bubel-ecs/demos/utils/source/ecs_utils/gfx
Mergul 64dc099e0a Demos big update
-Added some more math functions
-fixed many memory leaks
-added AABB and BVHTree support to collision.d
 *BVHTree has only incrementally adding entities implemented by now (and bad BottomUp algorithm)
 *ECS Systems use two trees, one for static and one for dynamic entities, dynamic BVH is builded every frame from scratch by now
-BrickBreaker now uses BVHTree to collision detection
 *balls only use tree for checks (they aren't adding to tree)
-fixed bug leading to crash
2020-07-17 13:38:41 +02:00
..
buffer.d Huge demos update 2020-06-06 22:46:29 +02:00
config.d Move ECS to Bubel module 2020-05-05 16:56:51 +02:00
material.d Huge demos update 2020-06-06 22:46:29 +02:00
mesh.d Android update and small improvements 2020-06-01 11:24:50 +02:00
mesh_module.d -Demos: 2019-11-12 20:33:31 +01:00
render_list.d -Demos: 2019-11-12 20:33:31 +01:00
renderer.d Slightly changed rendering code 2020-06-12 14:53:59 +02:00
shader.d Android update and small improvements 2020-06-01 11:24:50 +02:00
sprite.d -Demos: 2019-11-12 20:33:31 +01:00
texture.d Demos big update 2020-07-17 13:38:41 +02:00
vertex.d Move ECS to Bubel module 2020-05-05 16:56:51 +02:00