bubel-ecs/meson.build
Dawid Masiukiewicz 024356df9b Common update:
-added multiple new function to allocate template and add entity
-updated README.md (complete initial version)
-empty components now don't take memory
-fixedd small bug with TestRunner
-added many new tests (HashMap, Vector, EntityMeta, ...)
-added default hashing function to HashMap
-fixed critical bug with adding entities
-fixed small bug with adding entity with remplacement components
-added asserts into code to better bug detection
-small performance improvement for events
-added ComponentRef structure which contain data pointer and componentID
-remove EntityID from Event structure
-now events are handled before removing entiteis
-fixed GDC compilation
-fixed rendering of rotated sprites
-added weapons as separate entities to space ship and others
-added Tower enemy to SpaceInvaders demo
-added Boss to SpaceInvaders demo (boss has four tower attached to it)
-Boss towers shoot multiple bullets upon death
-fixed critical bug with demos switching
-fixed critical bug related to adding/removing entities form inside onAdd/onRemove entity callback
-added animation support
-added particles sypport and particles for firing and explostions, and more
-multithreaded rendering now has same rendering order as singlethreaded
-application automaticallu detect host CPU threads count
-added upgrades to SPaceInvaders demo
-fixed texture memory freeing
-improved documentation
-improved multithreaded performance
-improve shader code
-fixed registration issue
-some additional performance improvements
-added depth and colors to rendering parameters
-jobs now has names corresponding to their systems
-change execute() -> willExecute()
-added EntityMeta structure to speedup getting fetching components form entity
-improved multithreading rendering
-added possibility tio change number of threads runtime
-added bullets collision detection in SpaceInvaders demo
-some CI changes
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
-added many new sprites to atlas
-fixed critical bug with CPU usage in multithreaded mode
-snake render tile coresponding to body part
-snake is destroyed after collision and emit some particles
-added some functionality to vectors
-fixed documentation issue in Manager.d
-more minor code changes and cleanup
2020-05-28 16:48:42 +00:00

46 lines
1.1 KiB
Meson

project('DECS', 'd')
src = [
'source/bubel/ecs/atomic.d',
'source/bubel/ecs/attributes.d',
'source/bubel/ecs/block_allocator.d',
'source/bubel/ecs/core.d',
'source/bubel/ecs/entity.d',
'source/bubel/ecs/events.d',
'source/bubel/ecs/hash_map.d',
'source/bubel/ecs/id_manager.d',
'source/bubel/ecs/manager.d',
'source/bubel/ecs/package.d',
'source/bubel/ecs/simple_vector.d',
'source/bubel/ecs/std.d',
'source/bubel/ecs/system.d',
'source/bubel/ecs/traits.d',
'source/bubel/ecs/vector.d'
]
tests_src = [
'tests/tests.d'
]
betterC_opt = get_option('betterC')
comp = meson.get_compiler('d')
comp_id = comp.get_id()
args = []
link_args = []
if betterC_opt
args += '-betterC'
link_args += '-betterC'
endif
inc = include_directories('source/')
tests_inc = include_directories('source/')
ecs_lib = shared_library('ecs', src, include_directories : [tests_inc, inc], d_args: args, link_args: link_args)
executable('tests', tests_src, include_directories : [tests_inc, inc], d_args: args, link_args: link_args, link_with: ecs_lib)