Commit graph

5 commits

Author SHA1 Message Date
e76c5ccdb2 Huge demos update
-moved C stdlib function definitions to ecs_utils.utils
-added function to calculate mix(linear interpolation) and rsqrt(fast inverse sqrt)
-added some math to vec2 (length, normalize...)
-improved renderer with possibility to use multiple materials (one per block, not perfect solution for parallel compute, but works with some requirements)
-added blending support for material (opaque, additive, mixed)
-added Android support
-added gprahical representation for mouse tools (tool_circle.d)
-added initial support for editing template components variables
-better Component and Templates listing
-added possibility to add/removes components using mouse
-move CLocation to game_core.basic and reuse in every test
-moved tools code from demos to App (now code is fully separated from demos!)
-some improvement and fixes in Snake demo, with additional systems to handle adding and removing entities
-added new demo: Particles. By now demo has several particles to spawn and support for attractors and vortexes (calculation is made as every attractor with every entity)
-fixed bug with window hover and tools
-improved tool behaviour
-added new material
-now window is always opened as maximized windowed mode
-some minor fixes and improvements
2020-06-06 22:46:29 +02:00
0b924ae77c Demos update (SpaceInvaders demo)
-added new sprites
-added new functions to vectors
-fixed rendering rotated sprites
-small performance improvement and some bug fixes
-added animations support
-bullets get initial velocity from parent
-added partiles for fire from gun and explosion of enemies
2020-05-19 20:27:18 +02:00
4bd5a37b5d Demo update and start counting tests times
-Fixed performance issue with multithreading and rendering
-start making better shaders (by using many macros)
-speed up rendeing when maximum objects count was reached
-remove map rendering form Snake demo, and render entities by themself
-start adding depth and color rendering parameters
-added properly names to jobs (for debugging purpses)
-starts adding multithreaded rendering
-added some math to vectors
-changes execute() to willExecute(). Probably should have different name.
2020-05-07 14:07:07 +02:00
50715fbc40 Demos update:
-modified texture atlas
-fixed bug with high CPU usage (use pthread instead of builtin D multithreading)
-added new graphics
-snake now render tile coresponding to body part
-snake is destroyed after collision and emit some particles
-added some functionality to vectors
-fixed documentation issue in Manager.d
2020-04-28 14:13:55 +02:00
73f2aa6861 -improved WASM compilation scripts
-added external bindbc.sdl import for WASM
-working on demos (WIP, working simple demo with ECS and SDL2)
-small change in ecs.std
2019-11-06 20:38:46 +01:00