*added ImGUI styles *added new assets (fonts, shaders) *added cimgui.dll *added imports for bindbc-sdl (for WASM) *added simple demo *added demo launcher *added snake demo *impoved demo utils *added cimgui.bc library for WASM -improved wasm build script -small change in vector
55 lines
1.2 KiB
Text
55 lines
1.2 KiB
Text
precision highp float;
|
|
precision highp int;
|
|
precision lowp sampler2D;
|
|
precision lowp samplerCube;
|
|
|
|
#ifdef GLES
|
|
#if __VERSION__ >290
|
|
layout(location = 0) uniform vec4 matrix_1;
|
|
layout(location = 1) uniform vec4 matrix_2;
|
|
layout(location = 2) uniform vec4 uv_transform;
|
|
|
|
layout(location = 0) in vec2 positions;
|
|
layout(location = 1) in vec2 tex_coords;
|
|
|
|
out mediump vec2 uv;
|
|
#else
|
|
uniform vec4 matrix_1;
|
|
uniform vec4 matrix_2;
|
|
uniform vec4 uv_transform;
|
|
|
|
attribute vec2 positions;
|
|
attribute vec2 tex_coords;
|
|
|
|
varying mediump vec2 uv;
|
|
#endif
|
|
#else
|
|
#if __VERSION__ > 320
|
|
layout(location = 0) uniform vec4 matrix_1;
|
|
layout(location = 1) uniform vec4 matrix_2;
|
|
layout(location = 2) uniform vec4 uv_transform;
|
|
|
|
layout(location = 0) in vec2 positions;
|
|
layout(location = 1) in vec2 tex_coords;
|
|
|
|
out vec2 uv;
|
|
#else
|
|
uniform vec4 matrix_1;
|
|
uniform vec4 matrix_2;
|
|
uniform vec4 uv_transform;
|
|
|
|
attribute vec2 positions;
|
|
attribute vec2 tex_coords;
|
|
|
|
varying vec2 uv;
|
|
#endif
|
|
#endif
|
|
|
|
void main() {
|
|
|
|
vec3 position = mat3(matrix_1.x,matrix_1.y,0,matrix_1.z,matrix_1.w,0,matrix_2.xy,1) * vec3(positions,1.0);
|
|
uv = tex_coords * uv_transform.zw + uv_transform.xy;
|
|
|
|
gl_Position = vec4(position.xy,0,1.0);
|
|
|
|
}
|