-fixed critical bug with demos switching -change multithreaded rendering method (now draw order is keeped even witch multithreading there is no popping) -added particle emitter components and systems (WIP) -bullets (laser) now sending EBullet event insead of EDamage which gives possibility to not destroy bullet if shooted entity is already killed |
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| .. | ||
| demos | ||
| game_core | ||
| gui | ||
| app.d | ||