bubel-ecs/demos/utils/source/ecs_utils/gfx
Mergul 3d98b0ee5e Demos update
-fixed critical bug with demos switching
-change multithreaded rendering method (now draw order is keeped even witch multithreading there is no popping)
-added particle emitter components and systems (WIP)
-bullets (laser) now sending EBullet event insead of EDamage which gives possibility to not destroy bullet if shooted entity is already killed
2020-05-23 10:55:31 +02:00
..
buffer.d Move ECS to Bubel module 2020-05-05 16:56:51 +02:00
config.d Move ECS to Bubel module 2020-05-05 16:56:51 +02:00
material.d Move ECS to Bubel module 2020-05-05 16:56:51 +02:00
mesh.d Move ECS to Bubel module 2020-05-05 16:56:51 +02:00
mesh_module.d -Demos: 2019-11-12 20:33:31 +01:00
render_list.d -Demos: 2019-11-12 20:33:31 +01:00
renderer.d Demos update 2020-05-23 10:55:31 +02:00
shader.d Move ECS to Bubel module 2020-05-05 16:56:51 +02:00
sprite.d -Demos: 2019-11-12 20:33:31 +01:00
texture.d Demos update 2020-05-13 15:34:24 +02:00
vertex.d Move ECS to Bubel module 2020-05-05 16:56:51 +02:00