-added multiple new function to allocate template and add entity -updated README.md (complete initial version) -empty components now don't take memory -fixedd small bug with TestRunner -added many new tests (HashMap, Vector, EntityMeta, ...) -added default hashing function to HashMap -fixed critical bug with adding entities -fixed small bug with adding entity with remplacement components -added asserts into code to better bug detection -small performance improvement for events -added ComponentRef structure which contain data pointer and componentID -remove EntityID from Event structure -now events are handled before removing entiteis -fixed GDC compilation -fixed rendering of rotated sprites -added weapons as separate entities to space ship and others -added Tower enemy to SpaceInvaders demo -added Boss to SpaceInvaders demo (boss has four tower attached to it) -Boss towers shoot multiple bullets upon death -fixed critical bug with demos switching -fixed critical bug related to adding/removing entities form inside onAdd/onRemove entity callback -added animation support -added particles sypport and particles for firing and explostions, and more -multithreaded rendering now has same rendering order as singlethreaded -application automaticallu detect host CPU threads count -added upgrades to SPaceInvaders demo -fixed texture memory freeing -improved documentation -improved multithreaded performance -improve shader code -fixed registration issue -some additional performance improvements -added depth and colors to rendering parameters -jobs now has names corresponding to their systems -change execute() -> willExecute() -added EntityMeta structure to speedup getting fetching components form entity -improved multithreading rendering -added possibility tio change number of threads runtime -added bullets collision detection in SpaceInvaders demo -some CI changes -added VBO batch rendering (current default, no render mode switch yet) -fixed camera positioning calculation -fixed buffer issue with WebGL -added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger. -center demos gameplay area -added fullpage html template for Emscripten build -added many new sprites to atlas -fixed critical bug with CPU usage in multithreaded mode -snake render tile coresponding to body part -snake is destroyed after collision and emit some particles -added some functionality to vectors -fixed documentation issue in Manager.d -more minor code changes and cleanup
135 lines
No EOL
2.5 KiB
D
135 lines
No EOL
2.5 KiB
D
module tests.access_perf;
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import tests.runner;
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import bubel.ecs.core;
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import bubel.ecs.manager;
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import bubel.ecs.entity;
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version(GNU)
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{
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pragma(inline, true) T[n] staticArray(T, size_t n)(auto ref T[n] a)
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{
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return a;
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}
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}
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else import std.array : staticArray;
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import core.stdc.stdio;
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struct CLong
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{
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mixin ECS.Component;
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alias value this;
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long value = 10;
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}
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struct CInt
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{
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mixin ECS.Component;
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alias value this;
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int value = 10;
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}
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struct CUInt
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{
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mixin ECS.Component;
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alias value this;
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uint value = 12;
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}
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struct CBig
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{
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mixin ECS.Component;
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uint[32] data;
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}
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EntityTemplate* tmpl;
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void beforeEveryTest()
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{
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gEM.initialize(0);
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gEM.beginRegister();
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gEM.registerComponent!CLong;
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gEM.registerComponent!CInt;
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gEM.registerComponent!CUInt;
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gEM.registerComponent!CBig;
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gEM.endRegister();
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tmpl = gEM.allocateTemplate([CLong.component_id, CInt.component_id, CUInt.component_id, CBig.component_id].staticArray);
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foreach(i; 0 .. 100_000)gEM.addEntity(tmpl);
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}
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void afterEveryTest()
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{
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if(tmpl)gEM.freeTemplate(tmpl);
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tmpl = null;
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gEM.destroy();
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}
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@("DirectAccess100k1comp")
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unittest
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{
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foreach(i;0..25000)
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{
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Entity* entity = gEM.getEntity(EntityID(i*4+1,0));
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CUInt* comp1 = entity.getComponent!CUInt;
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comp1.value = 4;
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}
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}
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@("DirectAccess100k4comp")
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unittest
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{
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foreach(i;0..25000)
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{
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Entity* entity = gEM.getEntity(EntityID(i*4+1,0));
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CUInt* comp1 = entity.getComponent!CUInt;
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comp1.value = 4;
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CInt* comp2 = entity.getComponent!CInt;
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comp2.value = 3;
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CLong* comp3 = entity.getComponent!CLong;
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comp3.value = 1;
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CBig* comp4 = entity.getComponent!CBig;
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comp4.data[0] = 2;
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}
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}
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@("DirectAccess100k1compWithMeta")
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unittest
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{
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foreach(i;0..25000)
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{
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Entity* entity = gEM.getEntity(EntityID(i*4+1,0));
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EntityMeta meta = entity.getMeta();
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CUInt* comp1 = meta.getComponent!CUInt;
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comp1.value = 4;
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}
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}
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@("DirectAccess100k4compWithMeta")
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unittest
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{
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foreach(i;0..25000)
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{
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Entity* entity = gEM.getEntity(EntityID(i*4+1,0));
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EntityMeta meta = entity.getMeta();
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CUInt* comp1 = meta.getComponent!CUInt;
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comp1.value = 4;
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CInt* comp2 = meta.getComponent!CInt;
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comp2.value = 3;
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CLong* comp3 = meta.getComponent!CLong;
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comp3.value = 1;
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CBig* comp4 = meta.getComponent!CBig;
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comp4.data[0] = 2;
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}
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} |