bubel-ecs/source/bubel/ecs/atomic.d
Dawid Masiukiewicz 024356df9b Common update:
-added multiple new function to allocate template and add entity
-updated README.md (complete initial version)
-empty components now don't take memory
-fixedd small bug with TestRunner
-added many new tests (HashMap, Vector, EntityMeta, ...)
-added default hashing function to HashMap
-fixed critical bug with adding entities
-fixed small bug with adding entity with remplacement components
-added asserts into code to better bug detection
-small performance improvement for events
-added ComponentRef structure which contain data pointer and componentID
-remove EntityID from Event structure
-now events are handled before removing entiteis
-fixed GDC compilation
-fixed rendering of rotated sprites
-added weapons as separate entities to space ship and others
-added Tower enemy to SpaceInvaders demo
-added Boss to SpaceInvaders demo (boss has four tower attached to it)
-Boss towers shoot multiple bullets upon death
-fixed critical bug with demos switching
-fixed critical bug related to adding/removing entities form inside onAdd/onRemove entity callback
-added animation support
-added particles sypport and particles for firing and explostions, and more
-multithreaded rendering now has same rendering order as singlethreaded
-application automaticallu detect host CPU threads count
-added upgrades to SPaceInvaders demo
-fixed texture memory freeing
-improved documentation
-improved multithreaded performance
-improve shader code
-fixed registration issue
-some additional performance improvements
-added depth and colors to rendering parameters
-jobs now has names corresponding to their systems
-change execute() -> willExecute()
-added EntityMeta structure to speedup getting fetching components form entity
-improved multithreading rendering
-added possibility tio change number of threads runtime
-added bullets collision detection in SpaceInvaders demo
-some CI changes
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
-added many new sprites to atlas
-fixed critical bug with CPU usage in multithreaded mode
-snake render tile coresponding to body part
-snake is destroyed after collision and emit some particles
-added some functionality to vectors
-fixed documentation issue in Manager.d
-more minor code changes and cleanup
2020-05-28 16:48:42 +00:00

132 lines
5.8 KiB
D

/************************************************************************************************************************
It's internal code. Can be used for atomics if emscripten backend will be used.
This module contain atomic operations which include support for emscripten atomics functions.
Emscripten functions are contained in API similar to druntime.
Copyright: Copyright © 2018-2019, Dawid Masiukiewicz, Michał Masiukiewicz
License: BSD 3-clause, see LICENSE file in project root folder.
*/
module bubel.ecs.atomic;
version (Emscripten) version = ECSEmscripten;
version (ECSEmscripten)
{
import std.traits;
enum MemoryOrder
{
acq,
acq_rel,
raw,
rel,
seq
}
extern (C) ubyte emscripten_atomic_cas_u8(void* addr, ubyte oldVal, ubyte newVal) @nogc nothrow pure;
extern (C) ushort emscripten_atomic_cas_u16(void* addr, ushort oldVal, ushort newVal) @nogc nothrow pure;
extern (C) uint emscripten_atomic_cas_u32(void* addr, uint oldVal, uint newVal) @nogc nothrow pure;
extern (C) ubyte emscripten_atomic_load_u8(const void* addr) @nogc nothrow pure;
extern (C) ushort emscripten_atomic_load_u16(const void* addr) @nogc nothrow pure;
extern (C) uint emscripten_atomic_load_u32(const void* addr) @nogc nothrow pure;
extern (C) ubyte emscripten_atomic_store_u8(void* addr, ubyte val) @nogc nothrow pure;
extern (C) ushort emscripten_atomic_store_u16(void* addr, ushort val) @nogc nothrow pure;
extern (C) uint emscripten_atomic_store_u32(void* addr, uint val) @nogc nothrow pure;
extern (C) ubyte emscripten_atomic_add_u8(void* addr, ubyte val) @nogc nothrow pure;
extern (C) ushort emscripten_atomic_add_u16(void* addr, ushort val) @nogc nothrow pure;
extern (C) uint emscripten_atomic_add_u32(void* addr, uint val) @nogc nothrow pure;
extern (C) ubyte emscripten_atomic_sub_u8(void* addr, ubyte val) @nogc nothrow pure;
extern (C) ushort emscripten_atomic_sub_u16(void* addr, ushort val) @nogc nothrow pure;
extern (C) uint emscripten_atomic_sub_u32(void* addr, uint val) @nogc nothrow pure;
public pure nothrow @nogc Unqual!T atomicOp(string op, T, V1)(ref shared T val, V1 mod)
{
static if (op == "+=")
{
static if (is(T == byte) || is(T == ubyte))
return cast(Unqual!T)(emscripten_atomic_add_u8(cast(void*)&val,
cast(Unqual!T) mod) + 1);
else static if (is(T == short) || is(T == ushort))
return cast(Unqual!T)(emscripten_atomic_add_u16(cast(void*)&val,
cast(Unqual!T) mod) + 1);
else static if (is(T == int) || is(T == uint))
return cast(Unqual!T)(emscripten_atomic_add_u32(cast(void*)&val,
cast(Unqual!T) mod) + 1);
else
static assert(0);
}
else static if (op == "-=")
{
static if (is(T == byte) || is(T == ubyte))
return cast(Unqual!T)(emscripten_atomic_sub_u8(cast(void*)&val,
cast(Unqual!T) mod) - 1);
else static if (is(T == short) || is(T == ushort))
return cast(Unqual!T)(emscripten_atomic_sub_u16(cast(void*)&val,
cast(Unqual!T) mod) - 1);
else static if (is(T == int) || is(T == uint))
return cast(Unqual!T)(emscripten_atomic_sub_u32(cast(void*)&val,
cast(Unqual!T) mod) - 1);
else
static assert(0);
}
}
public pure nothrow @nogc @trusted void atomicStore(MemoryOrder ms = MemoryOrder.seq, T, V)(ref T val,
V newval)
{
alias UT = Unqual!T;
static if (is(UT == bool) || is(UT == byte) || is(UT == ubyte))
emscripten_atomic_store_u8(cast(void*)&val, cast(UT) newval);
else static if (is(UT == short) || is(UT == ushort))
emscripten_atomic_store_u16(cast(void*)&val, cast(UT) newval);
else static if (is(UT == int) || is(UT == uint))
emscripten_atomic_store_u32(cast(void*)&val, cast(UT) newval);
else
static assert(0);
}
public pure nothrow @nogc @trusted T atomicLoad(MemoryOrder ms = MemoryOrder.seq, T)(
ref const T val)
{
alias UT = Unqual!T;
static if (is(UT == bool))
return emscripten_atomic_load_u8(cast(const void*)&val) != 0;
else static if (is(UT == byte) || is(UT == ubyte))
return emscripten_atomic_load_u8(cast(const void*)&val);
else static if (is(UT == short) || is(UT == ushort))
return emscripten_atomic_load_u16(cast(const void*)&val);
else static if (is(UT == int) || is(UT == uint))
return emscripten_atomic_load_u32(cast(const void*)&val);
else
static assert(0);
}
public pure nothrow @nogc @trusted bool cas(MemoryOrder succ = MemoryOrder.seq,
MemoryOrder fail = MemoryOrder.seq, T, V1, V2)(T* here, V1 ifThis, V2 writeThis)
{
alias UT = Unqual!T;
static if (is(UT == bool))
return emscripten_atomic_cas_u8(cast(void*) here,
cast(Unqual!T) ifThis, cast(Unqual!T) writeThis) == ifThis;
else static if (is(UT == byte) || is(UT == ubyte))
return emscripten_atomic_cas_u8(cast(void*) here,
cast(Unqual!T) ifThis, cast(Unqual!T) writeThis) == ifThis;
else static if (is(UT == short) || is(UT == ushort))
return emscripten_atomic_cas_u16(cast(void*) here,
cast(Unqual!T) ifThis, cast(Unqual!T) writeThis) == ifThis;
else static if (is(UT == int) || is(UT == uint))
return emscripten_atomic_cas_u32(cast(void*) here,
cast(Unqual!T) ifThis, cast(Unqual!T) writeThis) == ifThis;
else
static assert(0);
}
}
else
{
public import core.atomic;
}