-added multiple new function to allocate template and add entity -updated README.md (complete initial version) -empty components now don't take memory -fixedd small bug with TestRunner -added many new tests (HashMap, Vector, EntityMeta, ...) -added default hashing function to HashMap -fixed critical bug with adding entities -fixed small bug with adding entity with remplacement components -added asserts into code to better bug detection -small performance improvement for events -added ComponentRef structure which contain data pointer and componentID -remove EntityID from Event structure -now events are handled before removing entiteis -fixed GDC compilation -fixed rendering of rotated sprites -added weapons as separate entities to space ship and others -added Tower enemy to SpaceInvaders demo -added Boss to SpaceInvaders demo (boss has four tower attached to it) -Boss towers shoot multiple bullets upon death -fixed critical bug with demos switching -fixed critical bug related to adding/removing entities form inside onAdd/onRemove entity callback -added animation support -added particles sypport and particles for firing and explostions, and more -multithreaded rendering now has same rendering order as singlethreaded -application automaticallu detect host CPU threads count -added upgrades to SPaceInvaders demo -fixed texture memory freeing -improved documentation -improved multithreaded performance -improve shader code -fixed registration issue -some additional performance improvements -added depth and colors to rendering parameters -jobs now has names corresponding to their systems -change execute() -> willExecute() -added EntityMeta structure to speedup getting fetching components form entity -improved multithreading rendering -added possibility tio change number of threads runtime -added bullets collision detection in SpaceInvaders demo -some CI changes -added VBO batch rendering (current default, no render mode switch yet) -fixed camera positioning calculation -fixed buffer issue with WebGL -added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger. -center demos gameplay area -added fullpage html template for Emscripten build -added many new sprites to atlas -fixed critical bug with CPU usage in multithreaded mode -snake render tile coresponding to body part -snake is destroyed after collision and emit some particles -added some functionality to vectors -fixed documentation issue in Manager.d -more minor code changes and cleanup
45 lines
No EOL
966 B
JSON
45 lines
No EOL
966 B
JSON
{
|
|
"name": "demo",
|
|
"authors": [
|
|
"Michał Masiukiewicz", "Dawid Masiukiewicz"
|
|
],
|
|
"description": "Dynamic Entity Component System simple example",
|
|
"copyright": "Copyright © 2018-2019, Michał Masiukiewicz, Dawid Masiukiewicz",
|
|
"license": "BSD 3-clause",
|
|
"dependencies": {
|
|
"ecs_utils":{"path":"utils/"}
|
|
},
|
|
"sourcePaths": [
|
|
"source"
|
|
],
|
|
"importPaths": [
|
|
"source"
|
|
],
|
|
"libs-windows-x86_64": ["libs/windows/x64/SDL2","libs/windows/x64/SDL2_Image","libs/windows/x64/cimgui"],
|
|
"libs-linux-x86_64": ["cimgui","SDL2","SDL2_image"],
|
|
"lflags-linux-x86_64": ["-rpath=libs/linux/x64/","-Llibs/linux/x64/"],
|
|
"dflags-ldc" : [
|
|
"--ffast-math"
|
|
],
|
|
"configurations" : [
|
|
{
|
|
"name" : "default",
|
|
"targetType" : "executable",
|
|
"subConfigurations":
|
|
{
|
|
"ecs_utils":"default"
|
|
}
|
|
},
|
|
{
|
|
"name" : "betterC",
|
|
"targetType" : "executable",
|
|
"dflags": [
|
|
"-betterC"
|
|
],
|
|
"subConfigurations":
|
|
{
|
|
"ecs_utils":"betterC"
|
|
}
|
|
}
|
|
]
|
|
} |