Demo update
-added 'dot' function to vector math -fixed Circle tool rendering -fixed some potentiall memory leaks -added 'collision' module which now separates ShootGrid from SpaceInvaders demo -separate some systems from demos to 'basic' module to better demos functionality sharing -slow down snake -added new graphics -BrickBreaker demo now works (without blocks breaking and with bugged collision detection) -some bug fixes
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14 changed files with 871 additions and 468 deletions
232
demos/source/game_core/collision.d
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232
demos/source/game_core/collision.d
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module game_core.collision;
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import bubel.ecs.attributes;
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import bubel.ecs.core;
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import bubel.ecs.std;
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import ecs_utils.math.vector;
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import game_core.basic;
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void registerCollisionModule(EntityManager* manager)
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{
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manager.registerDependency(ShootGridDependency);
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manager.registerComponent!CShootGrid;
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manager.registerComponent!CShootGridMask;
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manager.registerComponent!CColliderScale;
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manager.registerSystem!ShootGridManager(-80);
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manager.registerSystem!ShootGridCleaner(-101);
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}
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enum ShootGridDependency = "ShootGridDependency";
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struct CShootGrid
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{
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mixin ECS.Component;
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}
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struct CShootGridMask
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{
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mixin ECS.Component;
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alias value this;
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ubyte value;
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}
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struct CColliderScale
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{
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mixin ECS.Component;
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alias value this;
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vec2 value = vec2(16,16);
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}
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struct ShootGrid
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{
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~this() @nogc nothrow
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{
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if(nodes)Mallocator.dispose(nodes);
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if(masks)Mallocator.dispose(masks);
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}
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struct Node
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{
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alias entity this;
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EntityID entity;
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}
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void create(ivec2 nodes_count, vec2 node_size)
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{
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this.size = nodes_count;
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this.node_size = node_size;
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inv_node_size = vec2(1.0/node_size.x, 1.0/node_size.y);
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nodes = Mallocator.makeArray!Node(nodes_count.x * nodes_count.y);
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masks = Mallocator.makeArray!ubyte(nodes.length);
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}
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void mark(EntityID id, vec2 beg, vec2 end, ubyte mask)
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{
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ivec2 ibeg = cast(ivec2)(beg * inv_node_size);
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ivec2 iend = cast(ivec2)(end * inv_node_size + 0.5);
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if(ibeg.x < 0)ibeg.x = 0;
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if(ibeg.y < 0)ibeg.y = 0;
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if(iend.x > size.x)iend.x = size.x;
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if(iend.y > size.y)iend.y = size.y;
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foreach(i; ibeg.y .. iend.y)
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{
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foreach(j; ibeg.x .. iend.x)
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{
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nodes[i * size.x + j] = id;
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masks[i * size.x +j] = mask;
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}
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}
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}
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void clear()
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{
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size_t size = nodes.length * EntityID.sizeof;
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memset(nodes.ptr, 0, size);
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memset(masks.ptr, 0, masks.length);
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}
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bool test(out EntityID id, vec2 beg, vec2 end, ubyte mask)
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{
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ivec2 ibeg = cast(ivec2)(beg * inv_node_size);
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ivec2 iend = cast(ivec2)(end * inv_node_size + 0.5);
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if(ibeg.x < 0)ibeg.x = 0;
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if(ibeg.y < 0)ibeg.y = 0;
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if(iend.x > size.x)iend.x = size.x;
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if(iend.y > size.y)iend.y = size.y;
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foreach(i; ibeg.y .. iend.y)
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{
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foreach(j; ibeg.x .. iend.x)
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{
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uint index = i * size.x + j;
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if(nodes[index].id != 0)
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{
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if((masks[index] & mask) == 0)continue;
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id = nodes[index];
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return true;
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}
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}
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}
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return false;
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}
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bool test(out EntityID id, vec2 pos, ubyte mask)
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{
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ivec2 ipos = cast(ivec2)(pos * inv_node_size - 0.5);
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if(ipos.x < 0)ipos.x = 0;
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if(ipos.y < 0)ipos.y = 0;
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if(ipos.x >= size.x)ipos.x = size.x - 1;
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if(ipos.y >= size.y)ipos.y = size.y - 1;
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size_t index = ipos.y * size.x + ipos.x;
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if((masks[index] & mask) == 0)return false;
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if(nodes[index].id != 0)
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{
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id = nodes[index];
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return true;
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}
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return false;
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}
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vec2 inv_node_size;
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ivec2 size;
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vec2 node_size;
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Node[] nodes;
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ubyte[] masks;
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}
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struct ShootGridCleaner
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{
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mixin ECS.System!1;
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struct EntitiesData
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{
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}
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ShootGrid* grid;
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bool onBegin()
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{
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grid = gEM.getSystem!ShootGridManager().grid;
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if(grid != null)return true;
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else return false;
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}
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void onUpdate(EntitiesData data)
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{
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if(grid)grid.clear();
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}
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}
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struct ShootGridManager
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{
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mixin ECS.System!128;
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mixin ECS.WritableDependencies!(ShootGridDependency);
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struct EntitiesData
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{
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uint length;
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//uint thread_id;
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const (Entity)[] entity;
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@readonly CLocation[] locations;
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@readonly CShootGrid[] grid_flag;
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//@readonly CGuild[] guild;
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@optional @readonly CShootGridMask[] mask;
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@optional @readonly CScale[] scale;
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@optional @readonly CColliderScale[] collider_scale;
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}
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ShootGrid* grid;
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void onCreate()
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{
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//grid = space_invaders.shoot_grid;
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grid = Mallocator.make!ShootGrid;
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grid.create(ivec2(80,60), vec2(5,5));
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}
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void onDestroy()
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{
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Mallocator.dispose(grid);
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}
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// bool onBegin()
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// {
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// //if(!grid)return false;
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// //grid.clear();
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// return true;
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// }
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void onUpdate(EntitiesData data)
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{
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vec2[] scale;
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if(data.collider_scale)scale = cast(vec2[])data.collider_scale;
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else if(data.scale)scale = cast(vec2[])data.scale;
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else return;
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if(data.mask is null)
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{
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foreach(i; 0..data.length)
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{
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vec2 half_scale = scale[i] * 0.5;
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grid.mark(data.entity[i].id, data.locations[i] - half_scale, data.locations[i] + half_scale, ubyte.max);//cast(ubyte)(1 << data.guild[i].guild));
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}
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}
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else foreach(i; 0..data.length)
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{
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vec2 half_scale = scale[i] * 0.5;
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grid.mark(data.entity[i].id, data.locations[i] - half_scale, data.locations[i] + half_scale, data.mask[i]);//cast(ubyte)(1 << data.guild[i].guild));
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}
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}
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}
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