/************************************************************************************************************************
*Most important module.
*/
module ecs.manager;
import std.algorithm : max;
import std.conv : to;
import std.traits;
import core.atomic;
import core.stdc.stdlib : qsort;
import core.stdc.string;
import ecs.system;//not ordered as forward reference bug workaround
import ecs.block_allocator;
import ecs.entity;
import ecs.events;
import ecs.hash_map;
import ecs.id_manager;
import ecs.simple_vector;
import ecs.std;
import ecs.traits;
import ecs.vector;
export alias gEM = EntityManager.instance;
export alias gEntityManager = EntityManager.instance;
export alias gEventManager = EntityManager.instance;
alias SerializeVector = ecs.vector.Vector!ubyte;
/************************************************************************************************************************
*Entity manager is responsible for everything.
*/
export struct EntityManager
{
export static void initialize(uint threads_count)
{
if (instance is null)
{
//instance = Mallocator.make!EntityManager(threads_count);
instance = Mallocator.make!EntityManager(threads_count);
with(instance)
{
UpdatePass* pass = Mallocator.make!UpdatePass;
pass.name = Mallocator.makeArray(cast(char[])"update");
//pass.name = Mallocator.makeArray!char("update".length);
//pass.name[0..$] = "update";
passes.add(pass);
passes_map.add(cast(string) pass.name, cast(ushort)(passes.length - 1));
}
}
}
export static void destroy()
{
if (instance is null)
return;
with(instance)
{
foreach (ref system; systems)
{
system.disable();
if (system.m_destroy)
(cast(void function(void*)) system.m_destroy)(system.m_system_pointer);
if(system.jobs)Mallocator.dispose(system.jobs);
if(system.m_read_only_components)Mallocator.dispose(system.m_read_only_components);
if(system.m_modified_components)Mallocator.dispose(system.m_modified_components);
if(system.m_components)Mallocator.dispose(system.m_components);
if(system.m_excluded_components)Mallocator.dispose(system.m_excluded_components);
if(system.m_optional_components)Mallocator.dispose(system.m_optional_components);
if(system.m_name)Mallocator.dispose(system.m_name);
if(system.m_event_callers)Mallocator.dispose(system.m_event_callers);
if(system.m_system_pointer)Mallocator.dispose(system.m_system_pointer);
}
foreach(EntityInfo* info;&entities_infos.byValue)
{
//if(info.components)Mallocator.dispose(info.components);
Mallocator.dispose(info);
}//*/
foreach(UpdatePass* pass; passes)
{
Mallocator.dispose(pass);
}
passes.clear();
foreach(ComponentInfo info; components)
{
if(info.init_data)Mallocator.dispose(info.init_data);
}
foreach(EventInfo info; events)
{
if(info.callers)Mallocator.dispose(info.callers);
}
foreach(name; &components_map.byKey)
{
if(name)Mallocator.dispose(name);
}
}
Mallocator.dispose(instance);
instance = null;
}
/************************************************************************************************************************
*Begin registering process. Every register function should be called between beginRegister() and endRegister().
*/
export void beginRegister() nothrow @nogc
{
assert(!register_state, "beginRegister() can't be called twice before endRegister();");
register_state = true;
foreach (pass; passes)
{
foreach (caller; pass.system_callers)
{
Mallocator.dispose(caller);
}
pass.system_callers.clear();
}
}
/************************************************************************************************************************
*End registering process. Every register function should be called between beginRegister() and endRegister().
*/
export void endRegister()
{
assert(register_state, "beginRegister() should be called before endRegister();");
register_state = false;
foreach (ref info; &entities_infos.byValue)
{
if (info.systems)
Mallocator.dispose(info.systems);
info.systems = Mallocator.makeArray!bool(systems.length);
}
foreach (ref system; systems)
{
if (system.m_update is null)
{
if (system.m_add_entity || system.m_remove_entity || system.m_change_entity)
{
foreach (info; &entities_infos.byValue)
{
connectListenerToEntityInfo(*info, system.id);
}
}
continue;
}
bool added = false;
foreach (i, caller; passes[system.m_pass].system_callers)
{
if (systems[caller.system_id].priority > system.priority)
{
SystemCaller* sys_caller = Mallocator.make!SystemCaller;
sys_caller.system_id = system.id;
sys_caller.job_group.caller = sys_caller;
passes[system.m_pass].system_callers.add(sys_caller, i);
added = true;
break;
}
}
if (!added)
{
SystemCaller* sys_caller = Mallocator.make!SystemCaller;
sys_caller.system_id = system.id;
sys_caller.job_group.caller = sys_caller;
passes[system.m_pass].system_callers.add(sys_caller);
}
foreach (info; &entities_infos.byValue)
{
addSystemCaller(*info, system.id);
//info.systems[system.id] = true;
}
}
event_manager.allocateData(cast(uint) threads.length);
foreach (ref info; events)
{
Mallocator.dispose(info.callers);
}
ushort[] event_callers = (cast(ushort*) alloca(ushort.sizeof * events.length))[0
.. events.length];
foreach (ref caller; event_callers)
caller = 0;
foreach (ref system; systems)
{
foreach (caller; system.m_event_callers)
{
event_callers[caller.id]++;
}
}
foreach (i, ref info; events)
{
info.callers = Mallocator.makeArray!(EventCaller)(event_callers[i]);
}
foreach (ref caller; event_callers)
caller = 0;
foreach (ref system; systems)
{
foreach (caller; system.m_event_callers)
{
events[caller.id].callers[event_callers[caller.id]].callback = caller.callback;
events[caller.id].callers[event_callers[caller.id]].system = &system;
event_callers[caller.id]++;
}
}
foreach(EntityInfo* info;&entities_infos.byValue)
{
generateListeners(info);
}
generateDependencies();
}
/************************************************************************************************************************
*Default constructor.
*/
this(uint threads_count) nothrow @nogc
{
if (threads_count == 0)
threads_count = 1;
threads = Mallocator.makeArray!ThreadData(threads_count);
//foreach(ref thread;threads)thread = ThreadData().init;
id_manager.initialize();
event_manager.initialize(&this);
allocator = BlockAllocator(page_size, pages_in_block);
//add_mutex = Mallocator.make!Mutex;
entity_block_alloc_mutex = Mallocator.make!Mutex;
entity_block_alloc_mutex.initialize();
//event_manager = EventManager(this);
//event_manager.manager = this;
}
~this() nothrow @nogc
{
id_manager.deinitialize();
event_manager.destroy();
if(threads)Mallocator.dispose(threads);
if(entity_block_alloc_mutex)
{
entity_block_alloc_mutex.destroy();
Mallocator.dispose(entity_block_alloc_mutex);
entity_block_alloc_mutex = null;
}
allocator.freeMemory();
}
/************************************************************************************************************************
*Same as "void registerSystem(Sys)(int priority, int pass = 0)" but use pass name instead of id.
*/
void registerSystem(Sys)(int priority, const(char)[] pass_name)
{
ushort pass = passes_map.get(pass_name, ushort.max);
assert(pass != ushort.max);//, "Update pass (Name " ~ pass_name ~ ") doesn't exist.");
registerSystem!(Sys)(priority, pass);
}
/************************************************************************************************************************
*Register new System into EntityManager. This funcion generate glue between EntityManager and System.
*Systems can be registered from external dynamic library, and can be registered after adding entities too.
*System mustn't be registered before components which system want to use, in this case functions call assertion.
*
*Params:
*priority = system priority. Priority determines order of execution of systems updates
*pass = index of UpdatePass which sholud call system update
*/
void registerSystem(Sys)(int priority, ushort pass = 0)
{
//alias STC = ParameterStorageClass;
assert(register_state,
"registerSystem must be called between beginRegister() and endRegister().");
assert(pass < passes.length);//, "Update pass (ID " ~ pass.to!string ~ ") doesn't exist.");
System system;
system.m_pass = pass;
static if (!(hasMember!(Sys, "system_id")) || !is(typeof(Sys.system_id) == ushort))
{
static assert(0);//, "Add \"mixin ECS.System;\" in top of system structure;"); //"System should have \"__gshared ushort system_id");
}
static if (!(hasMember!(Sys, "EntitiesData")))
{
static assert(0);//, "System should gave \"EntitiesData\" struct for input components");
}
static if (hasMember!(Sys, "handleEvent"))
{
static void callEventHandler(Type)(ref EventCallData data)
{
//Sys.EventInput input;
Sys* data_system = cast(Sys*) data.system_pointer;
/*EntityInfo* info = data.block.type_info;
alias EventFields = Fields!(Sys.EventInput);
foreach (ref event_field; input.tupleof)
{
alias EventFieldType = Unqual!(typeof(*event_field));
enum bool is_entity = is(EventFieldType == ecs.entity.Entity);
static if (is_entity)
{
event_field = cast(Entity*) data.block.dataBegin() + data.id;
continue;
}
else
{
enum long index_in_entities_data = getIndexOfTypeInEntitiesData!(Sys.EntitiesData,
EventFieldType);
static assert(index_in_entities_data != -1,
"Component present in EventInput has to be present in EntitiesData!"); // Type present in EventInput has to be present in EntitiesData
enum bool is_optional = hasUDA!(Sys.EntitiesData.tupleof[index_in_entities_data],
"optional");
static if (is_optional)
{
if(info.deltas[EventFieldType.component_id] != 0)event_field = cast(EventFieldType*)(cast(void*) data.block
+ info.deltas[EventFieldType.component_id]
+ data.id * EventFieldType.sizeof);
else event_field = null;
}
else
{
event_field = cast(EventFieldType*)(cast(void*) data.block
+ info.deltas[EventFieldType.component_id]
+ data.id * EventFieldType.sizeof);
}
}
}//*/
Type* event = cast(Type*) data.event;
data_system.handleEvent(gEM.getEntity(event.entity_id), *event);
}
void setEventCallers(Sys)(ref System system)
{
enum event_handlers_num = __traits(getOverloads, Sys, "handleEvent").length;
System.EventCaller[] callers = (cast(System.EventCaller*)alloca(event_handlers_num * System.EventCaller.sizeof))[0..event_handlers_num];
int i = 0;
foreach (j, func; __traits(getOverloads, Sys, "handleEvent"))
{
alias Params = Parameters!(__traits(getOverloads,
Sys, "handleEvent")[j]);
static if(Params.length == 2 && is(Params[0] == Entity*))
{
alias EventParamType = Params[1];
enum EventName = Unqual!(EventParamType).stringof;
ushort evt = events_map.get(cast(char[]) EventName, ushort.max);
assert(evt != ushort.max, "Can't register system \""~Sys.stringof~"\" due to non existing event \""~EventName~"\".");
callers[i].callback = cast(
void*)&callEventHandler!(EventParamType);
callers[i].id = EventParamType.event_id;
i++;
}
}
system.m_event_callers = Mallocator.makeArray(callers[0..i]);
}
static if (__traits(hasMember, Sys, "handleEvent"))
{
setEventCallers!(Sys)(system);
}
}
static struct CompInfo
{
string name;
string type;
}
static struct ComponentsIndices
{
CompInfo[] readonly()
{
return m_readonly[0 .. m_readonly_counter];
}
CompInfo[] mutable()
{
return m_mutable[0 .. m_mutable_counter];
}
CompInfo[] excluded()
{
return m_excluded[0 .. m_excluded_counter];
}
CompInfo[] optional()
{
return m_optional[0 .. m_optional_counter];
}
CompInfo[] req()
{
return m_req[0 .. m_req_counter];
}
void addReadonly(CompInfo info)
{
m_readonly[m_readonly_counter++] = info;
}
void addMutable(CompInfo info)
{
m_mutable[m_mutable_counter++] = info;
}
void addExcluded(CompInfo info)
{
m_excluded[m_excluded_counter++] = info;
}
void addOptional(CompInfo info)
{
m_optional[m_optional_counter++] = info;
}
void addReq(CompInfo info)
{
m_req[m_req_counter++] = info;
}
CompInfo[32] m_readonly;
CompInfo[32] m_mutable;
CompInfo[32] m_excluded;
CompInfo[32] m_optional;
CompInfo[32] m_req;
uint m_readonly_counter;
uint m_mutable_counter;
uint m_excluded_counter;
uint m_optional_counter;
uint m_req_counter;
string entites_array;
}
static void allocateSystemComponents(ComponentsIndices components_info)(ref System system)
{
size_t req = components_info.req.length;
size_t opt = components_info.optional.length;
size_t excluded = components_info.excluded.length;
size_t read_only = components_info.readonly.length;
size_t modified = components_info.mutable.length;
if (req > 0)
system.m_components = Mallocator.makeArray!ushort(req);
if (opt > 0)
system.m_optional_components = Mallocator.makeArray!ushort(opt);
if (excluded > 0)
system.m_excluded_components = Mallocator.makeArray!ushort(excluded);
if (read_only > 0)
system.m_read_only_components = Mallocator.makeArray!ushort(read_only);
if (modified > 0)
system.m_modified_components = Mallocator.makeArray!ushort(modified);
}
static ComponentsIndices getComponentsInfo()()
{
ComponentsIndices components_info;
bool checkExcludedComponentsSomething(Sys)()
{
return __traits(compiles, allSameType!(string, typeof(Sys.ExcludedComponents))) && allSameType!(string,
typeof(Sys.ExcludedComponents)) && isExpressions!(Sys.ExcludedComponents);
}
foreach (member; __traits(allMembers, Sys.EntitiesData))
{
alias MemberType = typeof(__traits(getMember, Sys.EntitiesData, member));
if (member == "length" || is(MemberType == Entity[]) || is(MemberType == const(Entity)[]))
{
if(is(MemberType == Entity[]) || is(MemberType == const(Entity)[]))components_info.entites_array = member;
continue;
}
string name;
static if (isArray!MemberType)
{ // Workaround. This code is never called with: not an array type, but compiler prints an error
name = Unqual!(ForeachType!MemberType).stringof;
}
bool is_optional;
bool is_read_only;
if (is(CopyConstness!(ForeachType!(MemberType), int) == const(int)))
{
is_read_only = true;
}
foreach (att; __traits(getAttributes, __traits(getMember, Sys.EntitiesData, member)))
{
if (att == "optional")
{
is_optional = true;
}
if (att == "readonly")
{
is_read_only = true;
}
}
if (is_read_only)
{
components_info.addReadonly(CompInfo(member,name));
//components_info.readonly ~= CompInfo(member,name);
}
else
{
components_info.addMutable(CompInfo(member,name));
//components_info.mutable ~= CompInfo(member,name);
}
if (is_optional)
{
components_info.addOptional(CompInfo(member,name));
//components_info.optional ~= CompInfo(member,name);
}
else
{
components_info.addReq(CompInfo(member,name));
//components_info.req ~= CompInfo(member,name);
}
/*if (is_read_only)
{
//components_info.readonly ~= CompInfo(member,name);
}
if (is_optional == false)
{ //is Req
//components_info.req ~= CompInfo(member,name);
}*/
}
static if (__traits(hasMember, Sys, "ExcludedComponents"))
{
static if (is(Sys.ExcludedComponents == enum))
{
foreach (str; __traits(allMembers, Sys.ExcludedComponents))
{
components_info.addExcluded(CompInfo(str,str));
//components_info.excluded ~= CompInfo(str,str);
}
}
else static if (checkExcludedComponentsSomething!Sys)
{
foreach (str; Sys.ExcludedComponents)
{
components_info.addExcluded(CompInfo(str,str));
//components_info.excluded ~= CompInfo(str,str);
}
}
}
return components_info;
}
enum ComponentsIndices components_info = getComponentsInfo();
static void genCompList()(ref System system, ref HashMap!(char[], ushort) components_map)
{
foreach (member; __traits(allMembers, Sys.EntitiesData))
{
alias MemberType=typeof(__traits(getMember, Sys.EntitiesData, member));
static if (isFunction!(__traits(getMember, Sys.EntitiesData, member)))
static assert(0, "EntitiesData can't have any function!");
else static if (member == "length")
{
static assert(isIntegral!(MemberType), "EntitiesData 'length' member must be integral type.");
static assert(MemberType.sizeof > 1, "EntitiesData 'length' member can't be byte or ubyte.");
}
else static if (!(isArray!(MemberType)))
static assert(0, "EntitiesData members should be arrays of elements!");
}
//enum ComponentsIndices components_info = getComponentsInfo();
allocateSystemComponents!(components_info)(system);
foreach (iii, comp_info; components_info.req)
{
ushort comp = components_map.get(cast(char[]) comp_info.type, ushort.max);
assert(comp != ushort.max);//, "Can't register system \""~Sys.stringof~"\" due to non existing component \""~comp_info.type~"\".");
system.m_components[iii] = comp;
}
foreach (iii, comp_info; components_info.excluded)
{
ushort comp = components_map.get(cast(char[]) comp_info.type, ushort.max);
assert(comp != ushort.max);//, "Can't register system \""~Sys.stringof~"\" due to non existing component \""~comp_info.type~"\".");
system.m_excluded_components[iii] = comp;
}
foreach (iii, comp_info; components_info.optional)
{
ushort comp = components_map.get(cast(char[]) comp_info.type, ushort.max);
assert(comp != ushort.max);//, "Can't register system \""~Sys.stringof~"\" due to non existing component \""~comp_info.type~"\".");
system.m_optional_components[iii] = comp;
}
foreach (iii, comp_info; components_info.readonly)
{
ushort comp = components_map.get(cast(char[]) comp_info.type, ushort.max);
assert(comp != ushort.max);//, "Can't register system \""~Sys.stringof~"\" due to non existing component \""~comp_info.type~"\".");
system.m_read_only_components[iii] = comp;
}
foreach (iii, comp_info; components_info.mutable)
{
ushort comp = components_map.get(cast(char[]) comp_info.type, ushort.max);
assert(comp != ushort.max);//, "Can't register system \""~Sys.stringof~"\" due to non existing component \""~comp_info.type~"\".");
system.m_modified_components[iii] = comp;
}
}
static void fillInputData(ref Sys.EntitiesData input_data, EntityInfo* info,
EntitiesBlock* block, uint offset, uint entities_count, System* system)
{
//enum ComponentsIndices components_info = getComponentsInfo();
static if(components_info.entites_array)
{
__traits(getMember, input_data, components_info.entites_array) = (cast(Entity*) block.dataBegin())[offset .. entities_count];
}
static if(hasMember!(Sys.EntitiesData,"length"))
{
input_data.length = cast(typeof(input_data.length))(entities_count - offset);
}
static foreach (iii, comp_info; components_info.req)
{
__traits(getMember, input_data, comp_info.name) =
(cast(ForeachType!(typeof(__traits(getMember,
Sys.EntitiesData, comp_info.name)))*)(cast(void*) block + info.deltas[ system.m_components[iii]]))[offset .. entities_count];
}
static foreach (iii, comp_info; components_info.optional)
{
if(system.m_optional_components[iii] < info.deltas.length && info.deltas[system.m_optional_components[iii]] != 0)
{
__traits(getMember, input_data, comp_info.name) =
(cast(ForeachType!(typeof(__traits(getMember,
Sys.EntitiesData, comp_info.name)))*)(cast(void*) block + info.deltas[ system.m_optional_components[iii]]))[offset .. entities_count];
}
}
}
bool checkOnUpdateParams()()
{
bool ret = false;
foreach (func; __traits(getOverloads, Sys, "onUpdate"))
{
if ((Parameters!(func)).length == 1 && is(Parameters!(func)[0] == Sys.EntitiesData))
{
ret = true;
break;
}
}
return ret;
}
static if (hasMember!(Sys, "onUpdate") && checkOnUpdateParams())
{
static void callUpdate(ref CallData data)
{
Sys* s = cast(Sys*) data.system.m_system_pointer;
Sys.EntitiesData input_data;
EntityInfo* info = data.info; //block.type_info;
System* system = data.system;
EntitiesBlock* block;
if (data.first_block)
block = data.first_block;
else
block = info.first_block;
uint offset = data.begin;
uint entities_count;
uint blocks;
if (data.blocks)
blocks = data.blocks;
else
blocks = uint.max;
while (block !is null && blocks > 0)
{
if (blocks == 1)
{
if (data.end)
entities_count = data.end;
else
entities_count = block.entities_count;
}
else
entities_count = block.entities_count;
assert(entities_count <= block.entities_count && offset <= block.entities_count);
fillInputData(input_data, info, block, offset, entities_count, system);
s.onUpdate(input_data);
block = block.next_block;
offset = 0;
blocks--;
}
}
system.m_update = &callUpdate;
}
static void catchFunction(string func_name, RetType = void)(void** member)
{
static if(hasMember!(Sys,func_name))
{
foreach (func; __traits(getOverloads, Sys, func_name))
{
static if ((Parameters!(func)).length == 0 && is(ReturnType!(func) == RetType))
{
static RetType callFunc(void* system_pointer)
{
Sys* s = cast(Sys*) system_pointer;
static if(is(RetTyp == void))mixin("s."~func_name~"()");
else return mixin("s."~func_name~"()");
}
*member = cast(void*)&callFunc;
break;
}
}
}
}
static void catchEntityFunction(string func_name, RetType = void)(void** member)
{
static if(hasMember!(Sys,func_name))
{
foreach (func; __traits(getOverloads, Sys, func_name))
{
static if ((Parameters!(func)).length == 1 && is(Parameters!(func)[0] == Sys.EntitiesData) && is(ReturnType!(func) == RetType))
{
static RetType callFunc(ref ListenerCallData data)
{
Sys* s = cast(Sys*) data.system.m_system_pointer;
Sys.EntitiesData input_data;
fillInputData(input_data, data.block.type_info, data.block, data.begin, data.end, data.system);
static if(is(RetTyp == void))mixin("s."~func_name~"(input_data)");
else return mixin("s."~func_name~"(input_data)");
}
*member = cast(void*)&callFunc;
break;
}
}
}
}
catchFunction!("onEnable")(&system.m_enable);
catchFunction!("onDisable")(&system.m_disable);
catchFunction!("onCreate")(&system.m_create);
catchFunction!("onDestroy")(&system.m_destroy);
catchFunction!("onBegin",bool)(&system.m_begin);
catchFunction!("onEnd")(&system.m_end);
catchEntityFunction!("onAddEntity")(&system.m_add_entity);
catchEntityFunction!("onRemoveEntity")(&system.m_remove_entity);
catchEntityFunction!("onChangeEntity")(&system.m_change_entity);
system.m_system_pointer = cast(void*) Mallocator.make!Sys;
system.m_priority = priority;
//(cast(Sys*) system.m_system_pointer).__ecsInitialize();
//system.jobs = (cast(Sys*) system.m_system_pointer)._ecs_jobs;
system.jobs = Mallocator.makeArray!(Job)((cast(Sys*) system.m_system_pointer).__ecs_jobs_count);
genCompList(system, components_map);
ushort sys_id = systems_map.get(cast(char[])Sys.stringof, ushort.max);
if (sys_id < systems.length)
{
system.enable();
if (system.m_create)
(cast(void function(void*)) system.m_create)(system.m_system_pointer);
system.m_id = sys_id;
systems[sys_id] = system;
}
else
{
system.m_name = Mallocator.makeArray(cast(char[])Sys.stringof);
systems_map.add(system.m_name, cast(ushort) systems.length);
system.m_id = cast(ushort)(systems.length);
systems.add(system);
if (system.m_create)
(cast(void function(void*)) system.m_create)(system.m_system_pointer);
systems[$ - 1].enable();
}
Sys.system_id = system.id;
}
/************************************************************************************************************************
*Return system ECS api by id
*/
export System* getSystem(ushort id) nothrow @nogc
{
return &systems[id];
}
/************************************************************************************************************************
*Return pointer to system registered in manager
*/
Sys* getSystem(Sys)() nothrow @nogc
{
return cast(Sys*) systems[Sys.system_id].m_system_pointer;
}
export ushort registerPass(const(char)[] name)
{
UpdatePass* pass = Mallocator.make!UpdatePass;
pass.name = Mallocator.makeArray(cast(char[])name);
/*pass.name = Mallocator.makeArray!char(name.length);
pass.name[0..$] = name[0..$];*/
passes.add(pass);
passes_map.add(name, cast(ushort)(passes.length - 1));
return cast(ushort)(passes.length - 1);
}
/************************************************************************************************************************
*Register component into EntityManager.
*/
void registerComponent(Comp)()
{
ComponentInfo info;
static if (!(hasMember!(Comp, "component_id")) || !is(typeof(Comp.component_id) == ushort))
{
static assert(0, "Add \"mixin ECS.Component;\" in top of component structure;"); //"Component should have \"__gshared ushort component_id");
}
static if (hasMember!(Comp, "onDestroy") && isFunction!(Comp.onDestroy)
&& is(ReturnType!(Comp.onDestroy) == void)
&& Parameters!(Comp.onDestroy).length == 0)
{
static void callDestroy(void* pointer) nothrow @nogc
{
(cast(void delegate() nothrow @nogc)&(cast(Comp*) pointer).onDestroy)();
}
info.destroy_callback = &callDestroy;
}
static if (hasMember!(Comp, "onCreate") && isFunction!(Comp.onCreate)
&& is(ReturnType!(Comp.onCreate) == void) && Parameters!(Comp.onCreate).length == 0)
{
static void callCreate(void* pointer) nothrow @nogc
{
(cast(void delegate() nothrow @nogc)&(cast(Comp*) pointer).onCreate)();
}
info.create_callback = &callCreate;
}
info.size = Comp.sizeof;
info.alignment = Comp.alignof; //8;
info.init_data = Mallocator.makeArray!ubyte(Comp.sizeof);
*cast(Comp*) info.init_data.ptr = Comp.init; // = Comp();
ushort comp_id = components_map.get(cast(char[])Comp.stringof, ushort.max);
if (comp_id < components.length)
{
Comp.component_id = comp_id;
components[comp_id] = info;
}
else
{
components.add(info);
Comp.component_id = cast(ushort)(components.length - 1);
char[] name = Mallocator.makeArray(cast(char[])Comp.stringof);
/*char[] name = Mallocator.makeArray!char(Comp.stringof.length);
name[0..$] = Comp.stringof;*/
components_map.add(name, cast(ushort)(components.length - 1));
}
}
void registerEvent(Ev)()
{
EventInfo info;
static if (!(hasMember!(Ev, "event_id")) || !is(typeof(Ev.event_id) == ushort))
{
static assert(0, "Add \"mixin ECS.Event;\" in top of event structure;"); //"Event should have \"__gshared ushort event_id");
}
static if (hasMember!(Ev, "onDestroy") && isFunction!(Ev.onDestroy)
&& is(ReturnType!(Ev.onDestroy) == void) && Parameters!(Ev.onDestroy).length == 0)
{
static void callDestroy(void* pointer)
{
(cast(Ev*) pointer).onDestroy();
}
info.destroy_callback = &callDestroy;
}
info.size = Ev.sizeof;
info.alignment = Ev.alignof;
ushort event_id = events_map.get(Ev.stringof, ushort.max);
if (event_id < events.length)
{
Ev.event_id = event_id;
}
else
{
events.add(info);
Ev.event_id = cast(ushort)(events.length - 1);
events_map.add(Ev.stringof, cast(ushort)(events.length - 1));
}
}
/************************************************************************************************************************
*Same as "void update(int pass = 0)" but use pass name instead of id.
*/
export void update(const(char)[] pass_name) nothrow @nogc
{
ushort pass = passes_map.get(pass_name, ushort.max);
assert(pass != ushort.max);
update(pass);
}
/************************************************************************************************************************
*Update systems. Should be called only between begin() and end().
*/
export void update(ushort pass = 0) nothrow @nogc
{
assert(!register_state);
assert(pass < passes.length);
foreach (caller; passes[pass].system_callers)
{
System* sys = &systems[caller.system_id];
if (sys.enabled && sys.execute)
{
foreach (info; caller.infos)
{
CallData data = CallData(caller.system_id, sys, info);
data.update();
}
}
}
}
/************************************************************************************************************************
*Same as "void updateMT(int pass = 0)" but use pass name instead of id.
*/
export void updateMT(const(char)[] pass_name) nothrow @nogc
{
ushort pass = passes_map.get(pass_name, ushort.max);
assert(pass != ushort.max);
updateMT(pass);
}
export void updateMT(ushort pass = 0) nothrow @nogc
{
assert(!register_state);
assert(pass < passes.length);
assert(m_dispatch_jobs,
"Can't update with multithreading without JobDispatch function. Please use setJobDispatchFunc().");
Vector!CallData tmp_datas;
tmp_datas.reserve(8);
foreach (caller; passes[pass].system_callers)
{
System* sys = &systems[caller.system_id];
if (sys.enabled && sys.execute)
{
uint entities_count = 0;
foreach (info; caller.infos)
{
uint blocks_count = info.nonEmptyBlocksCount();
if (blocks_count == 0)
continue;
if (blocks_count > 1)
entities_count += (blocks_count - 1) * info.max_entities;
entities_count += info.last_block.entities_count;
}
if (!entities_count)
continue;
uint jobs_count = cast(uint) sys.jobs.length;
uint entities_per_job = entities_count / jobs_count + 1;
if (entities_per_job <= 4)
{
jobs_count = entities_count / 4;
if (jobs_count == 0)
jobs_count = 1;
entities_per_job = entities_count / jobs_count + 1;
}
uint job_id = 0;
entities_count = 0;
void nextJob()
{
CallData[] callers = m_call_data_allocator.getCallData(
cast(uint) tmp_datas.length);
//callers[0 .. $] = tmp_datas[0 .. $];
memcpy(callers.ptr, &tmp_datas[0], CallData.sizeof * tmp_datas.length);
tmp_datas.clear();
sys.jobs[job_id].callers = callers;
job_id++;
}
foreach (info; caller.infos)
{
uint blocks_count = info.nonEmptyBlocksCount();
EntitiesBlock* first_block = info.first_block;
uint first_elem = 0;
begin:
if (first_block is null || blocks_count == 0)
continue;
if ((blocks_count - 1) * info.max_entities + entities_count
+ info.last_block.entities_count - first_elem >= entities_per_job)
{
int reamaining_entities = (entities_per_job - entities_count - (
first_block.entities_count - first_elem));
if (reamaining_entities >= 0)
{
int full_blocks_count = reamaining_entities / info.max_entities;
EntitiesBlock* block = first_block;
foreach (i; 0 .. full_blocks_count + 1)
block = block.next_block;
if (full_blocks_count * info.max_entities + entities_count + (
first_block.entities_count - first_elem) >= entities_per_job)
{
CallData data = CallData(caller.system_id, sys, info, first_block,
cast(ushort)(full_blocks_count + 1),
cast(ushort) first_elem, 0);
tmp_datas.add(data);
first_elem = 0;
blocks_count -= full_blocks_count + 1;
first_block = block;
}
else
{
entities_count += full_blocks_count * info.max_entities + (
first_block.entities_count - first_elem); // - first_elem;
uint last_elem = entities_per_job - entities_count; // + first_elem - 1;
CallData data = CallData(caller.system_id, sys, info,
first_block, cast(ushort)(full_blocks_count + 2),
cast(ushort) first_elem, cast(ushort) last_elem);
tmp_datas.add(data);
first_elem = last_elem;
blocks_count -= full_blocks_count + 1;
assert(first_elem <= block.entities_count);
first_block = block;
}
}
else
{
uint last_elem = entities_per_job - entities_count;
CallData data = CallData(caller.system_id, sys, info, first_block, 1,
cast(ushort) first_elem, cast(ushort)(first_elem + last_elem));
tmp_datas.add(data);
first_elem += last_elem;
assert(first_elem <= first_block.entities_count);
}
nextJob();
entities_count = 0;
goto begin;
}
else
{
CallData data = CallData(caller.system_id, sys, info,
first_block, cast(ushort) blocks_count, cast(ushort) first_elem);
tmp_datas.add(data);
entities_count += (blocks_count - 1) * info.max_entities
+ info.last_block.entities_count - first_elem;
}
}
nextJob();
caller.job_group.jobs = sys.jobs[0 .. job_id];
(cast(void delegate(JobGroup) nothrow @nogc) m_dispatch_jobs)(caller.job_group); //sys.jobs[0 .. job_id]);
}
}
}
export void setJobDispachFunc(void delegate(JobGroup) func) nothrow @nogc
{
m_dispatch_jobs = func;
}
static void alignNum(ref ushort num, ushort alignment) nothrow @nogc pure
{
num = cast(ushort)((num + alignment - 1) & (-cast(int) alignment)); //num += alignment - (num & (alignment - 1));
}
extern (C) static int compareUShorts(const void* a, const void* b) nothrow @nogc
{
ushort _a = *cast(ushort*) a;
ushort _b = *cast(ushort*) b;
if (_a < _b)
return -1;
else if (_a == _b)
return 0;
else
return 1;
}
/************************************************************************************************************************
*Allocate EntityTemplate with all components from entity witch it's data and returns pointer to it.
*
*Params:
*id = ID of entity from which should be created template
*fill_default = if true, components will be filled with default data, instead entity data will be taken
*/
export EntityTemplate* allocateTemplate(EntityID entity_id, bool fill_default = false)
{
Entity* entity = getEntity(entity_id);
EntitiesBlock* block = getMetaData(entity);
EntityInfo* info = block.type_info;
EntityTemplate* temp = Mallocator.make!EntityTemplate;
temp.entity_data = Mallocator.makeArray!ubyte(info.size);
temp.info = info;
if(fill_default)
{
//fill components with default data
foreach (comp; info.components)
{
memcpy(temp.entity_data.ptr + info.tmpl_deltas[comp], components[comp].init_data.ptr, components[comp].size);
/*temp.entity_data[info.tmpl_deltas[comp] .. info.tmpl_deltas[comp] + components[comp].size]
= components[comp].init_data;*/
}
}
else
{
ushort index = block.entityIndex(entity);
foreach (comp; info.components)
{
memcpy(cast(void*) temp.entity_data + info.tmpl_deltas[comp],
cast(void*) block + info.deltas[comp] + components[comp].size * index, components[comp].size);
}
}
return temp;
}
/************************************************************************************************************************
*Allocate EntityTemplate with specifed components and returns pointer to it.
*
*Params:
*components_ids = array of components allocated with template
*/
export EntityTemplate* allocateTemplate(ushort[] components_ids)
{
ushort[] ids = (cast(ushort*) alloca(ushort.sizeof * components_ids.length))[0
.. components_ids.length];
memcpy(ids.ptr, components_ids.ptr, ushort.sizeof * components_ids.length);
//ids[0 .. $] = components_ids[];
qsort(ids.ptr, ids.length, ushort.sizeof, &compareUShorts);
{
uint j = 1;
foreach (i; 1 .. ids.length)
{
if (ids[i] != ids[j - 1])
{
ids[j] = ids[i];
j++;
}
else
debug assert(0, "Duplicated components in template!!!");
}
ids = ids[0 .. j];
}
EntityInfo* info = getEntityInfo(ids);
EntityTemplate* temp = Mallocator.make!EntityTemplate;
temp.entity_data = Mallocator.makeArray!ubyte(info.size);
temp.info = info;
//fill components with default data
foreach (comp; info.components)
{
memcpy(temp.entity_data.ptr + info.tmpl_deltas[comp], components[comp].init_data.ptr, components[comp].size);
/*temp.entity_data[info.tmpl_deltas[comp] .. info.tmpl_deltas[comp] + components[comp].size]
= components[comp].init_data;*/
}
return temp;
}
/************************************************************************************************************************
*Returns entity type info.
*
*Params:
*ids = array of components
*/
export EntityInfo* getEntityInfo(ushort[] ids)
{
EntityInfo* info = entities_infos.get(ids, null);
if (info is null)
{
info = Mallocator.make!EntityInfo;
info.components = Mallocator.makeArray(ids);
/*info.components = Mallocator.makeArray!ushort(ids.length);
info.components[0 .. $] = ids[0 .. $];*/
info.deltas = Mallocator.makeArray!ushort(ids[$ - 1] + 1);
info.size = EntityID.sizeof;
info.alignment = EntityID.alignof;
info.tmpl_deltas = Mallocator.makeArray!ushort(ids[$ - 1] + 1, ushort.max);
uint components_size = EntityID.sizeof;
foreach (i, id; ids)
{
info.alignment = max(info.alignment, components[id].alignment);
alignNum(info.size, components[id].alignment);
info.tmpl_deltas[id] = info.size;
info.size += components[id].size;
components_size += components[id].size;
}
alignNum(info.size, info.alignment);
uint block_memory = cast(uint)(
page_size - EntitiesBlock.sizeof - (info.size - components_size));
//uint entity_comps_size = EntityID.sizeof;
uint mem_begin = EntitiesBlock.sizeof;
uint entites_in_block = block_memory / info.size; //entity_comps_size;
info.max_entities = cast(ushort) entites_in_block;
ushort current_delta = cast(ushort)(mem_begin + entites_in_block * EntityID.sizeof);
foreach (i, id; ids)
{
alignNum(current_delta, components[id].alignment);
info.deltas[id] = cast(ushort) current_delta;
current_delta += entites_in_block * components[id].size;
}
info.systems = Mallocator.makeArray!bool(systems.length);
foreach (i, ref system; systems)
{
if (system.m_update is null)
{
if (system.m_add_entity || system.m_remove_entity || system.m_change_entity)
connectListenerToEntityInfo(*info, cast(uint) i);
continue;
}
addSystemCaller(*info, cast(uint) i);
}
entities_infos.add(info.components, info);
generateListeners(info);
}
return info;
}
private void generateListeners(EntityInfo* info) nothrow
{
if (info.add_listeners)
{
Mallocator.dispose(info.add_listeners);
info.add_listeners = null;
}
if (info.remove_listeners)
{
Mallocator.dispose(info.remove_listeners);
info.remove_listeners = null;
}
if (info.change_listeners)
{
Mallocator.dispose(info.change_listeners);
info.change_listeners = null;
}
//allocate local data
ushort[] tmp_add = (cast(ushort*) alloca(systems.length * ushort.sizeof))[0
.. systems.length];
ushort[] tmp_rem = (cast(ushort*) alloca(systems.length * ushort.sizeof))[0
.. systems.length];
ushort[] tmp_ch = (cast(ushort*) alloca(systems.length * ushort.sizeof))[0 .. systems
.length];
int add_len = 0;
int rem_len = 0;
int ch_len = 0;
//assign listeners to lists
foreach (i; 0 .. systems.length)
{
if (info.systems[i])
{
System* system = &systems[i];
//onAddEntity listener
if (system.m_add_entity)
{
//find listener position by priority
int j;
for (j = 0; j < add_len; j++)
{
if (systems[i].priority > systems[tmp_add[j]].priority)
break;
}
add_len++;
//move elements after new listener
for (int k = add_len; k > j; k--)
{
tmp_add[k] = tmp_add[k - 1];
}
//assign listener
tmp_add[j] = cast(ushort) i;
}
//onRemoveEntity listener
if (system.m_remove_entity)
{
//find listener position by priority
int j;
for (j = 0; j < rem_len; j++)
{
if (systems[i].priority > systems[tmp_rem[j]].priority)
break;
}
rem_len++;
//move elements after new listener
for (int k = rem_len; k > j; k--)
{
tmp_rem[k] = tmp_rem[k - 1];
}
//assign listener
tmp_rem[j] = cast(ushort) i;
}
//onChangeEntity listener
if (system.m_change_entity)
{
//find listener position by priority
int j;
for (j = 0; j < ch_len; j++)
{
if (systems[i].priority > systems[tmp_ch[j]].priority)
break;
}
ch_len++;
//move elements after new listener
for (int k = ch_len; k > j; k--)
{
tmp_ch[k] = tmp_ch[k - 1];
}
//assign listener
tmp_ch[j] = cast(ushort) i;
}
}
}
if (add_len)
{
info.add_listeners = Mallocator.makeArray!ushort(add_len);
memcpy(info.add_listeners.ptr, tmp_add.ptr, add_len * ushort.sizeof);
}
if (rem_len)
{
info.remove_listeners = Mallocator.makeArray!ushort(rem_len);
memcpy(info.remove_listeners.ptr, tmp_rem.ptr, rem_len * ushort.sizeof);
}
if (ch_len)
{
info.change_listeners = Mallocator.makeArray!ushort(ch_len);
memcpy(info.change_listeners.ptr, tmp_ch.ptr, ch_len * ushort.sizeof);
}
}
export void connectListenerToEntityInfo(ref EntityInfo entity, uint system_id) nothrow @nogc
{
System* system = &systems[system_id];
if (system.m_excluded_components)
{
foreach (id; system.m_excluded_components)
{
foreach (id2; entity.components)
{
if (id == id2)
return;
}
}
}
foreach (id; system.m_components)
{
foreach (i2, id2; entity.components)
{
if (id2 == id)
goto is_;
}
return;
is_:
}
entity.systems[system_id] = true;
}
export void addSystemCaller(ref EntityInfo info, uint system_id) nothrow @nogc
{
System* system = &systems[system_id];
if (system.m_excluded_components)
{
foreach (id; system.m_excluded_components)
{
foreach (id2; info.components)
{
if (id == id2)
return;
}
}
}
foreach (id; system.m_components)
{
foreach (i2, id2; info.components)
{
if (id2 == id)
goto is_;
}
return;
is_:
}
info.systems[system_id] = true;
uint index = 0;
for (; index < passes[system.m_pass].system_callers.length; index++)
{
if (passes[system.m_pass].system_callers[index].system_id == system_id)
break;
}
if (index < passes[system.m_pass].system_callers.length)
{
passes[system.m_pass].system_callers[index].infos.add(&info);
}
}
/************************************************************************************************************************
*Returns pointer to entity.
*
*Params:
*id = ID of entity
*/
export Entity* getEntity(EntityID id) nothrow @nogc
{
return cast(Entity*) id_manager.getEntityPointer(id);
}
/************************************************************************************************************************
*Remove components from entity by IDs. Components will be removed on end of frame.
*
*Params:
*entity_id = ID of entity
*del_ids = array of components IDs
*/
export void removeComponents(EntityID entity_id, ushort[] del_ids) nothrow @nogc
{
ThreadData* data = &threads[thread_id];
uint num = cast(uint) del_ids.length;
data.change_entities_list.add(0);
data.change_entities_list.add((cast(ubyte*)&entity_id)[0 .. EntityID.sizeof]);
data.change_entities_list.add((cast(ubyte*)&num)[0 .. uint.sizeof]);
data.change_entities_list.add((cast(ubyte*)del_ids.ptr)[0 .. num * 2]);
}
private void __removeComponents(EntityID entity_id, ushort[] del_ids)
{
Entity* entity = id_manager.getEntityPointer(entity_id);
if (!entity)
return;
EntitiesBlock* block = getMetaData(entity);
EntityInfo* info = block.type_info;
qsort(del_ids.ptr, del_ids.length, ushort.sizeof, &compareUShorts);
ushort[] ids = (cast(ushort*) alloca(ushort.sizeof * (info.components.length)))[0
.. info.components.length];
EntityInfo* new_info = info;
foreach(id;del_ids)
{
new_info = new_info.getNewInfoRemove(id);
}
if(new_info == info)return;
//EntityInfo* new_info = getEntityInfo(ids[0 .. j]);
EntitiesBlock* new_block = findBlockWithFreeSpace(new_info);
void* start = new_block.dataBegin() + new_block.entities_count * EntityID.sizeof;
Entity* new_entity = cast(Entity*) start;
new_entity.id = entity.id;
new_entity.updateID();
uint ind = block.entityIndex(entity);
if (info.remove_listeners)
{
foreach (listener; info.remove_listeners)
{
if (!new_info.systems[listener])
{
callRemoveEntityListener(&systems[listener], info, block, ind, ind + 1);
}
}
}
foreach (comp; new_info.components)
{
uint comp_size = components[comp].size;
memcpy(cast(void*) new_block + new_info.deltas[comp] + new_block.entities_count * comp_size,
cast(void*) block + info.deltas[comp] + ind * comp_size, comp_size);
}
if (new_info.add_listeners)
{
foreach (listener; new_info.add_listeners)
{
if (!info.systems[listener])
{
callAddEntityListener(&systems[listener], new_info, new_block,
new_block.entities_count, new_block.entities_count + 1);
}
}
}
if (new_info.change_listeners)
{
foreach (listener; new_info.change_listeners)
{
if (info.systems[listener])
{
callChangeEntityListener(&systems[listener], new_info, new_block,
new_block.entities_count, new_block.entities_count + 1, del_ids);
}
}
}
new_block.entities_count++;
removeEntityNoID(entity, block);
}
/************************************************************************************************************************
*Remove coponents from entity.
*
*Params:
*Components = components types to remove
*entity_id = ID of entity
*/
void removeComponents(Components...)(EntityID entity_id)
{
const uint num = Components.length;
ushort[num] del_ids;
static foreach (i, comp; Components)
{
del_ids[i] = comp.component_id;
}
removeComponents(entity_id, del_ids);
}
private void __addComponents(EntityID entity_id, ushort[] new_ids, void*[] data_pointers)
{
uint num = cast(uint) new_ids.length;
Entity* entity = id_manager.getEntityPointer(entity_id);
if (!entity)
return;
EntitiesBlock* block = getMetaData(entity);
EntityInfo* info = block.type_info;
foreach (int i; 0 .. num)
{
ushort min = new_ids[i];
int pos = i;
foreach (int j; i .. num)
{
if (new_ids[j] < min)
{
min = new_ids[j];
pos = j;
}
}
if (pos != i)
{
ushort id = new_ids[i];
new_ids[i] = new_ids[pos];
new_ids[pos] = id;
void* ptr = data_pointers[i];
data_pointers[i] = data_pointers[pos];
data_pointers[pos] = ptr;
}
}
EntityInfo* new_info = info;
foreach(id;new_ids)
{
new_info = new_info.getNewInfoAdd(id);
}
if(new_info == info)return;
//EntityInfo* new_info = getEntityInfo(ids[0 .. len]);
EntitiesBlock* new_block = findBlockWithFreeSpace(new_info);
void* start = new_block.dataBegin() + new_block.entities_count * EntityID.sizeof;
Entity* new_entity = cast(Entity*) start;
new_entity.id = entity.id;
new_entity.updateID();
uint j = 0;
uint k = 0;
uint ind = block.entityIndex(entity);
if (info.remove_listeners)
{
foreach (listener; info.remove_listeners)
{
if (!new_info.systems[listener])
{
callRemoveEntityListener(&systems[listener], info, block, ind, ind + 1);
}
}
}
foreach (ref id; new_info.components)//ids[0 .. len])
{
void* dst = cast(void*) new_block + new_info.deltas[id] + (
new_block.entities_count ) * components[id].size;
uint size = components[id].size;
if (k >= new_ids.length)
{
memcpy(dst, cast(void*) block + info.deltas[id] + ind * size, size);
j++;
}
else if (j >= info.components.length)
{
memcpy(dst, data_pointers[k], size);
k++;
}
else if (id == new_ids[k])
{
memcpy(dst, data_pointers[k], size);
k++;
}
else
{
memcpy(dst, cast(void*) block + info.deltas[id] + ind * size, size);
j++;
}
}
if (new_info.add_listeners)
{
foreach (listener; new_info.add_listeners)
{
if (!info.systems[listener])
{
callAddEntityListener(&systems[listener], new_info, new_block,
new_block.entities_count, new_block.entities_count + 1);
}
}
}
if (new_info.change_listeners)
{
foreach (listener; new_info.change_listeners)
{
if (info.systems[listener])
{
callChangeEntityListener(&systems[listener], new_info, new_block,
new_block.entities_count, new_block.entities_count + 1, new_ids);
}
}
}
new_block.entities_count++;
removeEntityNoID(entity, block);
}
/************************************************************************************************************************
*Add components to entity. Components will be added on end of frame.
*
*Params:
*entity_id = ID of entity to remove
*comps = components to add
*/
void addComponents(Components...)(const EntityID entity_id, Components comps) nothrow @nogc
{
const uint num = Components.length;
Entity* entity = id_manager.getEntityPointer(entity_id);
EntitiesBlock* block = getMetaData(entity);
EntityInfo* info = block.type_info;
ushort[] ids = (cast(ushort*) alloca(ushort.sizeof * (info.components.length + num)))[0
.. info.components.length + num];
ushort[num] new_ids;
static foreach (i, comp; Components)
{
new_ids[i] = comp.component_id;
}
ThreadData* data = &threads[thread_id];
data.change_entities_list.add(cast(ubyte)1u);
data.change_entities_list.add((cast(ubyte*)&entity_id)[0 .. EntityID.sizeof]);
data.change_entities_list.add((cast(ubyte*)&num)[0 .. uint.sizeof]);
data.change_entities_list.add(cast(ubyte[]) new_ids);
static foreach (i, comp; comps)
{
data.change_entities_list.add((cast(ubyte*)&comp)[0 .. comp.sizeof]);
}
//__addComponents(entity_id, new_ids, pointers);
}
/************************************************************************************************************************
*Free template memory.
*
*Params:
*template_ = pointer entity template allocated by EntityManager.
*/
export void freeTemplate(EntityTemplate* template_)
{
Mallocator.dispose(template_.entity_data);
Mallocator.dispose(template_);
}
/************************************************************************************************************************
*Add copy of entity to system and returns pointer to it. Added copy has same data as copied entity. Returen pointer is
*valid only before one from commit(), begin() or end() will be called. To save entity to further use you should save ID
*instead of pointer.
*
*Params:
*tmpl = pointer entity template allocated by EntityManager.
*/
export Entity* addEntityCopy(EntityID id)
{
Entity* entity = getEntity(id);
EntitiesBlock* block = getMetaData(entity);
EntityInfo* info = block.type_info;
ushort index = block.entityIndex(entity);
ushort new_index = 0;
EntitiesBlock* new_block;
do
{
new_block = findBlockWithFreeSpaceMT(info);
new_index = new_block.added_count.atomicOp!"+="(1);
}
while (new_block.entities_count + new_index > info.max_entities);
ushort new_id = cast(ushort)(new_block.entities_count + new_index - 1);
const void* data_begin = new_block.dataBegin();
const void* start = data_begin + EntityID.sizeof * new_id;
foreach (i, comp; info.components)
{
memcpy(cast(void*) new_block + info.deltas[comp] + components[comp].size * new_id,
cast(void*) block + info.deltas[comp] + components[comp].size * index, components[comp].size);
if (components[comp].create_callback)
{
components[comp].create_callback(
cast(void*) block + info.deltas[comp] + new_id * components[comp].size);
}
}
if (new_index == 1)
threads[thread_id].blocks_to_update.add(new_block);
Entity* new_entity = cast(Entity*) start;
//add_mutex.lock_nothrow();
new_entity.id = id_manager.getNewID();
//add_mutex.unlock_nothrow();
new_entity.updateID();
return new_entity;
}
/************************************************************************************************************************
*Add entity to system. Returen pointer is valid only before one from commit(), begin() or end() will be called. To save entity to further
*use you should save ID instead of pointer.
*
*Params:
*tmpl = pointer entity template allocated by EntityManager.
*/
export Entity* addEntity(EntityTemplate* tmpl)
{
EntityInfo* info = tmpl.info;
ushort index = 0;
EntitiesBlock* block;
do
{
block = findBlockWithFreeSpaceMT(info);
index = block.added_count.atomicOp!"+="(1);
}
while (block.entities_count + index > info.max_entities);
uint id = (block.entities_count + index - 1); //block.added_count);
void* data_begin = block.dataBegin();
void* start = data_begin + EntityID.sizeof * id;
foreach (i, comp; info.components)
{
memcpy(cast(void*) block + info.deltas[comp] + components[comp].size * id,
tmpl.entity_data.ptr + info.tmpl_deltas[comp], components[comp].size);
if (components[comp].create_callback)
{
components[comp].create_callback(
cast(void*) block + info.deltas[comp] + id * components[comp].size);
}
}
if (index == 1)
threads[thread_id].blocks_to_update.add(block);
Entity* entity = cast(Entity*) start;
//add_mutex.lock_nothrow();
entity.id = id_manager.getNewID();
//add_mutex.unlock_nothrow();
entity.updateID();
return entity;
}
/************************************************************************************************************************
*Return block with free space for selected EntityInfo.
*/
private EntitiesBlock* findBlockWithFreeSpace(EntityInfo* info) nothrow @nogc
{
EntitiesBlock* block = info.last_block;
if (block is null)
{
block = cast(EntitiesBlock*) allocator.getBlock();
*block = EntitiesBlock(info);
block.id = 0;
info.first_block = block;
info.last_block = block;
}
else if (block.entities_count >= info.max_entities)
{
EntitiesBlock* new_block = cast(EntitiesBlock*) allocator.getBlock();
*new_block = EntitiesBlock(info);
new_block.prev_block = block;
block.next_block = new_block;
new_block.id = cast(ushort)(block.id + 1);
block = new_block;
info.last_block = block;
}
return block;
}
/************************************************************************************************************************
*Return block with free space for selected EntityInfo. Additional this function is multithread safe.
*/
private EntitiesBlock* findBlockWithFreeSpaceMT(EntityInfo* info)
{
EntitiesBlock* block = info.last_block;
if (block is null)
{
entity_block_alloc_mutex.lock();
scope (exit)
entity_block_alloc_mutex.unlock();
if (info.last_block != null)
return info.last_block;
block = cast(EntitiesBlock*) allocator.getBlock();
*block = EntitiesBlock(info);
block.id = 0;
info.first_block = block;
info.last_block = block;
}
else if (block.entities_count + block.added_count > info.max_entities)
{
EntitiesBlock* last_block = info.last_block;
entity_block_alloc_mutex.lock();
scope (exit)
entity_block_alloc_mutex.unlock();
if (info.last_block !is last_block)
return info.last_block;
EntitiesBlock* new_block = cast(EntitiesBlock*) allocator.getBlock();
*new_block = EntitiesBlock(info);
new_block.prev_block = block;
block.next_block = new_block;
new_block.id = cast(ushort)(block.id + 1);
block = new_block;
info.last_block = block;
}
return block;
}
/************************************************************************************************************************
*Remove entity by ID. Entity will be removed on frame end.
*
*Params:
*id = id of entity to remove
*/
export void removeEntity(EntityID id)
{
threads[thread_id].entities_to_remove.add(id);
}
private void __removeEntity(EntityID id) nothrow @nogc
{
//get entity and block meta data pointers
Entity* entity = id_manager.getEntityPointer(id);
if (entity is null)
return; //return if entity doesn't exist
EntitiesBlock* block = getMetaData(entity);
EntityInfo* info = block.type_info;
if (info.remove_listeners)
{
uint pos = block.entityIndex(entity);
callRemoveEntityListeners(info, block, pos, pos + 1);
}
id_manager.releaseID(id); //release id from manager
removeEntityNoID(entity, block, true);
}
private void removeEntityNoID(Entity* entity, EntitiesBlock* block,
bool call_destructors = false) nothrow @nogc
{
EntityInfo* info = block.type_info;
info.last_block.entities_count--;
uint pos = block.entityIndex(entity);
if (call_destructors)
{
foreach (comp; info.components)
{
if (components[comp].destroy_callback)
{
components[comp].destroy_callback(cast(
void*) block + info.deltas[comp] + pos * components[comp].size);
}
}
}
if (block !is info.last_block || pos != block.entities_count)
{
foreach (comp; info.components)
{
void* src = cast(void*) info.last_block + info.deltas[comp];
void* dst = cast(void*) block + info.deltas[comp];
uint size = components[comp].size;
memcpy(dst + pos * size, src + info.last_block.entities_count * size, size);
}
block = info.last_block;
entity.id = *cast(EntityID*)(block.dataBegin() + block.entities_count * EntityID.sizeof);
entity.updateID();
}
block = info.last_block;
if (block.entities_count == 0)
{
info.last_block = block.prev_block;
if (info.first_block is block)
{
info.first_block = null;
}
if (block.prev_block)
{
block.prev_block.next_block = null;
block.prev_block.added_count = 0;
}
allocator.freeBlock(block);
}
}
/************************************************************************************************************************
*functions return MetaData of page.
*
*Params:
*pointer = pointer to any data of entity (i.e. component data pointer)
*/
export EntitiesBlock* getMetaData(const void* pointer) nothrow @nogc
{
return cast(EntitiesBlock*)(cast(size_t) pointer & (~cast(size_t)(page_size - 1)));
}
private void changeEntities()
{
foreach (ref thread; threads)
{
uint index = 0;
uint len = cast(uint) thread.change_entities_list.length;
void*[32] pointers;// = (cast(void**) alloca(num * (void*).sizeof))[0 .. num];
while (index < len)
{
if (!thread.change_entities_list[index++])
{
EntityID id = *cast(EntityID*)&thread.change_entities_list[index];
index += EntityID.sizeof;
uint num = *cast(uint*)&thread.change_entities_list[index];
index += uint.sizeof;
ushort[] ids;// = (cast(ushort*) alloca(num * ushort.sizeof))[0 .. num];
ids = (cast(ushort*)&thread.change_entities_list[index])[0 .. num];
index += ushort.sizeof * num;
__removeComponents(id, ids);
}
else
{
EntityID id = *cast(EntityID*)&thread.change_entities_list[index];
index += EntityID.sizeof;
uint num = *cast(uint*)&thread.change_entities_list[index];
index += uint.sizeof;
ushort[] ids;// = (cast(ushort*) alloca(num * ushort.sizeof))[0 .. num];
ids = (cast(ushort*)&thread.change_entities_list[index])[0 .. num];
index += ushort.sizeof * num;
//void*[] pointers = (cast(void**) alloca(num * (void*).sizeof))[0 .. num];
foreach (i; 0 .. num)
{
pointers[i] = &thread.change_entities_list[index];
index += components[ids[i]].size;
}
__addComponents(id, ids, pointers[0..num]);
}
}
thread.change_entities_list.clear();
}
}
private void callAddEntityListeners(EntityInfo* info, EntitiesBlock* block, int begin, int end) @nogc nothrow
{
foreach (listener; info.add_listeners)
{
System* system = &systems[listener];
callAddEntityListener(system, info, block, begin, end);
}
}
private void callAddEntityListener(System* system, EntityInfo* info,
EntitiesBlock* block, int begin, int end) @nogc nothrow
{
ListenerCallData data;
data.system = system;
data.block = block;
data.begin = begin;
data.end = end;
(cast(void function(ref ListenerCallData) nothrow @nogc) system.m_add_entity)(data);
}
private void callRemoveEntityListeners(EntityInfo* info, EntitiesBlock* block, int begin,
int end) @nogc nothrow
{
foreach (listener; info.remove_listeners)
{
System* system = &systems[listener];
callRemoveEntityListener(system, info, block, begin, end);
}
}
private void callRemoveEntityListener(System* system, EntityInfo* info,
EntitiesBlock* block, int begin, int end) @nogc nothrow
{
ListenerCallData data;
data.system = system;
data.block = block;
data.begin = begin;
data.end = end;
(cast(void function(ref ListenerCallData) nothrow @nogc) system.m_remove_entity)(data);
}
private void callChangeEntityListener(System* system, EntityInfo* info,
EntitiesBlock* block, int begin, int end, ushort[] ch_ids) @nogc nothrow
{
int i = 0;
int j = 0;
bool is_ = false;
while (1)
{
if (ch_ids[i] == system.m_optional_components[j])
{
is_ = true;
break;
}
else if (ch_ids[i] > system.m_optional_components[j])
{
j++;
if (j >= system.m_optional_components.length)
break;
}
else
{
i++;
if (i >= ch_ids.length)
break;
}
}
if (!is_)
return;
ListenerCallData data;
data.system = system;
data.block = block;
data.begin = begin;
data.end = end;
(cast(void function(ref ListenerCallData) nothrow @nogc) system.m_change_entity)(data);
}
private void updateBlocks()
{
foreach (ref thread; threads)
{
foreach (block; thread.blocks_to_update)
{
EntityInfo* info = block.type_info;
ushort entities_count = block.entities_count;
block.entities_count += block.added_count;
if (block.entities_count > block.type_info.max_entities)
{
block.entities_count = block.type_info.max_entities;
}
block.added_count.atomicStore(cast(ushort) 0);
if (info.add_listeners)
{
callAddEntityListeners(info, block, entities_count, block.entities_count);
}
}
thread.blocks_to_update.clear();
}
}
private void removeEntities() nothrow @nogc
{
foreach (i, ref thread; threads)
{
foreach (id; thread.entities_to_remove)
{
__removeEntity(id);
}
thread.entities_to_remove.clear();
}
}
private void updateEvents() nothrow @nogc
{
bool empty = true;
while (1)
{
event_manager.swapCurrent();
uint current_index;
if (event_manager.current_index == 0)
current_index = cast(uint) threads.length;
else
current_index = 0;
foreach (i, event; event_manager.events)
{
foreach (first_block; event.first_blocks[current_index
.. current_index + threads.length])
{
EventManager.EventBlock* block = first_block;
if (block)
empty = false;
while (block)
{
EventCallData call_data;
void* event_pointer = cast(void*) block + event.data_offset;
call_data.event = event_pointer;
foreach (j; 0 .. block.count)
{
EntityID entity_id = *cast(EntityID*) event_pointer;
Entity* entity = id_manager.getEntityPointer(entity_id);
call_data.block = getMetaData(entity);
call_data.id = call_data.block.entityIndex(entity);
foreach (caller; events[i].callers)
{
call_data.system_pointer = caller.system.m_system_pointer;
(cast(void function(ref EventCallData) nothrow @nogc) caller
.callback)(call_data);
}
event_pointer += events[i].size;
}
block = block.next;
}
}
}
if (empty)
break;
empty = true;
}
}
export void commit()
{
updateEvents();
id_manager.optimize();
updateBlocks();
removeEntities();
changeEntities();
event_manager.clearEvents();
}
/************************************************************************************************************************
*Begin of update process. Should be called before any update is called.
*/
export void begin()
{
commit();
m_call_data_allocator.clear();
foreach (ref system; systems)
{
if (system.enabled && system.m_begin)
system.m_execute = (cast(bool function(void*)) system.m_begin)(
system.m_system_pointer);
}
}
/************************************************************************************************************************
*End of update process. Should be called after every update function.
*/
export void end()
{
foreach (ref system; systems)
{
if (system.enabled && system.m_end)
(cast(void function(void*)) system.m_end)(system.m_system_pointer);
}
commit();
}
private void getThreadID() nothrow @nogc
{
if (m_thread_id_func)
thread_id = (cast(uint delegate() nothrow @nogc) m_thread_id_func)();
else
thread_id = 0;
}
void sendEvent(Ev)(EntityID id, Ev event) nothrow @nogc
{
event_manager.sendEvent(id, event, thread_id);
}
private void generateDependencies() nothrow @nogc
{
foreach (pass_id, pass; passes)
{
foreach (caller; pass.system_callers)
{
caller.system = &systems[caller.system_id];
if (caller.exclusion)
Mallocator.dispose(caller.exclusion);
if (caller.dependencies)
Mallocator.dispose(caller.dependencies);
}
uint index = 0;
SystemCaller*[] exclusion;
exclusion = (cast(SystemCaller**) alloca((SystemCaller*)
.sizeof * pass.system_callers.length))[0 .. pass.system_callers.length];
foreach (caller; pass.system_callers)
{
index = 0;
out_for: foreach (caller2; pass.system_callers)
{
if ( caller is caller2)
continue;
foreach (cmp; caller.system.m_read_only_components)
{
foreach (cmp2; caller2.system.m_modified_components)
{
if (cmp == cmp2)
{
exclusion[index++] = caller2;
continue out_for;
}
}
}
foreach (cmp; caller.system.m_modified_components)
{
foreach (cmp2; caller2.system.m_read_only_components)
{
if (cmp == cmp2)
{
exclusion[index++] = caller2;
continue out_for;
}
}
foreach (cmp2; caller2.system.m_modified_components)
{
if (cmp == cmp2)
{
exclusion[index++] = caller2;
continue out_for;
}
}
}
}
if (index > 0)
{
caller.exclusion = Mallocator.makeArray(exclusion[0 .. index]);
/*caller.exclusion = Mallocator.makeArray!(SystemCaller*)(index);
caller.exclusion[0..$] = exclusion[0 .. index];*/
}
else
caller.exclusion = null;
}
extern (C) static int compareSystems(const void* a, const void* b)
{
SystemCaller* _a = *cast(SystemCaller**) a;
SystemCaller* _b = *cast(SystemCaller**) b;
if (_a.system.priority < _b.system.priority)
return -1;
else if (_a.system.priority == _b.system.priority)
{
if (_a.exclusion.length < _b.exclusion.length)
return -1;
else if (_a.exclusion.length == _b.exclusion.length)
return 0;
else
return 1;
}
else
return 1;
}
qsort(pass.system_callers.array.ptr, pass.system_callers.length,
(SystemCaller*).sizeof, &compareSystems);
foreach (i, caller; pass.system_callers)
caller.job_group.id = cast(uint) i;
int priority = int.min;
uint beg = 0;
index = 0;
foreach (i, caller; pass.system_callers)
{
index = 0;
foreach (ex; caller.exclusion)
{
if (ex.job_group.id > caller.job_group.id)
continue;
exclusion[index++] = ex;
}
if (index > 0)
{
caller.dependencies = Mallocator.makeArray(exclusion[0 .. index]);
/*caller.dependencies = Mallocator.makeArray!(SystemCaller*)(index);
caller.dependencies[0..$] = exclusion[0 .. index];*/
caller.job_group.dependencies = Mallocator.makeArray!(
JobGroup*)(index);
foreach (j, dep; caller.dependencies)
{
caller.job_group.dependencies[j] = &dep.job_group;
}
}
else
caller.dependencies = null;
}
}
}
/************************************************************************************************************************
*Component info;
*/
struct ComponentInfo
{
nothrow ~this(){}
///Component size
ushort size;
///Component data alignment
ushort alignment;
///Initialization data
ubyte[] init_data;
///Pointer to component destroy callback
void function(void* pointer) nothrow @nogc destroy_callback;
//void* destroy_callback;
///Pointer to component create callback
void function(void* pointer) nothrow @nogc create_callback;
//void* create_callback;
}
struct EventCaller
{
System* system;
void* callback;
}
struct EventCallData
{
EntitiesBlock* block;
void* system_pointer;
void* event;
ushort id;
}
struct EventInfo
{
ushort size;
ushort alignment;
EventCaller[] callers;
void function(void* pointer) destroy_callback;
}
/************************************************************************************************************************
*Entity type info.
*/
struct EntityInfo
{
///Returns number of blocks
uint blocksCount() nothrow @nogc
{
if (last_block)
return last_block.id + 1;
else
return 0;
}
///Returns number of non empty blocks
uint nonEmptyBlocksCount() nothrow @nogc
{
EntitiesBlock* block = last_block;
while (1)
{
if (block is null)
return 0;
if (block.entities_count == 0)
block = block.prev_block;
else
return block.id + 1;
}
}
EntityInfo* getNewInfoAdd(ushort id)
{
if(comp_add_info.length < id)
{
EntityInfo*[] new_infos = Mallocator.makeArray!(EntityInfo*)(instance.components.length);
if(comp_add_info !is null)
{
//new_infos[0 .. comp_add_info.length] = comp_add_info[0 .. $];
memcpy(new_infos.ptr, comp_add_info.ptr, (EntityInfo*).sizeof * comp_add_info.length);
Mallocator.dispose(comp_add_info);
}
comp_add_info = new_infos;
}
if(comp_add_info[id])return comp_add_info[id];
ushort[] ids = (cast(ushort*) alloca(ushort.sizeof * (components.length + 1)))[0
.. components.length + 1];
uint len = 0;
foreach(comp; components)
{
if(id > comp)
{
ids[len++] = comp;
}
else if(id == comp)return &this;
else
{
ids[len++] = id;
ids[len++] = comp;
}
}
if(id > components[$ - 1])ids[len++] = id;
assert(len == components.length + 1);
EntityInfo* new_info = instance.getEntityInfo(ids[0 .. len]);
comp_add_info[id] = new_info;
return new_info;
}
EntityInfo* getNewInfoRemove(ushort id)
{
if(comp_rem_info.length < id)
{
EntityInfo*[] new_infos = Mallocator.makeArray!(EntityInfo*)(instance.components.length);
if(comp_rem_info !is null)
{
//new_infos[0 .. comp_rem_info.length] = comp_rem_info[0 .. $];
memcpy(new_infos.ptr, comp_rem_info.ptr, (EntityInfo*).sizeof * comp_rem_info.length);
Mallocator.dispose(comp_rem_info);
}
comp_rem_info = new_infos;
}
if(comp_rem_info[id])return comp_rem_info[id];
ushort[] ids = (cast(ushort*) alloca(ushort.sizeof * (components.length - 1)))[0
.. components.length - 1];
uint len = 0;
foreach(comp; components)
{
if(id != comp)
{
ids[len++] = comp;
}
}
if(len == components.length)return &this;
assert(len == components.length - 1);
EntityInfo* new_info = instance.getEntityInfo(ids[0 .. len]);
comp_rem_info[id] = new_info;
return new_info;
}
~this() @nogc nothrow
{
if(components)Mallocator.dispose(components);
if(deltas)Mallocator.dispose(deltas);
if(tmpl_deltas)Mallocator.dispose(tmpl_deltas);
if(systems)Mallocator.dispose(systems);
if(add_listeners)Mallocator.dispose(add_listeners);
if(remove_listeners)Mallocator.dispose(remove_listeners);
if(change_listeners)Mallocator.dispose(change_listeners);
}
///entity components
ushort[] components;
///deltas in memory for components in EntitiesBlock
ushort[] deltas;
///deltas in memory for components in EntityTemplate
ushort[] tmpl_deltas;
///cached new infos after adding component
EntityInfo*[] comp_add_info;
///cached new infos after removing component
EntityInfo*[] comp_rem_info;
///alignment of whole entity
ushort alignment; //unused in linear-layout
///size of entity (with alignment respect)
ushort size;
///max number of entities in block
ushort max_entities;
///array of systems which will update this entity
bool[] systems;
///systems which are listening for added entities
ushort[] add_listeners;
///systems which are listening for removed entities
ushort[] remove_listeners;
///systems which are listening for changed entities (changed in term of contained components)
ushort[] change_listeners;
///pointer to first block/page
EntitiesBlock* first_block;
///pointer to last block
EntitiesBlock* last_block;
}
/************************************************************************************************************************
*Meta data of every block of entities (contained at the begining of block).
*/
struct EntitiesBlock
{
///return distance (in bytes) from begin of block to data
export uint dataDelta() nothrow @nogc pure
{
ushort dif = EntitiesBlock.sizeof;
alignNum(dif, type_info.alignment);
return dif;
}
///return pointer to first element in block
export void* dataBegin() nothrow @nogc pure
{
ushort dif = EntitiesBlock.sizeof;
return cast(void*)&this + dif;
}
export ushort entityIndex(Entity* entity) nothrow @nogc pure
{
static if (EntityID.sizeof == 8)
return cast(ushort)((cast(void*) entity - dataBegin()) >> 3);
else
return cast(ushort)((cast(void*) entity - dataBegin()) / EntityID.sizeof());
}
///pointer to Entity type info
EntityInfo* type_info = null;
///number of entities in block
ushort entities_count = 0;
///number of new entities in block
shared ushort added_count = 0;
//ushort added_count = 0;
///block id
ushort id = 0;
///maximum number of entities in block
//ushort max_entities = 0;
///pointer to next block/page
EntitiesBlock* next_block = null;
///pointer to next block/page
EntitiesBlock* prev_block = null;
//there is a loooot of data (some kB of memory, pure magic)
}
/************************************************************************************************************************
*Structure with data used to calling System calls.
*
*first_block, begin, end, blocks parameters are used
*to call partial info update
*/
struct CallData
{
export void update() nothrow @nogc
{
(cast(SytemFuncType) system.m_update)(this);
}
///system ID. Used to update system pointer after system reload.
uint system_id;
///pointer to used system
System* system;
///poiner to Entity type info
EntityManager.EntityInfo* info;
///pointer to first block into process (if 0 then first block will be used)
EntitiesBlock* first_block;
///number of blocks to update (if 0 then update all)
ushort blocks;
///index of first element in first block
ushort begin;
///index of last element in last block
ushort end;
}
struct ListenerCallData
{
System* system;
EntitiesBlock* block;
uint begin;
uint end;
}
struct Job
{
CallData[] callers;
export void execute() nothrow @nogc
{
EntityManager.instance.getThreadID();
foreach (ref caller; callers)
{
caller.update();
}
}
}
struct JobGroup
{
Job[] jobs;
JobGroup*[] dependencies;
uint id;
SystemCaller* caller;
//uint max_jobs;
}
struct SystemCaller
{
~this() nothrow @nogc
{
if (dependencies)
{
Mallocator.dispose(dependencies);
}
if(exclusion)
{
Mallocator.dispose(exclusion);
}
if (job_group.dependencies)
Mallocator.dispose(job_group.dependencies);
}
uint system_id;
System* system;
Vector!(EntityInfo*) infos;
SystemCaller*[] dependencies;
SystemCaller*[] exclusion;
JobGroup job_group;
}
struct ThreadData
{
Vector!EntityID entities_to_remove;
//Vector!ubyte change_entities_list;
SimpleVector change_entities_list;
Vector!(EntitiesBlock*) blocks_to_update;
}
export struct UpdatePass
{
export ~this() nothrow @nogc
{
assert(name);
if (name)
Mallocator.dispose(name);
foreach(caller; system_callers)
{
Mallocator.dispose(caller);
}
system_callers.clear();
}
char[] name;
Vector!(SystemCaller*) system_callers;
}
static uint thread_id;
ThreadData[] threads;
Vector!(UpdatePass*) passes;
bool register_state = false;
alias SytemFuncType = void function(ref EntityManager.CallData data) nothrow @nogc;
///Single page size. Must be power of two.
enum page_size = 32768; //4096;
///Number of pages in block.
enum pages_in_block = 128;
IDManager id_manager;
BlockAllocator allocator;
EventManager event_manager;
void delegate(JobGroup jobs) m_dispatch_jobs;
uint delegate() m_thread_id_func;
HashMap!(ushort[], EntityInfo*) entities_infos;
HashMap!(char[], ushort) systems_map;
HashMap!(char[], ushort) components_map;
HashMap!(const(char)[], ushort) events_map;
HashMap!(const(char)[], ushort) passes_map;
Vector!System systems;
Vector!ComponentInfo components;
Vector!EventInfo events;
//Mutex add_mutex;
Mutex* entity_block_alloc_mutex;
CallDataAllocator m_call_data_allocator;
struct CallDataAllocator
{
struct Block
{
CallData[256] data;
uint allocated = 0;
}
~this() nothrow @nogc
{
foreach(block;blocks)
{
Mallocator.dispose(block);
}
blocks.clear();
}
Vector!(Block*) blocks;
uint id;
void clear() nothrow @nogc
{
if (blocks.length > 0)
foreach (block; blocks[0 .. id + 1])
{
block.allocated = 0;
}
id = 0;
//blocks.clear();
}
CallData[] getCallData(uint num) nothrow @nogc
{
if (blocks.length == 0)
{
Block* new_block = Mallocator.make!Block;
blocks.add(new_block);
}
Block* block = blocks[id];
if (block.allocated + num >= 256)
{
id++;
if (id == blocks.length)
{
Block* new_block = Mallocator.make!Block;
blocks.add(new_block);
}
block = blocks[id];
}
CallData[] ret = block.data[block.allocated .. block.allocated + num];
block.allocated += num;
return ret;
}
}
export __gshared EntityManager* instance = null;
}