bubel-ecs/source/ecs/core.d
Dawid Masiukiewicz 54a6d5dec2 CI and common update:
-added webpage deploymnet stage
-added separate build stage which build all binaries and generate documentation
-added Emscripten build stage for merge to master only
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
2020-05-01 19:26:21 +00:00

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/************************************************************************************************************************
This module contain main templates for user.
There are three structure templates (mixins) which should be added on top of structure:
$(LIST
* System: make system structure
* Component: make component structure
* Event: make event structure
)
---
Struct System1
{
mixin!ECS.System;
}
Struct System2
{
mixin!ECS.System(16);//set number of jobs generated for system by multithreaded update
}
Struct Component1
{
mixin!ECS.Component;
}
Struct Event1
{
mixin!ECS.Event;
}
---
There is also template for generating list of excluded components "ExcludedComponets(T...)".
This template takes component structure types and making list of excluded components used in "registerSystem" function.
---
Struct System1
{
mixin!ECS.System;
struct EntitiesData
{
... //used components
}
ExcludedComponets!(Comp1, Comp2);
}
---
Copyright: Copyright © 2018-2019, Dawid Masiukiewicz, Michał Masiukiewicz
License: BSD 3-clause, see LICENSE file in project root folder.
*/
module ecs.core;
public import ecs.manager;
public import ecs.entity;
/************************************************************************************************************************
Main struct used as namespace for templates.
*/
static struct ECS
{
/************************************************************************************************************************
Mark structure as System. Should be added on top of structure (before any data).
*/
mixin template System(uint jobs_count = 32)
{
__gshared ushort system_id = ushort.max;
uint __ecs_jobs_count = jobs_count;
}
/************************************************************************************************************************
Mark structure as Component. Should be added on top of structure (before any data).
*/
mixin template Component()
{
__gshared ushort component_id = ushort.max;
}
/************************************************************************************************************************
Mark structure as Event. Should be added on top of structure (before any data).
*/
mixin template Event()
{
__gshared ushort event_id = ushort.max;
EntityID entity_id;
}
/************************************************************************************************************************
Make list of excluded components. This template get structure types as argument. Should be added inside System structure.
*/
mixin template ExcludedComponents(T...)
{
alias ExcludedComponents = T;
}
}