-fixed critical bug with demos switching -change multithreaded rendering method (now draw order is keeped even witch multithreading there is no popping) -added particle emitter components and systems (WIP) -bullets (laser) now sending EBullet event insead of EDamage which gives possibility to not destroy bullet if shooted entity is already killed |
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| .. | ||
| gfx | ||
| math | ||
| imgui_bind.d | ||
| imgui_styles.d | ||
| utils.d | ||