-Added some more math functions -fixed many memory leaks -added AABB and BVHTree support to collision.d *BVHTree has only incrementally adding entities implemented by now (and bad BottomUp algorithm) *ECS Systems use two trees, one for static and one for dynamic entities, dynamic BVH is builded every frame from scratch by now -BrickBreaker now uses BVHTree to collision detection *balls only use tree for checks (they aren't adding to tree) -fixed bug leading to crash |
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| .. | ||
| attributes.d | ||
| component.d | ||
| manager.d | ||
| system.d | ||
| template_.d | ||
| tool_circle.d | ||