bubel-ecs/.gitlab-ci.yml
Dawid Masiukiewicz 024356df9b Common update:
-added multiple new function to allocate template and add entity
-updated README.md (complete initial version)
-empty components now don't take memory
-fixedd small bug with TestRunner
-added many new tests (HashMap, Vector, EntityMeta, ...)
-added default hashing function to HashMap
-fixed critical bug with adding entities
-fixed small bug with adding entity with remplacement components
-added asserts into code to better bug detection
-small performance improvement for events
-added ComponentRef structure which contain data pointer and componentID
-remove EntityID from Event structure
-now events are handled before removing entiteis
-fixed GDC compilation
-fixed rendering of rotated sprites
-added weapons as separate entities to space ship and others
-added Tower enemy to SpaceInvaders demo
-added Boss to SpaceInvaders demo (boss has four tower attached to it)
-Boss towers shoot multiple bullets upon death
-fixed critical bug with demos switching
-fixed critical bug related to adding/removing entities form inside onAdd/onRemove entity callback
-added animation support
-added particles sypport and particles for firing and explostions, and more
-multithreaded rendering now has same rendering order as singlethreaded
-application automaticallu detect host CPU threads count
-added upgrades to SPaceInvaders demo
-fixed texture memory freeing
-improved documentation
-improved multithreaded performance
-improve shader code
-fixed registration issue
-some additional performance improvements
-added depth and colors to rendering parameters
-jobs now has names corresponding to their systems
-change execute() -> willExecute()
-added EntityMeta structure to speedup getting fetching components form entity
-improved multithreading rendering
-added possibility tio change number of threads runtime
-added bullets collision detection in SpaceInvaders demo
-some CI changes
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
-added many new sprites to atlas
-fixed critical bug with CPU usage in multithreaded mode
-snake render tile coresponding to body part
-snake is destroyed after collision and emit some particles
-added some functionality to vectors
-fixed documentation issue in Manager.d
-more minor code changes and cleanup
2020-05-28 16:48:42 +00:00

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YAML

default:
artifacts:
expire_in: 1 day
stages:
- build
- test
- testcov
- build_emscripten
- deploy
build_code:
stage: build
image: "registry.gitlab.com/mergul/bubel-ecs:latest"
script:
- /bin/bash /compile_ecs.sh
artifacts:
expire_in: 1h
paths:
- binaries
allow_failure: true
test_dmd_debug:
stage: test
image: frolvlad/alpine-glibc
script:
- binaries/dmd_debug_unittest
artifacts:
reports:
junit: test_report.xml
test_dmd:
stage: test
image: frolvlad/alpine-glibc
script:
- binaries/dmd_release_unittest
artifacts:
reports:
junit: test_report.xml
test_dmd_betterC:
stage: test
image: frolvlad/alpine-glibc
script:
- binaries/dmd_release_unittest_bc
artifacts:
reports:
junit: test_report.xml
coverage_test_dmd:
stage: testcov
image: "registry.gitlab.com/mergul/bubel-ecs/curl:latest"
needs: ["test_dmd_debug", "build_code"]
dependencies:
- build_code
script:
- mkdir reports
- binaries/dmd_unittest_cov
after_script:
- bash <(curl -s https://codecov.io/bash) -s reports -t 1a0c0169-a721-4085-8252-fed4755dcd8c
build_wasm:
stage: build
image: "registry.gitlab.com/mergul/bubel-ecs:latest"
script:
- /bin/bash /compile_wasm.sh
- /bin/bash /gen_doc.sh
artifacts:
expire_in: 1h
paths:
- build
rules:
- if: '$CI_MERGE_REQUEST_TARGET_BRANCH_NAME == "master"'
when: always
allow_failure: true
emscripten:
stage: build_emscripten
image: "registry.gitlab.com/mergul/bubel-ecs/emscripten:latest"
dependencies:
- build_wasm
script:
- /bin/bash /build.sh
rules:
- if: '$CI_MERGE_REQUEST_TARGET_BRANCH_NAME == "master"'
when: always
artifacts:
expire_in: 1h
paths:
- wasm
pages:
stage: deploy
image: frolvlad/alpine-glibc
script:
- mkdir public
- cp -r wasm/* public/
- cp -r build/public/* public/
rules:
- if: '$CI_MERGE_REQUEST_TARGET_BRANCH_NAME == "master"'
when: always
artifacts:
expire_in: 1h
paths:
- public