-Events system update order is now choosen according to system priority
-added mixin for adding exluded components using it's type -demos: *added GUI for selecting templates and choosing tools *change SpaceInvades SideMove system to not using events for better performance and multithreading *added Entites spawning support *fixed some Snake demo bugs *GUI work's better now
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9 changed files with 436 additions and 60 deletions
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demos/source/gui/template_.d
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demos/source/gui/template_.d
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module gui.template_;
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import ecs.entity;
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struct TemplateGUI
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{
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const (char)* name;
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EntityTemplate* tmpl;
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}
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