39 lines
814 B
D
39 lines
814 B
D
module ecs.system;
|
|
|
|
import ecs.entity;
|
|
import ecs.manager;
|
|
|
|
struct System
|
|
{
|
|
///should system update and catch events?
|
|
bool m_enabled = false;
|
|
///system priority
|
|
int prority;
|
|
///pointer to system implementation
|
|
void* system_pointer;
|
|
|
|
uint[] components;
|
|
|
|
bool enabled()
|
|
{
|
|
return m_enabled;
|
|
}
|
|
|
|
void enable()
|
|
{
|
|
if(!m_enabled && m_enable)m_enable(system_pointer);
|
|
m_enabled = true;
|
|
}
|
|
|
|
void disable()
|
|
{
|
|
if(m_enabled && m_disable)m_disable(system_pointer);
|
|
m_enabled = false;
|
|
}
|
|
|
|
//void function(ref EntityManager.CallData data, void* entity) update;
|
|
void* update; ///workaroud for DMD bug with upper line
|
|
|
|
void function(void* system_pointer) m_enable;
|
|
void function(void* system_pointer) m_disable;
|
|
}
|