bubel-ecs/source/bubel/ecs/block_allocator.d
Mergul 96bbcb9956 Fixed issues and bugs
-moved system destroy functionality to System structure "destroy()" function
-now arrays are properly destroyed (with destructor calling (__xdtor))
-fixed bug which makes BlockAllocator crashing after freeing it's memory
-fixed many smaller memory leaks
2020-07-17 13:34:08 +02:00

100 lines
3.3 KiB
D

/************************************************************************************************************************
It's internal code.
Module contain memory allocator.
Copyright: Copyright © 2018-2019, Dawid Masiukiewicz, Michał Masiukiewicz
License: BSD 3-clause, see LICENSE file in project root folder.
*/
module bubel.ecs.block_allocator;
import bubel.ecs.manager;
import bubel.ecs.std;
/************************************************************************************************************************
Allocator allocate large blocks and return smaller blocks. When there is no more blocks then next large block is allocated.
By default freeing memory only returns it to allocator. To free large memory chunks freeMemory function is used.
freeMemory function return to system memory even if chunk blocks wasn't freed.
*/
struct BlockAllocator
{
/************************************************************************************************************************
Get new block. Allocator automatically allocate next memory chunk if needed.
*/
void* getBlock() nothrow @nogc
{
if (next_block is null)
allocBlock();
void* ret = next_block;
next_block = *cast(void**) next_block;
return ret;
}
/************************************************************************************************************************
Return block to allocator for further use.
*/
void freeBlock(void* block) nothrow @nogc
{
*cast(void**) block = next_block;
next_block = block;
}
/************************************************************************************************************************
Free whole used memory. This function return to system all memory chunks even if not every black was freed.
*/
void freeMemory() nothrow @nogc
{
while (pointers)
{
foreach (i; 0 .. pointers.numberof)
{
Mallocator.alignDispose(pointers.blocks[i]);
}
BlockPointers* next_pointers = pointers.next_pointers;
Mallocator.dispose(pointers);
pointers = next_pointers;
}
next_block = null;
}
private:
void allocBlock() nothrow @nogc
{
next_block = cast(void*) Mallocator.alignAlloc(block_size * blocks_in_allocation,
block_size);
if (next_block is null)
assert(0);
if (pointers is null)
pointers = Mallocator.make!BlockPointers;
if (pointers.numberof >= 32)
{
BlockPointers* new_pointers = Mallocator.make!BlockPointers;
new_pointers.next_pointers = pointers;
pointers = new_pointers;
}
pointers.blocks[pointers.numberof++] = next_block;
foreach (i; 0 .. blocks_in_allocation - 1)
{
void** pointer = cast(void**)(next_block + i * block_size);
*pointer = next_block + (i + 1) * block_size;
}
void** pointer = cast(void**)(next_block + (blocks_in_allocation - 1) * block_size);
*pointer = null;
}
struct BlockPointers
{
void*[32] blocks;
uint numberof = 0;
BlockPointers* next_pointers = null;
}
uint block_size;
uint blocks_in_allocation;
void* next_block = null;
BlockPointers* pointers = null;
}