module game_core.collision; import bubel.ecs.attributes; import bubel.ecs.core; import bubel.ecs.std; import ecs_utils.math.vector; import game_core.basic; void registerCollisionModule(EntityManager* manager) { manager.registerDependency(ShootGridDependency); manager.registerComponent!CShootGrid; manager.registerComponent!CShootGridMask; manager.registerComponent!CColliderScale; manager.registerSystem!ShootGridManager(-80); manager.registerSystem!ShootGridCleaner(-101); } enum ShootGridDependency = "ShootGridDependency"; struct CShootGrid { mixin ECS.Component; } struct CShootGridMask { mixin ECS.Component; alias value this; ubyte value; } struct CColliderScale { mixin ECS.Component; alias value this; vec2 value = vec2(16,16); } struct ShootGrid { ~this() @nogc nothrow { if(nodes)Mallocator.dispose(nodes); if(masks)Mallocator.dispose(masks); } struct Node { alias entity this; EntityID entity; } void create(ivec2 nodes_count, vec2 node_size) { this.size = nodes_count; this.node_size = node_size; inv_node_size = vec2(1.0/node_size.x, 1.0/node_size.y); nodes = Mallocator.makeArray!Node(nodes_count.x * nodes_count.y); masks = Mallocator.makeArray!ubyte(nodes.length); } void mark(EntityID id, vec2 beg, vec2 end, ubyte mask) { ivec2 ibeg = cast(ivec2)(beg * inv_node_size); ivec2 iend = cast(ivec2)(end * inv_node_size + 0.5); if(ibeg.x < 0)ibeg.x = 0; if(ibeg.y < 0)ibeg.y = 0; if(iend.x > size.x)iend.x = size.x; if(iend.y > size.y)iend.y = size.y; foreach(i; ibeg.y .. iend.y) { foreach(j; ibeg.x .. iend.x) { nodes[i * size.x + j] = id; masks[i * size.x +j] = mask; } } } void clear() { size_t size = nodes.length * EntityID.sizeof; memset(nodes.ptr, 0, size); memset(masks.ptr, 0, masks.length); } bool test(out EntityID id, vec2 beg, vec2 end, ubyte mask) { ivec2 ibeg = cast(ivec2)(beg * inv_node_size); ivec2 iend = cast(ivec2)(end * inv_node_size + 0.5); if(ibeg.x < 0)ibeg.x = 0; if(ibeg.y < 0)ibeg.y = 0; if(iend.x > size.x)iend.x = size.x; if(iend.y > size.y)iend.y = size.y; foreach(i; ibeg.y .. iend.y) { foreach(j; ibeg.x .. iend.x) { uint index = i * size.x + j; if(nodes[index].id != 0) { if((masks[index] & mask) == 0)continue; id = nodes[index]; return true; } } } return false; } bool test(out EntityID id, vec2 pos, ubyte mask) { ivec2 ipos = cast(ivec2)(pos * inv_node_size - 0.5); if(ipos.x < 0)ipos.x = 0; if(ipos.y < 0)ipos.y = 0; if(ipos.x >= size.x)ipos.x = size.x - 1; if(ipos.y >= size.y)ipos.y = size.y - 1; size_t index = ipos.y * size.x + ipos.x; if((masks[index] & mask) == 0)return false; if(nodes[index].id != 0) { id = nodes[index]; return true; } return false; } vec2 inv_node_size; ivec2 size; vec2 node_size; Node[] nodes; ubyte[] masks; } struct ShootGridCleaner { mixin ECS.System!1; struct EntitiesData { } ShootGrid* grid; bool onBegin() { grid = gEM.getSystem!ShootGridManager().grid; if(grid != null)return true; else return false; } void onUpdate(EntitiesData data) { if(grid)grid.clear(); } } struct ShootGridManager { mixin ECS.System!128; mixin ECS.WritableDependencies!(ShootGridDependency); struct EntitiesData { uint length; //uint thread_id; const (Entity)[] entity; @readonly CLocation[] locations; @readonly CShootGrid[] grid_flag; //@readonly CGuild[] guild; @optional @readonly CShootGridMask[] mask; @optional @readonly CScale[] scale; @optional @readonly CColliderScale[] collider_scale; } ShootGrid* grid; void onCreate() { //grid = space_invaders.shoot_grid; grid = Mallocator.make!ShootGrid; grid.create(ivec2(80,60), vec2(5,5)); } void onDestroy() { Mallocator.dispose(grid); } // bool onBegin() // { // //if(!grid)return false; // //grid.clear(); // return true; // } void onUpdate(EntitiesData data) { vec2[] scale; if(data.collider_scale)scale = cast(vec2[])data.collider_scale; else if(data.scale)scale = cast(vec2[])data.scale; else return; if(data.mask is null) { foreach(i; 0..data.length) { vec2 half_scale = scale[i] * 0.5; grid.mark(data.entity[i].id, data.locations[i] - half_scale, data.locations[i] + half_scale, ubyte.max);//cast(ubyte)(1 << data.guild[i].guild)); } } else foreach(i; 0..data.length) { vec2 half_scale = scale[i] * 0.5; grid.mark(data.entity[i].id, data.locations[i] - half_scale, data.locations[i] + half_scale, data.mask[i]);//cast(ubyte)(1 << data.guild[i].guild)); } } }