bubel-ecs/source/bubel/ecs/id_manager.d
2022-07-09 20:27:01 +00:00

237 lines
7.5 KiB
D

/************************************************************************************************************************
Copyright: Copyright © 2018-2019, Dawid Masiukiewicz, Michał Masiukiewicz
License: BSD 3-clause, see LICENSE file in project root folder.
*/
module bubel.ecs.id_manager;
import bubel.ecs.entity;
import bubel.ecs.std;
import bubel.ecs.vector;
import bubel.ecs.atomic;
import core.stdc.string : memcpy;
/************************************************************************************************************************
IDManager is responsible for assignment and removing IDs. IDs are unique throughtout a whole duration of the program.
*/
struct IDManager
{
/************************************************************************************************************************
Get new ID.
*/
EntityID getNewID() nothrow @nogc
{
int current = m_stack_top.atomicOp!"-="(1) + 1;
if (current < 0)
{
uint add_id = m_last_id.atomicOp!"+="(1) - 1;
if (add_id >= m_ids_array.length)
{
uint local_id = add_id - cast(uint) m_ids_array.length;
uint block_id = local_id >> 16;
if (block_id >= m_blocks_count)
{
add_mutex.lock();
if (block_id >= m_blocks_count)
{
m_blocks[m_blocks_count].alloc();
m_blocks_count++;
}
add_mutex.unlock();
}
}
EntityID id;
id.id = add_id;
id.counter = 0;
return id;
}
uint index = m_free_stack[current];
EntityID id;
id.id = index;
id.counter = m_ids_array[index].counter;
return id;
}
/************************************************************************************************************************
Release ID.
*/
void releaseID(EntityID id) nothrow @nogc
{
optimize();
Data* data = &m_ids_array[id.id];
if (data.counter != id.counter)
return;
data.counter++;
data.entity = null;
m_stack_top.atomicOp!"+="(1);
m_free_stack[m_stack_top] = id.id;
}
/************************************************************************************************************************
Update pointer to entity. The purpose of this function is to ensure that pointer to entity is always correct.
*/
void update(ref Entity entity) nothrow @nogc
{
if (entity.id.id >= cast(uint) m_ids_array.length)
{
uint local_id = entity.id.id - cast(uint) m_ids_array.length;
uint block_id = local_id >> 16;
local_id -= block_id << 16;
m_blocks[block_id].data[local_id].entity = &entity;
}
else //if (entity.id.counter == m_ids_array[entity.id.id].counter)
m_ids_array[entity.id.id].entity = &entity;
}
/************************************************************************************************************************
Returns pointer to entity.
*/
export Entity* getEntityPointer(EntityID id) nothrow @nogc
{
if (id.id >= m_ids_array.length)
{
uint local_id = id.id - cast(uint) m_ids_array.length;
uint block_id = local_id >> 16;
assert(block_id < m_blocks_count);
if (block_id >= m_blocks_count)
return null;
local_id -= block_id << 16;
if (m_blocks[block_id].data[local_id].counter != id.counter)
return null;
return m_blocks[block_id].data[local_id].entity;
}
Data* data = &m_ids_array[id.id];
if (data.counter != id.counter)
return null;
else
return data.entity;
}
/************************************************************************************************************************
Check if entity with specified ID exist.
*/
export bool isExist(EntityID id) nothrow @nogc
{
if (id.id >= m_ids_array.length)
return false;
Data* data = &m_ids_array[id.id];
if (data.entity is null)
return false;
return data.counter == id.counter;
}
/************************************************************************************************************************
Initialize manager.
*/
void initialize() nothrow @nogc
{
m_ids_array = Mallocator.makeArray!Data(65536);
m_free_stack = Mallocator.makeArray!uint(65536);
m_blocks = Mallocator.makeArray!Block(64);
foreach (ref block; m_blocks)
block = Block();
m_blocks_count = 1;
m_blocks[0].alloc();
add_mutex = Mallocator.make!Mutex();
add_mutex.initialize();
getNewID();
optimize();
}
/************************************************************************************************************************
Free manager memory.
*/
void deinitialize() @trusted @nogc nothrow
{
if (m_ids_array)
Mallocator.dispose(m_ids_array);
if (m_free_stack)
Mallocator.dispose(m_free_stack);
if (m_blocks)
{
foreach (ref block; m_blocks)
{
if (block.data)
block.free();
}
Mallocator.dispose(m_blocks);
}
if (add_mutex)
{
add_mutex.destroy();
Mallocator.dispose(add_mutex); //cast(void*)add_mutex); //workaround for compiler bug
add_mutex = null;
}
}
/************************************************************************************************************************
Optimize memory. Must be called if any ID was added and some ID will be removed.
*/
void optimize() nothrow @nogc
{
if (m_stack_top < -1)
m_stack_top = -1;
if (m_last_id > m_ids_array.length)
{
uint begin = cast(uint) m_ids_array.length;
m_ids_array = Mallocator.resizeArray(m_ids_array, begin + (m_blocks_count << 16));
m_free_stack = Mallocator.resizeArray(m_free_stack, m_ids_array.length);
foreach (block; m_blocks[0 .. m_blocks_count - 1])
{
memcpy(cast(void*) m_ids_array.ptr + begin * Data.sizeof,
block.data.ptr, 65536 * Data.sizeof);
begin += 65536;
}
memcpy(cast(void*) m_ids_array.ptr + begin * Data.sizeof,
m_blocks[m_blocks_count - 1].data.ptr, (m_last_id - begin) * Data.sizeof);
foreach (ref block; m_blocks[1 .. m_blocks_count])
block.free();
m_blocks_count = 1;
}
}
private static struct Block
{
void alloc() nothrow @nogc
{
assert(data is null);
data = Mallocator.makeArray!Data(65536);
}
void free() nothrow @nogc
{
assert(data !is null);
Mallocator.dispose(data);
data = null;
}
Data[] data = null; //65536
}
private static struct Data
{
uint counter = 0;
//uint next_id = uint.max;
Entity* entity = null;
}
private:
Mutex* add_mutex;
Data[] m_ids_array = null;
uint m_blocks_count = 0;
Block[] m_blocks;
uint[] m_free_stack = null;
align(64) shared uint m_last_id = 0;
align(64) shared int m_stack_top = -1;
}