CI and common update:
-added webpage deploymnet stage -added separate build stage which build all binaries and generate documentation -added Emscripten build stage for merge to master only -added VBO batch rendering (current default, no render mode switch yet) -fixed camera positioning calculation -fixed buffer issue with WebGL -added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger. -center demos gameplay area -added fullpage html template for Emscripten build
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29 changed files with 1167 additions and 322 deletions
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@ -30,6 +30,11 @@ struct vec2
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else static assert(0, "Operator "~op~" not implemented");
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}
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ivec2 opCast()
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{
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return ivec2(cast(int)x,cast(int)y);
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}
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void opOpAssign(string op)(vec2 v)
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{
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static if (op == "+")
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@ -69,6 +74,15 @@ struct vec4
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}
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float[4] data;
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}
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vec4 opBinary(string op)(float v)
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{
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static if (op == "+") return vec4(x + v, y + v, z + v, w + v);
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else static if (op == "-") return vec4(x - v, y - v, z - v, w - v);
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else static if (op == "*") return vec4(x * v, y * v, z * v, w * v);
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else static if (op == "/") return vec4(x / v, y / v, z / v, w / v);
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else static assert(0, "Operator "~op~" not implemented");
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}
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}
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struct ivec2
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@ -82,6 +96,11 @@ struct ivec2
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}
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int[2] data;
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}
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vec2 opCast()
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{
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return vec2(x,y);
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}
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}
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struct ivec4
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