159 lines
4.4 KiB
D
159 lines
4.4 KiB
D
/************************************************************************************************************************
|
|
*System module.
|
|
*/
|
|
module ecs.system;
|
|
|
|
import ecs.entity;
|
|
import ecs.manager;
|
|
|
|
/************************************************************************************************************************
|
|
*System contain data required to proper glue EntityManager with Systems.
|
|
*System callbacks:
|
|
*<br/>-void onUpdate(EntitesData);
|
|
*<br/>-void onEnable()
|
|
*<br/>-void onDisable();
|
|
*<br/>-bool onBegin();
|
|
*<br/>-void onEnd();
|
|
*<br/>-void onCreate()
|
|
*<br/>-void onDestroy();
|
|
*<br/>-void onAddEntity(EntitesData);
|
|
*<br/>-void onRemoveEntity(EntitiesData);
|
|
*/
|
|
struct System
|
|
{
|
|
|
|
/************************************************************************************************************************
|
|
*Check if system is enabled.
|
|
*/
|
|
export bool enabled() nothrow @nogc
|
|
{
|
|
return m_enabled;
|
|
}
|
|
|
|
/************************************************************************************************************************
|
|
*Enable system. If actually it is enabled function do nothing.
|
|
*/
|
|
export void enable() nothrow @nogc
|
|
{
|
|
if (!m_enabled && m_enable)
|
|
(cast(void function(void*) nothrow @nogc) m_enable)(m_system_pointer);
|
|
m_enabled = true;
|
|
}
|
|
|
|
/************************************************************************************************************************
|
|
*Disable system. If actually it is disabled function do nothing.
|
|
*/
|
|
export void disable() nothrow @nogc
|
|
{
|
|
if (m_enabled && m_disable)
|
|
(cast(void function(void*) nothrow @nogc) m_disable)(m_system_pointer);
|
|
m_enabled = false;
|
|
}
|
|
|
|
/************************************************************************************************************************
|
|
*Get system priority.
|
|
*/
|
|
export int priority() nothrow @nogc
|
|
{
|
|
return m_priority;
|
|
}
|
|
|
|
/************************************************************************************************************************
|
|
*Get system priority.
|
|
*/
|
|
export bool execute() nothrow @nogc
|
|
{
|
|
return m_execute;
|
|
}
|
|
|
|
/************************************************************************************************************************
|
|
*Get system priority.
|
|
*/
|
|
export ushort id() nothrow @nogc
|
|
{
|
|
return m_id;
|
|
}
|
|
|
|
/************************************************************************************************************************
|
|
*Get system name.
|
|
*/
|
|
export const(char)[] name() nothrow @nogc
|
|
{
|
|
return cast(const(char)[]) m_name;
|
|
}
|
|
|
|
struct EventCaller
|
|
{
|
|
ushort id;
|
|
void* callback;
|
|
}
|
|
|
|
package:
|
|
|
|
///should system be executed in current update?
|
|
bool m_execute = true;
|
|
///system id
|
|
ushort m_id;
|
|
///is system empty? Empty systems don't update entities, and is called once per update
|
|
bool m_empty = false;
|
|
|
|
///should system update and catch events?
|
|
bool m_enabled = false;
|
|
///system priority
|
|
int m_priority;
|
|
///pointer to system implementation
|
|
void* m_system_pointer;
|
|
///system pass index
|
|
int m_pass;
|
|
|
|
///system name
|
|
char[] m_name;
|
|
|
|
///required components
|
|
ushort[] m_components;
|
|
///excluded components
|
|
ushort[] m_excluded_components;
|
|
///optional components
|
|
ushort[] m_optional_components;
|
|
|
|
EntityManager.Job[] jobs;
|
|
|
|
//System*[] m_dependencies;
|
|
ushort[] m_read_only_components;
|
|
ushort[] m_modified_components;
|
|
|
|
EntityManager.SystemCaller* m_any_system_caller;
|
|
|
|
EventCaller[] m_event_callers;
|
|
|
|
//void function(ref EntityManager.CallData data) m_update;
|
|
void* m_update; ///workaroud for DMD bug with upper line
|
|
void delegate() m_update_delegate;
|
|
|
|
//void function(void* system_pointer) m_enable;
|
|
//void function(void* system_pointer) m_disable;
|
|
|
|
//void function(void* system_pointer) m_create;
|
|
//void function(void* system_pointer) m_destroy;
|
|
|
|
//void function(void* system_pointer) m_begin;
|
|
//void function(void* system_pointer) m_end;
|
|
|
|
void* m_enable;
|
|
void* m_disable;
|
|
|
|
void* m_create;
|
|
void* m_destroy;
|
|
|
|
void* m_begin;
|
|
void* m_end;
|
|
|
|
void* m_add_entity;
|
|
void* m_remove_entity;
|
|
void* m_change_entity;
|
|
|
|
//void function(ref EntityManager.CallData data) m_initialize;
|
|
//void function(ref EntityManager.CallData data) m_deinitilize;
|
|
void* m_initialize;
|
|
void* m_deinitilize;
|
|
}
|