bubel-ecs/demos/utils/source/ecs_utils/math/vector.d
Mergul 50715fbc40 Demos update:
-modified texture atlas
-fixed bug with high CPU usage (use pthread instead of builtin D multithreading)
-added new graphics
-snake now render tile coresponding to body part
-snake is destroyed after collision and emit some particles
-added some functionality to vectors
-fixed documentation issue in Manager.d
2020-04-28 14:13:55 +02:00

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D

module ecs_utils.math.vector;
struct vec2
{
union
{
struct
{
float x;
float y;
}
float[2] data;
}
vec2 opBinary(string op)(vec2 v)
{
static if (op == "+") return vec2(x + v.x, y + v.y);
else static if (op == "-") return vec2(x - v.x, y - v.y);
else static if (op == "*") return vec2(x * v.x, y * v.y);
else static if (op == "/") return vec2(x / v.x, y / v.y);
else static assert(0, "Operator "~op~" not implemented");
}
vec2 opBinary(string op)(float v)
{
static if (op == "+") return vec2(x + v, y + v);
else static if (op == "-") return vec2(x - v, y - v);
else static if (op == "*") return vec2(x * v, y * v);
else static if (op == "/") return vec2(x / v, y / v);
else static assert(0, "Operator "~op~" not implemented");
}
ivec2 opCast()
{
return ivec2(cast(int)x,cast(int)y);
}
void opOpAssign(string op)(vec2 v)
{
static if (op == "+")
{
x += v.x;
y += v.y;
}
else static if (op == "-")
{
x -= v.x;
y -= v.y;
}
else static if (op == "*")
{
x *= v.x;
y *= v.y;
}
else static if (op == "/")
{
x /= v.x;
y /= v.y;
}
else static assert(0, "Operator "~op~" not implemented");
}
}
struct vec4
{
union
{
struct
{
float x;
float y;
float z;
float w;
}
float[4] data;
}
vec4 opBinary(string op)(float v)
{
static if (op == "+") return vec4(x + v, y + v, z + v, w + v);
else static if (op == "-") return vec4(x - v, y - v, z - v, w - v);
else static if (op == "*") return vec4(x * v, y * v, z * v, w * v);
else static if (op == "/") return vec4(x / v, y / v, z / v, w / v);
else static assert(0, "Operator "~op~" not implemented");
}
}
struct ivec2
{
union
{
struct
{
int x;
int y;
}
int[2] data;
}
vec2 opCast()
{
return vec2(x,y);
}
}
struct ivec4
{
union
{
struct
{
int x;
int y;
int z;
int w;
}
int[4] data;
}
}