module tests.tests; /* import std.experimental.allocator; import std.experimental.allocator.mallocator;*/ import ecs.entity; import ecs.events; import ecs.manager; import ecs.system; import ecs.attributes; import ecs.core; version(WebAssembly) { extern(C) int printf(scope const char* format, ...) @nogc nothrow @system; alias int time_t; alias int clockid_t; enum CLOCK_REALTIME = 0; struct timespec { time_t tv_sec; int tv_nsec; } extern(C) int clock_gettime(clockid_t, timespec*) @nogc nothrow @system; struct Time { static long getUSecTime() { time_t time; timespec spec; clock_gettime(CLOCK_REALTIME, &spec); //time = spec.tv_sec; return spec.tv_sec * 1000_000 + spec.tv_nsec / 1000;//time / 1000_000; } } extern(C) void _start() {} } else version(Windows) { import core.stdc.stdio : printf; import core.sys.windows.windows; struct Time { static long getUSecTime() { LARGE_INTEGER time, freq; QueryPerformanceFrequency(&freq); QueryPerformanceCounter(&time); return time.QuadPart / (freq.QuadPart / 1000_000); } } } else version(Posix) { import core.stdc.stdio : printf; import core.sys.posix.time; struct Time { static long getUSecTime() { time_t time; timespec spec; clock_gettime(CLOCK_REALTIME, &spec); //time = spec.tv_sec; return spec.tv_sec * 1000_000 + spec.tv_nsec / 1000;//time / 1000_000; } } } struct TestEvent { mixin ECS.Event; //__gshared ushort event_id; int a; } struct TestEvent2 { mixin ECS.Event; //__gshared ushort event_id; float a; } static struct TestComp { mixin ECS.Component; //__gshared ushort component_id; int a = 1; ulong b = 2; static void serializeComponent(SerializeVector output) { } static void deserializeComponent(ubyte[] data) { } } static struct TestComp2 { mixin ECS.Component; //__gshared ushort component_id; int b = 3; int a = 4; static void serializeComponent(ref TestComp comp, SerializeVector output) { } static void deserializeComponent(ref TestComp comp, ubyte[] data) { } } static struct TestComp3 { mixin ECS.Component; //__gshared ushort component_id; uint gg = 5; //good game uint bg = 6; //bad game void serializeComponent(SerializeVector output) { } void deserializeComponent(ubyte[] data) { } } static struct TestComp4 { mixin ECS.Component; //__gshared ushort component_id; uint gg = 7; //good game uint bg = 8; //bad game ulong a = 9; ulong b = 10; ulong c = 11; ulong g = 12; static void serializeComponent(ref TestComp comp, SerializeVector output) { } static void deserializeComponent(ref TestComp comp, ubyte[] data) { } } static struct TestComp5 { mixin ECS.Component; //__gshared ushort component_id; uint gg = 7; //good game uint bg = 8; //bad game ulong a = 9; ulong b = 10; ulong c = 11; ulong g = 12; static void serializeComponent(ref TestComp comp, SerializeVector output) { } static void deserializeComponent(ref TestComp comp, ubyte[] data) { } } struct ChangeTestSystem { mixin ECS.System!16; //__gshared ushort system_id; void onCreate() { //writeln("On Change Test System create."); printf("On Change Test System create.\n"); } void onCreate(int i) { //writeln("On Change Test System create."); printf("On Change Test System create.\n"); } void onDestroy() { //writeln("On Change Test System destroy."); printf("On Change Test System destroy.\n"); } void onAddEntity(EntitiesData data) { //printf("Entity added! ID: "); foreach (i; 0 .. data.length) printf("Entity added! ID: %u\n",cast(uint)data.entites[i].id.id); ////writeln("Entity added! ID: ", data.entites[i].id); } void onRemoveEntity(EntitiesData data) { ////writeln("Entity removed! ID: ", data.entites[0].id); printf("Entity removed! ID: %u\n",cast(uint)data.entites[0].id.id); } void onChangeEntity(EntitiesData data) { ////writeln("Entity changed! ID: ", data.entites[0].id); printf("Entity changed! ID: %u\n",cast(uint)data.entites[0].id.id); } bool onBegin() { ////writeln("On Test System begin."); return true; } void onEnd() { ////writeln("On Test System end."); } void initialize(ref Entity entity, ref TestComp comp) { } static struct EntitiesData { size_t length; const(Entity)[] entites; TestComp4[] test4; @optional TestComp5[] test5; } void onUpdate(EntitiesData data) { foreach (i; 0 .. data.length) { } } } struct TestSystem { mixin ECS.System!16; //__gshared ushort system_id; void onCreate() { //writeln("On Test System create."); printf("On Change Test System create.\n"); } void onDestroy() { //writeln("On Test System destroy."); printf("On Change Test System destroy.\n"); } void onAddEntity(EntitiesData data) { //foreach(i;0..data.length) ////writeln("Entity added ID: ",data.entites[i].id.id); } /* void onRemoveEntity(EntitiesData data) { ////writeln("Entity destroyed ID: ",data.entites[0].id); }*/ bool onBegin() { ////writeln("On Test System begin."); return true; } void onEnd() { ////writeln("On Test System end."); } void initialize(ref Entity entity, ref TestComp comp) { } static struct EntitiesData { size_t length; const(Entity)[] entites; TestComp[] test; TestComp2[] test2; @readonly @optional const(TestComp3)[] test3; //@excluded TestComp4[] test4; } void onUpdate(ref Entity entity, ref TestComp test, ref TestComp2 test2) //, TestComp3* test3) //ref TestComp comp) { //assert(cast(size_t)&test % TestComp.alignof == 0); //assert(cast(size_t)&test2 % TestComp2.alignof == 0); test.a += 1000; test.b += 2000; test2.b += 2; test2.a = 8; } void onUpdate(EntitiesData data) { foreach (i; 0 .. data.length) { data.test[i].a += 1000; data.test[i].b += 2000; data.test2[i].b += 2; data.test2[i].a = 8; } } void handleEvent(TestEvent event, ref TestComp test, ref TestComp2 test2, TestComp3* test3) { } } struct TestSystemWithHighPriority { mixin ECS.System!16; //__gshared ushort system_id; static struct EntitiesData { TestComp[] test; } void initialize(ref Entity entity, ref TestComp comp) { int o = 1; } void onUpdate(EntitiesData data) { } } struct Sys1 { mixin ECS.System; struct EntitiesData { TestComp[] comp; } void onAddEntity(EntitiesData data) { } } struct Sys2 { mixin ECS.System; struct EntitiesData { TestComp[] comp; } void onAddEntity(EntitiesData data) { } } struct Sys3 { mixin ECS.System; struct EntitiesData { TestComp[] comp; } void onAddEntity(EntitiesData data) { } void onUpdate(EntitiesData data) { } } import std.meta; struct TestSystem2 { mixin ECS.System!16; //__gshared ushort system_id; /*enum ExcludedComponents { TestComp, TestComp4 }*/ //alias ExcludedComponents = AliasSeq!("TestComp", "TestComp4"); /* string ExcludedComponents2;*/ static struct EntitiesData { short length; const(Entity)[] entity; TestComp3[] test; //@excluded TestComp[] testt; } static struct EventInput { Entity* entity; TestComp3* test; //TestComp* tt; } void handleEvent(Entity* entity, ref TestEvent event) { TestComp3* test = entity.getComponent!TestComp3; test.bg = event.a; TestEvent2 event2; event2.a = event.a + 8; gEM.sendEvent(entity.id, event2); } void handleEvent(Entity* entity, ref TestEvent2 event) { TestComp3* test = entity.getComponent!TestComp3; test.gg = cast(uint) event.a; } void onEnable() { //writeln("TestSystem2 enabled"); printf("TestSystem2 enabled\n"); } void onDisable() { //writeln("TestSystem2 disabled"); printf("TestSystem2 disabled\n"); } void initialize(ref Entity entity, ref TestComp comp) { } void onUpdate(EntitiesData data) { foreach (i; 0 .. data.test.length) { data.test[i].gg += 14; TestEvent event; event.a = data.test[i].gg + 4; gEM.sendEvent(data.entity[i].id, event); //*/ /*TestEvent2 event2; event2.a = data.test[i].gg + 8; gEM.sendEvent(data.entity[i].id, event2);//*/ //gEM.sendEvent!(TestEvent)(data.entity[i].id, event); //gEM.sendSelfEvent!(TestEvent)(data.entity[i].id, TestEvent()); } } void lateUpdate(ref EntitiesData data) { foreach (i; 0 .. data.test.length) { data.test[i].gg -= 1; //gEM.sendSelfEvent!(TestEvent)(data.entity[i].id, TestEvent()); } } } struct ExternalUpdateCallTest { int print_count = 3; void update(TestSystem2.EntitiesData data) { if(print_count > 0) { print_count--; printf("ExternalUpdateCallTest %u %u\n", data.test[0].gg, cast(uint)data.length); } } } version(unittest) { void main() { } } else: extern(C) int main() { void dispatch(EntityManager.JobGroup jobs) nothrow @nogc { foreach (job; jobs.jobs) { ////writeln(job); job.execute(); } } uint getID() nothrow @nogc { return 0; } void writeEntityComponents(Entity* entity) { printf("EntityID(%u, %u)",cast(uint)entity.id.id,cast(uint)entity.id.counter); //write(entity.id); TestComp* test_comp = entity.getComponent!TestComp; if (test_comp) printf("TestComp(%u, %u)",cast(uint)test_comp.a,cast(uint)test_comp.b);//write(*test_comp); TestComp2* test_comp2 = entity.getComponent!TestComp2; if (test_comp2) printf("TestComp2(%u, %u)",cast(uint)test_comp2.b,cast(uint)test_comp2.a);//write(*test_comp2); TestComp3* test_comp3 = entity.getComponent!TestComp3; if (test_comp3) printf("TestComp3(%u, %u)",cast(uint)test_comp3.gg,cast(uint)test_comp3.bg);//write(*test_comp3); TestComp4* test_comp4 = entity.getComponent!TestComp4; if (test_comp4) printf("TestComp4(%u, %u, %u, %u, %u, %u)",test_comp4.gg,test_comp4.bg,cast(uint)test_comp4.a,cast(uint)test_comp4.b,cast(uint)test_comp4.c,cast(uint)test_comp4.g);//write(*test_comp4); printf("\n"); //writeln(); ////writeln((cast(uint*) pp)[0 .. 14], " ", pp); } EntityManager.initialize(1); //gEM.setJobDispachFunc(&dispatch); gEM.setMultithreadingCallbacks(&dispatch, &getID); //assert(gEM !is null); gEM.beginRegister(); gEM.registerPass("fixed"); //MonoTime time = MonoTime.currTime; long time = Time.getUSecTime(); gEM.registerComponent!TestComp2; gEM.registerComponent!TestComp4; gEM.registerComponent!TestComp; gEM.registerComponent!TestComp3; gEM.registerComponent!TestComp5; gEM.registerEvent!TestEvent; gEM.registerEvent!TestEvent2; /*ulong dur = (MonoTime.currTime - time).total!"usecs"; //writeln("Components register: ", dur, " usecs"); time = MonoTime.currTime;*/ printf("Components register: %f usecs\n",cast(float)(Time.getUSecTime() - time)); time = Time.getUSecTime(); gEM.registerSystem!TestSystemWithHighPriority(100, "fixed"); gEM.registerSystem!TestSystem(0); gEM.registerSystem!ChangeTestSystem(0); gEM.registerSystem!Sys1(10); gEM.registerSystem!Sys2(-100); gEM.registerSystem!Sys3(-2); //gEM.registerSystem!TestSystemWithHighPriority(100); //gEM.registerSystem!TestSystem2(0); gEM.endRegister(); /*dur = (MonoTime.currTime - time).total!"usecs"; //writeln("Systems register: ", dur, " usecs"); time = MonoTime.currTime;*/ printf("Systems register: %f usecs\n",cast(float)(Time.getUSecTime() - time)); time = Time.getUSecTime(); //ushort[3] ids = [TestComp2.component_id, TestComp.component_id, TestComp4.component_id]; ushort[2] ids = [TestComp2.component_id, TestComp.component_id]; EntityTemplate* tmpl = gEM.allocateTemplate(ids); //ushort[3] ids2 = [TestComp3.component_id, TestComp.component_id, TestComp4.component_id]; ushort[2] ids2 = [TestComp3.component_id, TestComp.component_id]; EntityTemplate* tmpl2 = gEM.allocateTemplate(ids2); ////writeln(tmpl.info.components[]); //*cast(EntityID*) tmpl.entity_data.ptr = EntityID(1, 1); //dur = (MonoTime.currTime - time).total!"usecs"; //writeln("Template allocating: ", dur, " usecs"); printf("Template allocating: %f usecs\n",cast(float)(Time.getUSecTime() - time)); time = Time.getUSecTime(); EntityID entity; { entity = gEM.addEntity(tmpl).id; writeEntityComponents(gEM.getEntity(entity)); EntityManager.EntitiesBlock* block = EntityManager.instance.getMetaData( gEM.getEntity(entity)); EntityManager.EntityInfo* info = block.type_info; //writeln(info.add_listeners); //if(info)assert(0); } //time = MonoTime.currTime; time = Time.getUSecTime(); //foreach(i; 0..1_000_000)gEM.addEntity(tmpl); //foreach(i; 0..1_000_000)gEM.removeEntity(gEM.addEntity(tmpl).id); import ecs.std; EntityID[] idss = Mallocator.makeArray!EntityID(5000);//[5000] //scope(exit)Mallocator.dispose(idss); foreach (i; 0 .. 200) { gEM.begin(); foreach (j; 0 .. 5_000) idss[j] = gEM.addEntity(tmpl).id; foreach (j; 0 .. 5_000) gEM.removeEntity(idss[j]); gEM.end(); } gEM.commit(); //dur = (MonoTime.currTime - time).total!"usecs"; //writeln("Entities adding: ", dur, " usecs"); printf("Entities adding: %f usecs\n",cast(float)(Time.getUSecTime() - time)); time = Time.getUSecTime(); uint blocks = 0; foreach (info; &gEM.entities_infos.byValue) { EntityManager.EntitiesBlock* block = info.first_block; while (block !is null) { block = block.next_block; blocks++; } } //writeln("Entities blocks: ", blocks); printf("Entities blocks: %u\n",blocks); //foreach(j; 0..1_000)gEM.addEntity(tmpl); gEM.beginRegister(); gEM.registerSystem!TestSystem2(0); gEM.endRegister(); //gEM.generateDependencies(); //assert(*(cast(EntityID*)(cast(void*)tmpl.info.first_block+24)) == EntityID(1,1)); //assert(*(cast(EntityID*)(cast(void*)tmpl.info.first_block+48)) == EntityID(1,1)); EntityID entity2; //time = MonoTime.currTime; time = Time.getUSecTime(); EntityID[] entities = Mallocator.makeArray!EntityID(1_000_000); foreach (i; 0 .. 500_000) { entity2 = gEM.addEntity(tmpl).id; entities[i*2] = entity2; entities[i*2+1] = gEM.addEntity(tmpl2).id; } gEM.commit(); //dur = (MonoTime.currTime - time).total!"usecs"; //writeln("Entities adding2: ", dur, " usecs"); //time = MonoTime.currTime; printf("Entities adding2: %f usecs\n",cast(float)(Time.getUSecTime() - time)); time = Time.getUSecTime(); foreach (i; 0 .. 1_000_000) { EntityManager.instance.addComponents(entities[i],TestComp5()); if((i & 0x00FFFF) == 0)gEM.commit(); } gEM.commit(); //dur = (MonoTime.currTime - time).total!"usecs"; //writeln("Components adding: ", dur, " usecs"); //time = MonoTime.currTime; printf("Components adding: %f usecs\n",cast(float)(Time.getUSecTime() - time)); time = Time.getUSecTime(); foreach (i; 0 .. 1_000_000) { EntityManager.instance.removeComponents!TestComp5(entities[i]); //if((i & 0x00FFFF) == 0)gEM.commit(); } gEM.commit(); //dur = (MonoTime.currTime - time).total!"usecs"; //writeln("Components removing: ", dur, " usecs"); printf("Components removing: %f usecs\n",cast(float)(Time.getUSecTime() - time)); time = Time.getUSecTime(); Mallocator.dispose(entities); //time = MonoTime.currTime; time = Time.getUSecTime(); gEM.begin(); //gEM.updateMT(); gEM.update(); gEM.end(); //dur = (MonoTime.currTime - time).total!"usecs"; //writeln("Update: ", dur, " usecs"); printf("Update: %f usecs\n",cast(float)(Time.getUSecTime() - time)); writeEntityComponents(gEM.getEntity(entity2)); //time = MonoTime.currTime; time = Time.getUSecTime(); gEM.begin(); gEM.updateMT(); //gEM.update(); gEM.end(); //dur = (MonoTime.currTime - time).total!"usecs"; //writeln("Update: ", dur, " usecs"); printf("Update: %f usecs\n",cast(float)(Time.getUSecTime() - time)); writeEntityComponents(gEM.getEntity(entity2)); //time = MonoTime.currTime; time = Time.getUSecTime(); gEM.begin(); gEM.updateMT(); //gEM.update(); gEM.end(); //dur = (MonoTime.currTime - time).total!"usecs"; //writeln("Update: ", dur, " usecs"); printf("Update: %f usecs\n",cast(float)(Time.getUSecTime() - time)); writeEntityComponents(gEM.getEntity(entity2)); entity = gEM.addEntity(tmpl).id; gEM.begin(); gEM.update(); gEM.end(); //Entity* pp;// = gEM.getEntity(entity.id); ////writeln((cast(uint*) pp)[0 .. 14], " ", pp); writeEntityComponents(gEM.getEntity(entity)); //writeln("Entity, its copy, and template, and default filled tempalte"); gEM.addEntity(tmpl); writeEntityComponents(gEM.getEntity(entity)); writeEntityComponents(gEM.addEntityCopy(entity)); EntityTemplate* copy_tempalte = gEM.allocateTemplate(entity); writeEntityComponents(gEM.addEntity(copy_tempalte)); EntityTemplate* copy_default_tempalte = gEM.allocateTemplate(entity,true); writeEntityComponents(gEM.addEntity(copy_default_tempalte)); gEM.addComponents(entity, TestComp4()); gEM.addComponents(entity, TestComp3()); gEM.begin(); gEM.update(); gEM.end(); writeEntityComponents(gEM.getEntity(entity)); gEM.removeComponents!(TestComp)(entity); gEM.addComponents(entity, TestComp()); gEM.addComponents(entity, TestComp5()); gEM.begin(); gEM.update(); gEM.update("fixed"); gEM.end(); gEM.removeComponents!(TestComp4)(entity); gEM.commit(); System* sys = EntityManager.instance.getSystem(TestSystem2.system_id); ExternalUpdateCallTest external_update_test; EntityManager.instance.callEntitiesFunction!TestSystem2(&external_update_test.update); printf("pre end\n"); writeEntityComponents(gEM.getEntity(entity)); //import std.stdio; ////writeln((cast(uint*)tmpl.info.first_block)[0..48]); gEM.freeTemplate(tmpl); gEM.freeTemplate(tmpl2); gEM.freeTemplate(copy_tempalte); gEM.freeTemplate(copy_default_tempalte); EntityManager.destroy(); Mallocator.dispose(idss); printf("end\n");//*/ return 0; }