Fast Dynamic Entity Component System (ECS)
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Dawid Masiukiewicz 54a6d5dec2 CI and common update:
-added webpage deploymnet stage
-added separate build stage which build all binaries and generate documentation
-added Emscripten build stage for merge to master only
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
2020-05-01 19:26:21 +00:00
demos CI and common update: 2020-05-01 19:26:21 +00:00
source CI and common update: 2020-05-01 19:26:21 +00:00
tests SimpleVector test improvement 2020-04-24 20:47:42 +02:00
.gitignore CI and common update: 2020-05-01 19:26:21 +00:00
.gitlab-ci.yml CI and common update: 2020-05-01 19:26:21 +00:00
codecov.yml CIUpdate 2020-04-25 11:09:35 +00:00
compile_wasm.py -updated tests: 2019-11-25 20:06:16 +00:00
dub.json CI and common update: 2020-05-01 19:26:21 +00:00
LICENSE Add LICENSE 2020-04-24 20:10:23 +00:00
meson.build -fixed events bug with calls for unsupported systems 2020-03-07 13:21:29 +01:00
meson_options.txt -remove '-defaultlib' from dub.json 2019-11-02 18:51:03 +01:00
README.md CIUpdate 2020-04-25 11:09:35 +00:00
skeleton.html CI and common update: 2020-05-01 19:26:21 +00:00

Dynamic Entity Component System

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Entity-Component-System implementation in D language.