/************************************************************************************************************************ *Entity module. */ module ecs.entity; import ecs.manager; /************************************************************************************************************************ *Entity ID structure. */ struct EntityID { ///Index to entity in IDManager. uint id; ///Counter required for reusing ID. uint counter; } /************************************************************************************************************************ *Structure of Entity. It's have only ID, but have full konwlege to get to components memory (If pointer to it is proper). */ struct Entity { ///Entity ID. EntityID id; /************************************************************************************************************************ *Update pointer to it in IDManager */ void updateID() nothrow @nogc { EntityManager.instance.id_manager.update(this); } /************************************************************************************************************************ *Get specified component. If component doesn't exist function retun null. */ T* getComponent(T)() const { EntityManager.EntitiesBlock* block = gEM.getMetaData(&this); EntityManager.EntityInfo* info = block.type_info; if (T.component_id >= info.deltas.length || info.deltas[T.component_id] == 0) return null; static if (EntityID.sizeof == 8) uint ind = cast(uint)((cast(void*)&this - block.dataBegin()) >> 3); else uint ind = cast(uint)((cast(void*)&this - block.dataBegin()) / EntityID.sizeof()); return cast(T*)(cast(void*)block + info.deltas[T.component_id] + ind * T.sizeof); } } /************************************************************************************************************************ *Entity template structure. */ export struct EntityTemplate { ///Entity components data ubyte[] entity_data; ///Pointer to entity type info. EntityManager.EntityInfo* info; /************************************************************************************************************************ *Get specified component. If component doesn't exist function return null. */ T* getComponent(T)() nothrow @nogc { if(T.component_id >= info.tmpl_deltas.length || info.tmpl_deltas[T.component_id] == ushort.max)return null; return cast(T*)(entity_data.ptr + info.tmpl_deltas[T.component_id]); } }