bubel-ecs/source/ecs/system.d
Mergul ed589bbd71 -added absen components list to system
-added ECS uda attributes
-added InputStruct version switch (gets update() input as structure of arrays)
-initial (WIP) EntitiesData update() input structure compile time parsing
2018-09-29 23:10:31 +02:00

56 lines
1.2 KiB
D

module ecs.system;
import ecs.entity;
import ecs.manager;
struct System
{
export bool enabled()
{
return m_enabled;
}
export void enable()
{
if (!m_enabled && m_enable)
m_enable(m_system_pointer);
m_enabled = true;
}
export void disable()
{
if (m_enabled && m_disable)
m_disable(m_system_pointer);
m_enabled = false;
}
export int priority()
{
return m_priority;
}
package:
///should system update and catch events?
bool m_enabled = false;
///system priority
int m_priority;
///pointer to system implementation
void* m_system_pointer;
ushort[] m_components;
ushort[] m_absen_components;
ushort[] m_optional_components;
//void function(ref EntityManager.CallData data, void* entity) update;
void* m_update; ///workaroud for DMD bug with upper line
void function(void* system_pointer) m_enable;
void function(void* system_pointer) m_disable;
void function(void* system_pointer) m_create;
void function(void* system_pointer) m_destroy;
void function(void* system_pointer) m_begin;
void function(void* system_pointer) m_end;
}