Demos update:
-modified texture atlas -fixed bug with high CPU usage (use pthread instead of builtin D multithreading) -added new graphics -snake now render tile coresponding to body part -snake is destroyed after collision and emit some particles -added some functionality to vectors -fixed documentation issue in Manager.d
This commit is contained in:
parent
8381ac166b
commit
50715fbc40
6 changed files with 366 additions and 23 deletions
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@ -17,6 +17,10 @@ import ecs_utils.gfx.texture;
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import ecs_utils.math.vector;
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import ecs_utils.utils;
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import std.array : staticArray;
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enum float px = 1.0/512.0;
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extern(C):
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struct MapElement
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@ -24,9 +28,24 @@ struct MapElement
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enum Type
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{
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empty = 0,
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snake = 1,
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apple = 2,
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wall = 3
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apple = 1,
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wall = 2,
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snake_head_up = 5,
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snake_head_down = 6,
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snake_head_left = 7,
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snake_head_right = 8,
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snake_tail_up = 9,
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snake_tail_down = 10,
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snake_tail_left = 11,
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snake_tail_right = 12,
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snake_turn_ld = 13,
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snake_turn_lu = 14,
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snake_turn_rd = 15,
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snake_turn_ru = 16,
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snake_vertical = 17,
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snake_horizontal = 18
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}
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Type type;
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EntityID id;
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@ -38,8 +57,13 @@ struct Snake
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EntityTemplate* apple_tmpl;
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EntityTemplate* snake_tmpl;
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EntityTemplate* snake_destroy_particle;
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Texture texture;
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vec4[] snake_destroy_particle_frames;
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vec4[] smoke_frames;
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bool move_system = true;
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bool draw_system = true;
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@ -83,7 +107,6 @@ struct Snake
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void drawMap()
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{
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const float px = 1.0/512.0;
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foreach(x; 0 .. map_size)
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{
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foreach(y; 0 .. map_size)
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@ -91,7 +114,22 @@ struct Snake
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switch(element(ivec2(x,y)).type)
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{
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case MapElement.Type.apple:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(0,32*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(0,48*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_head_up:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(48*px,112*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_head_down:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(48*px,144*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_head_left:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(0,128*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_head_right:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(32*px,128*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_tail_up:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(16*px,112*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_tail_down:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(0,112*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_tail_left:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(32*px,112*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_tail_right:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(0,144*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_turn_ld:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(64*px,128*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_turn_lu:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(32*px,144*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_turn_rd:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(16*px,144*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_turn_ru:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(64*px,112*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_vertical:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(16*px,128*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.snake_horizontal:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(48*px,128*px,16*px,16*px), 0, 0 , 0);break;
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case MapElement.Type.wall:launcher.renderer.draw(texture, vec2(x*16,y*16), vec2(16,16), vec4(0,0,1,1), 0, 0 , 0);break;
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default:break;
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}
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@ -101,6 +139,19 @@ struct Snake
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}
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struct Animation
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{
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}
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struct CAnimation
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{
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mixin ECS.Component;
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vec4[] frames;
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float time = 0;
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}
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struct CILocation
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{
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mixin ECS.Component;
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@ -116,7 +167,7 @@ struct CLocation
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alias location this;
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vec2 location;
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vec2 location = vec2(0,0);
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}
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struct CSnake
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@ -176,13 +227,15 @@ struct CApple
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struct CParticle
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{
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mixin ECS.Component;
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float life = 0;
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}
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struct CParticleVector
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{
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mixin ECS.Component;
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vec2 velocity;
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vec2 velocity = vec2(0,0);
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}
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struct CMovement
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@ -226,10 +279,98 @@ struct AppleSystem
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}
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}
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struct ParticleSystem
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{
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mixin ECS.System!1;
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struct EntitiesData
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{
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uint length;
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@readonly Entity[] entities;
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@readonly CParticle[] particle;
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}
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void onUpdate(EntitiesData data)
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{
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foreach(i;0..data.length)
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{
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data.particle[i].life -= launcher.delta_time;
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if(data.particle[i].life < 0)launcher.manager.removeEntity(data.entities[i].id);
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}
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}
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}
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struct ParticleMovementSystem
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{
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mixin ECS.System!1;
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struct EntitiesData
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{
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uint length;
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@readonly Entity[] entities;
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@readonly CParticleVector[] movement;
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CLocation[] location;
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}
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void onUpdate(EntitiesData data)
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{
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foreach(i;0..data.length)
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{
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data.location[i].location -= data.movement[i].velocity;
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}
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}
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}
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struct AnimationSystem
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{
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mixin ECS.System!1;
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struct EntitiesData
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{
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uint length;
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CAnimation[] animation;
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}
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void onUpdate(EntitiesData data)
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{
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foreach(i;0..data.length)
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{
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data.animation[i].time += launcher.delta_time * 0.01;
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while(data.animation[i].time >= data.animation[i].frames.length)data.animation[i].time -= cast(float)data.animation[i].frames.length;
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}
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}
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}
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struct AnimationRenderSystem
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{
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mixin ECS.System!1;
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struct EntitiesData
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{
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uint length;
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@readonly CAnimation[] animation;
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@readonly CLocation[] location;
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}
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void onUpdate(EntitiesData data)
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{
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foreach(i;0..data.length)
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{
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launcher.renderer.draw(snake.texture, cast(vec2)cast(ivec2)data.location[i].location, vec2(16,16), data.animation[i].frames[cast(int)(data.animation[i].time)], 0, 0 , 0);
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}
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}
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}
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struct MoveSystem
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{
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mixin ECS.System!64;
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EntityTemplate* destroy_template;
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CLocation* destroy_location;
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CParticleVector* destroy_vector;
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struct EntitiesData
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{
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uint length;
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@ -239,6 +380,13 @@ struct MoveSystem
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CILocation[] location;
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}
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void setTemplates()
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{
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destroy_template = snake.snake_destroy_particle;
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destroy_location = destroy_template.getComponent!CLocation;
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destroy_vector = destroy_template.getComponent!CParticleVector;
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}
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void moveLocation(ref CILocation location, CMovement.Direction direction)
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{
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final switch(direction)
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@ -276,6 +424,56 @@ struct MoveSystem
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else .snake.element(MapElement(),location);
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}
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static CMovement.Direction getDirection(ivec2 p1, ivec2 p2)
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{
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if(p1.x - p2.x == -1)return CMovement.direction.right;
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else if(p1.x - p2.x == 1)return CMovement.direction.left;
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else if(p1.y - p2.y == -1)return CMovement.direction.up;
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else if(p1.y - p2.y == 1)return CMovement.direction.down;
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else if(p1.x - p2.x > 1)return CMovement.direction.right;
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else if(p1.x - p2.x < -1)return CMovement.direction.left;
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else if(p1.y - p2.y > 1)return CMovement.direction.up;
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else return CMovement.direction.down;
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}
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static MapElement.Type snakePart(ivec2 p1, ivec2 p2, ivec2 p3)
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{
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CMovement.Direction direction = getDirection(p1, p2);
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CMovement.Direction direction2 = getDirection(p1, p3);
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uint case_ = direction*4 + direction2;
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final switch(case_)
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{
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case 0:return MapElement.Type.snake_horizontal;
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case 1:return MapElement.Type.snake_horizontal;
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case 2:return MapElement.Type.snake_turn_lu;
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case 3:return MapElement.Type.snake_turn_ru;
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case 4:return MapElement.Type.snake_horizontal;
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case 5:return MapElement.Type.snake_horizontal;
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case 6:return MapElement.Type.snake_turn_ld;
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case 7:return MapElement.Type.snake_turn_rd;
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case 8:return MapElement.Type.snake_turn_lu;
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case 9:return MapElement.Type.snake_turn_ld;
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case 10:return MapElement.Type.snake_vertical;
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case 11:return MapElement.Type.snake_vertical;
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case 12:return MapElement.Type.snake_turn_ru;
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case 13:return MapElement.Type.snake_turn_rd;
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case 14:return MapElement.Type.snake_vertical;
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case 15:return MapElement.Type.snake_vertical;
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}
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}
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static MapElement.Type snakeTail(ivec2 p1, ivec2 p2)
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{
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CMovement.Direction direction = getDirection(p1, p2);
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final switch(direction)
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{
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case CMovement.Direction.up:return MapElement.Type.snake_tail_up;
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case CMovement.Direction.down:return MapElement.Type.snake_tail_down;
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case CMovement.Direction.left:return MapElement.Type.snake_tail_left;
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case CMovement.Direction.right:return MapElement.Type.snake_tail_right;
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}
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}
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void onUpdate(EntitiesData data)
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{
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if(data.snakes)
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@ -286,21 +484,104 @@ struct MoveSystem
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moveLocation(data.location[i], data.movement[i].direction);
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final switch(snake.element(data.location[i].location).type)
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{
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case MapElement.Type.snake:
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launcher.manager.removeEntity(data.entities[i].id);
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break;
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case MapElement.Type.wall:
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case MapElement.Type.snake_head_up:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_head_down:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_head_left:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_head_right:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_tail_up:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_tail_down:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_tail_left:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_tail_right:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_turn_ld:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_turn_lu:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_turn_rd:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_turn_ru:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_vertical:goto case(MapElement.Type.snake_horizontal);
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case MapElement.Type.snake_horizontal:
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foreach(ivec2 loc; data.snakes[i].parts)
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{
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destroy_location.x = loc.x * 16;
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destroy_location.y = loc.y * 16;
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snake.element(MapElement(MapElement.Type.empty, EntityID()),loc);
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launcher.manager.addEntity(snake.snake_destroy_particle);
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foreach(j;0..10)
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{
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destroy_location.x = loc.x * 16 + randomf() * 8 - 4;
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destroy_location.y = loc.y * 16 + randomf() * 8 - 4;
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destroy_vector.velocity = vec2(randomf(),randomf())*0.4-0.2;
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snake.element(MapElement(MapElement.Type.empty, EntityID()),loc);
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launcher.manager.addEntity(snake.snake_destroy_particle);
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}
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}
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destroy_location.x = new_location.x * 16;
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destroy_location.y = new_location.y * 16;
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snake.element(MapElement(MapElement.Type.empty, EntityID()),new_location);
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launcher.manager.addEntity(snake.snake_destroy_particle);
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launcher.manager.removeEntity(data.entities[i].id);
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break;
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case MapElement.Type.wall:break;
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//launcher.manager.removeEntity(data.entities[i].id);
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//break;
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case MapElement.Type.empty:
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moveSnake(data.snakes[i], new_location);
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snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),data.location[i].location);
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final switch(data.movement[i].direction)
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{
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case CMovement.Direction.up:
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snake.element(MapElement(MapElement.Type.snake_head_up, data.entities[i].id),data.location[i].location);
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break;
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case CMovement.Direction.right:
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snake.element(MapElement(MapElement.Type.snake_head_right, data.entities[i].id),data.location[i].location);
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break;
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case CMovement.Direction.down:
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snake.element(MapElement(MapElement.Type.snake_head_down, data.entities[i].id),data.location[i].location);
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break;
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case CMovement.Direction.left:
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snake.element(MapElement(MapElement.Type.snake_head_left, data.entities[i].id),data.location[i].location);
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break;
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}
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if(data.snakes[i].parts.length > 1)
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{
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MapElement.Type elem_type = snakePart(data.snakes[i].parts[$-1],data.location[i],data.snakes[i].parts[$-2]);
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snake.element(MapElement(elem_type, data.entities[i].id),data.snakes[i].parts[$-1]);
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elem_type = snakeTail(data.snakes[i].parts[1], data.snakes[i].parts[0]);
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snake.element(MapElement(elem_type, data.entities[i].id),data.snakes[i].parts[0]);
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}
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else if(data.snakes[i].parts.length == 1)
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{
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MapElement.Type elem_type = snakeTail(data.location[i], data.snakes[i].parts[0]);
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snake.element(MapElement(elem_type, data.entities[i].id),data.snakes[i].parts[0]);
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}
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break;
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case MapElement.Type.apple:
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launcher.manager.removeEntity(snake.element(data.location[i].location).id);
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data.snakes[i].parts.add(new_location);
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snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),new_location);
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snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),data.location[i].location);
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if(data.snakes[i].parts.length < 100)data.snakes[i].parts.add(new_location);
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if(data.snakes[i].parts.length > 1)
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{
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MapElement.Type elem_type = snakePart(data.snakes[i].parts[$-1],data.location[i],data.snakes[i].parts[$-2]);
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snake.element(MapElement(elem_type, data.entities[i].id),data.snakes[i].parts[$-1]);
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}
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else if(data.snakes[i].parts.length == 1)
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{
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MapElement.Type elem_type = snakeTail(data.location[i], new_location);
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snake.element(MapElement(elem_type, data.entities[i].id),new_location);
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}
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final switch(data.movement[i].direction)
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{
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case CMovement.Direction.up:
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snake.element(MapElement(MapElement.Type.snake_head_up, data.entities[i].id),data.location[i].location);
|
||||
break;
|
||||
case CMovement.Direction.right:
|
||||
snake.element(MapElement(MapElement.Type.snake_head_right, data.entities[i].id),data.location[i].location);
|
||||
break;
|
||||
case CMovement.Direction.down:
|
||||
snake.element(MapElement(MapElement.Type.snake_head_down, data.entities[i].id),data.location[i].location);
|
||||
break;
|
||||
case CMovement.Direction.left:
|
||||
snake.element(MapElement(MapElement.Type.snake_head_left, data.entities[i].id),data.location[i].location);
|
||||
break;
|
||||
}
|
||||
snake.addApple();
|
||||
break;
|
||||
}
|
||||
|
|
@ -455,19 +736,31 @@ void snakeStart()
|
|||
launcher.manager.registerComponent!CSnake;
|
||||
launcher.manager.registerComponent!CApple;
|
||||
launcher.manager.registerComponent!CParticle;
|
||||
launcher.manager.registerComponent!CParticleVector;
|
||||
launcher.manager.registerComponent!CMovement;
|
||||
launcher.manager.registerComponent!CInput;
|
||||
launcher.manager.registerComponent!CAnimation;
|
||||
|
||||
launcher.manager.registerSystem!MoveSystem(0,"fixed");
|
||||
launcher.manager.registerSystem!InputSystem(-100);
|
||||
launcher.manager.registerSystem!FixSnakeDirectionSystem(-1,"fixed");
|
||||
launcher.manager.registerSystem!AppleSystem(-1,"fixed");
|
||||
launcher.manager.registerSystem!AnimationRenderSystem(100);
|
||||
launcher.manager.registerSystem!AnimationSystem(-1);
|
||||
launcher.manager.registerSystem!ParticleSystem(-1);
|
||||
launcher.manager.registerSystem!ParticleMovementSystem(-1);
|
||||
|
||||
launcher.manager.endRegister();
|
||||
|
||||
launcher.gui_manager.addSystem(MoveSystem.system_id,"Move System");
|
||||
launcher.gui_manager.addSystem(InputSystem.system_id,"Input System");
|
||||
launcher.gui_manager.addSystem(FixSnakeDirectionSystem.system_id,"Fix Direction System");
|
||||
launcher.gui_manager.addSystem(AnimationRenderSystem.system_id,"Animation Render System");
|
||||
launcher.gui_manager.addSystem(AnimationSystem.system_id,"Animation System");
|
||||
launcher.gui_manager.addSystem(ParticleSystem.system_id,"Particle Life System");
|
||||
launcher.gui_manager.addSystem(ParticleMovementSystem.system_id,"Particle Movement System");
|
||||
|
||||
snake.snake_destroy_particle_frames = Mallocator.makeArray([vec4(64,144,16,16)*px,vec4(80,144,16,16)*px,vec4(96,144,16,16)*px,vec4(112,144,16,16)*px].staticArray);
|
||||
|
||||
{
|
||||
ushort[4] components = [CILocation.component_id, CSnake.component_id, CMovement.component_id, CInput.component_id];
|
||||
|
|
@ -477,14 +770,26 @@ void snakeStart()
|
|||
launcher.manager.addEntity(snake.snake_tmpl);
|
||||
}
|
||||
|
||||
{
|
||||
snake.snake_destroy_particle = launcher.manager.allocateTemplate([CLocation.component_id, CParticle.component_id, CParticleVector.component_id, CAnimation.component_id].staticArray);
|
||||
CAnimation* canim = snake.snake_destroy_particle.getComponent!CAnimation;
|
||||
canim.frames = snake.snake_destroy_particle_frames;
|
||||
CParticle* particle = snake.snake_destroy_particle.getComponent!CParticle;
|
||||
particle.life = 400;
|
||||
}
|
||||
|
||||
{
|
||||
ushort[2] components = [CILocation.component_id, CApple.component_id];
|
||||
snake.apple_tmpl = launcher.manager.allocateTemplate(components);
|
||||
snake.addApple();
|
||||
}
|
||||
|
||||
|
||||
launcher.gui_manager.addTemplate(snake.snake_tmpl, "Snake");
|
||||
launcher.gui_manager.addTemplate(snake.apple_tmpl, "Apple");
|
||||
launcher.gui_manager.addTemplate(snake.snake_destroy_particle, "Particle");
|
||||
|
||||
MoveSystem* move_system = launcher.manager.getSystem!MoveSystem();
|
||||
move_system.setTemplates();
|
||||
|
||||
/*foreach(i; 0..10)
|
||||
foreach(j; 0..10)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue