CI and common update:

-added webpage deploymnet stage
-added separate build stage which build all binaries and generate documentation
-added Emscripten build stage for merge to master only
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
This commit is contained in:
Dawid Masiukiewicz 2020-05-01 19:26:21 +00:00
parent f67eb452cc
commit 54a6d5dec2
29 changed files with 1167 additions and 322 deletions

View file

@ -55,10 +55,10 @@ struct Buffer
glBufferStorage(GL_ARRAY_BUFFER,size*count,data, flags);
}*/
void bufferSubData(uint size, uint offset, void* data) nothrow
void bufferSubData(BindTarget target, uint size, uint offset, void* data) nothrow
{
bind(BindTarget.array);
glBufferSubData(GL_ARRAY_BUFFER,offset,size,data);
bind(target);
glBufferSubData(target,offset,size,data);
}
void map(BindTarget target) nothrow