-Added some more math functions -fixed many memory leaks -added AABB and BVHTree support to collision.d *BVHTree has only incrementally adding entities implemented by now (and bad BottomUp algorithm) *ECS Systems use two trees, one for static and one for dynamic entities, dynamic BVH is builded every frame from scratch by now -BrickBreaker now uses BVHTree to collision detection *balls only use tree for checks (they aren't adding to tree) -fixed bug leading to crash |
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|---|---|---|
| .. | ||
| brick_breaker.d | ||
| bullet_madnes.d | ||
| particles.d | ||
| physics.d | ||
| sandbox.d | ||
| simple.d | ||
| snake.d | ||
| space_invaders.d | ||