-Adedd function to resize array to Mallocator
-significant speed up for first time ID allocation by using resizeArray instead of makeArray
-fix: onUpdate called with zero length arrays
-call updateBlocks before updateEvents (it's more accurate behaviour)
-some minore fixes
-fixed meson.build for GDC
-fixed code do cross compiling to android
-fixed build with GCC (workaround)
-added little benchmark
-several small fixes
-updated meson build (demos building, working with GCC, LDC and DMD)
-added some meson options
-added ImGUI bind for OpenGL3
-fixed critical bug with adding entities
-fixed small bug with adding entity with replacement components which entity hasn't
-added multiple asserts to faster bug detection in future
-empty components now take no memory, so flag components is now far better
-added test for critical bug
-fixed critical bug with adding/removing entities form inside events
-fixed small bug with TestRunner
-improve basic tests
-fixed betterC compilation on DMD
-remove EntityID form Event structure
-added "return" attribute to some functions
-moved some code from Tempalte side to actual implementation
-fixed bug with EntityTemplate copying
-commented out some possibliy unused code
-use code formatter
-Added possibility to add entity form template + components to replace template data
-basic tests for new functionality
-small performance improvement for events
-added ComponentRef structure which contain data pointer and component ID
-now events are called before entities removing
Now whole committing process is called in specific order:
- UpdateBlocks
- ChangeEntities
- RemoveEntities
- HandleEvents
Whole process is repeated until there will be no more changes to commit
-fixed issue with adding/removing entities inside events handling
-fixed EntityMeta.getComponent() (added check if component_id is valid)
-added function hasComponent to entity to check if component exists
-Fixed performance issue with multithreading and rendering
-start making better shaders (by using many macros)
-speed up rendeing when maximum objects count was reached
-remove map rendering form Snake demo, and render entities by themself
-start adding depth and color rendering parameters
-added properly names to jobs (for debugging purpses)
-starts adding multithreaded rendering
-added some math to vectors
-changes execute() to willExecute(). Probably should have different name.
-added webpage deploymnet stage
-added separate build stage which build all binaries and generate documentation
-added Emscripten build stage for merge to master only
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
-removed some unused code
-fixed bug with struct destructors (Mallocator called __dtor instead of __xdtor)
-added unittests for events
-addded _d_eh_personality null implementation as LDC betterC bug workaround
-fixed bug in EntityManager
-added better support for non-betterC unittests
-added many new unittests
-slightly improved JUnit xml output
-fixed WASM compile script
-added new textures
-fixed model texture coordinaes in demos
-some minor bug fixes in demo
TODO: demos cpu usage in non-betterC mode
-test runner support before/after everty test callback funcion
-added some basic tests for template allocation
-added function to allocate new template from different template and list of addition and removed components
-fixed bug with events called on destroyed entities (crash)
-don't call event on system for unsupported entity
-added "entity_id" property to EntitiesData
-added mixin for adding exluded components using it's type
-demos:
*added GUI for selecting templates and choosing tools
*change SpaceInvades SideMove system to not using events for better performance and multithreading
*added Entites spawning support
*fixed some Snake demo bugs
*GUI work's better now
*updated build scripts
*removed tls variables from code (needed to support WebAssembly)
*some mmutils tweaks
*some fixes
*pthread TLS thread ID implementation
-added Atomic file (reimplementation of atomics templates for emscripten)
-added emscripten support to ecs.std
*replaced array[..] = array[ .. ] sclice copy with mempcy
*added own std library (allocator, alloca, Mutex)
*changed tamplates for collecting components for systems
-fixed issue with multiple optional components registering for system