bubel-ecs/source/bubel/ecs/block_allocator.d
Mergul 15cd57dbcb Basic update, multithreading emplate support, fixed
-Added possibility to add entity form template + components to replace template data
-basic tests for new functionality
-small performance improvement for events
-added ComponentRef structure which contain data pointer and component ID
-now events are called before entities removing
2020-05-24 21:57:48 +02:00

98 lines
3.3 KiB
D

/************************************************************************************************************************
It's internal code.
Module contain memory allocator.
Copyright: Copyright © 2018-2019, Dawid Masiukiewicz, Michał Masiukiewicz
License: BSD 3-clause, see LICENSE file in project root folder.
*/
module bubel.ecs.block_allocator;
import bubel.ecs.manager;
import bubel.ecs.std;
/************************************************************************************************************************
Allocator allocate large blocks and return smaller blocks. When there is no more blocks then next large block is allocated.
By default freeing memory only returns it to allocator. To free large memory chunks freeMemory function is used.
freeMemory function return to system memory even if chunk blocks wasn't freed.
*/
struct BlockAllocator
{
/************************************************************************************************************************
Get new block. Allocator automatically allocate next memory chunk if needed.
*/
void* getBlock() nothrow @nogc
{
if (next_block is null)
allocBlock();
void* ret = next_block;
next_block = *cast(void**) next_block;
return ret;
}
/************************************************************************************************************************
Return block to allocator for further use.
*/
void freeBlock(void* block) nothrow @nogc
{
*cast(void**)block = next_block;
next_block = block;
}
/************************************************************************************************************************
Free whole used memory. This function return to system all memory chunks even if not every black was freed.
*/
void freeMemory() nothrow @nogc
{
while(pointers)
{
foreach(i;0..pointers.numberof)
{
Mallocator.alignDispose(pointers.blocks[i]);
}
BlockPointers* next_pointers = pointers.next_pointers;
Mallocator.dispose(pointers);
pointers = next_pointers;
}
}
private:
void allocBlock() nothrow @nogc
{
next_block = cast(void*) Mallocator.alignAlloc(
block_size * blocks_in_allocation, block_size);
if(next_block is null)assert(0);
if(pointers is null)pointers = Mallocator.make!BlockPointers;
if(pointers.numberof >= 32)
{
BlockPointers* new_pointers = Mallocator.make!BlockPointers;
new_pointers.next_pointers = pointers;
pointers = new_pointers;
}
pointers.blocks[pointers.numberof++] = next_block;
foreach (i; 0 .. blocks_in_allocation - 1)
{
void** pointer = cast(void**)(next_block + i * block_size);
*pointer = next_block + (i + 1) * block_size;
}
void** pointer = cast(void**)(
next_block + (blocks_in_allocation - 1) * block_size);
*pointer = null;
}
struct BlockPointers
{
void*[32] blocks;
uint numberof = 0;
BlockPointers* next_pointers = null;
}
uint block_size;
uint blocks_in_allocation;
void* next_block = null;
BlockPointers* pointers = null;
}