bubel-ecs/demos/dub.json
Dawid Masiukiewicz 024356df9b Common update:
-added multiple new function to allocate template and add entity
-updated README.md (complete initial version)
-empty components now don't take memory
-fixedd small bug with TestRunner
-added many new tests (HashMap, Vector, EntityMeta, ...)
-added default hashing function to HashMap
-fixed critical bug with adding entities
-fixed small bug with adding entity with remplacement components
-added asserts into code to better bug detection
-small performance improvement for events
-added ComponentRef structure which contain data pointer and componentID
-remove EntityID from Event structure
-now events are handled before removing entiteis
-fixed GDC compilation
-fixed rendering of rotated sprites
-added weapons as separate entities to space ship and others
-added Tower enemy to SpaceInvaders demo
-added Boss to SpaceInvaders demo (boss has four tower attached to it)
-Boss towers shoot multiple bullets upon death
-fixed critical bug with demos switching
-fixed critical bug related to adding/removing entities form inside onAdd/onRemove entity callback
-added animation support
-added particles sypport and particles for firing and explostions, and more
-multithreaded rendering now has same rendering order as singlethreaded
-application automaticallu detect host CPU threads count
-added upgrades to SPaceInvaders demo
-fixed texture memory freeing
-improved documentation
-improved multithreaded performance
-improve shader code
-fixed registration issue
-some additional performance improvements
-added depth and colors to rendering parameters
-jobs now has names corresponding to their systems
-change execute() -> willExecute()
-added EntityMeta structure to speedup getting fetching components form entity
-improved multithreading rendering
-added possibility tio change number of threads runtime
-added bullets collision detection in SpaceInvaders demo
-some CI changes
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
-added many new sprites to atlas
-fixed critical bug with CPU usage in multithreaded mode
-snake render tile coresponding to body part
-snake is destroyed after collision and emit some particles
-added some functionality to vectors
-fixed documentation issue in Manager.d
-more minor code changes and cleanup
2020-05-28 16:48:42 +00:00

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{
"name": "demo",
"authors": [
"Michał Masiukiewicz", "Dawid Masiukiewicz"
],
"description": "Dynamic Entity Component System simple example",
"copyright": "Copyright © 2018-2019, Michał Masiukiewicz, Dawid Masiukiewicz",
"license": "BSD 3-clause",
"dependencies": {
"ecs_utils":{"path":"utils/"}
},
"sourcePaths": [
"source"
],
"importPaths": [
"source"
],
"libs-windows-x86_64": ["libs/windows/x64/SDL2","libs/windows/x64/SDL2_Image","libs/windows/x64/cimgui"],
"libs-linux-x86_64": ["cimgui","SDL2","SDL2_image"],
"lflags-linux-x86_64": ["-rpath=libs/linux/x64/","-Llibs/linux/x64/"],
"dflags-ldc" : [
"--ffast-math"
],
"configurations" : [
{
"name" : "default",
"targetType" : "executable",
"subConfigurations":
{
"ecs_utils":"default"
}
},
{
"name" : "betterC",
"targetType" : "executable",
"dflags": [
"-betterC"
],
"subConfigurations":
{
"ecs_utils":"betterC"
}
}
]
}