Test runner #7

Merged
Mergul merged 6 commits from TestRunner into master 2020-04-25 10:19:17 +02:00
13 changed files with 453 additions and 51 deletions
Showing only changes of commit 84e04191c8 - Show all commits

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@ -92,7 +92,7 @@ compile(['source'], 'demo.bc')
if clean or os.path.exists('../ecs.bc') == 0 or os.path.isfile('../ecs.bc') == 0:
compile(['../source'], '../ecs.bc')
emcc_cmd = 'emcc -v ' + shared_flags + emc_flags + '-s DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1 -s ALLOW_MEMORY_GROWTH=1 -s WASM_MEM_MAX=2048MB -s MALLOC=dlmalloc -s WASM=1 -o index.html '
emcc_cmd = 'emcc -v ' + shared_flags + emc_flags + '-s ERROR_ON_UNDEFINED_SYMBOLS=0 -s DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1 -s ALLOW_MEMORY_GROWTH=1 -s MINIFY_HTML=0 -s WASM_MEM_MAX=2048MB -s MALLOC=dlmalloc -s WASM=1 -o ecs_demo.html '
#-s ALLOW_MEMORY_GROWTH=1 -s PROXY_TO_PTHREAD=1 -Wl,--no-check-features -s ERROR_ON_UNDEFINED_SYMBOLS=0 -s TOTAL_MEMORY=512MB
emcc_cmd += '../ecs.bc '

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@ -138,6 +138,7 @@ struct CountSystem
struct EntitiesData
{
uint length;
const (Entity)[] entity;
}
bool onBegin()
@ -749,7 +750,7 @@ void loadGFX()
GfxConfig.materials = Mallocator.makeArray!Material(1);
GfxConfig.meshes = Mallocator.makeArray!Mesh(1);
float[16] vertices = [-0.5,-0.5, 0,0, -0.5,0.5, 0,1, 0.5,-0.5, 1,0, 0.5,0.5, 1,1];
float[16] vertices = [-0.5,-0.5, 0,1, -0.5,0.5, 0,0, 0.5,-0.5, 1,1, 0.5,0.5, 1,0];
GfxConfig.meshes[0].vertices = Mallocator.makeArray(vertices);
ushort[6] indices = [0,1,2,1,2,3];
GfxConfig.meshes[0].indices = Mallocator.makeArray(indices);

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@ -38,9 +38,7 @@ struct Snake
EntityTemplate* apple_tmpl;
EntityTemplate* snake_tmpl;
Texture snake_texture;
Texture wall_texture;
Texture apple_texture;
Texture texture;
bool move_system = true;
bool draw_system = true;
@ -85,15 +83,16 @@ struct Snake
void drawMap()
{
const float px = 1.0/512.0;
foreach(x; 0 .. map_size)
{
foreach(y; 0 .. map_size)
{
switch(element(ivec2(x,y)).type)
{
case MapElement.Type.apple:launcher.renderer.draw(apple_texture, vec2(x*32,y*32), vec2(32,32), vec4(0,0,1,1), 0, 0 , 0);break;
case MapElement.Type.snake:launcher.renderer.draw(snake_texture, vec2(x*32,y*32), vec2(32,32), vec4(0,0,1,1), 0, 0 , 0);break;
case MapElement.Type.wall:launcher.renderer.draw(wall_texture, vec2(x*32,y*32), vec2(32,32), vec4(0,0,1,1), 0, 0 , 0);break;
case MapElement.Type.apple:launcher.renderer.draw(texture, vec2(x*32,y*32), vec2(32,32), vec4(0,32*px,16*px,16*px), 0, 0 , 0);break;
case MapElement.Type.snake:launcher.renderer.draw(texture, vec2(x*32,y*32), vec2(32,32), vec4(0,48*px,16*px,16*px), 0, 0 , 0);break;
case MapElement.Type.wall:launcher.renderer.draw(texture, vec2(x*32,y*32), vec2(32,32), vec4(0,0,1,1), 0, 0 , 0);break;
default:break;
}
}
@ -444,14 +443,8 @@ void snakeStart()
{
snake = Mallocator.make!Snake;
snake.snake_texture.create();
snake.snake_texture.load("assets/textures/buckler.png");
snake.apple_texture.create();
snake.apple_texture.load("assets/textures/buckler.png");
snake.wall_texture.create();
snake.wall_texture.load("assets/textures/buckler.png");
snake.texture.create();
snake.texture.load("assets/textures/atlas.png");
launcher.manager.beginRegister();
@ -503,10 +496,6 @@ void snakeStart()
void snakeEnd()
{
snake.wall_texture.destroy();
snake.apple_texture.destroy();
snake.snake_texture.destroy();
//launcher.manager.freeTemplate(simple.tmpl);
Mallocator.dispose(snake);
}

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@ -29,9 +29,7 @@ struct SpaceInvaders
EntityTemplate* enemy_tmpl;
EntityTemplate* ship_tmpl;
EntityTemplate* laser_tmpl;
Texture enemy_tex;
Texture ship_tex;
Texture laser_tex;
Texture texture;
bool move_system = true;
bool draw_system = true;
@ -111,6 +109,7 @@ struct CTexture
mixin ECS.Component;
Texture tex;
vec4 coords = vec4(0,0,0,1);
}
struct CVelocity
@ -214,7 +213,7 @@ struct DrawSystem
{
foreach(i; 0..data.length)
{
launcher.renderer.draw(data.textures[i].tex, data.locations[i].value, data.scale[i], vec4(0,0,1,1), 0, 0 , 0);
launcher.renderer.draw(data.textures[i].tex, data.locations[i].value, data.scale[i], data.textures[i].coords, 0, 0 , 0);
//draw(renderer, data.textures[i].tex, data.locations[i], vec2(32,32), vec4(0,0,1,1));
}
}
@ -645,13 +644,12 @@ __gshared SpaceInvaders* space_invaders;
void spaceInvadersStart()
{
const float px = 1.0/512.0;
space_invaders = Mallocator.make!SpaceInvaders;
space_invaders.ship_tex.create();
space_invaders.ship_tex.load("assets/textures/buckler.png");
space_invaders.laser_tex.create();
space_invaders.laser_tex.load("assets/textures/buckler.png");
space_invaders.texture.create();
space_invaders.texture.load("assets/textures/atlas.png");
launcher.manager.beginRegister();
@ -693,7 +691,8 @@ void spaceInvadersStart()
space_invaders.ship_tmpl = launcher.manager.allocateTemplate(components);
CTexture* tex_comp = space_invaders.ship_tmpl.getComponent!CTexture;
tex_comp.tex = space_invaders.ship_tex;
tex_comp.tex = space_invaders.texture;//ship_tex;
tex_comp.coords = vec4(0*px,48*px,16*px,16*px);
CLocation* loc_comp = space_invaders.ship_tmpl.getComponent!CLocation;
loc_comp.value = vec2(64,64);
CLaserWeapon* weapon = space_invaders.ship_tmpl.getComponent!CLaserWeapon;
@ -707,7 +706,8 @@ void spaceInvadersStart()
space_invaders.laser_tmpl = launcher.manager.allocateTemplate(components);
CTexture* tex_comp = space_invaders.laser_tmpl.getComponent!CTexture;
tex_comp.tex = space_invaders.laser_tex;
tex_comp.tex = space_invaders.texture;//laser_tex;
tex_comp.coords = vec4(0*px,48*px,16*px,16*px);
CScale* scale_comp = space_invaders.laser_tmpl.getComponent!CScale;
scale_comp.value = vec2(4,16);
CVelocity* vel_comp = space_invaders.laser_tmpl.getComponent!CVelocity;
@ -724,7 +724,8 @@ void spaceInvadersStart()
space_invaders.enemy_tmpl = launcher.manager.allocateTemplate(components);
CTexture* tex_comp = space_invaders.enemy_tmpl.getComponent!CTexture;
tex_comp.tex = space_invaders.ship_tex;
tex_comp.tex = space_invaders.texture;//ship_tex;
tex_comp.coords = vec4(32*px,32*px,16*px,16*px);
CLocation* loc_comp = space_invaders.enemy_tmpl.getComponent!CLocation;
loc_comp.value = vec2(64,space_invaders.map_size.y - 64);
CShootDirection* shoot_dir_comp = space_invaders.enemy_tmpl.getComponent!CShootDirection;
@ -775,8 +776,6 @@ void spaceInvadersEnd()
launcher.manager.getSystem(MovementSystem.system_id).disable();
launcher.manager.getSystem(ClampPositionSystem.system_id).disable();
space_invaders.ship_tex.destroy();
launcher.manager.freeTemplate(space_invaders.enemy_tmpl);
Mallocator.dispose(space_invaders);
}

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@ -125,7 +125,5 @@
"tests/tests.d"
]
}
]
}

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@ -1752,6 +1752,7 @@ export struct EntityManager
}
add_len++;
//move elements after new listener
if(add_len < tmp_add.length)
for (int k = add_len; k > j; k--)
{
tmp_add[k] = tmp_add[k - 1];
@ -1771,6 +1772,7 @@ export struct EntityManager
}
rem_len++;
//move elements after new listener
if(rem_len < tmp_add.length)
for (int k = rem_len; k > j; k--)
{
tmp_rem[k] = tmp_rem[k - 1];
@ -1790,6 +1792,7 @@ export struct EntityManager
}
ch_len++;
//move elements after new listener
if(ch_len < tmp_add.length)
for (int k = ch_len; k > j; k--)
{
tmp_ch[k] = tmp_ch[k - 1];

View file

@ -1,7 +1,9 @@
module tests.basic;
import ecs.manager;
import ecs.core;
import ecs.manager;
import ecs.system;
import ecs.attributes;
struct CInt
{
@ -57,15 +59,59 @@ struct CUnregistered
short value = 12;
}
struct LongAddSystem
{
mixin ECS.System;
struct EntitiesData
{
int length;
CLong[] long_;
}
void onUpdate(EntitiesData data)
{
updates_count++;
foreach(i;0..data.length)
{
data.long_[i] += 1;
}
}
int updates_count = 0;
}
struct EmptySystem
{
mixin ECS.System!16;
struct EntitiesData
{
int thread_id;
}
void onUpdate(EntitiesData data)
{
count++;
}
int count = 0;
}
void beforeEveryTest()
{
gEM.initialize(1);
gEM.beginRegister();
gEM.registerComponent!CInt;
gEM.registerComponent!CFloat;
gEM.registerComponent!CDouble;
gEM.registerComponent!CLong;
gEM.registerComponent!CShort;
gEM.endRegister();
}
void afterEveryTest()
@ -183,3 +229,344 @@ unittest
gEM.freeTemplate(tmpl_6);
gEM.freeTemplate(tmpl_7);
}
@("UnsortedComponentIDs")
unittest
{
//basic template allocation
ushort[2] ids = [CFloat.component_id, CInt.component_id];
ushort[2] ids2 = [CInt.component_id, CFloat.component_id];
EntityTemplate* tmpl_ = gEM.allocateTemplate(ids);
EntityTemplate* tmpl_2 = gEM.allocateTemplate(ids2);
assert(tmpl_.info.components.length == 2);
assert(tmpl_.getComponent!CInt);
assert(tmpl_.getComponent!CFloat);
assert(*tmpl_.getComponent!CInt == 1);
assert(*tmpl_.getComponent!CFloat == 2.0);
assert(tmpl_.info == tmpl_2.info);
}
@("MultiRegister")
unittest
{
gEM.beginRegister();
gEM.endRegister();
gEM.beginRegister();
gEM.registerComponent!CLong;
gEM.registerComponent!CShort;
gEM.endRegister();
}
@("EmptySystem")
unittest
{
gEM.beginRegister();
gEM.registerSystem!EmptySystem(0);
gEM.endRegister();
EmptySystem* system = gEM.getSystem!EmptySystem;
assert(system !is null);
assert(system.count == 0);
System* ecs_system = gEM.getSystem(EmptySystem.system_id);
assert(ecs_system !is null);
assert(ecs_system.id == EmptySystem.system_id);
assert(ecs_system.name == "EmptySystem");
gEM.begin();
gEM.update();
gEM.end();
assert(system.count == 1);
}
@("SystemCallbacks")
unittest
{
struct TestSystem
{
mixin ECS.System!16;
mixin ECS.ExcludedComponents!(CShort);
struct EntitiesData
{
int length;
CLong[] long_;
@optional CInt[] int_;
}
void onCreate()
{
create++;
}
void onDestroy()
{
(*destroy)++;
}
void onEnable()
{
enable++;
}
void onDisable()
{
disable++;
}
bool onBegin()
{
begin++;
update = 0;
return pass;
}
void onEnd()
{
end++;
}
void onUpdate(EntitiesData data)
{
update++;
}
int create = 0;
int* destroy;
int update = 0;
int begin = 0;
int end = 0;
int enable = 0;
int disable = 0;
bool pass = true;
}
gEM.beginRegister();
gEM.registerSystem!TestSystem(0);
gEM.endRegister();
TestSystem* system = gEM.getSystem!TestSystem;
int destroy = 0;
system.destroy = &destroy;
gEM.beginRegister();
gEM.registerSystem!TestSystem(0);
gEM.endRegister();
system = gEM.getSystem!TestSystem;
system.destroy = &destroy;
assert(system !is null);
assert(system.create == 1);
assert(system.begin == 0);
assert(system.end == 0);
assert(system.enable == 1);
assert(system.disable == 0);
//FIXME: currently destroy is only called with Manager.destory which is bug, but there is no workaround for this by now
//assert(destroy == 1);
System* ecs_system = gEM.getSystem(system.system_id);
ecs_system.enable();
assert(system.enable == 1);
ecs_system.disable();
ecs_system.disable();
ecs_system.enable();
assert(system.enable == 2);
assert(system.disable == 1);
ushort[2] ids = [CLong.component_id,CFloat.component_id];
EntityTemplate* tmpl = gEM.allocateTemplate(ids);
scope (exit) gEM.freeTemplate(tmpl);
gEM.addEntity(tmpl);
gEM.begin();
assert(system.begin == 1);
gEM.update();
assert(system.update == 1);
gEM.end();
assert(system.end == 1);
ushort[2] ids2 = [CLong.component_id, CInt.component_id];
EntityTemplate* tmpl2 = gEM.allocateTemplate(ids2);
scope (exit) gEM.freeTemplate(tmpl2);
gEM.addEntity(tmpl2);
gEM.addEntity(tmpl2);
gEM.begin();
assert(system.begin == 2);
gEM.update();
assert(system.update == 2);//system is updated number of entity blocks times
gEM.end();
assert(system.end == 2);
ushort[2] ids3 = [CLong.component_id, CShort.component_id];
EntityTemplate* tmpl3 = gEM.allocateTemplate(ids3);
scope (exit) gEM.freeTemplate(tmpl3);
gEM.addEntity(tmpl3);
//entity with excluded component shouldn't be updated
gEM.begin();
assert(system.begin == 3);
gEM.update();
assert(system.update == 2);
gEM.end();
assert(system.end == 3);
//system can be disable form update in onBegin() callback, onEnd() callback is called
system.pass = false;
gEM.begin();
assert(system.begin == 4);
gEM.update();
assert(system.update == 0);
gEM.end();
assert(system.end == 4);
system.pass = true;
//disabled system is't called
ecs_system.disable();
gEM.begin();
assert(system.begin == 4);
gEM.update();
assert(system.update == 0);
gEM.end();
assert(system.end == 4);
ecs_system.enable();
}
@("CustomPass")
unittest
{
gEM.beginRegister();
gEM.registerPass("custom");
gEM.registerSystem!LongAddSystem(-1,"custom");
gEM.endRegister();
LongAddSystem* system = gEM.getSystem!LongAddSystem;
assert(system !is null);
assert(system.updates_count == 0);
System* ecs_system = gEM.getSystem(LongAddSystem.system_id);
assert(ecs_system !is null);
assert(ecs_system.id == LongAddSystem.system_id);
assert(ecs_system.priority == -1);
assert(ecs_system.name == "LongAddSystem");
ushort[1] ids = [CLong.component_id];
EntityTemplate* tmpl = gEM.allocateTemplate(ids);
scope (exit) gEM.freeTemplate(tmpl);
gEM.addEntity(tmpl);
gEM.begin();
gEM.update();
assert(system.updates_count == 0);
gEM.update("custom");
assert(system.updates_count == 1);
gEM.end();
}
@("SystemEntityCallbacks")
unittest
{
struct TestSystem
{
mixin ECS.System!16;
mixin ECS.ExcludedComponents!(CShort);
struct EntitiesData
{
int length;
CLong[] long_;
@optional CInt[] int_;
}
void onAddEntity(EntitiesData data)
{
add++;
}
void onRemoveEntity(EntitiesData data)
{
remove++;
}
void onChangeEntity(EntitiesData data)
{
change++;
}
void onUpdate(EntitiesData data)
{
}
int add = 0;
int remove = 0;
int change = 0;
}
gEM.beginRegister();
gEM.registerSystem!TestSystem(0);
gEM.endRegister();
TestSystem* system = gEM.getSystem!TestSystem;
assert(system !is null);
assert(system.add == 0);
assert(system.remove == 0);
assert(system.change == 0);
ushort[2] ids = [CLong.component_id,CFloat.component_id];
EntityTemplate* tmpl = gEM.allocateTemplate(ids);
scope (exit) gEM.freeTemplate(tmpl);
EntityID id0 = gEM.addEntity(tmpl).id;
gEM.commit();
assert(system.add == 1);
ushort[2] ids2 = [CLong.component_id, CInt.component_id];
EntityTemplate* tmpl2 = gEM.allocateTemplate(ids2);
scope (exit) gEM.freeTemplate(tmpl2);
EntityID id1 = gEM.addEntity(tmpl2).id;
gEM.commit();
assert(system.add == 2);
ushort[2] ids3 = [CLong.component_id, CShort.component_id];
EntityTemplate* tmpl3 = gEM.allocateTemplate(ids3);
scope (exit) gEM.freeTemplate(tmpl3);
EntityID id2 = gEM.addEntity(tmpl3).id;
gEM.commit();
assert(system.add == 2);
gEM.commit();
}

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@ -60,6 +60,11 @@ string copyString(const char* str)
return cast(string) Mallocator.makeArray(arr);
}
string copyString(string str)
{
return cast(string) Mallocator.makeArray((cast(char*)str)[0 .. str.length + 1]);
}
struct TestRunner(Args...)
{
void generateJUnit()
@ -90,10 +95,10 @@ struct TestRunner(Args...)
write(test.name);
write("\" classname=\"");
write(suite.name);
write("\">\n");
write("\">");
if (test.msg)
{
write("\t\t\t<failure type=\"Fail\" message=\"");
write("\n\t\t\t<failure type=\"Fail\" message=\"");
write(test.msg[0 .. $ - 1]);
write("\">");
write("Assert! File: ");
@ -103,9 +108,11 @@ struct TestRunner(Args...)
write(" Message: ");
write(test.msg[0 .. $ - 1]);
write("</failure>\n");
}
write("\t\t</testcase>\n");
}
else write("</testcase>\n");
}
write("\t</testsuite>\n");
}
@ -168,12 +175,13 @@ struct TestRunner(Args...)
static if (__traits(hasMember, module_, "beforeEveryTest"))
module_.beforeEveryTest();
version(D_BetterC)
{
// Save calling environment for longjmp
int jmp_ret = setjmp(gEnvBuffer);
if (jmp_ret == ASSERTED)
{
passed = false;
test.passed = false;
test.file = copyString(gAssertInfo.file);
test.file_line = gAssertInfo.line;
@ -184,6 +192,23 @@ struct TestRunner(Args...)
unittest_();
test.passed = true;
}
}
else
{
import core.exception : AssertError;
try
{
unittest_();
test.passed = true;
}
catch(AssertError error)
{
test.passed = false;
test.file = copyString(error.file);
test.file_line = cast(int)error.line;
test.msg = copyString(error.msg);
}
}
if (test.passed)
suite.passed++;