bubel-ecs/demos/utils/source
Mergul 3d98b0ee5e Demos update
-fixed critical bug with demos switching
-change multithreaded rendering method (now draw order is keeped even witch multithreading there is no popping)
-added particle emitter components and systems (WIP)
-bullets (laser) now sending EBullet event insead of EDamage which gives possibility to not destroy bullet if shooted entity is already killed
2020-05-23 10:55:31 +02:00
..
ecs_utils Demos update 2020-05-23 10:55:31 +02:00