Fast Dynamic Entity Component System (ECS)
-modified texture atlas -fixed bug with high CPU usage (use pthread instead of builtin D multithreading) -added new graphics -snake now render tile coresponding to body part -snake is destroyed after collision and emit some particles -added some functionality to vectors -fixed documentation issue in Manager.d |
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| demos | ||
| source | ||
| tests | ||
| .gitignore | ||
| .gitlab-ci.yml | ||
| compile_wasm.py | ||
| dub.json | ||
| meson.build | ||
| meson_options.txt | ||
| README.md | ||
Dynamic Entity Component System
Entity-Component-System implementation in D language.