module gui.manager; import app; import cimgui.cimgui; import ecs.std; import ecs.system; import ecs.vector; import gui.system; extern(C): struct GUIManager { Vector!SystemGUI systems; void clear() { systems.clear(); } void addSystem(ushort id, const (char)* name, bool enabled = true) { System* system = launcher.manager.getSystem(id); //const (char)* name = systems.add(SystemGUI(name,system,enabled)); } void gui() { if(igCollapsingHeader("Systems", ImGuiTreeNodeFlags_Framed)) { bool true_ = true; igIndent(8); foreach(ref SystemGUI system;systems) { if(igCheckbox(system.name,&system.enabled)) { if(system.enabled)system.system.enable(); else system.system.disable(); } } igUnindent(8); } } }