-Fixed performance issue with multithreading and rendering -start making better shaders (by using many macros) -speed up rendeing when maximum objects count was reached -remove map rendering form Snake demo, and render entities by themself -start adding depth and color rendering parameters -added properly names to jobs (for debugging purpses) -starts adding multithreaded rendering -added some math to vectors -changes execute() to willExecute(). Probably should have different name. |
||
|---|---|---|
| .. | ||
| basic.d | ||
| id_manager.d | ||
| runner.d | ||
| tests.d | ||
| time.d | ||
| vector.d | ||