-added multiple new function to allocate template and add entity -updated README.md (complete initial version) -empty components now don't take memory -fixedd small bug with TestRunner -added many new tests (HashMap, Vector, EntityMeta, ...) -added default hashing function to HashMap -fixed critical bug with adding entities -fixed small bug with adding entity with remplacement components -added asserts into code to better bug detection -small performance improvement for events -added ComponentRef structure which contain data pointer and componentID -remove EntityID from Event structure -now events are handled before removing entiteis -fixed GDC compilation -fixed rendering of rotated sprites -added weapons as separate entities to space ship and others -added Tower enemy to SpaceInvaders demo -added Boss to SpaceInvaders demo (boss has four tower attached to it) -Boss towers shoot multiple bullets upon death -fixed critical bug with demos switching -fixed critical bug related to adding/removing entities form inside onAdd/onRemove entity callback -added animation support -added particles sypport and particles for firing and explostions, and more -multithreaded rendering now has same rendering order as singlethreaded -application automaticallu detect host CPU threads count -added upgrades to SPaceInvaders demo -fixed texture memory freeing -improved documentation -improved multithreaded performance -improve shader code -fixed registration issue -some additional performance improvements -added depth and colors to rendering parameters -jobs now has names corresponding to their systems -change execute() -> willExecute() -added EntityMeta structure to speedup getting fetching components form entity -improved multithreading rendering -added possibility tio change number of threads runtime -added bullets collision detection in SpaceInvaders demo -some CI changes -added VBO batch rendering (current default, no render mode switch yet) -fixed camera positioning calculation -fixed buffer issue with WebGL -added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger. -center demos gameplay area -added fullpage html template for Emscripten build -added many new sprites to atlas -fixed critical bug with CPU usage in multithreaded mode -snake render tile coresponding to body part -snake is destroyed after collision and emit some particles -added some functionality to vectors -fixed documentation issue in Manager.d -more minor code changes and cleanup
250 lines
No EOL
5.7 KiB
D
250 lines
No EOL
5.7 KiB
D
module game_core.job_updater;
|
|
|
|
import bubel.ecs.std;
|
|
import bubel.ecs.vector;
|
|
import bubel.ecs.atomic;
|
|
|
|
import ecs_utils.utils;
|
|
|
|
//import core.time;
|
|
import bubel.ecs.manager;
|
|
import mmutils.thread_pool;
|
|
|
|
version(LDC)
|
|
{
|
|
import ldc.attributes;
|
|
}
|
|
else
|
|
{
|
|
struct optStrategy {
|
|
string strategy;
|
|
}
|
|
}
|
|
|
|
//import supre.core.call_graph_generator;
|
|
|
|
struct ECSJobUpdater
|
|
{
|
|
|
|
this(uint threads)
|
|
{
|
|
onCreate(threads);
|
|
}
|
|
|
|
~this()
|
|
{
|
|
pool.waitThreads();
|
|
//pool.unregistExternalThread(thread_data);
|
|
if(jobs)Mallocator.dispose(jobs);
|
|
version(WebAssembly)pthread_key_delete(tls_key);
|
|
}
|
|
|
|
version(WebAssembly)
|
|
{
|
|
__gshared pthread_key_t tls_key;
|
|
}
|
|
else static uint thread_id = 0;
|
|
|
|
ThreadPool pool;
|
|
ThreadData* thread_data;
|
|
|
|
int job_id = 0;
|
|
int no_dep_count = 0;
|
|
//static uint thread_id = 0;
|
|
|
|
struct Group
|
|
{
|
|
~this() nothrow
|
|
{
|
|
|
|
}
|
|
|
|
JobsGroup group;
|
|
JobData[1024] jobs;
|
|
JobCaller[1024] callers;
|
|
uint count = 0;
|
|
string name;
|
|
|
|
void dependantOn(Group* dependency)
|
|
{
|
|
group.dependantOn(&dependency.group);
|
|
}
|
|
|
|
void start()
|
|
{
|
|
group.thPool.addGroupAsynchronous(&group);
|
|
}
|
|
|
|
void build(ThreadPool* pool)
|
|
{
|
|
group.thPool = pool;
|
|
group.jobs = jobs[0..count];
|
|
}
|
|
|
|
void clear()
|
|
{
|
|
group = JobsGroup("name",null);
|
|
count = 0;
|
|
}
|
|
|
|
void add(JobCaller caller)
|
|
{
|
|
callers[count] = caller;
|
|
jobs[count] = JobData(&callers[count].callJob,name);
|
|
count++;
|
|
}
|
|
}
|
|
|
|
Group[] jobs;
|
|
Vector!(Group*) call_jobs;
|
|
Group last_job;
|
|
JobData[1] groupEndJobs;
|
|
|
|
//TrackData[32] trackers;
|
|
|
|
void onCreate(uint threads_count)
|
|
{
|
|
version(WebAssembly)pthread_key_create(&tls_key, null);
|
|
|
|
pool.initialize();
|
|
thread_data = pool.registerExternalThread();
|
|
pool.setThreadsNum(threads_count);
|
|
|
|
jobs = Mallocator.makeArray!Group(256);
|
|
}
|
|
|
|
uint getThreadID() @nogc nothrow
|
|
{
|
|
version(WebAssembly)return cast(int)pthread_getspecific(tls_key);
|
|
else return thread_id;
|
|
}
|
|
|
|
void begin()
|
|
{
|
|
job_id = 0;
|
|
call_jobs.clear();
|
|
|
|
foreach(ref job;jobs)
|
|
{
|
|
job.clear();
|
|
}
|
|
|
|
last_job.clear();
|
|
}
|
|
|
|
void clearTracker()
|
|
{
|
|
//foreach(ref tracker;trackers)tracker.clear();
|
|
}
|
|
|
|
@optStrategy("none")
|
|
void nop()
|
|
{
|
|
int i;
|
|
i++;
|
|
}
|
|
|
|
//@optStrategy("none")
|
|
void call()
|
|
{
|
|
if(last_job.group.getDependenciesWaitCount() == 0)return;
|
|
if(call_jobs.length == 0)return;
|
|
|
|
//JobData[1] groupEndJobs;
|
|
groupEndJobs[0] = JobData(&releaseMainThread, "Stop Threads", null, null);
|
|
|
|
last_job.group.jobs = groupEndJobs;
|
|
last_job.group.thPool = &pool;
|
|
last_job.group.executeOnThreadNum = 0;
|
|
|
|
foreach(job;call_jobs)
|
|
{
|
|
job.start();
|
|
}
|
|
|
|
/*while(atomicLoad(ret) == 1)//!cas(&ret,0,1))
|
|
{
|
|
nop();
|
|
version(WebAssembly)//emscripten_main_thread_process_queued_calls();
|
|
}//*/
|
|
|
|
thread_data.threadStartFunc();
|
|
}
|
|
|
|
void releaseMainThread(ThreadData* th_data, JobData* data)
|
|
{
|
|
//atomicStore(ret,0);
|
|
pool.releaseExternalThreads();
|
|
}
|
|
|
|
static struct JobCaller
|
|
{
|
|
EntityManager.Job* job;
|
|
ECSJobUpdater* updater;
|
|
uint id;
|
|
|
|
void callJob(ThreadData* th_data, JobData* data)
|
|
{
|
|
|
|
//uint job_id = updater.getThreadID();
|
|
//updater.trackers[job_id].begin(id);
|
|
version(WebAssembly)
|
|
{
|
|
//updater.thread_id = th_data.threadId;
|
|
pthread_setspecific(tls_key, cast(void*)th_data.threadId);
|
|
if(th_data.threadId == 0)
|
|
{
|
|
emscripten_main_thread_process_queued_calls();
|
|
job.execute();
|
|
emscripten_main_thread_process_queued_calls();
|
|
}
|
|
else job.execute();
|
|
}
|
|
else
|
|
{
|
|
updater.thread_id = th_data.threadId;
|
|
job.execute();
|
|
}
|
|
//atomicOp!"-="(updater.jobs_count,1);
|
|
//updater.trackers[job_id].end();
|
|
}
|
|
}
|
|
|
|
void dispatch(EntityManager.JobGroup group)
|
|
{
|
|
if(group.jobs.length == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
jobs[group.id].name = cast(string)group.caller.system.name;
|
|
|
|
foreach(ref job;group.jobs)
|
|
{
|
|
uint index = 0;
|
|
if(job.callers.length)index = job.callers[0].system_id;
|
|
JobCaller caller;
|
|
caller.updater = &this;
|
|
caller.job = &job;
|
|
caller.id = index;
|
|
jobs[group.id].add(caller);
|
|
}
|
|
|
|
jobs[group.id].build(&pool);
|
|
|
|
uint deps = cast(uint)group.dependencies.length;
|
|
|
|
foreach(dep;group.dependencies)
|
|
{
|
|
if(jobs[dep.id].count && dep.caller.system.willExecute && dep.caller.system.enabled)jobs[group.id].dependantOn(&jobs[dep.id]);
|
|
else deps--;
|
|
}
|
|
|
|
if(deps == 0)
|
|
{
|
|
call_jobs.add(&jobs[group.id]);
|
|
}
|
|
|
|
last_job.dependantOn(&jobs[group.id]);
|
|
}
|
|
} |