bubel-ecs/demos/utils
Mergul 3d98b0ee5e Demos update
-fixed critical bug with demos switching
-change multithreaded rendering method (now draw order is keeped even witch multithreading there is no popping)
-added particle emitter components and systems (WIP)
-bullets (laser) now sending EBullet event insead of EDamage which gives possibility to not destroy bullet if shooted entity is already killed
2020-05-23 10:55:31 +02:00
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source/ecs_utils Demos update 2020-05-23 10:55:31 +02:00
dub.json -updated wasm build scripts 2019-11-19 10:37:34 +01:00