-fixed code do cross compiling to android -fixed build with GCC (workaround) -added little benchmark -several small fixes -updated meson build (demos building, working with GCC, LDC and DMD) -added some meson options -added ImGUI bind for OpenGL3
2687 lines
No EOL
89 KiB
D
2687 lines
No EOL
89 KiB
D
module demos.space_invaders;
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import app;
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import bindbc.sdl;
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import cimgui.cimgui;
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import bubel.ecs.attributes;
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import bubel.ecs.core;
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import bubel.ecs.entity;
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import bubel.ecs.manager;
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import bubel.ecs.std;
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import ecs_utils.gfx.texture;
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import ecs_utils.math.vector;
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import ecs_utils.utils;
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//import std.math : PI;
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enum PI = 3.141592653589793238462643383279502884197169399375105820;
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//import std.array : staticArray;
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enum float px = 1.0/512.0;
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extern(C):
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enum ShootGridDependency = "ShootGridDependency";
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/*#######################################################################################################################
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------------------------------------------------ Types ------------------------------------------------------------------
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#######################################################################################################################*/
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struct SpaceInvaders
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{
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__gshared const (char)* tips = "Use \"WASD\" keys to move and \"Space\" for shooting.";
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EntityTemplate* enemy_tmpl;
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EntityTemplate* ship_tmpl;
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EntityTemplate* laser_tmpl;
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EntityTemplate*[5] bullet_tmpl;
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Texture texture;
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ShootGrid* shoot_grid;
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bool move_system = true;
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bool draw_system = true;
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const vec2 map_size = vec2(400,300);
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const float cell_size = 60;
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EntityID player_ship;
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~this() @nogc nothrow
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{
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if(shoot_grid)Mallocator.dispose(shoot_grid);
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if(enemy_tmpl)launcher.manager.freeTemplate(enemy_tmpl);
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if(ship_tmpl)launcher.manager.freeTemplate(ship_tmpl);
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if(laser_tmpl)launcher.manager.freeTemplate(laser_tmpl);
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foreach (EntityTemplate* tmpl; bullet_tmpl)
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{
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if(tmpl)launcher.manager.freeTemplate(tmpl);
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}
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texture.destory();
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}
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}
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struct SceneGrid
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{
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struct Element
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{
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EntityID entity;
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int guild;
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vec2 min;
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vec2 max;
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}
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struct Cell
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{
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Element[20] elements;
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}
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void create()
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{
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cells_count.x = cast(int)((space_invaders.map_size.x - 0.01f) / space_invaders.cell_size) + 1;
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cells_count.y = cast(int)((space_invaders.map_size.y - 0.01f) / space_invaders.cell_size) + 1;
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cells = Mallocator.makeArray!Cell(cells_count.x * cells_count.y);
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}
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void destory()
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{
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if(cells)
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{
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Mallocator.dispose(cells);
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cells = null;
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}
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}
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ivec2 cells_count;
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Cell[] cells;
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}
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enum Direction : byte
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{
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up,
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down,
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left,
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right
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}
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/*#######################################################################################################################
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------------------------------------------------ Components ------------------------------------------------------------------
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#######################################################################################################################*/
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struct CLocation
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{
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mixin ECS.Component;
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alias value this;
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vec2 value = vec2(0);
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}
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struct CScale
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{
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mixin ECS.Component;
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///use component as it value
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alias value this;
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vec2 value = vec2(16,16);
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}
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struct CColliderScale
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{
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mixin ECS.Component;
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alias value this;
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vec2 value = vec2(16,16);
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}
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struct CRotation
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{
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mixin ECS.Component;
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///use component as it value
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alias value this;
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float value = 0;
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}
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struct CTexture
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{
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mixin ECS.Component;
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//Texture tex;
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uint id;
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vec4 coords = vec4(0,0,0,1);
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}
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struct CVelocity
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{
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mixin ECS.Component;
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alias value this;
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vec2 value = vec2(0,0);
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}
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struct CInput
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{
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mixin ECS.Component;
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}
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struct CEnemy
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{
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mixin ECS.Component;
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}
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struct CShip
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{
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mixin ECS.Component;
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}
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struct CAutoShoot
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{
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mixin ECS.Component;
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}
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struct CGuild
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{
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mixin ECS.Component;
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byte guild;
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}
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struct CBullet
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{
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mixin ECS.Component;
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int damage = 1;
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}
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struct CWeapon
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{
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mixin ECS.Component;
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static struct Level
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{
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float reload_time;
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float dispersion;
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int damage;
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}
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__gshared Level[12] levels = [Level(4000,0),Level(4000,0.1),
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Level(500,0),Level(350,0),Level(250,0.02),Level(175,0.03),Level(110,0.04),
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Level(80,0.05),Level(50,0.08),Level(20,0.1),Level(10,0.12),Level(2,0.14)];
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enum Type : ubyte
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{
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laser,
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enemy_laser,
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blaster,
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canon,
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plasma
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}
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float shoot_time = 0;
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Type type;
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ubyte level = 1;
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}
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struct CWeaponLocation
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{
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mixin ECS.Component;
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vec2 rel_pos = vec2(0,0);
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}
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struct CShootDirection
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{
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mixin ECS.Component;
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Direction direction;
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}
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struct CSideMove
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{
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mixin ECS.Component;
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byte group = -1;
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}
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struct CDepth
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{
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mixin ECS.Component;
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alias depth this;
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short depth;
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}
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struct CShootGrid
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{
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mixin ECS.Component;
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}
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struct CTargetParent
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{
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mixin ECS.Component;
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EntityID parent;
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vec2 rel_pos;
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}
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struct CHitPoints
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{
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mixin ECS.Component;
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alias value this;
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int value = 3;
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}
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struct CMaxHitPoints
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{
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mixin ECS.Component;
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alias value this;
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int value = 3;
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}
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struct CHitMark
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{
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mixin ECS.Component;
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alias value this;
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ubyte value = 0;
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}
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struct CUpgrade
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{
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mixin ECS.Component;
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alias value this;
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enum Upgrade : ubyte
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{
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hit_points,
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regeneration,
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laser
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}
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Upgrade value;
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}
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struct CAnimation
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{
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mixin ECS.Component;
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vec4[] frames;
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float time = 0;
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float speed = 1;
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}
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struct CAnimationLooped
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{
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mixin ECS.Component;
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}
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struct CDamping
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{
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mixin ECS.Component;
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alias value this;
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byte value = 0;
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}
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struct CParticle
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{
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mixin ECS.Component;
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float life = 0;
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}
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struct CTarget
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{
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mixin ECS.Component;
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EntityID target;
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}
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struct CTargetPlayerShip
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{
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mixin ECS.Component;
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}
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struct CChildren
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{
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mixin ECS.Component;
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EntityID[] childern;
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}
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struct CBoss
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{
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mixin ECS.Component;
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}
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struct CParts
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{
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mixin ECS.Component;
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ubyte count;
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}
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struct CInit
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{
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mixin ECS.Component;
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enum Type
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{
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space_ship,
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tower,
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boss
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}
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Type type;
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}
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struct CParticleEmitter
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{
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mixin ECS.Component;
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vec2 range;
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vec2 time_range;
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///due to multithreading there should be separate template for every thread.
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///It can be array of tempaltes or (like in this demo) simply index of template;
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uint tmpl_id;
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//EntityTemplate* tmpl;
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}
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///Due to perfarmance reason emitter time and attributes are divided into seprate components.
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///Beyon that both components are considerd to be used together.
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struct CParticleEmitterTime
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{
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mixin ECS.Component;
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float time = 0;
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}
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///You can create separate component for every kind of spawned entities but it's not practial due to archetype fragmentation.
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///Second approach can be commented code. It's gives good flexibility inchoosing entity, but it limits to one entity.
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///Instead of entity it can be array of templates which is good solution, but if possibilities is known at time of game development it
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///can be simply index/enum for type of spawn. Bad thing about this solution is problem witch merging multiple spawning types during
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///gameplay, i.e. giving buff which cast firebols upon death.
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struct CSpawnUponDeath
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{
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mixin ECS.Component;
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enum Type
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{
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flashes_emitter,
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}
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//EntityID parent;
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//EntityTemplate* tmpl;
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Type type;
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}
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///This component can be replaced by "CSpawnUponDeath" but I want to gives possibility to add this component to every entity
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///during gameplay. End application works exacly the same way for every demo so I can't use different way as adding component.
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struct CShootWaveUponDeath
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{
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mixin ECS.Component;
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CWeapon.Type bullet_type;
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}
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/*#######################################################################################################################
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------------------------------------------------ Events ------------------------------------------------------------------
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#######################################################################################################################*/
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struct EChangeDirection
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{
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mixin ECS.Event;
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this(Direction direction)
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{
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this.direction = direction;
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}
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Direction direction;
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}
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struct EUpgrade
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{
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mixin ECS.Event;
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}
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struct EDeath
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{
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mixin ECS.Event;
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}
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struct EDamage
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{
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mixin ECS.Event;
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this(uint damage)
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{
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this.damage = damage;
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}
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uint damage = 0;
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}
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struct EBulletHit
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{
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mixin ECS.Event;
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this(EntityID id, uint damage)
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{
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this.id = id;
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this.damage = damage;
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}
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EntityID id;
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uint damage;
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}
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struct EDestroyedChild
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{
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mixin ECS.Event;
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this(EntityID id)
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{
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this.id = id;
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}
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EntityID id;
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}
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/*#######################################################################################################################
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------------------------------------------------ Systems ------------------------------------------------------------------
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#######################################################################################################################*/
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struct ShootGrid
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{
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~this() @nogc nothrow
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{
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if(nodes)Mallocator.dispose(nodes);
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if(masks)Mallocator.dispose(masks);
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}
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struct Node
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{
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alias entity this;
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EntityID entity;
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}
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void create(ivec2 nodes_count, vec2 node_size)
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{
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this.size = nodes_count;
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this.node_size = node_size;
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inv_node_size = vec2(1.0/node_size.x, 1.0/node_size.y);
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nodes = Mallocator.makeArray!Node(nodes_count.x * nodes_count.y);
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masks = Mallocator.makeArray!ubyte(nodes.length);
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}
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void mark(EntityID id, vec2 beg, vec2 end, byte mask)
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{
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ivec2 ibeg = cast(ivec2)(beg * inv_node_size);
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ivec2 iend = cast(ivec2)((end * inv_node_size) + 0.5);
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if(ibeg.x < 0)ibeg.x = 0;
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if(ibeg.y < 0)ibeg.y = 0;
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if(iend.x > size.x)iend.x = size.x;
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if(iend.y > size.y)iend.y = size.y;
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foreach(i; ibeg.y .. iend.y)
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{
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foreach(j; ibeg.x .. iend.x)
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{
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nodes[i * size.x + j] = id;
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masks[i * size.x +j] = mask;
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}
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}
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}
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void clear()
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{
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size_t size = nodes.length * EntityID.sizeof;
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memset(nodes.ptr, 0, size);
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memset(masks.ptr, 0, masks.length);
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}
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bool test(out EntityID id, vec2 beg, vec2 end)
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{
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ivec2 ibeg = cast(ivec2)(beg * inv_node_size);
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ivec2 iend = cast(ivec2)((end * inv_node_size) + 0.5);
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if(ibeg.x < 0)ibeg.x = 0;
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if(ibeg.y < 0)ibeg.y = 0;
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if(iend.x > size.x)iend.x = size.x;
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if(iend.y > size.y)iend.y = size.y;
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foreach(i; ibeg.y .. iend.y)
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{
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foreach(j; ibeg.x .. iend.x)
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{
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if(nodes[i * size.x + j].id != 0)
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{
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id = nodes[i * size.x + j];
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return true;
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}
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}
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}
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return false;
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}
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bool test(out EntityID id, vec2 pos, ubyte mask)
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{
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ivec2 ipos = cast(ivec2)(pos * inv_node_size - 0.5);
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if(ipos.x < 0)ipos.x = 0;
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if(ipos.y < 0)ipos.y = 0;
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if(ipos.x >= size.x)ipos.x = size.x - 1;
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if(ipos.y >= size.y)ipos.y = size.y - 1;
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size_t index = ipos.y * size.x + ipos.x;
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if((masks[index] & mask) == 0)return false;
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if(nodes[index].id != 0)
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{
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id = nodes[index];
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return true;
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}
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return false;
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}
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vec2 inv_node_size;
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ivec2 size;
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vec2 node_size;
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Node[] nodes;
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ubyte[] masks;
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}
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struct ShootGridCleaner
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{
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mixin ECS.System!1;
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struct EntitiesData
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{
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}
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void onUpdate(EntitiesData data)
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{
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if(space_invaders.shoot_grid)space_invaders.shoot_grid.clear();
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}
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}
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struct ShootGridManager
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{
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mixin ECS.System!128;
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mixin ECS.WritableDependencies!(ShootGridDependency);
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struct EntitiesData
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{
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uint length;
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//uint thread_id;
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const (Entity)[] entity;
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@readonly CLocation[] locations;
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@readonly CShootGrid[] grid_flag;
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@readonly CGuild[] guild;
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@optional @readonly CScale[] scale;
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@optional @readonly CColliderScale[] collider_scale;
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}
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ShootGrid* grid;
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void onCreate()
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{
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grid = space_invaders.shoot_grid;
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}
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bool onBegin()
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{
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if(!grid)return false;
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//grid.clear();
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return true;
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}
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void onUpdate(EntitiesData data)
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{
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vec2[] scale;
|
|
if(data.collider_scale)scale = cast(vec2[])data.collider_scale;
|
|
else if(data.scale)scale = cast(vec2[])data.scale;
|
|
else return;
|
|
foreach(i; 0..data.length)
|
|
{
|
|
vec2 half_scale = scale[i] * 0.5;
|
|
grid.mark(data.entity[i].id, data.locations[i] - half_scale, data.locations[i] + half_scale, cast(ubyte)(1 << data.guild[i].guild));
|
|
}
|
|
}
|
|
}
|
|
|
|
struct ParentOwnerSystem
|
|
{
|
|
mixin ECS.System;
|
|
|
|
struct EntitiesData
|
|
{
|
|
CChildren[] children;
|
|
}
|
|
|
|
void onRemoveEntity(EntitiesData data)
|
|
{
|
|
//currently EntitiesData always has only one element
|
|
foreach(child; data.children[0].childern)
|
|
{
|
|
launcher.manager.removeEntity(child);
|
|
}
|
|
if(data.children[0].childern.length)Mallocator.dispose(data.children[0].childern);
|
|
}
|
|
}
|
|
|
|
struct ShipWeaponSystem
|
|
{
|
|
mixin ECS.System;
|
|
|
|
struct EntitiesData
|
|
{
|
|
int length;
|
|
Entity[] entity;
|
|
CInit[] init;
|
|
//CShip[] ship;
|
|
//CChildren[] children;
|
|
}
|
|
|
|
struct Ship
|
|
{
|
|
EntityTemplate* laser1_tmpl;
|
|
EntityTemplate* laser2_tmpl;
|
|
EntityTemplate* main_weapon_tmpl;
|
|
|
|
void add(Entity* entity)
|
|
{
|
|
CChildren* children = entity.getComponent!CChildren;
|
|
if(children is null || children.childern.length != 0)return;
|
|
EntityID[3] weapons;
|
|
laser1_tmpl.getComponent!CTargetParent().parent = entity.id;
|
|
laser2_tmpl.getComponent!CTargetParent().parent = entity.id;
|
|
main_weapon_tmpl.getComponent!CTargetParent().parent = entity.id;
|
|
weapons[0] = launcher.manager.addEntity(laser1_tmpl).id;
|
|
weapons[1] = launcher.manager.addEntity(laser2_tmpl).id;
|
|
weapons[2] = launcher.manager.addEntity(main_weapon_tmpl).id;
|
|
children.childern = Mallocator.makeArray(weapons);
|
|
}
|
|
|
|
void create()
|
|
{
|
|
laser1_tmpl = launcher.manager.allocateTemplate([CWeapon.component_id, CLocation.component_id, CShootDirection.component_id, CTargetParent.component_id, CGuild.component_id, CVelocity.component_id].staticArray);
|
|
main_weapon_tmpl = launcher.manager.allocateTemplate([CLocation.component_id, CShootDirection.component_id, CTargetParent.component_id, CGuild.component_id, CVelocity.component_id].staticArray);
|
|
*laser1_tmpl.getComponent!CWeapon = CWeapon(0,CWeapon.Type.laser,3);
|
|
laser1_tmpl.getComponent!CTargetParent().rel_pos = vec2(10,13);
|
|
main_weapon_tmpl.getComponent!CTargetParent().rel_pos = vec2(0,4);
|
|
laser2_tmpl = launcher.manager.allocateTemplate(laser1_tmpl);
|
|
laser2_tmpl.getComponent!CTargetParent().rel_pos = vec2(-10,13);
|
|
}
|
|
|
|
~this()
|
|
{
|
|
launcher.manager.freeTemplate(laser1_tmpl);
|
|
launcher.manager.freeTemplate(laser2_tmpl);
|
|
launcher.manager.freeTemplate(main_weapon_tmpl);
|
|
}
|
|
}
|
|
|
|
struct Tower
|
|
{
|
|
EntityTemplate* weapon_tmpl;
|
|
EntityTemplate* top_tmpl;
|
|
|
|
void add(Entity* entity)
|
|
{
|
|
CChildren* children = entity.getComponent!CChildren;
|
|
if(children is null || children.childern.length != 0)return;
|
|
CDepth* depth = entity.getComponent!CDepth;
|
|
EntityID[2] weapons;
|
|
weapon_tmpl.getComponent!CTargetParent().parent = entity.id;
|
|
if(depth)weapon_tmpl.getComponent!CDepth().depth = cast(short)(depth.depth - 1);
|
|
else weapon_tmpl.getComponent!CDepth().depth = -1;
|
|
top_tmpl.getComponent!CTargetParent().parent = entity.id;
|
|
if(depth)top_tmpl.getComponent!CDepth().depth = cast(short)(depth.depth - 2);
|
|
else top_tmpl.getComponent!CDepth().depth = -2;
|
|
|
|
weapons[0] = launcher.manager.addEntity(weapon_tmpl).id;
|
|
weapons[1] = launcher.manager.addEntity(top_tmpl).id;
|
|
children.childern = Mallocator.makeArray(weapons);
|
|
}
|
|
|
|
void create()
|
|
{
|
|
weapon_tmpl = launcher.manager.allocateTemplate(
|
|
[CWeapon.component_id, CLocation.component_id, CShootDirection.component_id,
|
|
CTargetParent.component_id, CGuild.component_id, CVelocity.component_id,
|
|
CAutoShoot.component_id, CTarget.component_id, CTargetPlayerShip.component_id,
|
|
CRotation.component_id, CScale.component_id, CTexture.component_id,
|
|
CDepth.component_id, CWeaponLocation.component_id].staticArray);
|
|
*weapon_tmpl.getComponent!CWeapon = CWeapon(0,CWeapon.Type.laser,3);
|
|
weapon_tmpl.getComponent!CTargetParent().rel_pos = vec2(0,0);
|
|
weapon_tmpl.getComponent!CGuild().guild = 1;
|
|
weapon_tmpl.getComponent!CScale().value = vec2(4,16);
|
|
//weapon_tmpl.getComponent!CWeapon().level = 1;
|
|
*weapon_tmpl.getComponent!CWeapon() = CWeapon(0,CWeapon.Type.canon,1);
|
|
weapon_tmpl.getComponent!CDepth().depth = -1;
|
|
weapon_tmpl.getComponent!CTexture().coords = vec4(136,96,4,16)*px;
|
|
weapon_tmpl.getComponent!CWeaponLocation().rel_pos = vec2(0,12);
|
|
|
|
top_tmpl = launcher.manager.allocateTemplate(
|
|
[CLocation.component_id, CTargetParent.component_id, CScale.component_id,
|
|
CTexture.component_id, CDepth.component_id].staticArray);
|
|
top_tmpl.getComponent!CTargetParent().rel_pos = vec2(0,1);
|
|
top_tmpl.getComponent!CScale().value = vec2(10,11);
|
|
top_tmpl.getComponent!CDepth().depth = -2;
|
|
top_tmpl.getComponent!CTexture().coords = vec4(112,96,10,11)*px;
|
|
|
|
}
|
|
|
|
~this()
|
|
{
|
|
launcher.manager.freeTemplate(weapon_tmpl);
|
|
launcher.manager.freeTemplate(top_tmpl);
|
|
}
|
|
}
|
|
|
|
struct Boss
|
|
{
|
|
EntityTemplate* tower1_tmpl;
|
|
EntityTemplate* tower2_tmpl;
|
|
EntityTemplate* tower3_tmpl;
|
|
EntityTemplate* tower4_tmpl;
|
|
|
|
void add(Entity* entity)
|
|
{
|
|
CChildren* children = entity.getComponent!CChildren;
|
|
if(children is null || children.childern.length != 0)return;
|
|
CParts* parts = entity.getComponent!CParts;
|
|
if(parts)parts.count = 4;
|
|
EntityID[4] towers;
|
|
tower1_tmpl.getComponent!CTargetParent().parent = entity.id;
|
|
tower2_tmpl.getComponent!CTargetParent().parent = entity.id;
|
|
tower3_tmpl.getComponent!CTargetParent().parent = entity.id;
|
|
tower4_tmpl.getComponent!CTargetParent().parent = entity.id;
|
|
towers[0] = launcher.manager.addEntity(tower1_tmpl).id;
|
|
towers[1] = launcher.manager.addEntity(tower2_tmpl).id;
|
|
towers[2] = launcher.manager.addEntity(tower3_tmpl).id;
|
|
towers[3] = launcher.manager.addEntity(tower4_tmpl).id;
|
|
children.childern = Mallocator.makeArray(towers);
|
|
}
|
|
|
|
void create()
|
|
{
|
|
tower1_tmpl = launcher.manager.allocateTemplate(
|
|
[CHitMark.component_id, CHitPoints.component_id, CLocation.component_id,
|
|
CTexture.component_id, CScale.component_id, CEnemy.component_id,
|
|
CShootGrid.component_id, CGuild.component_id, CInit.component_id,
|
|
CChildren.component_id, CDepth.component_id, CTargetParent.component_id,
|
|
CSpawnUponDeath.component_id, CShootWaveUponDeath.component_id].staticArray
|
|
);
|
|
|
|
CTexture* tex_comp = tower1_tmpl.getComponent!CTexture;
|
|
//tex_comp.tex = space_invaders.texture;//ship_tex;
|
|
tex_comp.coords = vec4(96*px,96*px,16*px,16*px);
|
|
CLocation* loc_comp = tower1_tmpl.getComponent!CLocation;
|
|
loc_comp.value = vec2(64,space_invaders.map_size.y - 16);
|
|
tower1_tmpl.getComponent!CGuild().guild = 1;
|
|
tower1_tmpl.getComponent!CInit().type = CInit.Type.tower;
|
|
tower1_tmpl.getComponent!CHitPoints().value = 10;
|
|
tower1_tmpl.getComponent!CDepth().depth = -2;
|
|
tower1_tmpl.getComponent!CShootWaveUponDeath().bullet_type = CWeapon.Type.canon;
|
|
tower1_tmpl.getComponent!CTargetParent().rel_pos = vec2(-33,2);
|
|
|
|
tower2_tmpl = launcher.manager.allocateTemplate(tower1_tmpl);
|
|
tower2_tmpl.getComponent!CTargetParent().rel_pos = vec2(33,2);
|
|
|
|
tower3_tmpl = launcher.manager.allocateTemplate(tower1_tmpl);
|
|
tower3_tmpl.getComponent!CDepth().depth = 0;
|
|
tower3_tmpl.getComponent!CTargetParent().rel_pos = vec2(-40,-15);
|
|
|
|
tower4_tmpl = launcher.manager.allocateTemplate(tower1_tmpl);
|
|
tower4_tmpl.getComponent!CDepth().depth = 0;
|
|
tower4_tmpl.getComponent!CTargetParent().rel_pos = vec2(40,-15);
|
|
}
|
|
|
|
~this()
|
|
{
|
|
launcher.manager.freeTemplate(tower1_tmpl);
|
|
launcher.manager.freeTemplate(tower2_tmpl);
|
|
launcher.manager.freeTemplate(tower3_tmpl);
|
|
launcher.manager.freeTemplate(tower4_tmpl);
|
|
}
|
|
}
|
|
|
|
Ship ship;
|
|
Tower tower;
|
|
Boss boss;
|
|
|
|
void onCreate()
|
|
{
|
|
ship.create();
|
|
tower.create();
|
|
boss.create();
|
|
/*ship.laser1_tmpl = launcher.manager.allocateTemplate([CWeapon.component_id, CLocation.component_id, CShootDirection.component_id, CTargetParent.component_id, CGuild.component_id, CVelocity.component_id].staticArray);
|
|
ship.main_weapon_tmpl = launcher.manager.allocateTemplate([CLocation.component_id, CShootDirection.component_id, CTargetParent.component_id, CGuild.component_id, CVelocity.component_id].staticArray);
|
|
*ship.laser1_tmpl.getComponent!CWeapon = CWeapon(3,0.0);
|
|
ship.laser1_tmpl.getComponent!CTargetParent().rel_pos = vec2(10,13);
|
|
ship.main_weapon_tmpl.getComponent!CTargetParent().rel_pos = vec2(0,4);
|
|
ship.laser2_tmpl = launcher.manager.allocateTemplate(ship.laser1_tmpl);
|
|
ship.laser2_tmpl.getComponent!CTargetParent().rel_pos = vec2(-10,13);*/
|
|
}
|
|
|
|
void onDestroy()
|
|
{
|
|
/*launcher.manager.freeTemplate(laser1_tmpl);
|
|
launcher.manager.freeTemplate(laser2_tmpl);
|
|
launcher.manager.freeTemplate(main_weapon_tmpl);*/
|
|
}
|
|
|
|
void onAddEntity(EntitiesData data)
|
|
{
|
|
foreach(i; 0..data.length)
|
|
{
|
|
final switch(data.init[i].type)
|
|
{
|
|
case CInit.Type.space_ship:ship.add(&data.entity[i]);break;
|
|
case CInit.Type.tower:tower.add(&data.entity[i]);break;
|
|
case CInit.Type.boss:boss.add(&data.entity[i]);break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct MoveToParentTargetSystem
|
|
{
|
|
mixin ECS.System!32;
|
|
|
|
struct EntitiesData
|
|
{
|
|
int length;
|
|
CLocation[] location;
|
|
@optional CVelocity[] velocity;
|
|
@readonly CTargetParent[] target;
|
|
}
|
|
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
if(data.velocity)
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
Entity* target = launcher.manager.getEntity(data.target[i].parent);
|
|
if(target)
|
|
{
|
|
CLocation* target_loc = target.getComponent!CLocation;
|
|
if(target_loc != null)
|
|
{
|
|
data.location[i] = *target_loc + data.target[i].rel_pos;
|
|
}
|
|
CVelocity* target_vel = target.getComponent!CVelocity;
|
|
if(target_vel != null)
|
|
{
|
|
data.velocity[i] = *target_vel;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
foreach(i;0..data.length)
|
|
{
|
|
Entity* target = launcher.manager.getEntity(data.target[i].parent);
|
|
if(target)
|
|
{
|
|
CLocation* target_loc = target.getComponent!CLocation;
|
|
if(target_loc != null)
|
|
{
|
|
data.location[i] = *target_loc + data.target[i].rel_pos;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct DrawSystem
|
|
{
|
|
mixin ECS.System!32;
|
|
|
|
struct EntitiesData
|
|
{
|
|
uint length;
|
|
//uint thread_id;
|
|
uint job_id;
|
|
@readonly CTexture[] textures;
|
|
@readonly CLocation[] locations;
|
|
@readonly CScale[] scale;
|
|
@readonly @optional CRotation[] rotation;
|
|
@readonly @optional CDepth[] depth;
|
|
@readonly @optional CHitMark[] hit_mark;
|
|
}
|
|
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
if(!data.depth)
|
|
{
|
|
if(data.hit_mark)
|
|
{
|
|
foreach(i; 0..data.length)
|
|
{
|
|
uint color = 0x80808080 + 0x01010101 * data.hit_mark[i];
|
|
short depth = cast(short)(data.locations[i].y);
|
|
launcher.renderer.draw(space_invaders.texture, data.locations[i].value, data.scale[i], data.textures[i].coords, depth, color, 0, 0, 0, data.job_id);
|
|
}
|
|
}
|
|
else if(data.rotation)
|
|
{
|
|
foreach(i; 0..data.length)
|
|
{
|
|
short depth = cast(short)(data.locations[i].y);
|
|
launcher.renderer.draw(space_invaders.texture, data.locations[i].value, data.scale[i], data.textures[i].coords, depth, 0x80808080, data.rotation[i], 0, 0, data.job_id);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach(i; 0..data.length)
|
|
{
|
|
short depth = cast(short)(data.locations[i].y);
|
|
launcher.renderer.draw(space_invaders.texture, data.locations[i].value, data.scale[i], data.textures[i].coords, depth, 0x80808080, 0, 0, 0, data.job_id);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(data.hit_mark)
|
|
{
|
|
if(data.rotation)
|
|
{
|
|
foreach(i; 0..data.length)
|
|
{
|
|
uint color = 0x80808080 + 0x01010101 * data.hit_mark[i];
|
|
short depth = cast(short)(data.depth[i] * 8 + data.locations[i].y);
|
|
launcher.renderer.draw(space_invaders.texture, data.locations[i].value, data.scale[i], data.textures[i].coords, depth, color, data.rotation[i], 0, 0, data.job_id);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach(i; 0..data.length)
|
|
{
|
|
uint color = 0x80808080 + 0x01010101 * data.hit_mark[i];
|
|
short depth = cast(short)(data.depth[i] * 8 + data.locations[i].y);
|
|
launcher.renderer.draw(space_invaders.texture, data.locations[i].value, data.scale[i], data.textures[i].coords, depth, color, 0, 0, 0, data.job_id);
|
|
}
|
|
}
|
|
}
|
|
else if(data.rotation)
|
|
{
|
|
foreach(i; 0..data.length)
|
|
{
|
|
short depth = cast(short)(data.depth[i] * 8 + data.locations[i].y);
|
|
launcher.renderer.draw(space_invaders.texture, data.locations[i].value, data.scale[i], data.textures[i].coords, depth, 0x80808080, data.rotation[i], 0, 0, data.job_id);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach(i; 0..data.length)
|
|
{
|
|
short depth = cast(short)(data.depth[i] * 8 + data.locations[i].y);
|
|
launcher.renderer.draw(space_invaders.texture, data.locations[i].value, data.scale[i], data.textures[i].coords, depth, 0x80808080, 0, 0, 0, data.job_id);
|
|
}
|
|
}
|
|
}
|
|
//if(data.thread_id == 0)launcher.renderer.pushData();
|
|
}
|
|
}
|
|
|
|
struct CollisionSystem
|
|
{
|
|
mixin ECS.System;
|
|
|
|
struct EntitiesData
|
|
{
|
|
|
|
}
|
|
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
struct LaserShootingSystem
|
|
{
|
|
mixin ECS.System!32;
|
|
|
|
bool shoot = false;
|
|
|
|
__gshared vec4[] fire_frames = [vec4(96,64,8,16)*px,vec4(104,64,8,16)*px,vec4(112,64,8,16)*px,vec4(120,64,8,16)*px,vec4(128,64,8,16)*px,
|
|
vec4(136,64,8,16)*px,vec4(144,64,8,16)*px,vec4(152,64,8,16)*px,vec4(160,64,8,16)*px];
|
|
|
|
// __gshared vec4[] fire_frames = [vec4(0,160,8,16)*px,vec4(16,160,16,16)*px,vec4(32,160,16,16)*px,vec4(48,160,16,16)*px,vec4(64,160,16,16)*px,
|
|
// vec4(80,160,16,16)*px,vec4(96,160,16,16)*px,vec4(112,160,16,16)*px];
|
|
|
|
struct EntitiesData
|
|
{
|
|
///variable named "length" contain entites count
|
|
uint length;
|
|
CWeapon[] laser;
|
|
@readonly CLocation[] location;
|
|
@readonly CGuild[] guild;
|
|
|
|
@optional @readonly CShootDirection[] shoot_direction;
|
|
@optional @readonly CWeaponLocation[] weapon_location;
|
|
@optional @readonly CAutoShoot[] auto_shoot;
|
|
@optional @readonly CVelocity[] velocity;
|
|
@optional @readonly CRotation[] rotation;
|
|
}
|
|
|
|
//EntityTemplate* laser_tmpl;
|
|
EntityTemplate* fire_tmpl;
|
|
|
|
//EntityTemplate*[5] bullet_tmpl;
|
|
|
|
///Called inside "registerSystem" function
|
|
void onCreate()
|
|
{
|
|
/*bullet_tmpl[0] = launcher.manager.allocateTemplate(
|
|
[CLocation.component_id, CTexture.component_id, CVelocity.component_id,
|
|
CScale.component_id, CBullet.component_id, CGuild.component_id].staticArray
|
|
);
|
|
bullet_tmpl[0].getComponent!CTexture().coords = vec4(0,24,2,8)*px;
|
|
bullet_tmpl[0].getComponent!CScale().value = vec2(2,8);
|
|
|
|
bullet_tmpl[1] = launcher.manager.allocateTemplate(bullet_tmpl[0]);
|
|
bullet_tmpl[2] = launcher.manager.allocateTemplate(bullet_tmpl[0]);
|
|
bullet_tmpl[2].getComponent!CTexture().coords = vec4(64,32,8,16)*px;
|
|
bullet_tmpl[2].getComponent!CScale().value = vec2(8,16);
|
|
bullet_tmpl[3] = launcher.manager.allocateTemplate(bullet_tmpl[0]);
|
|
bullet_tmpl[3].getComponent!CTexture().coords = vec4(56,32,2,2)*px;
|
|
bullet_tmpl[3].getComponent!CScale().value = vec2(2,2);
|
|
// bullet_tmpl[3].getComponent!CTexture().coords = vec4(48,32,8,8)*px;
|
|
// bullet_tmpl[3].getComponent!CScale().value = vec2(8,8);
|
|
bullet_tmpl[4] = launcher.manager.allocateTemplate(bullet_tmpl[0]);*/
|
|
|
|
|
|
fire_tmpl = launcher.manager.allocateTemplate(
|
|
[CLocation.component_id, CTexture.component_id, CScale.component_id,
|
|
CAnimation.component_id, CParticle.component_id, CRotation.component_id,
|
|
CVelocity.component_id, CDamping.component_id].staticArray
|
|
);
|
|
|
|
fire_tmpl.getComponent!CTexture().coords = vec4(96,64,8,16)*px;
|
|
fire_tmpl.getComponent!CScale().value = vec2(8,16);
|
|
fire_tmpl.getComponent!(CParticle).life = 300;
|
|
*fire_tmpl.getComponent!(CAnimation) = CAnimation(fire_frames, 0, 3);
|
|
}
|
|
|
|
void onDestroy()
|
|
{
|
|
//launcher.manager.freeTemplate(laser_tmpl);
|
|
/*foreach (EntityTemplate* tmpl; bullet_tmpl)
|
|
{
|
|
launcher.manager.freeTemplate(tmpl);
|
|
}*/
|
|
launcher.manager.freeTemplate(fire_tmpl);
|
|
}
|
|
|
|
bool onBegin()
|
|
{
|
|
/*laser_location = space_invaders.laser_tmpl.getComponent!CLocation;
|
|
laser_velocity = space_invaders.laser_tmpl.getComponent!CVelocity;
|
|
laser_guild = space_invaders.laser_tmpl.getComponent!CGuild;*/
|
|
if(launcher.getKeyState(SDL_SCANCODE_SPACE))
|
|
{
|
|
shoot = true;
|
|
}
|
|
else shoot = false;
|
|
return true;
|
|
}
|
|
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
//conditional branch for whole entities block
|
|
if(shoot || data.auto_shoot)
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
CWeapon* laser = &data.laser[i];
|
|
laser.shoot_time += launcher.delta_time;
|
|
while(laser.shoot_time > CWeapon.levels[laser.level - 1].reload_time)
|
|
{
|
|
CVelocity laser_velocity;
|
|
CGuild laser_guild;
|
|
CLocation laser_location;
|
|
CVelocity fire_velocity;
|
|
CLocation fire_location;
|
|
CRotation fire_rotation;
|
|
|
|
laser.shoot_time -= CWeapon.levels[laser.level - 1].reload_time;
|
|
laser_location.value = data.location[i];
|
|
|
|
laser_velocity.value = vec2((randomf()*2-1) * CWeapon.levels[laser.level - 1].dispersion,1);//data.shoot_direction[i].direction == Direction.up ? 1.0 : -1.0);
|
|
if(data.shoot_direction && data.shoot_direction[i].direction == Direction.down)laser_velocity.y = -1;
|
|
|
|
laser_guild.guild = data.guild[i].guild;
|
|
|
|
if(laser.level < 3)laser_velocity.value = laser_velocity.value * 0.4f;
|
|
|
|
if(data.velocity)
|
|
{
|
|
fire_velocity.value = data.velocity[i];
|
|
//laser_velocity.value += data.velocity[i] * 0.5;
|
|
}
|
|
else fire_velocity.value = vec2(0,0);
|
|
|
|
fire_location.value = data.location[i];
|
|
if(data.shoot_direction[i].direction == Direction.down)
|
|
{
|
|
fire_rotation.value = PI;
|
|
//fire_location.value.y -= 16;
|
|
}
|
|
else
|
|
{
|
|
fire_rotation.value = 0;
|
|
//fire_location.value.y += 24;
|
|
}
|
|
|
|
if(data.rotation)
|
|
{
|
|
float sinn = sinf(data.rotation[i]);
|
|
float coss = cosf(data.rotation[i]);
|
|
float x = laser_velocity.y*sinn + laser_velocity.x*coss;
|
|
float y = laser_velocity.y*coss + laser_velocity.x*sinn;
|
|
laser_velocity.value = vec2(x,y);
|
|
fire_rotation.value = data.rotation[i];
|
|
if(data.weapon_location)
|
|
{
|
|
vec2 rel_pos = vec2(data.weapon_location[i].rel_pos.y*sinn+data.weapon_location[i].rel_pos.x*coss, data.weapon_location[i].rel_pos.y*coss+data.weapon_location[i].rel_pos.x*sinn);
|
|
laser_location.value += rel_pos;
|
|
fire_location.value += rel_pos;
|
|
}
|
|
}
|
|
else if(data.weapon_location)
|
|
{
|
|
laser_location.value += data.weapon_location[i].rel_pos;
|
|
fire_location.value += data.weapon_location[i].rel_pos;
|
|
}
|
|
|
|
launcher.manager.addEntity(space_invaders.bullet_tmpl[data.laser[i].type],[laser_velocity.ref_, laser_guild.ref_, laser_location.ref_].staticArray);
|
|
launcher.manager.addEntity(fire_tmpl,[fire_location.ref_, fire_rotation.ref_, fire_velocity.ref_].staticArray);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
CWeapon* laser = &data.laser[i];
|
|
laser.shoot_time += launcher.delta_time;
|
|
if(laser.shoot_time > CWeapon.levels[laser.level - 1].reload_time)laser.shoot_time = CWeapon.levels[laser.level - 1].reload_time;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
struct DampingSystem
|
|
{
|
|
mixin ECS.System!32;
|
|
|
|
struct EntitiesData
|
|
{
|
|
uint length;
|
|
const (Entity)[] entity;
|
|
@readonly CDamping[] damping;
|
|
CVelocity[] velocity;
|
|
}
|
|
|
|
float[10] damp = 0;
|
|
|
|
bool onBegin()
|
|
{
|
|
foreach(i;0..10)
|
|
{
|
|
damp[i] = powf((0.98 - cast(float)i * 0.02),launcher.delta_time*0.1);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
foreach(i; 0..data.length)
|
|
{
|
|
data.velocity[i] = data.velocity[i] * damp[data.damping[i]];
|
|
}
|
|
}
|
|
}
|
|
|
|
struct LaserCollisionSystem
|
|
{
|
|
mixin ECS.System!32;
|
|
|
|
mixin ECS.ReadOnlyDependencies!(ShootGridDependency);
|
|
|
|
struct EntitiesData
|
|
{
|
|
///variable named "length" contain entites count
|
|
uint length;
|
|
const (Entity)[] entity;
|
|
@readonly CLocation[] location;
|
|
@readonly CBullet[] laser;
|
|
@readonly CGuild[] guild;
|
|
}
|
|
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
EntityID id;
|
|
foreach(i; 0..data.length)
|
|
{
|
|
if(space_invaders.shoot_grid.test(id, data.location[i], cast(ubyte)(~(1 << data.guild[i].guild))))
|
|
{
|
|
launcher.manager.sendEvent(id, EBulletHit(data.entity[i].id,1));
|
|
//launcher.manager.removeEntity(data.entity[i].id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct ParticleEmittingSystem
|
|
{
|
|
mixin ECS.System!32;
|
|
|
|
struct EntitiesData
|
|
{
|
|
uint length;
|
|
//uint thread_id;
|
|
CParticleEmitterTime[] emit_time;
|
|
@readonly CLocation[] location;
|
|
@readonly CParticleEmitter[] emitter;
|
|
|
|
@optional @readonly CVelocity[] velocity;
|
|
@optional @readonly CDepth[] depth;
|
|
}
|
|
|
|
__gshared vec4[] flashes = [vec4(224,0,16,16)*px,vec4(240,0,16,16)*px,vec4(256,0,16,16)*px,vec4(272,0,16,16)*px,vec4(288,0,16,16)*px,
|
|
vec4(304,0,16,16)*px,vec4(320,0,16,16)*px];
|
|
|
|
EntityTemplate*[1] templates;
|
|
|
|
void onCreate()
|
|
{
|
|
templates[0] = launcher.manager.allocateTemplate(
|
|
[CLocation.component_id, CTexture.component_id, CScale.component_id,
|
|
CAnimation.component_id, CParticle.component_id, CRotation.component_id,
|
|
CVelocity.component_id, CDamping.component_id, CDepth.component_id].staticArray);
|
|
*templates[0].getComponent!CAnimation() = CAnimation(flashes,0,2);
|
|
*templates[0].getComponent!CParticle() = CParticle(350);
|
|
//*templates[0].getComponent!CDepth() = CDepth(-3);
|
|
}
|
|
|
|
void onDestroy()
|
|
{
|
|
foreach(tmpl; templates)
|
|
{
|
|
launcher.manager.freeTemplate(tmpl);
|
|
}
|
|
}
|
|
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
data.emit_time[i].time -= launcher.delta_time;
|
|
while(data.emit_time[i].time < 0)
|
|
{
|
|
CVelocity velocity;
|
|
CDepth depth;
|
|
|
|
CParticleEmitter* emitter = &data.emitter[i];
|
|
data.emit_time[i].time += emitter.time_range.x + randomf() * emitter.time_range.y;
|
|
|
|
if(data.velocity)
|
|
{
|
|
velocity.value = data.velocity[i];
|
|
}
|
|
|
|
if(data.depth)
|
|
{
|
|
depth.depth = data.depth[i];
|
|
}
|
|
|
|
launcher.manager.addEntity(templates[0],[data.location[i].ref_,velocity.ref_,depth.ref_].staticArray);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct UpgradeCollisionSystem
|
|
{
|
|
mixin ECS.System!32;
|
|
|
|
mixin ECS.ReadOnlyDependencies!(ShootGridDependency);
|
|
|
|
struct EntitiesData
|
|
{
|
|
///variable named "length" contain entites count
|
|
uint length;
|
|
const (Entity)[] entity;
|
|
@readonly CLocation[] location;
|
|
@readonly CUpgrade[] upgrade;
|
|
}
|
|
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
EntityID id;
|
|
foreach(i; 0..data.length)
|
|
{
|
|
if(space_invaders.shoot_grid.test(id, data.location[i], cast(ubyte)(0xFF)))
|
|
{
|
|
Entity* entity = launcher.manager.getEntity(id);
|
|
if(entity && entity.hasComponent(CShip.component_id))
|
|
{
|
|
launcher.manager.sendEvent(id, EUpgrade());
|
|
launcher.manager.removeEntity(data.entity[i].id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct UpgradeSystem
|
|
{
|
|
mixin ECS.System;
|
|
|
|
struct EntitiesData
|
|
{
|
|
const (Entity)[] entity;
|
|
//@readonly CShip[] ship;
|
|
}
|
|
|
|
void handleEvent(Entity* entity, EUpgrade event)
|
|
{
|
|
CWeapon* laser = entity.getComponent!CWeapon;
|
|
if(laser)
|
|
{
|
|
if(laser.level < CWeapon.levels.length)laser.level++;
|
|
}
|
|
CShip* ship = entity.getComponent!CShip;
|
|
if(ship)
|
|
{
|
|
CChildren* children = entity.getComponent!CChildren;
|
|
foreach(child;children.childern)
|
|
{
|
|
launcher.manager.sendEvent(child,EUpgrade());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct ChangeDirectionSystem
|
|
{
|
|
mixin ECS.System!32;
|
|
|
|
Direction[8] groups_directions;
|
|
bool has_changes;
|
|
|
|
struct EntitiesData
|
|
{
|
|
uint length;
|
|
const (Entity)[] entities;
|
|
const (CLocation)[] locations;
|
|
CVelocity[] velocity;
|
|
|
|
const(CSideMove)[] side_move;
|
|
@optional const(CScale)[] scale;
|
|
}
|
|
|
|
void onCreate()
|
|
{
|
|
foreach(ref direction; groups_directions)
|
|
{
|
|
direction = cast(Direction)-1;
|
|
}
|
|
}
|
|
|
|
void onEnd()
|
|
{
|
|
if(has_changes)
|
|
{
|
|
foreach(ref direction; groups_directions)
|
|
{
|
|
direction = cast(Direction)-1;
|
|
}
|
|
}
|
|
has_changes = false;
|
|
foreach(ref direction; groups_directions)
|
|
{
|
|
if(direction != cast(Direction)-1)
|
|
{
|
|
has_changes = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
//if(!data.side_move)return;
|
|
if(has_changes)
|
|
foreach(i;0..data.length)
|
|
{
|
|
byte group = data.side_move[i].group;
|
|
if(group == -1)
|
|
{
|
|
if(data.locations[i].x < 0)
|
|
{
|
|
if(data.velocity[i].x < 0)data.velocity[i].x = -data.velocity[i].x;
|
|
}
|
|
else if(data.locations[i].x > space_invaders.map_size.x)
|
|
{
|
|
if(data.velocity[i].x > 0)data.velocity[i].x = -data.velocity[i].x;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Direction direction = groups_directions[group];
|
|
if(direction != cast(Direction)-1)
|
|
{
|
|
CVelocity* velocity = &data.velocity[i];
|
|
final switch(direction)
|
|
{
|
|
case Direction.up:
|
|
if(velocity.value.y > 0)velocity.value.y = -velocity.value.y;
|
|
break;
|
|
case Direction.down:
|
|
if(velocity.value.y < 0)velocity.value.y = -velocity.value.y;
|
|
break;
|
|
case Direction.left:
|
|
if(velocity.value.x > 0)velocity.value.x = -velocity.value.x;
|
|
break;
|
|
case Direction.right:
|
|
if(velocity.value.x < 0)velocity.value.x = -velocity.value.x;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(data.scale)
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
if(data.locations[i].x - data.scale[i].x * 0.5 < 0)
|
|
{
|
|
if(data.side_move[i].group == -1)
|
|
{
|
|
if(data.velocity[i].x < 0)data.velocity[i].x = -data.velocity[i].x;
|
|
}
|
|
else
|
|
{
|
|
groups_directions[data.side_move[i].group] = Direction.right;
|
|
}
|
|
}
|
|
else if(data.locations[i].x + data.scale[i].x * 0.5 > space_invaders.map_size.x)
|
|
{
|
|
if(data.side_move[i].group == -1)
|
|
{
|
|
if(data.velocity[i].x > 0)data.velocity[i].x = -data.velocity[i].x;
|
|
}
|
|
else
|
|
{
|
|
groups_directions[data.side_move[i].group] = Direction.left;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
if(data.locations[i].x < 0)
|
|
{
|
|
if(data.side_move[i].group == -1)
|
|
{
|
|
if(data.velocity[i].x < 0)data.velocity[i].x = -data.velocity[i].x;
|
|
}
|
|
else
|
|
{
|
|
groups_directions[data.side_move[i].group] = Direction.right;
|
|
}
|
|
}
|
|
else if(data.locations[i].x > space_invaders.map_size.x)
|
|
{
|
|
if(data.side_move[i].group == -1)
|
|
{
|
|
if(data.velocity[i].x > 0)data.velocity[i].x = -data.velocity[i].x;
|
|
}
|
|
else
|
|
{
|
|
groups_directions[data.side_move[i].group] = Direction.left;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct HitMarkingSystem
|
|
{
|
|
mixin ECS.System!16;
|
|
|
|
struct EntitiesData
|
|
{
|
|
uint length;
|
|
CHitMark[] mark;
|
|
}
|
|
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
//if(data.mark[i] < 10)data.mark[i] = 0;
|
|
//else data.mark[i] -= 1;
|
|
data.mark[i] = cast(ubyte)(data.mark[i] * 0.9);
|
|
}
|
|
}
|
|
}
|
|
|
|
struct HitPointsSystem
|
|
{
|
|
mixin ECS.System;
|
|
|
|
__gshared vec4[] upgrade_laser_frames = [vec4(96,80,16,16)*px,vec4(112,80,16,16)*px,vec4(128,80,16,16)*px,vec4(144,80,16,16)*px,vec4(128,80,16,16)*px,vec4(112,80,16,16)*px];
|
|
__gshared vec4[] explosion_laser_frames = [vec4(80,128,16,16)*px,vec4(96,128,16,16)*px,vec4(112,128,16,16)*px,vec4(128,128,16,16)*px,vec4(144,128,16,16)*px,vec4(160,128,16,16)*px,vec4(176,128,16,16)*px,vec4(192,128,16,16)*px,vec4(208,128,16,16)*px];
|
|
|
|
EntityTemplate* upgrade_tmpl;
|
|
EntityTemplate* explosion_tmpl;
|
|
|
|
struct EntitiesData
|
|
{
|
|
CHitPoints[] hp;
|
|
}
|
|
|
|
void onCreate()
|
|
{
|
|
upgrade_tmpl = launcher.manager.allocateTemplate(
|
|
[CVelocity.component_id, CLocation.component_id, CTexture.component_id,
|
|
CScale.component_id, CUpgrade.component_id, CAnimation.component_id,
|
|
CAnimationLooped.component_id].staticArray);
|
|
//tex_comp.tex = space_invaders.texture;//ship_tex;
|
|
upgrade_tmpl.getComponent!CTexture().coords = vec4(0*px,32*px,16*px,16*px);
|
|
*upgrade_tmpl.getComponent!CAnimation = CAnimation(upgrade_laser_frames, 0, 1);
|
|
upgrade_tmpl.getComponent!CVelocity().value = vec2(0,-0.1);
|
|
|
|
explosion_tmpl = launcher.manager.allocateTemplate(
|
|
[CDepth.component_id, CParticle.component_id, CLocation.component_id,
|
|
CTexture.component_id, CScale.component_id, CAnimation.component_id].staticArray);
|
|
//explosion_tmpl.getComponent!(CTexture).tex = space_invaders.texture;
|
|
*explosion_tmpl.getComponent!CAnimation = CAnimation(explosion_laser_frames, 0, 1.333);
|
|
explosion_tmpl.getComponent!(CParticle).life = 600;
|
|
*explosion_tmpl.getComponent!CDepth = -1;
|
|
}
|
|
|
|
void onDestroy()
|
|
{
|
|
launcher.manager.freeTemplate(upgrade_tmpl);
|
|
launcher.manager.freeTemplate(explosion_tmpl);
|
|
}
|
|
|
|
/*void handleEvent(Entity* entity, EDamage event)
|
|
{
|
|
CHitPoints* hp = entity.getComponent!CHitPoints;
|
|
if(*hp <= 0)return;
|
|
*hp -= event.damage;
|
|
if(*hp <= 0)
|
|
{
|
|
launcher.manager.sendEvent(entity.id, EDeath());
|
|
//launcher.manager.removeEntity(entity.id);
|
|
}
|
|
CHitMark* hit_mark = entity.getComponent!CHitMark;
|
|
if(hit_mark)hit_mark.value = 127;
|
|
}*/
|
|
|
|
void handleEvent(Entity* entity, EBulletHit event)
|
|
{
|
|
CHitPoints* hp = entity.getComponent!CHitPoints;
|
|
if(*hp <= 0)return;
|
|
launcher.manager.removeEntity(event.id);
|
|
*hp -= event.damage;
|
|
if(*hp <= 0)
|
|
{
|
|
launcher.manager.sendEvent(entity.id, EDeath());
|
|
//launcher.manager.removeEntity(entity.id);
|
|
}
|
|
CHitMark* hit_mark = entity.getComponent!CHitMark;
|
|
if(hit_mark)hit_mark.value = 127;
|
|
}
|
|
|
|
void handleEvent(Entity* entity, EDeath event)
|
|
{
|
|
CEnemy* enemy = entity.getComponent!CEnemy;
|
|
if(enemy)
|
|
{
|
|
CLocation* location = entity.getComponent!CLocation;
|
|
if(location)
|
|
{
|
|
if(randomRange(0, 1000) < 5)
|
|
{
|
|
launcher.manager.addEntity(upgrade_tmpl,[location.ref_].staticArray);
|
|
}
|
|
launcher.manager.addEntity(explosion_tmpl,[location.ref_].staticArray);
|
|
}
|
|
}
|
|
launcher.manager.removeEntity(entity.id);
|
|
}
|
|
}
|
|
|
|
struct ChildDestroySystem
|
|
{
|
|
mixin ECS.System;
|
|
|
|
struct EntitiesData
|
|
{
|
|
CTargetParent[] parent;
|
|
}
|
|
|
|
void handleEvent(Entity* entity, EDeath event)
|
|
{
|
|
CTargetParent* parent = entity.getComponent!CTargetParent;
|
|
if(parent)
|
|
{
|
|
launcher.manager.sendEvent(parent.parent, EDestroyedChild(entity.id));
|
|
}
|
|
}
|
|
}
|
|
|
|
struct ShootWaveSystem
|
|
{
|
|
mixin ECS.System;
|
|
|
|
struct EntitiesData
|
|
{
|
|
CLocation[] location;
|
|
CShootWaveUponDeath[] shoot_wave;
|
|
}
|
|
|
|
vec2[] dirs;
|
|
|
|
void onCreate()
|
|
{
|
|
enum count = 24;
|
|
dirs = Mallocator.makeArray!vec2(count);
|
|
float step = 2 * PI / cast(float)count;
|
|
foreach(i;0..count)
|
|
{
|
|
float angle = step * i;
|
|
dirs[i] = vec2(sinf(angle),cosf(angle)) * 0.2;
|
|
}
|
|
}
|
|
|
|
void onDestroy()
|
|
{
|
|
Mallocator.dispose(dirs);
|
|
}
|
|
|
|
void handleEvent(Entity* entity, EDeath event)
|
|
{
|
|
|
|
CShootWaveUponDeath* wave = entity.getComponent!CShootWaveUponDeath;
|
|
CLocation* location = entity.getComponent!CLocation;
|
|
CGuild* guild = entity.getComponent!CGuild;
|
|
|
|
//LaserShootingSystem.bullet_tmpl
|
|
EntityTemplate* tmpl = space_invaders.bullet_tmpl[wave.bullet_type];
|
|
foreach(dir;dirs)
|
|
{
|
|
if(guild)launcher.manager.addEntity(tmpl,[location.ref_,guild.ref_,CVelocity(dir).ref_].staticArray);
|
|
else launcher.manager.addEntity(tmpl,[location.ref_,CVelocity(dir).ref_].staticArray);
|
|
}
|
|
//launcher.manager.addEntity(tmpl);//,[location.ref_].staticArray);
|
|
|
|
//launcher.manager.addEntity(space_invaders.bullet_tmpl[0]);
|
|
}
|
|
}
|
|
|
|
struct PartsDestroySystem
|
|
{
|
|
mixin ECS.System;
|
|
|
|
struct EntitiesData
|
|
{
|
|
CInit[] init;
|
|
CChildren[] children;
|
|
CParts[] parts;
|
|
}
|
|
|
|
EntityTemplate* flashes_emitter;
|
|
|
|
void onCreate()
|
|
{
|
|
flashes_emitter = launcher.manager.allocateTemplate(
|
|
[
|
|
CVelocity.component_id, CLocation.component_id, CParticleEmitter.component_id,
|
|
CParticleEmitterTime.component_id, CTargetParent.component_id, CDepth.component_id
|
|
].staticArray);
|
|
*flashes_emitter.getComponent!CParticleEmitter() = CParticleEmitter(vec2(0,0), vec2(800,1600), 0);
|
|
}
|
|
|
|
void onDestroy()
|
|
{
|
|
launcher.manager.freeTemplate(flashes_emitter);
|
|
}
|
|
|
|
void handleEvent(Entity* entity, EDestroyedChild event)
|
|
{
|
|
CParts* parts = entity.getComponent!CParts;
|
|
parts.count--;
|
|
|
|
CInit* init = entity.getComponent!CInit;
|
|
if(init.type == CInit.Type.boss)
|
|
{
|
|
CChildren* children = entity.getComponent!CChildren;
|
|
foreach(ref EntityID child; children.childern)
|
|
{
|
|
if(child == event.id)
|
|
{
|
|
Entity* child_entity = launcher.manager.getEntity(child);
|
|
if(child_entity)
|
|
{
|
|
CLocation location;
|
|
CTargetParent* target_parent = child_entity.getComponent!CTargetParent;
|
|
CDepth* target_depth = child_entity.getComponent!CDepth;
|
|
CLocation* target_location = child_entity.getComponent!CLocation;
|
|
//CVelocity* velocity = child_entity.getComponent!CTargetParent;
|
|
|
|
if(target_location)location = *target_location;
|
|
|
|
*flashes_emitter.getComponent!CTargetParent() = *target_parent;
|
|
if(target_depth)child = launcher.manager.addEntity(flashes_emitter, [target_depth.ref_, location.ref_].staticArray).id;
|
|
else child = launcher.manager.addEntity(flashes_emitter, [location.ref_].staticArray).id;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(parts.count == 0)
|
|
{
|
|
if(init.type == CInit.Type.boss)
|
|
{
|
|
launcher.manager.addComponents(entity.id, CHitPoints(100), CShootGrid());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct ClampPositionSystem
|
|
{
|
|
mixin ECS.System!32;
|
|
mixin ECS.ExcludedComponents!(CSideMove);
|
|
|
|
struct EntitiesData
|
|
{
|
|
uint length;
|
|
const (Entity)[] entities;
|
|
//components are treated as required by default
|
|
CLocation[] locations;
|
|
|
|
@optional @readonly CColliderScale[] collider_scale;
|
|
@optional @readonly CScale[] scale;
|
|
@optional const (CBullet)[] laser;
|
|
@optional const (CUpgrade)[] upgrade;
|
|
//@optional CVelocity[] velocity;
|
|
//@optional const (CSideMove)[] side_move;
|
|
}
|
|
|
|
//ChangeDirectionSystem change_direction_system;
|
|
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
if(data.laser || data.upgrade)
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
if(data.locations[i].x < 0 || data.locations[i].x > space_invaders.map_size.x ||
|
|
data.locations[i].y < 0 || data.locations[i].y > space_invaders.map_size.y)launcher.manager.removeEntity(data.entities[i].id);
|
|
}
|
|
}
|
|
/*else if(data.side_move)
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
if(data.locations[i].x < 0)
|
|
{
|
|
//data.locations[i].x = 0;
|
|
//launcher.manager.sendEvent(data.entities[i].id,EChangeDirection(Direction.right));
|
|
if(data.side_move[i].group == -1)
|
|
{
|
|
if(data.velocity[i].x < 0)data.velocity[i].x = -data.velocity[i].x;
|
|
}
|
|
else
|
|
{
|
|
change_direction_system.groups_directions[data.side_move[i].group] = Direction.left;
|
|
}
|
|
}
|
|
else if(data.locations[i].x > space_invaders.map_size.x)
|
|
{
|
|
//data.locations[i].x = space_invaders.map_size.x;
|
|
//launcher.manager.sendEvent(data.entities[i].id,EChangeDirection(Direction.left));
|
|
if(data.side_move[i].group == -1)
|
|
{
|
|
if(data.velocity[i].x > 0)data.velocity[i].x = -data.velocity[i].x;
|
|
}
|
|
else
|
|
{
|
|
change_direction_system.groups_directions[data.side_move[i].group] = Direction.right;
|
|
}
|
|
}
|
|
if(data.locations[i].y < 0) data.locations[i].y = 0;
|
|
else if(data.locations[i].y > space_invaders.map_size.y)data.locations[i].y = space_invaders.map_size.y;
|
|
}
|
|
}*/
|
|
else if(data.collider_scale)
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
vec2 hscale = data.collider_scale[i] * 0.5;
|
|
if(data.locations[i].x - hscale.x < 0)data.locations[i].x = hscale.x;
|
|
else if(data.locations[i].x + hscale.x > space_invaders.map_size.x)data.locations[i].x = space_invaders.map_size.x - hscale.x;
|
|
if(data.locations[i].y - hscale.y < 0)data.locations[i].y = hscale.y;
|
|
else if(data.locations[i].y + hscale.y > space_invaders.map_size.y)data.locations[i].y = space_invaders.map_size.y - hscale.y;
|
|
}
|
|
}
|
|
else if(data.scale)
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
vec2 hscale = data.scale[i] * 0.5;
|
|
if(data.locations[i].x - hscale.x < 0)data.locations[i].x = hscale.x;
|
|
else if(data.locations[i].x + hscale.x > space_invaders.map_size.x)data.locations[i].x = space_invaders.map_size.x - hscale.x;
|
|
if(data.locations[i].y - hscale.y < 0)data.locations[i].y = hscale.y;
|
|
else if(data.locations[i].y + hscale.y > space_invaders.map_size.y)data.locations[i].y = space_invaders.map_size.y - hscale.y;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
if(data.locations[i].x < 0)data.locations[i].x = 0;
|
|
else if(data.locations[i].x > space_invaders.map_size.x)data.locations[i].x = space_invaders.map_size.x;
|
|
if(data.locations[i].y < 0)data.locations[i].y = 0;
|
|
else if(data.locations[i].y > space_invaders.map_size.y)data.locations[i].y = space_invaders.map_size.y;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct MovementSystem
|
|
{
|
|
mixin ECS.System!32;
|
|
|
|
struct EntitiesData
|
|
{
|
|
uint length;
|
|
//read only components can be marked with @readonly attribute or with const expression instead
|
|
const (CVelocity)[] velocity;
|
|
//components are treated as required by default
|
|
CLocation[] locations;
|
|
//@optional const (CBullet)[] laser;
|
|
const (Entity)[] entities;
|
|
|
|
//@optional CSideMove[] side_move;
|
|
}
|
|
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
data.locations[i].x += data.velocity[i].x * launcher.delta_time * 0.5;
|
|
data.locations[i].y += data.velocity[i].y * launcher.delta_time * 0.5;
|
|
}
|
|
}
|
|
}
|
|
|
|
struct AnimationSystem
|
|
{
|
|
mixin ECS.System!32;
|
|
|
|
struct EntitiesData
|
|
{
|
|
uint length;
|
|
CAnimation[] animation;
|
|
CTexture[] texture;
|
|
@optional @readonly CAnimationLooped[] looped;
|
|
}
|
|
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
float dt = launcher.delta_time * 0.01;
|
|
if(data.looped)
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
data.animation[i].time += dt * data.animation[i].speed;
|
|
while(cast(uint)data.animation[i].time >= data.animation[i].frames.length)data.animation[i].time -= cast(float)data.animation[i].frames.length;
|
|
if(cast(uint)(data.animation[i].time) >= data.animation[i].frames.length)assert(0);
|
|
uint index = cast(uint)(data.animation[i].time);
|
|
if(index < data.animation[i].frames.length)data.texture[i].coords = data.animation[i].frames[index];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
data.animation[i].time += dt * data.animation[i].speed;
|
|
if(cast(uint)data.animation[i].time >= data.animation[i].frames.length)data.animation[i].time = data.animation[i].frames.length - 0.9;
|
|
uint index = cast(uint)(data.animation[i].time);
|
|
if(index < data.animation[i].frames.length)data.texture[i].coords = data.animation[i].frames[index];
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
struct ParticleSystem
|
|
{
|
|
mixin ECS.System!32;
|
|
|
|
struct EntitiesData
|
|
{
|
|
uint length;
|
|
@readonly Entity[] entitiy;
|
|
CParticle[] particle;
|
|
}
|
|
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
data.particle[i].life -= launcher.delta_time;
|
|
if(data.particle[i].life < 0)launcher.manager.removeEntity(data.entitiy[i].id);
|
|
}
|
|
}
|
|
}
|
|
|
|
struct RotateToTargetSystem
|
|
{
|
|
mixin ECS.System!32;
|
|
|
|
struct EntitiesData
|
|
{
|
|
int length;
|
|
@readonly CTarget[] target;
|
|
@readonly CLocation[] location;
|
|
CRotation[] rotation;
|
|
}
|
|
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
Entity* target = launcher.manager.getEntity(data.target[i].target);
|
|
if(target)
|
|
{
|
|
CLocation* target_loc = target.getComponent!CLocation;
|
|
if(target_loc)
|
|
{
|
|
vec2 rel_pos = target_loc.value - data.location[i];
|
|
float length = sqrtf(rel_pos.x*rel_pos.x + rel_pos.y*rel_pos.y);
|
|
if(rel_pos.x > 0)data.rotation[i] = acosf(rel_pos.y/length);
|
|
else data.rotation[i] = 2 * PI - acosf(rel_pos.y/length);
|
|
|
|
}
|
|
}
|
|
//CLocation* target_loc =
|
|
//vec2 rel_pos = d
|
|
//data.rotation = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
struct ShipTargetSystem
|
|
{
|
|
mixin ECS.System!32;
|
|
|
|
struct EntitiesData
|
|
{
|
|
int length;
|
|
@readonly CTargetPlayerShip[] target_player;
|
|
CTarget[] target;
|
|
}
|
|
|
|
EntityID player_ship;
|
|
|
|
void iterateShips(CShipIterator.EntitiesData data)
|
|
{
|
|
player_ship = data.entity[0].id;
|
|
}
|
|
|
|
void onAddEntity(EntitiesData data)
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
data.target[i].target = player_ship;
|
|
}
|
|
}
|
|
|
|
bool onBegin()
|
|
{
|
|
Entity* ship = launcher.manager.getEntity(player_ship);
|
|
if(ship is null)
|
|
{
|
|
launcher.manager.callEntitiesFunction!CShipIterator(&iterateShips);
|
|
ship = launcher.manager.getEntity(player_ship);
|
|
if(ship is null)return false;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
foreach(i;0..data.length)
|
|
{
|
|
data.target[i].target = player_ship;
|
|
}
|
|
}
|
|
}
|
|
|
|
struct CShipIterator
|
|
{
|
|
mixin ECS.System!1;
|
|
|
|
struct EntitiesData
|
|
{
|
|
@readonly Entity[] entity;
|
|
@readonly CShip[] ship;
|
|
}
|
|
|
|
bool onBegin()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
/*struct SpawnUponDeathSystem
|
|
{
|
|
mixin ECS.System;
|
|
|
|
struct EntitiesData
|
|
{
|
|
@readonly CSpawnUponDeath[] spawn;
|
|
@optional CTargetParent[] parent;
|
|
}
|
|
|
|
EntityTemplate* flashes_emitter;
|
|
|
|
void onCreate()
|
|
{
|
|
flashes_emitter = launcher.manager.allocateTemplate(
|
|
[
|
|
CVelocity.component_id, CLocation.component_id, CParticleEmitter.component_id,
|
|
CParticleEmitterTime.component_id, CTargetParent.component_id
|
|
].staticArray);
|
|
*flashes_emitter.getComponent!CParticleEmitter() = CParticleEmitter(vec2(0,0), vec2(400,400), 0);
|
|
}
|
|
|
|
void onDestroy()
|
|
{
|
|
launcher.manager.freeTemplate(flashes_emitter);
|
|
}
|
|
|
|
void onRemoveEntity(EntitiesData data)
|
|
{
|
|
//CSpawnUponDeath[] spawn =
|
|
switch(data.spawn[0].type)
|
|
{
|
|
case CSpawnUponDeath.Type.flashes_emitter:
|
|
if(data.parent)
|
|
{
|
|
/*Entity* parent_entity = launcher.manager.getEntity(data.parent[0].parent);
|
|
CChildren* children = entity.getComponent!CChildren;
|
|
foreach(ref EntityID child; children.childern)
|
|
{
|
|
if(child == event.id)
|
|
{
|
|
Entity* child_entity = launcher.manager.getEntity(child);
|
|
if(child_entity)
|
|
{
|
|
*flashes_emitter.getComponent!CTargetParent = data.parent[0];
|
|
launcher.manager.addEntity(flashes_emitter);
|
|
//child = launcher.manager.addEntity(flashes_emitter);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:break;
|
|
}
|
|
}
|
|
|
|
//void handleEvent(Entity* entity, )
|
|
}//*/
|
|
|
|
extern(C) float sqrtf(float x) @nogc nothrow @system;
|
|
extern(C) float acosf(float x) @nogc nothrow @system;
|
|
extern(C) float sinf(float x) @nogc nothrow @system;
|
|
extern(C) float cosf(float x) @nogc nothrow @system;
|
|
extern(C) float powf(float x, float y) @nogc nothrow @system;
|
|
|
|
/**
|
|
*System is responsible for movement of objects with CInput component.
|
|
*In this example every entity has same speed when using movement system.
|
|
*/
|
|
struct InputMovementSystem
|
|
{
|
|
mixin ECS.System!32;
|
|
|
|
vec2 move_vector;
|
|
|
|
struct EntitiesData
|
|
{
|
|
uint length;
|
|
//read only components can be marked with @readonly attribute or with const expression instead
|
|
const (CInput)[] input;
|
|
//components are treated as required by default
|
|
//CLocation[] locations;
|
|
CVelocity[] velocity;
|
|
CTexture[] textures;
|
|
}
|
|
|
|
/**
|
|
*onBegin gives opportunity to check keys once and call update on entities only when
|
|
*one key is pressed.
|
|
*/
|
|
bool onBegin()
|
|
{
|
|
move_vector = vec2(0,0);
|
|
if(launcher.getKeyState(SDL_SCANCODE_W))
|
|
{
|
|
move_vector += vec2(0,1);
|
|
}
|
|
else if(launcher.getKeyState(SDL_SCANCODE_S))
|
|
{
|
|
move_vector += vec2(0,-1);
|
|
}
|
|
if(launcher.getKeyState(SDL_SCANCODE_A))
|
|
{
|
|
move_vector += vec2(-1,0);
|
|
}
|
|
else if(launcher.getKeyState(SDL_SCANCODE_D))
|
|
{
|
|
move_vector += vec2(1,0);
|
|
}
|
|
|
|
if(move_vector.x != 0 ||move_vector.y != 0)
|
|
{
|
|
move_vector = move_vector / sqrtf(move_vector.x * move_vector.x + move_vector.y * move_vector.y);
|
|
return true;
|
|
}
|
|
//don't call system update because no key pressed
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
*Update is called multiple times in one "manager.update()" call.
|
|
*Number of "onUpdate" calls is count of buffers which must be updated during pass.
|
|
*When multithreading is used, number of "onUpdate" calls can be greater due to fact that
|
|
*JobSystem can split buffers for better data packing.
|
|
*/
|
|
void onUpdate(EntitiesData data)
|
|
{
|
|
/*if(move_vector.x == 0)
|
|
{
|
|
foreach(i; 0..data.length)
|
|
{
|
|
data.textures[i].coords = vec4(0*px,80*px,48*px,32*px);
|
|
}
|
|
//return;
|
|
}*/
|
|
//move every entity using movement vector
|
|
//if(move_vector.x != 0 || move_vector.y != 0)
|
|
foreach(i; 0..data.length)
|
|
{
|
|
data.velocity[i] += move_vector * launcher.delta_time * 0.005;
|
|
if(data.velocity[i].x > 0.5)data.velocity[i].x = 0.5;
|
|
else if(data.velocity[i].x < -0.5)data.velocity[i].x = -0.5;
|
|
if(data.velocity[i].y > 0.5)data.velocity[i].y = 0.5;
|
|
else if(data.velocity[i].y < -0.5)data.velocity[i].y = -0.5;
|
|
//data.locations[i].x += move_vector.x * launcher.delta_time * 0.25;
|
|
//data.locations[i].y += move_vector.y * launcher.delta_time * 0.25;
|
|
//if(move_vector.x > 0)data.textures[i].coords = vec4(48*px,80*px,48*px,32*px);
|
|
//else data.textures[i].coords = vec4(0*px,80*px,48*px,32*px);
|
|
}
|
|
/*else
|
|
foreach(i; 0..data.length)
|
|
{
|
|
data.velocity[i] = vec2(0,0);
|
|
}*/
|
|
}
|
|
}
|
|
|
|
/*#######################################################################################################################
|
|
------------------------------------------------ Functions ------------------------------------------------------------------
|
|
#######################################################################################################################*/
|
|
|
|
__gshared SpaceInvaders* space_invaders;
|
|
|
|
void spaceInvadersStart()
|
|
{
|
|
space_invaders = Mallocator.make!SpaceInvaders;
|
|
|
|
space_invaders.texture.create();
|
|
space_invaders.texture.load("assets/textures/atlas.png");
|
|
|
|
space_invaders.shoot_grid = Mallocator.make!ShootGrid;
|
|
space_invaders.shoot_grid.create(ivec2(80,60), vec2(5,5));
|
|
|
|
launcher.manager.beginRegister();
|
|
|
|
launcher.manager.registerDependency(ShootGridDependency);
|
|
|
|
launcher.manager.registerComponent!CLocation;
|
|
launcher.manager.registerComponent!CTexture;
|
|
launcher.manager.registerComponent!CInput;
|
|
launcher.manager.registerComponent!CShip;
|
|
launcher.manager.registerComponent!CEnemy;
|
|
launcher.manager.registerComponent!CScale;
|
|
launcher.manager.registerComponent!CShootDirection;
|
|
launcher.manager.registerComponent!CAutoShoot;
|
|
launcher.manager.registerComponent!CWeapon;
|
|
launcher.manager.registerComponent!CVelocity;
|
|
launcher.manager.registerComponent!CBullet;
|
|
launcher.manager.registerComponent!CSideMove;
|
|
launcher.manager.registerComponent!CDepth;
|
|
launcher.manager.registerComponent!CShootGrid;
|
|
launcher.manager.registerComponent!CGuild;
|
|
launcher.manager.registerComponent!CHitPoints;
|
|
launcher.manager.registerComponent!CHitMark;
|
|
launcher.manager.registerComponent!CUpgrade;
|
|
launcher.manager.registerComponent!CParticle;
|
|
launcher.manager.registerComponent!CMaxHitPoints;
|
|
launcher.manager.registerComponent!CAnimation;
|
|
launcher.manager.registerComponent!CRotation;
|
|
launcher.manager.registerComponent!CAnimationLooped;
|
|
launcher.manager.registerComponent!CDamping;
|
|
launcher.manager.registerComponent!CTargetParent;
|
|
launcher.manager.registerComponent!CTarget;
|
|
launcher.manager.registerComponent!CTargetPlayerShip;
|
|
launcher.manager.registerComponent!CChildren;
|
|
launcher.manager.registerComponent!CWeaponLocation;
|
|
launcher.manager.registerComponent!CInit;
|
|
launcher.manager.registerComponent!CBoss;
|
|
launcher.manager.registerComponent!CParts;
|
|
launcher.manager.registerComponent!CColliderScale;
|
|
launcher.manager.registerComponent!CParticleEmitter;
|
|
launcher.manager.registerComponent!CParticleEmitterTime;
|
|
launcher.manager.registerComponent!CSpawnUponDeath;
|
|
launcher.manager.registerComponent!CShootWaveUponDeath;
|
|
|
|
launcher.manager.registerEvent!EChangeDirection;
|
|
launcher.manager.registerEvent!EDamage;
|
|
launcher.manager.registerEvent!EUpgrade;
|
|
launcher.manager.registerEvent!EDeath;
|
|
launcher.manager.registerEvent!EDestroyedChild;
|
|
launcher.manager.registerEvent!EBulletHit;
|
|
|
|
//launcher.manager.registerSystem!MoveSystem(0);
|
|
launcher.manager.registerSystem!DrawSystem(100);
|
|
launcher.manager.registerSystem!InputMovementSystem(-100);
|
|
launcher.manager.registerSystem!MovementSystem(-99);
|
|
launcher.manager.registerSystem!ClampPositionSystem(-90);
|
|
launcher.manager.registerSystem!LaserShootingSystem(0);
|
|
launcher.manager.registerSystem!ChangeDirectionSystem(0);
|
|
launcher.manager.registerSystem!LaserCollisionSystem(-70);
|
|
launcher.manager.registerSystem!ShootGridManager(-80);
|
|
launcher.manager.registerSystem!ShootGridCleaner(-101);
|
|
launcher.manager.registerSystem!HitPointsSystem(0);
|
|
launcher.manager.registerSystem!HitMarkingSystem(-100);
|
|
launcher.manager.registerSystem!UpgradeCollisionSystem(-70);
|
|
launcher.manager.registerSystem!UpgradeSystem(-100);
|
|
launcher.manager.registerSystem!ParticleSystem(-100);
|
|
launcher.manager.registerSystem!AnimationSystem(-100);
|
|
launcher.manager.registerSystem!DampingSystem(-101);
|
|
launcher.manager.registerSystem!MoveToParentTargetSystem(-98);
|
|
launcher.manager.registerSystem!ParentOwnerSystem(-101);
|
|
launcher.manager.registerSystem!ShipWeaponSystem(-100);
|
|
launcher.manager.registerSystem!ParticleEmittingSystem(-95);
|
|
launcher.manager.registerSystem!RotateToTargetSystem(-100);
|
|
launcher.manager.registerSystem!ShipTargetSystem(-110);
|
|
launcher.manager.registerSystem!CShipIterator(-100);
|
|
launcher.manager.registerSystem!PartsDestroySystem(-80);
|
|
launcher.manager.registerSystem!ChildDestroySystem(-110);
|
|
launcher.manager.registerSystem!ShootWaveSystem(-100);
|
|
//launcher.manager.registerSystem!SpawnUponDeathSystem(-110);
|
|
|
|
launcher.manager.endRegister();
|
|
|
|
launcher.gui_manager.addSystem(DrawSystem.system_id,"Draw System");
|
|
launcher.gui_manager.addSystem(InputMovementSystem.system_id,"Input Movement");
|
|
launcher.gui_manager.addSystem(LaserShootingSystem.system_id,"Laser Shooting");
|
|
launcher.gui_manager.addSystem(MovementSystem.system_id,"Movement System");
|
|
launcher.gui_manager.addSystem(ClampPositionSystem.system_id,"Clamp Position System");
|
|
launcher.gui_manager.addSystem(ChangeDirectionSystem.system_id,"Change Direction System");
|
|
launcher.gui_manager.addSystem(LaserCollisionSystem.system_id,"Laser Collision System");
|
|
launcher.gui_manager.addSystem(ShootGridManager.system_id,"Shoot Grid Manager");
|
|
launcher.gui_manager.addSystem(ShootGridCleaner.system_id,"Shoot Grid Cleaner");
|
|
launcher.gui_manager.addSystem(HitPointsSystem.system_id,"Hit Points System");
|
|
launcher.gui_manager.addSystem(HitMarkingSystem.system_id,"Hit Marking System");
|
|
launcher.gui_manager.addSystem(UpgradeCollisionSystem.system_id,"Upgrade Collision System");
|
|
launcher.gui_manager.addSystem(UpgradeSystem.system_id,"Upgrade System");
|
|
launcher.gui_manager.addSystem(ParticleSystem.system_id,"Particle System");
|
|
launcher.gui_manager.addSystem(AnimationSystem.system_id,"Animation System");
|
|
launcher.gui_manager.addSystem(DampingSystem.system_id,"Damping System");
|
|
launcher.gui_manager.addSystem(MoveToParentTargetSystem.system_id,"Move To Target System");
|
|
launcher.gui_manager.addSystem(ParentOwnerSystem.system_id,"Parent Owner System");
|
|
launcher.gui_manager.addSystem(ShipWeaponSystem.system_id,"Ship Weapon System");
|
|
launcher.gui_manager.addSystem(ParticleEmittingSystem.system_id,"Particle Emitting System");
|
|
launcher.gui_manager.addSystem(RotateToTargetSystem.system_id,"Rotate To Target System");
|
|
launcher.gui_manager.addSystem(ShipTargetSystem.system_id,"Ship Target System");
|
|
launcher.gui_manager.addSystem(PartsDestroySystem.system_id,"Parts Destroy System");
|
|
launcher.gui_manager.addSystem(ChildDestroySystem.system_id,"Child Destroy System");
|
|
launcher.gui_manager.addSystem(ShootWaveSystem.system_id,"Shoot Wave System");
|
|
//launcher.gui_manager.addSystem(SpawnUponDeathSystem.system_id,"Child Destroy System");
|
|
|
|
//launcher.manager.getSystem(CleanSystem.system_id).disable();
|
|
{
|
|
space_invaders.ship_tmpl = launcher.manager.allocateTemplate(
|
|
[CVelocity.component_id, CHitMark.component_id, CHitPoints.component_id,
|
|
CLocation.component_id, CTexture.component_id, CInput.component_id,
|
|
CShip.component_id, CScale.component_id, CColliderScale.component_id,
|
|
CShootDirection.component_id, CShootGrid.component_id, CGuild.component_id,
|
|
CDamping.component_id, CChildren.component_id, CInit.component_id].staticArray
|
|
);
|
|
space_invaders.ship_tmpl.getComponent!CTexture().coords = vec4(0,80,48,32)*px;
|
|
space_invaders.ship_tmpl.getComponent!CScale().value = vec2(48,32);
|
|
space_invaders.ship_tmpl.getComponent!CHitPoints().value = 1000;
|
|
space_invaders.ship_tmpl.getComponent!CDamping().value = 7;
|
|
space_invaders.ship_tmpl.getComponent!CInit().type = CInit.Type.space_ship;
|
|
space_invaders.ship_tmpl.getComponent!CColliderScale().value = vec2(26,24);
|
|
|
|
launcher.manager.addEntity(space_invaders.ship_tmpl,[CLocation(vec2(64,64)).ref_].staticArray);
|
|
}
|
|
|
|
{
|
|
ushort[6] components = [CLocation.component_id, CTexture.component_id, CVelocity.component_id, CScale.component_id, CBullet.component_id, CGuild.component_id];
|
|
space_invaders.laser_tmpl = launcher.manager.allocateTemplate(components);
|
|
|
|
space_invaders.laser_tmpl.getComponent!CTexture().coords = vec4(0,24,2,8)*px;
|
|
space_invaders.laser_tmpl.getComponent!CScale().value = vec2(2,8);
|
|
space_invaders.laser_tmpl.getComponent!CVelocity().value = vec2(0,1);
|
|
}
|
|
|
|
EntityTemplate* enemy_tmpl;
|
|
EntityTemplate* grouped_tmpl;
|
|
EntityTemplate* tower_tmpl;
|
|
EntityTemplate* boss_tmpl;
|
|
//EntityTemplate* tower_weapon_tmpl;
|
|
EntityID enemy_id;
|
|
EntityID grouped_id;
|
|
|
|
{
|
|
boss_tmpl = launcher.manager.allocateTemplate(
|
|
[CHitMark.component_id, CParts.component_id, CLocation.component_id,
|
|
CTexture.component_id, CScale.component_id, CEnemy.component_id,
|
|
CBoss.component_id, CGuild.component_id, CInit.component_id,
|
|
CChildren.component_id, CSideMove.component_id, CVelocity.component_id,
|
|
CDepth.component_id].staticArray
|
|
);
|
|
|
|
//CTexture* tex_comp = boss_tmpl.getComponent!CTexture;
|
|
//tex_comp.tex = space_invaders.texture;//ship_tex;
|
|
//tex_comp.coords = vec4(128*px,0*px,96*px,48*px);
|
|
//CLocation* loc_comp = boss_tmpl.getComponent!CLocation;
|
|
//loc_comp.value = vec2(64,space_invaders.map_size.y - 16);
|
|
boss_tmpl.getComponent!CTexture().coords = vec4(128,0,96,48)*px;
|
|
boss_tmpl.getComponent!CGuild().guild = 1;
|
|
boss_tmpl.getComponent!CInit().type = CInit.Type.boss;
|
|
boss_tmpl.getComponent!CScale().value = vec2(96,48);
|
|
boss_tmpl.getComponent!CDepth().depth = -1;
|
|
boss_tmpl.getComponent!CParts().count = 4;
|
|
boss_tmpl.getComponent!CVelocity().value = vec2(0.05,0);
|
|
}
|
|
|
|
{
|
|
tower_tmpl = launcher.manager.allocateTemplate(
|
|
[CHitMark.component_id, CHitPoints.component_id, CLocation.component_id,
|
|
CTexture.component_id, CScale.component_id, CEnemy.component_id,
|
|
CShootGrid.component_id, CGuild.component_id, CInit.component_id,
|
|
CChildren.component_id].staticArray
|
|
);
|
|
|
|
tower_tmpl.getComponent!CTexture().coords = vec4(96,96,16,16)*px;
|
|
tower_tmpl.getComponent!CGuild().guild = 1;
|
|
tower_tmpl.getComponent!CInit().type = CInit.Type.tower;
|
|
tower_tmpl.getComponent!CHitPoints().value = 10;
|
|
}
|
|
|
|
{
|
|
space_invaders.enemy_tmpl = launcher.manager.allocateTemplate(
|
|
[CWeaponLocation.component_id, CHitMark.component_id, CHitPoints.component_id,
|
|
CVelocity.component_id, CAutoShoot.component_id, CLocation.component_id,
|
|
CTexture.component_id, CScale.component_id, CWeapon.component_id,
|
|
CEnemy.component_id, CShootDirection.component_id, CShootGrid.component_id,
|
|
CGuild.component_id].staticArray
|
|
);
|
|
|
|
space_invaders.enemy_tmpl.getComponent!CTexture().coords = vec4(32,32,16,16)*px;
|
|
space_invaders.enemy_tmpl.getComponent!CShootDirection().direction = Direction.down;
|
|
space_invaders.enemy_tmpl.getComponent!CVelocity().value = vec2(0.1,0);
|
|
space_invaders.enemy_tmpl.getComponent!CGuild().guild = 1;
|
|
space_invaders.enemy_tmpl.getComponent!CWeaponLocation().rel_pos = vec2(0,-15);
|
|
|
|
Entity* current_entity;
|
|
|
|
current_entity = launcher.manager.addEntity(space_invaders.enemy_tmpl,[CLocation(vec2(32,space_invaders.map_size.y - 16)).ref_].staticArray);
|
|
launcher.manager.addComponents(current_entity.id,CSideMove(0));
|
|
|
|
//loc_comp.value = vec2(128,space_invaders.map_size.y - 16);
|
|
current_entity = launcher.manager.addEntity(space_invaders.enemy_tmpl,[CLocation(vec2(128,space_invaders.map_size.y - 16)).ref_].staticArray);
|
|
launcher.manager.addComponents(current_entity.id,CSideMove(-1));
|
|
|
|
enemy_id = current_entity.id;
|
|
//enemy_tmpl = launcher.manager.allocateTemplate(current_entity.id);
|
|
|
|
//loc_comp.value = vec2(256,space_invaders.map_size.y - 16);
|
|
launcher.manager.addEntity(space_invaders.enemy_tmpl,[CLocation(vec2(256,space_invaders.map_size.y - 16)).ref_].staticArray);
|
|
|
|
//loc_comp.value = vec2(0,space_invaders.map_size.y - 16);
|
|
current_entity = launcher.manager.addEntity(space_invaders.enemy_tmpl,[CLocation(vec2(0,space_invaders.map_size.y - 16)).ref_].staticArray);
|
|
launcher.manager.addComponents(current_entity.id,CSideMove(0));
|
|
|
|
grouped_id = current_entity.id;
|
|
//grouped_tmpl = launcher.manager.allocateTemplate(current_entity.id);
|
|
}
|
|
|
|
EntityTemplate* upgrade_tmpl;
|
|
|
|
{
|
|
upgrade_tmpl = launcher.manager.allocateTemplate([CVelocity.component_id, CLocation.component_id, CTexture.component_id, CScale.component_id, CUpgrade.component_id, CAnimationLooped.component_id, CAnimation.component_id].staticArray);
|
|
upgrade_tmpl.getComponent!CTexture().coords = vec4(0,32,16,16)*px;
|
|
upgrade_tmpl.getComponent!CVelocity().value = vec2(0,-0.1);
|
|
*upgrade_tmpl.getComponent!CAnimation = CAnimation(HitPointsSystem.upgrade_laser_frames, 0, 0.75);
|
|
}
|
|
|
|
launcher.manager.commit();
|
|
|
|
enemy_tmpl = launcher.manager.allocateTemplate(enemy_id);
|
|
grouped_tmpl = launcher.manager.allocateTemplate(grouped_id);
|
|
|
|
space_invaders.bullet_tmpl[0] = launcher.manager.allocateTemplate(
|
|
[CLocation.component_id, CTexture.component_id, CVelocity.component_id,
|
|
CScale.component_id, CBullet.component_id, CGuild.component_id].staticArray
|
|
);
|
|
space_invaders.bullet_tmpl[0].getComponent!CTexture().coords = vec4(0,24,2,8)*px;
|
|
space_invaders.bullet_tmpl[0].getComponent!CScale().value = vec2(2,8);
|
|
|
|
space_invaders.bullet_tmpl[1] = launcher.manager.allocateTemplate(space_invaders.bullet_tmpl[0]);
|
|
space_invaders.bullet_tmpl[2] = launcher.manager.allocateTemplate(space_invaders.bullet_tmpl[0]);
|
|
space_invaders.bullet_tmpl[2].getComponent!CTexture().coords = vec4(64,32,8,16)*px;
|
|
space_invaders.bullet_tmpl[2].getComponent!CScale().value = vec2(8,16);
|
|
space_invaders.bullet_tmpl[3] = launcher.manager.allocateTemplate(space_invaders.bullet_tmpl[0]);
|
|
space_invaders.bullet_tmpl[3].getComponent!CTexture().coords = vec4(56,32,2,2)*px;
|
|
space_invaders.bullet_tmpl[3].getComponent!CScale().value = vec2(2,2);
|
|
// bullet_tmpl[3].getComponent!CTexture().coords = vec4(48,32,8,8)*px;
|
|
// bullet_tmpl[3].getComponent!CScale().value = vec2(8,8);
|
|
space_invaders.bullet_tmpl[4] = launcher.manager.allocateTemplate(space_invaders.bullet_tmpl[0]);
|
|
|
|
launcher.gui_manager.addTemplate(enemy_tmpl,"Enemy");
|
|
launcher.gui_manager.addTemplate(grouped_tmpl,"Grouped enemy");
|
|
launcher.gui_manager.addTemplate(launcher.manager.allocateTemplate(space_invaders.ship_tmpl),"Ship");
|
|
launcher.gui_manager.addTemplate(launcher.manager.allocateTemplate(space_invaders.laser_tmpl),"Laser");
|
|
launcher.gui_manager.addTemplate(upgrade_tmpl,"Upgrade");
|
|
launcher.gui_manager.addTemplate(tower_tmpl,"Tower");
|
|
launcher.gui_manager.addTemplate(boss_tmpl,"Boss");
|
|
launcher.gui_manager.addTemplate(launcher.manager.allocateTemplate(space_invaders.bullet_tmpl[3]),"Cannon bullet");
|
|
//launcher.gui_manager.addTemplate(launcher.manager.allocateTemplate(space_invaders.bullet_tmpl[4]),"Laser");
|
|
//launcher.gui_manager.addTemplate(launcher.manager.allocateTemplate(space_invaders.bullet_tmpl[5]),"Laser");
|
|
}
|
|
|
|
void spaceInvadersEnd()
|
|
{
|
|
/*launcher.manager.getSystem(DrawSystem.system_id).disable();
|
|
launcher.manager.getSystem(InputMovementSystem.system_id).disable();
|
|
launcher.manager.getSystem(LaserShootingSystem.system_id).disable();
|
|
launcher.manager.getSystem(MovementSystem.system_id).disable();
|
|
launcher.manager.getSystem(ClampPositionSystem.system_id).disable();
|
|
launcher.manager.getSystem(ShootGridCleaner.system_id).disable();*/
|
|
|
|
//launcher.manager.freeTemplate(space_invaders.enemy_tmpl);
|
|
Mallocator.dispose(space_invaders);
|
|
space_invaders = null;
|
|
}
|
|
|
|
void spaceInvadersTool(vec2 position, Tool tool, int size)
|
|
{
|
|
switch(tool)
|
|
{
|
|
case Tool.entity_spawner:
|
|
{
|
|
EntityTemplate* tmpl = launcher.gui_manager.getSelectedTemplate();
|
|
CLocation* location = tmpl.getComponent!CLocation;
|
|
if(location)
|
|
{
|
|
position.x += (randomf - 0.5) * size;
|
|
position.y += (randomf - 0.5) * size;
|
|
if(position.y < 16)position.y = 16;
|
|
else if(position.y > 299)position.y = 299;
|
|
*location = position;
|
|
}
|
|
CWeapon* laser_weapon = tmpl.getComponent!CWeapon;
|
|
if(laser_weapon)
|
|
{
|
|
laser_weapon.shoot_time = randomf * CWeapon.levels[laser_weapon.level - 1].reload_time;
|
|
}
|
|
launcher.manager.addEntity(tmpl);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void spaceInvadersEvent(SDL_Event* event)
|
|
{
|
|
|
|
}
|
|
|
|
bool spaceInvadersLoop()
|
|
{
|
|
launcher.render_position = (vec2(launcher.window_size.x,launcher.window_size.y)*launcher.scalling - vec2(400,300)) * 0.5;
|
|
|
|
/*if(launcher.show_demo_wnd)
|
|
{
|
|
igSetNextWindowPos(ImVec2(800 - 260, 30), ImGuiCond_Once, ImVec2(0,0));
|
|
igSetNextWindowSize(ImVec2(250, 0), ImGuiCond_Once);
|
|
if(igBegin("Simple",&launcher.show_demo_wnd,0))
|
|
{
|
|
if(igCheckbox("Move system",&simple.move_system))
|
|
{
|
|
if(simple.move_system)launcher.manager.getSystem(MoveSystem.system_id).enable();
|
|
else launcher.manager.getSystem(MoveSystem.system_id).disable();
|
|
}
|
|
if(igCheckbox("Draw system",&simple.draw_system))
|
|
{
|
|
if(simple.draw_system)launcher.manager.getSystem(DrawSystem.system_id).enable();
|
|
else launcher.manager.getSystem(DrawSystem.system_id).disable();
|
|
}
|
|
igPushButtonRepeat(true);
|
|
igColumns(3,null,0);
|
|
if(igButton("Spawn",ImVec2(-1,0)))
|
|
{
|
|
spawnEntity();
|
|
}
|
|
igNextColumn();
|
|
if(igButton("+10",ImVec2(-1,0)))
|
|
{
|
|
foreach(i;0..10)spawnEntity();
|
|
}
|
|
igNextColumn();
|
|
if(igButton("+100",ImVec2(-1,0)))
|
|
{
|
|
foreach(i;0..100)spawnEntity();
|
|
}
|
|
igPopButtonRepeat();
|
|
igColumns(1,null,0);
|
|
if(igButton("Clear",ImVec2(-1,0)))
|
|
{
|
|
launcher.manager.getSystem(CleanSystem.system_id).enable();
|
|
launcher.manager.begin();
|
|
launcher.manager.update();
|
|
launcher.manager.end();
|
|
launcher.manager.getSystem(CleanSystem.system_id).disable();
|
|
}
|
|
}
|
|
igEnd();
|
|
}*/
|
|
|
|
/*if(launcher.show_tips)
|
|
{
|
|
igSetNextWindowPos(ImVec2(800 - 550, 80), ImGuiCond_Once, ImVec2(0,0));
|
|
igSetNextWindowSize(ImVec2(300, 0), ImGuiCond_Once);
|
|
if(igBegin("Tips",&launcher.show_tips,ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings))
|
|
{
|
|
igTextWrapped("Use \"space\" to spwan entities.\n\nSystems can be enabled/disabled from \"Simple\" window.");
|
|
}
|
|
igEnd();
|
|
}*/
|
|
|
|
launcher.manager.begin();
|
|
if(launcher.multithreading)
|
|
{
|
|
launcher.job_updater.begin();
|
|
launcher.manager.updateMT();
|
|
launcher.job_updater.call();
|
|
}
|
|
else
|
|
{
|
|
launcher.manager.update();
|
|
}
|
|
launcher.manager.end();
|
|
|
|
/*foreach(i;0..1000)//13000)
|
|
{
|
|
launcher.renderer.draw(simple.texture,vec2(i%100*32,i/100*32),vec2(32,32),vec4(0,0,1,1),0.0);
|
|
}*/
|
|
|
|
return true;
|
|
} |