bubel-ecs/demos/source/demos/snake.d
Mergul 56f870bac6 -updated README.md
-fixed shaders for GL2
-added Entity selection tool
-throw out tools from "Demo" window to "Tools" window
-change ComboBox to Tabs for Tools
-Added more verbose tips
-Improved and fixed BrickBreaker collisions
-fixed simple DUB issue
2021-03-01 12:16:02 +01:00

1005 lines
No EOL
31 KiB
D

module demos.snake;
import app;
import bindbc.sdl;
import bubel.ecs.attributes;
import bubel.ecs.core;
import bubel.ecs.entity;
import bubel.ecs.manager;
import bubel.ecs.std;
import bubel.ecs.vector;
import cimgui.cimgui;
import ecs_utils.gfx.texture;
import ecs_utils.math.vector;
import ecs_utils.utils;
import game_core.basic;
//import std.array : staticArray;
enum float px = 1.0/512.0;
extern(C):
struct MapElement
{
enum Type
{
empty = 0,
apple = 1,
wall = 2,
snake = 3,
}
Type type;
EntityID id;
}
enum SnakePart : ubyte
{
head_up = 0,
head_down = 1,
head_left = 2,
head_right = 3,
tail_up = 4,
tail_down = 5,
tail_left = 6,
tail_right = 7,
turn_ld = 8,
turn_lu = 9,
turn_rd = 10,
turn_ru = 11,
vertical = 12,
horizontal = 13
}
struct Snake
{
__gshared const (char)* tips = "Use \"WASD\" keys to move. If you loose you can always spawn new snake... or several snakes.
This demo is an example that in ECS you can make very \"non-ECS\" game";
EntityTemplate* apple_tmpl;
EntityTemplate* snake_tmpl;
EntityTemplate* snake_destroy_particle;
Texture texture;
vec4[] snake_destroy_particle_frames;
vec4[] smoke_frames;
bool move_system = true;
bool draw_system = true;
enum int map_size = 18;
MapElement[map_size * map_size] map;
~this() @nogc nothrow
{
if(snake_destroy_particle_frames)Mallocator.dispose(snake_destroy_particle_frames);
if(smoke_frames)Mallocator.dispose(smoke_frames);
if(apple_tmpl)launcher.manager.freeTemplate(apple_tmpl);
if(snake_tmpl)launcher.manager.freeTemplate(snake_tmpl);
if(snake_destroy_particle)launcher.manager.freeTemplate(snake_destroy_particle);
texture.destroy();
}
MapElement element(ivec2 pos)
{
uint index = pos.x + pos.y * map_size;
if(index >= map.length)index = map.length - 1;
return map[index];
}
void element(MapElement el, ivec2 pos)
{
uint index = pos.x + pos.y * map_size;
if(index >= map.length)index = map.length - 1;
map[index] = el;
}
void addApple()
{
ivec2 random_pos = ivec2(rand()%map_size,rand()%map_size);
ivec2 base_pos = random_pos;
while(element(random_pos).type != MapElement.Type.empty)
{
random_pos.x += 1;
if(random_pos.x > map_size)
{
random_pos.x = 0;
random_pos.y += 1;
if(random_pos.y > map_size)random_pos.y = 0;
}
if(base_pos.x == random_pos.x && base_pos.y == random_pos.y)return;
}
launcher.manager.addEntity(apple_tmpl,[CLocation(cast(vec2)(random_pos)*16).ref_].staticArray);
}
}
struct Animation
{
}
struct CAnimation
{
mixin ECS.Component;
vec4[] frames;
float time = 0;
}
struct CILocation
{
mixin ECS.Component;
alias location this;
ivec2 location;
}
// struct CLocation
// {
// mixin ECS.Component;
// alias location this;
// vec2 location = vec2(0,0);
// }
struct CSnake
{
void onCreate()
{
parts.array = Mallocator.makeArray!ivec2(100);
}
void onDestroy()
{
Mallocator.dispose(parts.array);
}
mixin ECS.Component;
struct Parts
{
uint length = 0;
ivec2[] array;
ivec2 opIndex(size_t ind) const
{
return array[ind];
}
ivec2[] opSlice()
{
return array[0 .. length];
}
void opIndexAssign(ivec2 vec, size_t ind)
{
array[ind] = vec;
}
size_t opDollar() const
{
return length;
}
void add(ivec2 v)
{
length++;
array[length-1] = v;
}
}
Parts parts;
CMovement.Direction direction;
}
struct CApple
{
mixin ECS.Component;
}
struct CParticle
{
mixin ECS.Component;
float life = 0;
}
struct CParticleVector
{
mixin ECS.Component;
vec2 velocity = vec2(0,0);
}
struct CMovement
{
mixin ECS.Component;
enum Direction : byte
{
up,
down,
left,
right
}
Direction direction;
}
// struct CInput
// {
// mixin ECS.Component;
// }
struct AppleSystem
{
mixin ECS.System!1;
struct EntitiesData
{
uint length;
@readonly Entity[] entity;
@readonly CApple[] apple;
@readonly CILocation[] location;
}
void onAddEntity(EntitiesData data)
{
foreach(i;0..data.length)
{
if(snake.element(data.location[i]).id == EntityID())snake.element(MapElement(MapElement.Type.apple,data.entity[i].id),data.location[i]);
else launcher.manager.removeEntity(data.entity[i].id);
}
}
void onRemoveEntity(EntitiesData data)
{
foreach(i;0..data.length)
{
if(snake.element(data.location[i].location).id == data.entity[i].id)
snake.element(MapElement(MapElement.Type.empty, EntityID()),data.location[i].location);
}
}
}
struct ParticleSystem
{
mixin ECS.System!1;
struct EntitiesData
{
uint length;
@readonly Entity[] entities;
CParticle[] particle;
}
void onUpdate(EntitiesData data)
{
foreach(i;0..data.length)
{
data.particle[i].life -= launcher.deltaTime;
if(data.particle[i].life < 0)launcher.manager.removeEntity(data.entities[i].id);
}
}
}
struct ParticleMovementSystem
{
mixin ECS.System!1;
struct EntitiesData
{
uint length;
@readonly Entity[] entities;
@readonly CParticleVector[] movement;
CLocation[] location;
}
void onUpdate(EntitiesData data)
{
foreach(i;0..data.length)
{
data.location[i] -= data.movement[i].velocity;
}
}
}
struct AnimationSystem
{
mixin ECS.System!1;
struct EntitiesData
{
uint length;
CAnimation[] animation;
}
void onUpdate(EntitiesData data)
{
foreach(i;0..data.length)
{
data.animation[i].time += launcher.deltaTime * 0.01;
while(data.animation[i].time >= data.animation[i].frames.length)data.animation[i].time -= cast(float)data.animation[i].frames.length;
}
}
}
struct AnimationRenderSystem
{
mixin ECS.System!1;
struct EntitiesData
{
uint length;
@readonly CAnimation[] animation;
@readonly CLocation[] location;
}
void onUpdate(EntitiesData data)
{
import ecs_utils.gfx.renderer;
Renderer.DrawData draw_data;
draw_data.size = vec2(16,16);
//draw_data.coords = vec4(0,0,1,1)*px;
draw_data.color = 0x80808080;
draw_data.material_id = 0;
draw_data.thread_id = 0;
draw_data.texture = snake.texture;
draw_data.depth = -1;
foreach(i;0..data.length)
{
draw_data.position = data.location[i];
draw_data.coords = data.animation[i].frames[cast(int)(data.animation[i].time)];
launcher.renderer.draw(draw_data);
//launcher.renderer.draw(snake.texture, cast(vec2)cast(ivec2)data.location[i], vec2(16,16), data.animation[i].frames[cast(int)(data.animation[i].time)], -1, 0x80808080);
}
}
}
struct MoveSystem
{
mixin ECS.System!64;
EntityTemplate* destroy_template;
//CLocation* destroy_location;
//CParticleVector* destroy_vector;
struct EntitiesData
{
uint length;
@readonly Entity[] entities;
@readonly CMovement[] movement;
@optional CSnake[] snakes;
CILocation[] location;
}
void setTemplates()
{
destroy_template = snake.snake_destroy_particle;
//destroy_location = destroy_template.getComponent!CLocation;
//destroy_vector = destroy_template.getComponent!CParticleVector;
}
void moveLocation(ref CILocation location, CMovement.Direction direction)
{
final switch(direction)
{
case CMovement.Direction.down:
location.y -= 1;
if(location.y < 0)location.y = snake.map_size - 1;
break;
case CMovement.Direction.up:
location.y += 1;
if(location.y >= snake.map_size)location.y = 0;
break;
case CMovement.Direction.left:
location.x -= 1;
if(location.x < 0)location.x = snake.map_size - 1;
break;
case CMovement.Direction.right:
location.x += 1;
if(location.x >= snake.map_size)location.x = 0;
break;
}
}
void moveSnake(ref CSnake snake, ivec2 location)
{
if(snake.parts.length)
{
.snake.element(MapElement(),snake.parts[0]);
foreach(j; 0 .. snake.parts.length - 1)
{
snake.parts[j] = snake.parts[j + 1];
}
snake.parts[$-1] = location;
}
else .snake.element(MapElement(),location);
}
void onUpdate(EntitiesData data)
{
if(data.snakes)
{
foreach(i; 0..data.length)
{
data.snakes[i].direction = data.movement[i].direction;
ivec2 new_location = data.location[i];
moveLocation(data.location[i], data.movement[i].direction);
final switch(snake.element(data.location[i].location).type)
{
case MapElement.Type.snake:
foreach(loc; data.snakes[i].parts)
{
//destroy_location.x = loc.x * 16;
//destroy_location.y = loc.y * 16;
snake.element(MapElement(MapElement.Type.empty, EntityID()),loc);
launcher.manager.addEntity(snake.snake_destroy_particle,[CLocation(cast(vec2)(loc * 16)).ref_].staticArray);
CLocation destroy_location;
foreach(j;0..10)
{
destroy_location.x = loc.x * 16 + randomf() * 8 - 4;
destroy_location.y = loc.y * 16 + randomf() * 8 - 4;
//destroy_vector.velocity = vec2(randomf(),randomf())*0.4-0.2;
snake.element(MapElement(MapElement.Type.empty, EntityID()),loc);
launcher.manager.addEntity(snake.snake_destroy_particle, [destroy_location.ref_, CParticleVector(vec2(randomf(),randomf())*0.4-0.2).ref_].staticArray);
}
}
//destroy_location.x = new_location.x * 16;
//destroy_location.y = new_location.y * 16;
snake.element(MapElement(MapElement.Type.empty, EntityID()),new_location);
launcher.manager.addEntity(snake.snake_destroy_particle,[CLocation(cast(vec2)(new_location * 16)).ref_].staticArray);
launcher.manager.removeEntity(data.entities[i].id);
break;
case MapElement.Type.wall:break;
case MapElement.Type.empty:
moveSnake(data.snakes[i], new_location);
snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),data.location[i].location);
if(data.snakes[i].parts.length > 1)
{
snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),data.snakes[i].parts[$-1]);
snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),data.snakes[i].parts[0]);
}
else if(data.snakes[i].parts.length == 1)
{
snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),data.snakes[i].parts[0]);
}
break;
case MapElement.Type.apple:
launcher.manager.removeEntity(snake.element(data.location[i].location).id);
if(data.snakes[i].parts.length >= 99)
{
snake.addApple();
goto case(MapElement.Type.empty);
}
data.snakes[i].parts.add(new_location);
if(data.snakes[i].parts.length > 1)
{
snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),data.snakes[i].parts[$-1]);
}
else if(data.snakes[i].parts.length == 1)
{
snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),new_location);
}
snake.element(MapElement(MapElement.Type.snake, data.entities[i].id),data.location[i].location);
snake.addApple();
break;
}
}
}
else
{
foreach(i; 0..data.length)
{
final switch(data.movement[i].direction)
{
case CMovement.Direction.down:data.location[i].y -= 1;break;
case CMovement.Direction.up:data.location[i].y += 1;break;
case CMovement.Direction.left:data.location[i].x -= 1;break;
case CMovement.Direction.right:data.location[i].x += 1;break;
}
}
}
}
}
struct SnakeSystem
{
mixin ECS.System!1;
struct EntitiesData
{
uint length;
Entity[] entity;
@readonly CSnake[] snake;
@readonly CILocation[] location;
}
void onAddSystem(EntitiesData data)
{
foreach(i;0..data.length)
{
if(snake.element(data.location[i]).id == EntityID())snake.element(MapElement(MapElement.Type.snake,data.entity[i].id),data.location[i]);
else launcher.manager.removeEntity(data.entity[i].id);
}
}
void onRemoveEntity(EntitiesData data)
{
foreach(i;0..data.length)
{
if(snake.element(data.location[i].location).id == data.entity[i].id)
snake.element(MapElement(MapElement.Type.empty, EntityID()),data.location[i].location);
foreach(part; data.snake[i].parts.array)
if(snake.element(part).id == data.entity[i].id)
snake.element(MapElement(MapElement.Type.empty, EntityID()),part);
}
}
}
struct InputSystem
{
mixin ECS.System!64;
struct EntitiesData
{
uint length;
CMovement[] movement;
@readonly CInput[] input;
}
void onUpdate(EntitiesData data)
{
foreach(i; 0..data.length)
{
if(launcher.getKeyState(SDL_SCANCODE_W))
{
data.movement[i].direction = CMovement.Direction.up;
}
else if(launcher.getKeyState(SDL_SCANCODE_S))
{
data.movement[i].direction = CMovement.Direction.down;
}
else if(launcher.getKeyState(SDL_SCANCODE_A))
{
data.movement[i].direction = CMovement.Direction.left;
}
else if(launcher.getKeyState(SDL_SCANCODE_D))
{
data.movement[i].direction = CMovement.Direction.right;
}
}
}
}
struct FixSnakeDirectionSystem
{
mixin ECS.System!64;
struct EntitiesData
{
uint length;
CMovement[] movement;
@readonly CILocation[] location;
const (CSnake)[] snake;
}
void onUpdate(EntitiesData data)
{
foreach(i; 0..data.length)
{
ivec2 last_location;
if(data.snake[i].parts.length)last_location = data.snake[i].parts[$ - 1];
else continue;
ivec2 next_location = data.location[i];
final switch(data.movement[i].direction)
{
case CMovement.Direction.up:
next_location.y += 1;
if(next_location.y >= snake.map_size)next_location.y = 0;
if(next_location.x == last_location.x && next_location.y == last_location.y)
{
data.movement[i].direction = CMovement.Direction.down;
}
break;
case CMovement.Direction.down:
next_location.y -= 1;
if(next_location.y < 0)next_location.y = snake.map_size - 1;
if(next_location.x == last_location.x && next_location.y == last_location.y)
{
data.movement[i].direction = CMovement.Direction.up;
}
break;
case CMovement.Direction.left:
next_location.x -= 1;
if(next_location.x < 0)next_location.x = snake.map_size - 1;
if(next_location.x == last_location.x && next_location.y == last_location.y)
{
data.movement[i].direction = CMovement.Direction.right;
}
break;
case CMovement.Direction.right:
next_location.x += 1;
if(next_location.x >= snake.map_size)next_location.x = 0;
if(next_location.x == last_location.x && next_location.y == last_location.y)
{
data.movement[i].direction = CMovement.Direction.left;
}
break;
}
}
}
}
struct DrawAppleSystem
{
mixin ECS.System!1;
struct EntitiesData
{
uint length;
@readonly CILocation[] location;
const (CApple)[] apple;
}
void onUpdate(EntitiesData data)
{
import ecs_utils.gfx.renderer;
Renderer.DrawData draw_data;
draw_data.size = vec2(16,16);
draw_data.coords = vec4(0,32*px,16*px,16*px);
draw_data.color = 0x80808080;
draw_data.material_id = 0;
draw_data.thread_id = 0;
draw_data.texture = snake.texture;
foreach(i; 0..data.location.length)
{
draw_data.position = vec2(data.location[i].x*16,data.location[i].y*16);
launcher.renderer.draw(draw_data);
//launcher.renderer.draw(snake.texture, vec2(data.location[i].x*16,data.location[i].y*16), vec2(16,16), vec4(0,32*px,16*px,16*px), 0, 0x80808080, 0);
}
}
}
struct DrawSnakeSystem
{
mixin ECS.System!1;
struct EntitiesData
{
uint length;
@readonly CILocation[] location;
const (CSnake)[] snake;
}
static CMovement.Direction getDirection(ivec2 p1, ivec2 p2)
{
if(p1.x - p2.x == -1)return CMovement.direction.right;
else if(p1.x - p2.x == 1)return CMovement.direction.left;
else if(p1.y - p2.y == -1)return CMovement.direction.up;
else if(p1.y - p2.y == 1)return CMovement.direction.down;
else if(p1.x - p2.x > 1)return CMovement.direction.right;
else if(p1.x - p2.x < -1)return CMovement.direction.left;
else if(p1.y - p2.y > 1)return CMovement.direction.up;
else return CMovement.direction.down;
}
static SnakePart snakePart(ivec2 p1, ivec2 p2, ivec2 p3)
{
CMovement.Direction direction = getDirection(p1, p2);
CMovement.Direction direction2 = getDirection(p1, p3);
uint case_ = direction*4 + direction2;
final switch(case_)
{
case 0:return SnakePart.horizontal;
case 1:return SnakePart.horizontal;
case 2:return SnakePart.turn_lu;
case 3:return SnakePart.turn_ru;
case 4:return SnakePart.horizontal;
case 5:return SnakePart.horizontal;
case 6:return SnakePart.turn_ld;
case 7:return SnakePart.turn_rd;
case 8:return SnakePart.turn_lu;
case 9:return SnakePart.turn_ld;
case 10:return SnakePart.vertical;
case 11:return SnakePart.vertical;
case 12:return SnakePart.turn_ru;
case 13:return SnakePart.turn_rd;
case 14:return SnakePart.vertical;
case 15:return SnakePart.vertical;
}
}
static SnakePart snakeTail(ivec2 p1, ivec2 p2)
{
CMovement.Direction direction = getDirection(p1, p2);
final switch(direction)
{
case CMovement.Direction.up:return SnakePart.tail_up;
case CMovement.Direction.down:return SnakePart.tail_down;
case CMovement.Direction.left:return SnakePart.tail_left;
case CMovement.Direction.right:return SnakePart.tail_right;
}
}
static void drawElement(ivec2 loc, SnakePart part)
{
import ecs_utils.gfx.renderer;
Renderer.DrawData draw_data;
draw_data.size = vec2(16,16);
draw_data.color = 0x80808080;
draw_data.texture = snake.texture;
draw_data.position = cast(vec2)loc;
final switch(cast(ubyte)part)
{
case SnakePart.tail_up:draw_data.coords = vec4(16,112,16,16)*px;break;
case SnakePart.tail_down:draw_data.coords = vec4(0,112,16,16)*px;break;
case SnakePart.tail_left:draw_data.coords = vec4(32,112,16,16)*px;break;
case SnakePart.tail_right:draw_data.coords = vec4(0,144,16,16)*px;break;
case SnakePart.turn_ld:draw_data.coords = vec4(64,128,16,16)*px;break;
case SnakePart.turn_lu:draw_data.coords = vec4(32,144,16,16)*px;break;
case SnakePart.turn_rd:draw_data.coords = vec4(16,144,16,16)*px;break;
case SnakePart.turn_ru:draw_data.coords = vec4(64,112,16,16)*px;break;
case SnakePart.vertical:draw_data.coords = vec4(16,128,16,16)*px;break;
case SnakePart.horizontal:draw_data.coords = vec4(48,128,16,16)*px;break;
}
launcher.renderer.draw(draw_data);
}
void onUpdate(EntitiesData data)
{
import ecs_utils.gfx.renderer;
Renderer.DrawData draw_data;
draw_data.size = vec2(16,16);
draw_data.color = 0x80808080;
draw_data.texture = snake.texture;
foreach(i; 0..data.length)
{
const (CSnake)* snake = &data.snake[i];
scope vec2 loc = cast(vec2)(data.location[i].location * 16);
draw_data.position = loc;
final switch(snake.direction)
{
case CMovement.Direction.up:draw_data.coords = vec4(48,112,16,16)*px;break;
case CMovement.Direction.down:draw_data.coords = vec4(48,144,16,16)*px;break;
case CMovement.Direction.left:draw_data.coords = vec4(0,128,16,16)*px;break;
case CMovement.Direction.right:draw_data.coords = vec4(32,128,16,16)*px;break;
}
launcher.renderer.draw(draw_data);
if(snake.parts.length >1)
{
foreach(j;1..snake.parts.length - 1)drawElement(snake.parts[j]*16, snakePart(snake.parts[j], snake.parts[j+1], snake.parts[j-1]));
drawElement(snake.parts[$-1]*16, snakePart(snake.parts[$-1], data.location[i], snake.parts[$-2]));
drawElement(snake.parts[0]*16, snakeTail(snake.parts[1], snake.parts[0]));
}
else if(snake.parts.length == 1)
{
drawElement(snake.parts[0]*16, snakeTail(data.location[i], snake.parts[0]));
}
}
}
}
struct CleanSystem
{
mixin ECS.System!64;
struct EntitiesData
{
uint length;
Entity[] entities;
}
void onUpdate(EntitiesData data)
{
foreach(i; 0..data.length)
{
launcher.manager.removeEntity(data.entities[i].id);
}
}
}
struct CopyLocationSystem
{
mixin ECS.System!32;
struct EntitiesData
{
uint length;
const (Entity)[] entity;
CLocation[] location;
@readonly CILocation[] ilocation;
}
void onAddEntity(EntitiesData data)
{
foreach(i;0..data.length)
{
data.ilocation[i] = cast(ivec2)(data.location[i] / 16);
}
}
void onUpdate(EntitiesData data)
{
foreach(i;0..data.length)
{
data.location[i] = cast(vec2)(data.ilocation[i] * 16);
}
}
}
__gshared Snake* snake;
void snakeRegister()
{
import game_core.rendering;
snake = Mallocator.make!Snake;
snake.texture.create();
snake.texture.load("assets/textures/atlas.png");
launcher.manager.beginRegister();
launcher.manager.registerPass("fixed");
registerRenderingModule(launcher.manager);
launcher.manager.registerComponent!CLocation;
launcher.manager.registerComponent!CILocation;
launcher.manager.registerComponent!CSnake;
launcher.manager.registerComponent!CApple;
launcher.manager.registerComponent!CParticle;
launcher.manager.registerComponent!CParticleVector;
launcher.manager.registerComponent!CMovement;
launcher.manager.registerComponent!CInput;
launcher.manager.registerComponent!CAnimation;
launcher.manager.registerSystem!MoveSystem(0,"fixed");
launcher.manager.registerSystem!InputSystem(-100);
launcher.manager.registerSystem!FixSnakeDirectionSystem(-1,"fixed");
launcher.manager.registerSystem!AnimationRenderSystem(100);
launcher.manager.registerSystem!AnimationSystem(-1);
launcher.manager.registerSystem!ParticleSystem(-1);
launcher.manager.registerSystem!ParticleMovementSystem(-1);
launcher.manager.registerSystem!DrawAppleSystem(99);
launcher.manager.registerSystem!DrawSnakeSystem(101);
launcher.manager.registerSystem!CopyLocationSystem(100);
//launcher.manager.registerSystem!AppleRemoveSystem(100);
launcher.manager.registerSystem!AppleSystem(101);
launcher.manager.registerSystem!SnakeSystem(101);
launcher.manager.endRegister();
}
void snakeStart()
{
launcher.gui_manager.addComponent(CApple(),"Apple");
launcher.gui_manager.addComponent(CSnake(),"Snake");
launcher.gui_manager.addComponent(CParticle(1000),"Particle");
launcher.gui_manager.addComponent(CParticleVector(vec2(0,1)),"Particle Vector");
launcher.gui_manager.addComponent(CInput(),"Input");
launcher.gui_manager.addComponent(CMovement(CMovement.Direction.up),"Movement");
//launcher.gui_manager.addComponent(CAnimation(),"Movement");
launcher.gui_manager.addComponent(CILocation(),"Int Location");
launcher.gui_manager.addSystem(becsID!MoveSystem,"Move System");
launcher.gui_manager.addSystem(becsID!InputSystem,"Input System");
launcher.gui_manager.addSystem(becsID!FixSnakeDirectionSystem,"Fix Direction System");
launcher.gui_manager.addSystem(becsID!AnimationRenderSystem,"Animation Render System");
launcher.gui_manager.addSystem(becsID!AnimationSystem,"Animation System");
launcher.gui_manager.addSystem(becsID!ParticleSystem,"Particle Life System");
launcher.gui_manager.addSystem(becsID!ParticleMovementSystem,"Particle Movement System");
launcher.gui_manager.addSystem(becsID!DrawAppleSystem,"Draw Apple System");
launcher.gui_manager.addSystem(becsID!DrawSnakeSystem,"Draw Snake System");
snake.snake_destroy_particle_frames = Mallocator.makeArray([vec4(64,144,16,16)*px,vec4(80,144,16,16)*px,vec4(96,144,16,16)*px,vec4(112,144,16,16)*px].staticArray);
{
ushort[5] components = [becsID!CILocation, becsID!CSnake, becsID!CMovement, becsID!CInput, becsID!CLocation];
snake.snake_tmpl = launcher.manager.allocateTemplate(components);
launcher.manager.addEntity(snake.snake_tmpl,[CILocation(ivec2(2,2)).ref_].staticArray);
}
{
snake.snake_destroy_particle = launcher.manager.allocateTemplate([becsID!CLocation, becsID!CParticle, becsID!CParticleVector, becsID!CAnimation, becsID!CLocation].staticArray);
CAnimation* canim = snake.snake_destroy_particle.getComponent!CAnimation;
canim.frames = snake.snake_destroy_particle_frames;
CParticle* particle = snake.snake_destroy_particle.getComponent!CParticle;
particle.life = 400;
}
{
ushort[3] components = [becsID!CILocation, becsID!CApple, becsID!CLocation];
snake.apple_tmpl = launcher.manager.allocateTemplate(components);
snake.addApple();
}
launcher.gui_manager.addTemplate(launcher.manager.allocateTemplate(snake.snake_tmpl), "Snake");
launcher.gui_manager.addTemplate(launcher.manager.allocateTemplate(snake.apple_tmpl), "Apple");
launcher.gui_manager.addTemplate(launcher.manager.allocateTemplate(snake.snake_destroy_particle), "Particle");
MoveSystem* move_system = launcher.manager.getSystem!MoveSystem();
move_system.setTemplates();
}
void snakeEnd()
{
//launcher.manager.freeTemplate(simple.tmpl);
Mallocator.dispose(snake);
}
void snakeEvent(SDL_Event* event)
{
}
bool snakeLoop()
{
launcher.render_position = (vec2(launcher.window_size.x,launcher.window_size.y)*launcher.scalling - vec2(288,288)) * 0.5;
// if(launcher.show_demo_wnd)
// {
// igSetNextWindowPos(ImVec2(800 - 260, 30), ImGuiCond_Once, ImVec2(0,0));
// igSetNextWindowSize(ImVec2(250, 0), ImGuiCond_Once);
// if(igBegin("Snake",&launcher.show_demo_wnd,0))
// {
// }
// igEnd();
// }
launcher.manager.begin();
float delta_time = launcher.deltaTime;
if(delta_time > 2000)delta_time = 2000;
__gshared float time = 0;
if(launcher.getKeyState(SDL_SCANCODE_SPACE))time += delta_time * 3;
else time += delta_time;
while(time > 200)
{
time -= 200;
launcher.manager.update("fixed");
}
launcher.manager.update();
launcher.manager.end();
return true;
}
DemoCallbacks getSnakeDemo()
{
DemoCallbacks demo;
demo.register = &snakeRegister;
demo.initialize = &snakeStart;
demo.deinitialize = &snakeEnd;
demo.loop = &snakeLoop;
demo.tips = snake.tips;
return demo;
}