-modified texture atlas -fixed bug with high CPU usage (use pthread instead of builtin D multithreading) -added new graphics -snake now render tile coresponding to body part -snake is destroyed after collision and emit some particles -added some functionality to vectors -fixed documentation issue in Manager.d |
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|---|---|---|
| .. | ||
| bullet_madnes.d | ||
| chipmunk2d.d | ||
| events.d | ||
| flag_component.d | ||
| physics.d | ||
| simple.d | ||
| snake.d | ||
| space_invaders.d | ||