-Events system update order is now choosen according to system priority
-added mixin for adding exluded components using it's type -demos: *added GUI for selecting templates and choosing tools *change SpaceInvades SideMove system to not using events for better performance and multithreading *added Entites spawning support *fixed some Snake demo bugs *GUI work's better now
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9 changed files with 436 additions and 60 deletions
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@ -211,7 +211,7 @@ struct HashMap(KeyPar, ValuePar, alias hashFunc = defaultHashFunc) {
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return cast(float) forElementsNum / (elements.length);
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}
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export void rehash() {
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export void rehash()() {
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mixin(doNotInline);
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// Get all elements
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Vector!KeyVal allElements;
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