-Added some more math functions -fixed many memory leaks -added AABB and BVHTree support to collision.d *BVHTree has only incrementally adding entities implemented by now (and bad BottomUp algorithm) *ECS Systems use two trees, one for static and one for dynamic entities, dynamic BVH is builded every frame from scratch by now -BrickBreaker now uses BVHTree to collision detection *balls only use tree for checks (they aren't adding to tree) -fixed bug leading to crash |
||
|---|---|---|
| .. | ||
| source/ecs_utils | ||
| dub.json | ||