-Multithreading support: *multithreaded update - updateMT(), function generates jobs to execute *added dispatch callback function to dispatch generated jobs (setJobDispachFunc) *added getID callback for get thread ID by EntityManager -added Job structure. Job has one function "execute()". -calling partial info update (required to multithreading) -multithreaded removeEntity, addCompoenents, removeComponents. Every thread has own data and remove/change lists. -multithreaded addEntity (WIP) -fixed issue with duplicating components -simpler and faster "findBlockWithFreeSpace" function -CallDataAllocator, allocator for CallDatas (used for Jobs) -fixed some bugs/issues
29 lines
No EOL
511 B
D
29 lines
No EOL
511 B
D
module ecs.core;
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public import ecs.manager;
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static struct ECS
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{
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mixin template System(uint jobs_count = 32)
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{
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__gshared ushort system_id;
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EntityManager.Job[] _ecs_jobs;
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void __ecsInitialize()
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{
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import std.experimental.allocator.mallocator;
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import std.experimental.allocator;
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_ecs_jobs = Mallocator.instance.makeArray!(EntityManager.Job)(jobs_count);
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}
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}
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mixin template Component()
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{
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__gshared ushort component_id;
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}
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mixin template Event()
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{
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__gshared ushort event_id;
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}
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} |