bubel-ecs/skeleton.html
Dawid Masiukiewicz 54a6d5dec2 CI and common update:
-added webpage deploymnet stage
-added separate build stage which build all binaries and generate documentation
-added Emscripten build stage for merge to master only
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
2020-05-01 19:26:21 +00:00

36 lines
1 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<title>BubelECS</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<link rel="stylesheet" href="style.css" />
<script type="text/javascript" src="script.js"></script>
<!-- You should delete this line if you don't want to use
the JS-based search as it exists just to optimize that. -->
<link rel="prefetch" href="search-results.html" />
</head>
<body>
<div id="page-header">
<div id="logotype">
<span>BubelECS</span>
<nav>
<a href="https://gitlab.com/Mergul/bubel-ecs/">Repository</a>
</nav>
</div>
<form id="search" action="search-docs.html">
<input placeholder="Find a symbol name..." type="search" name="searchTerm" />
<input type="submit" value="Go" />
</form>
</div>
<div id="page-body">
<div id="page-content">
</div>
<div id="page-nav">
</div>
</div>
<div id="page-footer">Page generated by <a href="https://github.com/adamdruppe/adrdox">adrdox</a></div>
</body>
</html>