module glad.gl.gles2; public import glad.gl.types; public import glad.gl.funcs : glUniformMatrix2fv, glBeginTransformFeedback, glFlush, glGetRenderbufferParameteriv, glClearColor, glClearBufferiv, glStencilMaskSeparate, glGetVertexAttribPointerv, glLinkProgram, glBindTexture, glGetStringi, glFenceSync, glUniform3ui, glFramebufferRenderbuffer, glGetString, glCompressedTexSubImage3D, glDetachShader, glVertexAttribI4uiv, glEndQuery, glBindSampler, glLineWidth, glUniform2fv, glGetIntegeri_v, glCompileShader, glGetTransformFeedbackVarying, glDeleteTextures, glStencilOpSeparate, glStencilFuncSeparate, glBindBufferRange, glVertexAttrib4f, glUniform2f, glRenderbufferStorage, glDeleteShader, glGetBufferParameteri64v, glDepthRangef, glUniform4iv, glGetTexParameteriv, glClearStencil, glUniformMatrix2x3fv, glGetUniformiv, glGenTransformFeedbacks, glGetVertexAttribIuiv, glSampleCoverage, glSamplerParameteri, glGenTextures, glSamplerParameterf, glDepthFunc, glCompressedTexSubImage2D, glUniform1f, glGetVertexAttribfv, glProgramBinary, glGetTexParameterfv, glCreateShader, glIsBuffer, glUniform1i, glGenRenderbuffers, glCopyTexSubImage2D, glCompressedTexImage2D, glDisable, glUniform2i, glBlendFuncSeparate, glGetProgramiv, glColorMask, glHint, glFramebufferTextureLayer, glBlendEquation, glGetUniformLocation, glBindFramebuffer, glEndTransformFeedback, glCullFace, glUniformMatrix3x2fv, glTexStorage2D, glUniform4fv, glGetInternalformativ, glDeleteProgram, glIsSampler, glVertexAttribDivisor, glGenQueries, glWaitSync, glAttachShader, glUniformMatrix4x3fv, glUniform3i, glClearBufferfv, glDeleteTransformFeedbacks, glShaderBinary, glCheckFramebufferStatus, glTexSubImage3D, glGetInteger64i_v, glDeleteSamplers, glCopyTexImage2D, glUniform3f, glBlitFramebuffer, glBindAttribLocation, glUniformMatrix4x2fv, glBlendEquationSeparate, glDrawElements, glGetShaderSource, glUniform2iv, glGetQueryObjectuiv, glGenVertexArrays, glBindBufferBase, glBufferSubData, glUniform1iv, glGetBufferParameteriv, glMapBufferRange, glReadBuffer, glTexStorage3D, glClientWaitSync, glDrawArraysInstanced, glViewport, glGenerateMipmap, glGetShaderiv, glUniformMatrix3x4fv, glUniform2ui, glVertexAttrib3f, glGetActiveAttrib, glBlendColor, glGetShaderPrecisionFormat, glResumeTransformFeedback, glUnmapBuffer, glGetUniformfv, glDisableVertexAttribArray, glShaderSource, glBindRenderbuffer, glDeleteRenderbuffers, glIsSync, glReleaseShaderCompiler, glDeleteFramebuffers, glDrawArrays, glUniform1ui, glIsProgram, glTexSubImage2D, glGetSynciv, glVertexAttrib1fv, glClear, glVertexAttrib4fv, glProgramParameteri, glIsTransformFeedback, glUniform4i, glActiveTexture, glEnableVertexAttribArray, glDrawRangeElements, glBindBuffer, glIsEnabled, glStencilOp, glReadPixels, glStencilMask, glUniform4f, glFramebufferTexture2D, glGetFramebufferAttachmentParameteriv, glUniformMatrix2x4fv, glUniform3fv, glBufferData, glCompressedTexImage3D, glDeleteSync, glPauseTransformFeedback, glGetError, glGetActiveUniformBlockName, glGetVertexAttribiv, glTexParameteriv, glGetProgramBinary, glVertexAttrib3fv, glGetFloatv, glUniform3iv, glVertexAttrib2fv, glGetShaderInfoLog, glGenFramebuffers, glDrawBuffers, glGetActiveUniformBlockiv, glStencilFunc, glGetIntegerv, glGetAttachedShaders, glUniformBlockBinding, glIsRenderbuffer, glGetBufferPointerv, glDeleteVertexArrays, glIsShader, glRenderbufferStorageMultisample, glUniform4uiv, glIsQuery, glIsVertexArray, glUseProgram, glVertexAttribI4iv, glGetQueryiv, glTexImage2D, glGetProgramInfoLog, glGetSamplerParameterfv, glBindTransformFeedback, glUniform4ui, glSamplerParameterfv, glClearBufferuiv, glBindVertexArray, glIsTexture, glGetUniformIndices, glUniform1fv, glGetInteger64v, glVertexAttribPointer, glTexParameterfv, glInvalidateSubFramebuffer, glUniformMatrix3fv, glScissor, glEnable, glGetActiveUniformsiv, glVertexAttribI4i, glVertexAttribI4ui, glGetFragDataLocation, glUniform2uiv, glGenBuffers, glFinish, glGetAttribLocation, glBeginQuery, glVertexAttribIPointer, glBlendFunc, glCreateProgram, glTexImage3D, glGenSamplers, glGetSamplerParameteriv, glIsFramebuffer, glFlushMappedBufferRange, glUniformMatrix4fv, glCopyBufferSubData, glInvalidateFramebuffer, glUniform1uiv, glTransformFeedbackVaryings, glVertexAttrib2f, glVertexAttrib1f, glCopyTexSubImage3D, glDepthMask, glGetUniformuiv, glGetUniformBlockIndex, glGetVertexAttribIiv, glGetActiveUniform, glTexParameterf, glClearBufferfi, glTexParameteri, glFrontFace, glClearDepthf, glDeleteBuffers, glSamplerParameteriv, glDrawElementsInstanced, glGetBooleanv, glPixelStorei, glValidateProgram, glPolygonOffset, glDeleteQueries, glUniform3uiv; public import glad.gl.enums : GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_SHORT_5_6_5, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_DEPTH_ATTACHMENT, GL_DITHER, GL_TRANSFORM_FEEDBACK_PAUSED, GL_RGB16UI, GL_QUERY_RESULT, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FLOAT, GL_RGB32UI, GL_TEXTURE_MAX_LOD, GL_BUFFER_MAP_OFFSET, GL_BUFFER_SIZE, GL_RGB9_E5, GL_UNIFORM_BUFFER_START, GL_COMPRESSED_R11_EAC, GL_RGBA32UI, GL_UNSIGNED_INT_SAMPLER_2D, GL_TEXTURE_MIN_LOD, GL_TEXTURE8, GL_TEXTURE9, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE0, GL_LINEAR_MIPMAP_LINEAR, GL_TEXTURE2, GL_TEXTURE3, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_BLEND_EQUATION, GL_BYTE, GL_BOOL_VEC3, GL_BOOL_VEC2, GL_TIMEOUT_IGNORED, GL_MAX_VARYING_VECTORS, GL_RENDERBUFFER_SAMPLES, GL_ONE, GL_RG, GL_COLOR_CLEAR_VALUE, GL_MAX_SAMPLES, GL_BUFFER_USAGE, GL_UNPACK_IMAGE_HEIGHT, GL_FLOAT_MAT3x2, GL_TRIANGLE_STRIP, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_FLOAT_MAT3x4, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_TRANSFORM_FEEDBACK_BUFFER, GL_VERTEX_ARRAY_BINDING, GL_UNSIGNED_SHORT_5_5_5_1, GL_TIMEOUT_EXPIRED, GL_COMPRESSED_RGB8_ETC2, GL_SIGNED_NORMALIZED, GL_STENCIL_FUNC, GL_MAX_TEXTURE_LOD_BIAS, GL_ALIASED_LINE_WIDTH_RANGE, GL_DECR, GL_BACK, GL_TEXTURE_COMPARE_FUNC, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_INT, GL_COMPRESSED_SIGNED_RG11_EAC, GL_POLYGON_OFFSET_FILL, GL_MINOR_VERSION, GL_FRONT_AND_BACK, GL_R8, GL_RGB_INTEGER, GL_STENCIL_CLEAR_VALUE, GL_SRGB, GL_GREEN_BITS, GL_SYNC_FENCE, GL_ONE_MINUS_CONSTANT_COLOR, GL_SHADING_LANGUAGE_VERSION, GL_RGB8_SNORM, GL_UNPACK_SKIP_PIXELS, GL_TEXTURE_IMMUTABLE_LEVELS, GL_FRAGMENT_SHADER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_NO_ERROR, GL_VIEWPORT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_BLEND_SRC_ALPHA, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_COMPRESSED_SRGB8_ETC2, GL_QUERY_RESULT_AVAILABLE, GL_DRAW_BUFFER8, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_MAX_DRAW_BUFFERS, GL_KEEP, GL_DELETE_STATUS, GL_R32UI, GL_RGBA8_SNORM, GL_INT_SAMPLER_3D, GL_SRC_COLOR, GL_SAMPLER_BINDING, GL_DEPTH24_STENCIL8, GL_SAMPLE_BUFFERS, GL_MAJOR_VERSION, GL_STATIC_COPY, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_EXTENSIONS, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_TYPE, GL_COPY_READ_BUFFER_BINDING, GL_TEXTURE_COMPARE_MODE, GL_ANY_SAMPLES_PASSED, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_DEPTH_BUFFER_BIT, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_UNIFORM_BUFFER, GL_MAP_WRITE_BIT, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_ALIASED_POINT_SIZE_RANGE, GL_CCW, GL_MAP_INVALIDATE_BUFFER_BIT, GL_DEPTH_COMPONENT24, GL_UNSIGNED_INT_5_9_9_9_REV, GL_DEPTH_TEST, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_STREAM_READ, GL_LINEAR, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_FUNC_SUBTRACT, GL_R32F, GL_MAX_VARYING_COMPONENTS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_MAX_ELEMENT_INDEX, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT14, GL_HIGH_FLOAT, GL_DEPTH_RANGE, GL_GREATER, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT12, GL_NEAREST, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_COLOR_ATTACHMENT19, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_MAX_TEXTURE_IMAGE_UNITS, GL_RGB32F, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FRONT_FACE, GL_DEPTH, GL_FLOAT_MAT4, GL_RENDERBUFFER_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_TEXTURE30, GL_TEXTURE31, GL_RG8I, GL_RGBA8I, GL_RG8UI, GL_DEPTH_CLEAR_VALUE, GL_BUFFER_MAP_POINTER, GL_RENDERBUFFER_BINDING, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_STENCIL_REF, GL_MAX_3D_TEXTURE_SIZE, GL_COPY_WRITE_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_BLEND, GL_MIRRORED_REPEAT, GL_R16UI, GL_TEXTURE_BINDING_3D, GL_UNSIGNED_SHORT, GL_MIN, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_TEXTURE, GL_COLOR_BUFFER_BIT, GL_DONT_CARE, GL_ACTIVE_UNIFORMS, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_TEXTURE_BINDING_CUBE_MAP, GL_SAMPLER_2D, GL_INVALID_VALUE, GL_DRAW_BUFFER12, GL_NEAREST_MIPMAP_NEAREST, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_PACK_SKIP_ROWS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE1, GL_BLEND_EQUATION_RGB, GL_LINK_STATUS, GL_TEXTURE_MAX_LEVEL, GL_R32I, GL_BLEND_COLOR, GL_ALPHA_BITS, GL_BOOL_VEC4, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_NEAREST_MIPMAP_LINEAR, GL_INT_2_10_10_10_REV, GL_SAMPLER_CUBE_SHADOW, GL_WAIT_FAILED, GL_MAX_TEXTURE_SIZE, GL_RG32F, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_ARRAY_BUFFER, GL_DEPTH_COMPONENT16, GL_UNSIGNALED, GL_RGB32I, GL_BLEND_SRC_RGB, GL_FRAMEBUFFER_UNDEFINED, GL_SYNC_FLAGS, GL_FALSE, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_ONE_MINUS_SRC_ALPHA, GL_RG32I, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_NUM_SHADER_BINARY_FORMATS, GL_RGBA16I, GL_R8I, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_INT_SAMPLER_2D, GL_STENCIL_BITS, GL_STENCIL_PASS_DEPTH_FAIL, GL_RED, GL_FUNC_REVERSE_SUBTRACT, GL_RGBA8UI, GL_GREEN, GL_INVALID_OPERATION, GL_RED_INTEGER, GL_NONE, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_COLOR_ATTACHMENT5, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_COLOR_ATTACHMENT7, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT2, GL_UNIFORM_BLOCK_INDEX, GL_FRAMEBUFFER_DEFAULT, GL_RGBA16UI, GL_COLOR_ATTACHMENT9, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT10, GL_FRONT, GL_SCISSOR_BOX, GL_UNIFORM_BLOCK_DATA_SIZE, GL_DEPTH_WRITEMASK, GL_CULL_FACE_MODE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_NUM_EXTENSIONS, GL_UNIFORM_IS_ROW_MAJOR, GL_MAX_UNIFORM_BLOCK_SIZE, GL_BOOL, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_FRAMEBUFFER_BINDING, GL_UNSIGNED_INT_24_8, GL_COMPRESSED_TEXTURE_FORMATS, GL_ALPHA, GL_COLOR_WRITEMASK, GL_DST_COLOR, GL_UNSIGNED_INT, GL_DEPTH_FUNC, GL_ALWAYS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_INVALID_ENUM, GL_PROGRAM_BINARY_LENGTH, GL_STENCIL_BACK_VALUE_MASK, GL_INT_SAMPLER_2D_ARRAY, GL_DEPTH_COMPONENT, GL_SCISSOR_TEST, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_SHADER_TYPE, GL_COMPARE_REF_TO_TEXTURE, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_TRUE, GL_TEXTURE_MIN_FILTER, GL_REPLACE, GL_BLUE_BITS, GL_RG_INTEGER, GL_TEXTURE_SWIZZLE_R, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_EQUAL, GL_TEXTURE_SWIZZLE_G, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_HEIGHT, GL_RG16UI, GL_INTERLEAVED_ATTRIBS, GL_TEXTURE_SWIZZLE_A, GL_POLYGON_OFFSET_UNITS, GL_LOW_FLOAT, GL_HALF_FLOAT, GL_FLOAT_MAT4x3, GL_DYNAMIC_COPY, GL_COLOR_ATTACHMENT6, GL_UNPACK_ALIGNMENT, GL_ALREADY_SIGNALED, GL_LINE_STRIP, GL_STREAM_COPY, GL_PACK_ROW_LENGTH, GL_NUM_SAMPLE_COUNTS, GL_MEDIUM_INT, GL_TEXTURE_CUBE_MAP, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_COLOR, GL_RENDERBUFFER_DEPTH_SIZE, GL_DYNAMIC_READ, GL_PROGRAM_BINARY_FORMATS, GL_LOW_INT, GL_DEPTH_STENCIL, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_POINTS, GL_COMPRESSED_RG11_EAC, GL_RENDERBUFFER_BLUE_SIZE, GL_UNIFORM_NAME_LENGTH, GL_FASTEST, GL_SYNC_CONDITION, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAP_INVALIDATE_RANGE_BIT, GL_TEXTURE23, GL_TEXTURE22, GL_TEXTURE21, GL_TEXTURE20, GL_TEXTURE27, GL_TEXTURE26, GL_TEXTURE25, GL_TEXTURE24, GL_R8_SNORM, GL_TEXTURE29, GL_TEXTURE28, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_LINE_LOOP, GL_READ_BUFFER, GL_MAP_FLUSH_EXPLICIT_BIT, GL_PACK_SKIP_PIXELS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_SUBPIXEL_BITS, GL_R16F, GL_GEQUAL, GL_READ_FRAMEBUFFER, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_LINE_WIDTH, GL_UNIFORM_OFFSET, GL_LEQUAL, GL_TRANSFORM_FEEDBACK, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_COLOR_ATTACHMENT4, GL_UNIFORM_SIZE, GL_FUNC_ADD, GL_FLOAT_MAT4x2, GL_SHADER_SOURCE_LENGTH, GL_CURRENT_VERTEX_ATTRIB, GL_ARRAY_BUFFER_BINDING, GL_TEXTURE_2D, GL_DYNAMIC_DRAW, GL_OUT_OF_MEMORY, GL_NICEST, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_UNPACK_ROW_LENGTH, GL_CURRENT_PROGRAM, GL_BUFFER_MAPPED, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_RASTERIZER_DISCARD, GL_NUM_PROGRAM_BINARY_FORMATS, GL_STREAM_DRAW, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_SIGNALED, GL_FRAMEBUFFER, GL_UNPACK_SKIP_ROWS, GL_MEDIUM_FLOAT, GL_STENCIL_TEST, GL_R11F_G11F_B10F, GL_SRGB8, GL_LUMINANCE_ALPHA, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_INVERT, GL_STENCIL_BACK_FAIL, GL_POLYGON_OFFSET_FACTOR, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_DEPTH_COMPONENT32F, GL_TRIANGLE_FAN, GL_SYNC_FLUSH_COMMANDS_BIT, GL_ONE_MINUS_DST_ALPHA, GL_DRAW_FRAMEBUFFER_BINDING, GL_MAX_ELEMENTS_VERTICES, GL_STENCIL_BACK_WRITEMASK, GL_INVALID_FRAMEBUFFER_OPERATION, GL_BUFFER_ACCESS_FLAGS, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNIFORM_BUFFER_SIZE, GL_TRIANGLES, GL_SAMPLER_2D_ARRAY_SHADOW, GL_DEPTH32F_STENCIL8, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_RED_BITS, GL_UNIFORM_MATRIX_STRIDE, GL_MAX_SERVER_WAIT_TIMEOUT, GL_SRGB8_ALPHA8, GL_RGBA16F, GL_PACK_ALIGNMENT, GL_SAMPLER_2D_ARRAY, GL_RENDERER, GL_MAX_COLOR_ATTACHMENTS, GL_ACTIVE_UNIFORM_BLOCKS, GL_UNPACK_SKIP_IMAGES, GL_STENCIL_BACK_FUNC, GL_RGB16I, GL_ACTIVE_TEXTURE, GL_TEXTURE_BASE_LEVEL, GL_RGB16F, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_INT_SAMPLER_3D, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TEXTURE_WRAP_R, GL_INT_VEC4, GL_INT_VEC3, GL_INT_VEC2, GL_STENCIL_FAIL, GL_MAX_VERTEX_ATTRIBS, GL_CONDITION_SATISFIED, GL_TEXTURE_IMMUTABLE_FORMAT, GL_FRAMEBUFFER_UNSUPPORTED, GL_DST_ALPHA, GL_LESS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_RGB565, GL_TRANSFORM_FEEDBACK_BINDING, GL_RENDERBUFFER_WIDTH, GL_READ_FRAMEBUFFER_BINDING, GL_RGBA4, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_RGBA8, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_INFO_LOG_LENGTH, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_SRC_ALPHA_SATURATE, GL_RENDERBUFFER_STENCIL_SIZE, GL_REPEAT, GL_R16I, GL_RG8_SNORM, GL_PIXEL_PACK_BUFFER, GL_STATIC_READ, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_VALIDATE_STATUS, GL_MAP_READ_BIT, GL_STENCIL, GL_STENCIL_BUFFER_BIT, GL_TEXTURE_SWIZZLE_B, GL_COLOR_ATTACHMENT17, GL_BLEND_EQUATION_ALPHA, GL_RGBA_INTEGER, GL_ACTIVE_ATTRIBUTES, GL_MAX_RENDERBUFFER_SIZE, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT30, GL_STENCIL_PASS_DEPTH_PASS, GL_INCR_WRAP, GL_RENDERBUFFER_ALPHA_SIZE, GL_HIGH_INT, GL_COLOR_ATTACHMENT16, GL_DECR_WRAP, GL_ATTACHED_SHADERS, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_LINES, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE14, GL_GENERATE_MIPMAP_HINT, GL_TEXTURE12, GL_COLOR_ATTACHMENT11, GL_TEXTURE10, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_BLEND_DST_ALPHA, GL_RGB, GL_INT_SAMPLER_CUBE, GL_CURRENT_QUERY, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_RGB5_A1, GL_VERTEX_SHADER, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_SHADER_BINARY_FORMATS, GL_CONSTANT_COLOR, GL_RGBA32F, GL_RGBA32I, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_PIXEL_UNPACK_BUFFER, GL_LINEAR_MIPMAP_NEAREST, GL_STENCIL_WRITEMASK, GL_RG8, GL_RGB10_A2, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_VERSION, GL_MAP_UNSYNCHRONIZED_BIT, GL_ZERO, GL_ELEMENT_ARRAY_BUFFER, GL_SYNC_STATUS, GL_BUFFER_MAP_LENGTH, GL_MAX_ELEMENTS_INDICES, GL_UNSIGNED_NORMALIZED, GL_CONSTANT_ALPHA, GL_SRC_ALPHA, GL_TEXTURE_3D, GL_FIXED, GL_RGB8, GL_SAMPLE_COVERAGE_INVERT, GL_NOTEQUAL, GL_UNIFORM_ARRAY_STRIDE, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_INCR, GL_CULL_FACE, GL_SAMPLE_COVERAGE_VALUE, GL_RENDERBUFFER_RED_SIZE, GL_MAX_VIEWPORT_DIMS, GL_RG32UI, GL_NEVER, GL_TEXTURE15, GL_STENCIL_VALUE_MASK, GL_TEXTURE13, GL_DRAW_BUFFER9, GL_COMPILE_STATUS, GL_FRAMEBUFFER_COMPLETE, GL_TEXTURE11, GL_COPY_READ_BUFFER, GL_SHADER_COMPILER, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_LUMINANCE, GL_RGBA, GL_SHORT, GL_BLUE, GL_CW, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_UNSIGNED_BYTE, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_VENDOR, GL_TEXTURE_2D_ARRAY, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_TEXTURE_BINDING_2D, GL_OBJECT_TYPE, GL_R8UI, GL_STATIC_DRAW, GL_RENDERBUFFER, GL_FLOAT_MAT2x3, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FLOAT_MAT2x4, GL_RGB8I, GL_COLOR_ATTACHMENT18, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_SEPARATE_ATTRIBS, GL_SAMPLER_3D, GL_MAX, GL_STENCIL_INDEX8, GL_DEPTH_BITS, GL_RGB8UI, GL_STENCIL_BACK_REF, GL_INVALID_INDEX, GL_BLEND_DST_RGB, GL_SAMPLER_2D_SHADOW, GL_TEXTURE_BINDING_2D_ARRAY, GL_RG16F, GL_SAMPLER_CUBE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_RG16I, GL_PIXEL_PACK_BUFFER_BINDING, GL_STENCIL_ATTACHMENT, GL_SAMPLE_COVERAGE, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_DRAW_FRAMEBUFFER, GL_RGB10_A2UI, GL_SAMPLES;