bubel-ecs/source/bubel/ecs/hash_map.d
Dawid Masiukiewicz 024356df9b Common update:
-added multiple new function to allocate template and add entity
-updated README.md (complete initial version)
-empty components now don't take memory
-fixedd small bug with TestRunner
-added many new tests (HashMap, Vector, EntityMeta, ...)
-added default hashing function to HashMap
-fixed critical bug with adding entities
-fixed small bug with adding entity with remplacement components
-added asserts into code to better bug detection
-small performance improvement for events
-added ComponentRef structure which contain data pointer and componentID
-remove EntityID from Event structure
-now events are handled before removing entiteis
-fixed GDC compilation
-fixed rendering of rotated sprites
-added weapons as separate entities to space ship and others
-added Tower enemy to SpaceInvaders demo
-added Boss to SpaceInvaders demo (boss has four tower attached to it)
-Boss towers shoot multiple bullets upon death
-fixed critical bug with demos switching
-fixed critical bug related to adding/removing entities form inside onAdd/onRemove entity callback
-added animation support
-added particles sypport and particles for firing and explostions, and more
-multithreaded rendering now has same rendering order as singlethreaded
-application automaticallu detect host CPU threads count
-added upgrades to SPaceInvaders demo
-fixed texture memory freeing
-improved documentation
-improved multithreaded performance
-improve shader code
-fixed registration issue
-some additional performance improvements
-added depth and colors to rendering parameters
-jobs now has names corresponding to their systems
-change execute() -> willExecute()
-added EntityMeta structure to speedup getting fetching components form entity
-improved multithreading rendering
-added possibility tio change number of threads runtime
-added bullets collision detection in SpaceInvaders demo
-some CI changes
-added VBO batch rendering (current default, no render mode switch yet)
-fixed camera positioning calculation
-fixed buffer issue with WebGL
-added viewport scalling (at least 300 pixels height). Pixels are scalled if screen is bigger.
-center demos gameplay area
-added fullpage html template for Emscripten build
-added many new sprites to atlas
-fixed critical bug with CPU usage in multithreaded mode
-snake render tile coresponding to body part
-snake is destroyed after collision and emit some particles
-added some functionality to vectors
-fixed documentation issue in Manager.d
-more minor code changes and cleanup
2020-05-28 16:48:42 +00:00

370 lines
6.7 KiB
D
Executable file

module bubel.ecs.hash_map;
import std.traits;
import bubel.ecs.vector;
import bubel.ecs.traits;
enum doNotInline = "version(DigitalMars)pragma(inline,false);version(LDC)pragma(LDC_never_inline);";
private enum HASH_EMPTY = 0;
private enum HASH_DELETED = 0x1;
private enum HASH_FILLED_MARK = ulong(1) << 8 * ulong.sizeof - 1;
export ulong defaultHashFunc(T)(auto ref T t) nothrow @nogc
{
static if (isIntegral!(T))
{
return hashInt(t);
}
else
{
static if(isArray!T)return hashInt(hash((cast(byte*)t.ptr)[0 .. t.length * ForeachType!(T).sizeof]));
else return hashInt(hash((cast(byte*)&t)[0 .. T.sizeof])); //hashInt(t.hashOf); // hashOf is not giving proper distribution between H1 and H2 hash parts
}
}
ulong hash(byte[] array) nothrow @nogc
{
ulong hash = 0;
foreach(c;array)
hash = c + (hash << 6) + (hash << 16) - hash;
return hash;
}
// Can turn bad hash function to good one
export ulong hashInt(ulong x) nothrow @nogc @safe
{
x = (x ^ (x >> 30)) * 0xbf58476d1ce4e5b9;
x = (x ^ (x >> 27)) * 0x94d049bb133111eb;
x = x ^ (x >> 31);
return x;
}
struct HashMap(KeyPar, ValuePar, alias hashFunc = defaultHashFunc)
{
alias Key = KeyPar;
alias Value = ValuePar;
nothrow:
enum rehashFactor = 0.75;
enum size_t getIndexEmptyValue = size_t.max;
static struct KeyVal
{
Key key;
Value value;
}
static struct Bucket
{
ulong hash;
KeyVal keyValue;
}
Vector!Bucket elements; // Length should be always power of 2
size_t length; // Used to compute loadFactor
size_t markerdDeleted;
export void clear()
{
elements.clear();
length = 0;
markerdDeleted = 0;
}
export void reset()
{
elements.reset();
length = 0;
markerdDeleted = 0;
}
export bool isIn(ref Key el)
{
return getIndex(el) != getIndexEmptyValue;
}
export bool isIn(Key el)
{
return getIndex(el) != getIndexEmptyValue;
}
export Value* getPtr()(auto ref Key k)
{
size_t index = getIndex(k);
if (index == getIndexEmptyValue)
{
return null;
}
else
{
return &elements[index].keyValue.value;
}
}
export ref Value get()(auto ref Key k)
{
size_t index = getIndex(k);
assert(index != getIndexEmptyValue);
return elements[index].keyValue.value;
}
deprecated("Use get with second parameter.") export auto ref Value getDefault()(
auto ref Key k, auto ref Value defaultValue)
{
return get(k, defaultValue);
}
export auto ref Value get()(auto ref Key k, auto ref Value defaultValue)
{
size_t index = getIndex(k);
if (index == getIndexEmptyValue)
{
return defaultValue;
}
else
{
return elements[index].keyValue.value;
}
}
export ref Value getInsertDefault()(auto ref Key k, auto ref Value defaultValue)
{
size_t index = getIndex(k);
if (index == getIndexEmptyValue)
{
add(k, defaultValue);
}
index = getIndex(k);
assert(index != getIndexEmptyValue);
return elements[index].keyValue.value;
}
export bool tryRemove(Key el)
{
size_t index = getIndex(el);
if (index == getIndexEmptyValue)
{
return false;
}
length--;
elements[index].hash = HASH_DELETED;
markerdDeleted++;
return true;
}
export void remove(Key el)
{
bool ok = tryRemove(el);
assert(ok);
}
export ref Value opIndex()(auto ref Key key)
{
return get(key);
}
export void opIndexAssign()(auto ref Value value, auto ref Key key)
{
add(key, value);
}
export void add()(auto ref Key key, auto ref Value value)
{
size_t index = getIndex(key);
if (index != getIndexEmptyValue)
{
elements[index].keyValue.value = value;
return;
}
if (getLoadFactor(length + 1) > rehashFactor
|| getLoadFactor(length + markerdDeleted) > rehashFactor)
{
rehash();
}
length++;
immutable ulong hash = hashFunc(key) | HASH_FILLED_MARK;
immutable size_t rotateMask = elements.length - 1;
index = hash & rotateMask; // Starting point
while (true)
{
Bucket* gr = &elements[index];
if ((gr.hash & HASH_FILLED_MARK) == 0)
{
if (gr.hash == HASH_DELETED)
{
markerdDeleted--;
}
gr.hash = hash;
gr.keyValue.key = key;
gr.keyValue.value = value;
return;
}
index++;
index = index & rotateMask;
}
}
// For debug
//int numA;
//int numB;
export size_t getIndex(Key el)
{
return getIndex(el);
}
export size_t getIndex(ref Key el)
{
mixin(doNotInline);
immutable size_t groupsLength = elements.length;
if (groupsLength == 0)
{
return getIndexEmptyValue;
}
immutable ulong hash = hashFunc(el) | HASH_FILLED_MARK;
immutable size_t rotateMask = groupsLength - 1;
size_t index = hash & rotateMask; // Starting point
//numA++;
while (true)
{
//numB++;
Bucket* gr = &elements[index];
if (gr.hash == hash && gr.keyValue.key == el)
{
return index;
}
if (gr.hash == HASH_EMPTY)
{
return getIndexEmptyValue;
}
index++;
index = index & rotateMask;
}
}
export float getLoadFactor(size_t forElementsNum)
{
if (elements.length == 0)
{
return 1;
}
return cast(float) forElementsNum / (elements.length);
}
export void rehash()()
{
mixin(doNotInline);
// Get all elements
Vector!KeyVal allElements;
allElements.reserve(elements.length);
foreach (ref Bucket el; elements)
{
if ((el.hash & HASH_FILLED_MARK) == 0)
{
el.hash = HASH_EMPTY;
continue;
}
el.hash = HASH_EMPTY;
allElements ~= el.keyValue;
}
if (getLoadFactor(length + 1) > rehashFactor)
{ // Reallocate
elements.length = (elements.length ? elements.length : 4) << 1; // Power of two, initially 8 elements
}
// Insert elements
foreach (i, ref el; allElements)
{
add(el.key, el.value);
}
length = allElements.length;
markerdDeleted = 0;
}
// foreach support
export int opApply(DG)(scope DG dg)
{
int result;
foreach (ref Bucket gr; elements)
{
if ((gr.hash & HASH_FILLED_MARK) == 0)
{
continue;
}
static if (isForeachDelegateWithTypes!(DG, Key))
{
result = dg(gr.keyValue.key);
}
else static if (isForeachDelegateWithTypes!(DG, Value))
{
result = dg(gr.keyValue.value);
}
else static if (isForeachDelegateWithTypes!(DG, Key, Value))
{
result = dg(gr.keyValue.key, gr.keyValue.value);
}
else
{
static assert(0);
}
if (result)
break;
}
return result;
}
export int byKey(scope int delegate(Key k) nothrow dg)
{
int result;
foreach (ref Key k; this)
{
result = dg(k);
if (result)
break;
}
return result;
}
export int byValue(scope int delegate(ref Value k) nothrow dg)
{
int result;
foreach (ref Value v; this)
{
result = dg(v);
if (result)
break;
}
return result;
}
export int byKeyValue(scope int delegate(ref Key k, ref Value v) nothrow dg)
{
int result;
foreach (ref Key k, ref Value v; this)
{
result = dg(k, v);
if (result)
break;
}
return result;
}
}