Demos #16

Merged
Mergul merged 9 commits from Demos into master 2021-03-01 13:12:06 +01:00
17 changed files with 332 additions and 293 deletions
Showing only changes of commit 1acd0df0ef - Show all commits

View file

@ -125,11 +125,11 @@ struct Launcher
foreach(ref system; manager.systems)
{
if(system.id != CountSystem.system_id && system.id != CleanSystem.system_id)system.disable();
if(system.id != becsID!CountSystem && system.id != becsID!CleanSystem)system.disable();
}
/*launcher.manager.getSystem(CountSystem.system_id).enable();
launcher.manager.getSystem(CleanSystem.system_id).enable();//*/
/*launcher.manager.getSystem(becsID!CountSystem).enable();
launcher.manager.getSystem(becsID!CleanSystem).enable();//*/
if(callbacks.register)callbacks.register();
if(callbacks.initialize)callbacks.initialize();

View file

@ -372,9 +372,9 @@ void brickBreakerStart()
draw_system.default_data.material_id = 0;
EntityTemplate* brick_tmpl = launcher.manager.allocateTemplate(
[CLocation.component_id, CScale.component_id, CColor.component_id,
CTexCoordsIndex.component_id, CBVH.component_id, CHitPoints.component_id,
CAABB.component_id, CStatic.component_id].staticArray
[becsID!CLocation, becsID!CScale, becsID!CColor,
becsID!CTexCoordsIndex, becsID!CBVH, becsID!CHitPoints,
becsID!CAABB, becsID!CStatic].staticArray
);
brick_tmpl.getComponent!CTexCoordsIndex().value = TexCoordsManager.instance.getCoordIndex(vec4(304,40,16,8)*px);
brick_tmpl.getComponent!CColor().value = 0x80206020;
@ -387,10 +387,10 @@ void brickBreakerStart()
big_brick_tmpl.getComponent!CScale().value = vec2(16,16);
EntityTemplate* paddle_tmpl = launcher.manager.allocateTemplate(
[CLocation.component_id, CScale.component_id, CInput.component_id,
CTexCoordsIndex.component_id, CPaddle.component_id, CVelocity.component_id,
CDamping.component_id, CVelocityFactor.component_id, CBVH.component_id,
CAABB.component_id].staticArray
[becsID!CLocation, becsID!CScale, becsID!CInput,
becsID!CTexCoordsIndex, becsID!CPaddle, becsID!CVelocity,
becsID!CDamping, becsID!CVelocityFactor, becsID!CBVH,
becsID!CAABB].staticArray
);
paddle_tmpl.getComponent!CTexCoordsIndex().value = TexCoordsManager.instance.getCoordIndex(vec4(272,48,64,10)*px);
paddle_tmpl.getComponent!CScale().value = vec2(64,10);
@ -398,8 +398,8 @@ void brickBreakerStart()
paddle_tmpl.getComponent!CVelocityFactor().value = vec2(1,0);
EntityTemplate* ball_tmpl = launcher.manager.allocateTemplate(
[CLocation.component_id, CScale.component_id, //CDamping.component_id,
CTexCoordsIndex.component_id, CBall.component_id, CVelocity.component_id].staticArray
[becsID!CLocation, becsID!CScale, //becsID!CDamping,
becsID!CTexCoordsIndex, becsID!CBall, becsID!CVelocity].staticArray
);
ball_tmpl.getComponent!CTexCoordsIndex().value = TexCoordsManager.instance.getCoordIndex(vec4(304,32,8,8)*px);
ball_tmpl.getComponent!CScale().value = vec2(8,8);
@ -419,12 +419,12 @@ void brickBreakerStart()
launcher.gui_manager.addComponent(CBVH(), "BVH");
launcher.gui_manager.addComponent(CAABB(), "AABB");
launcher.gui_manager.addSystem(MoveSystem.system_id, "Move System");
launcher.gui_manager.addSystem(EdgeCollisionSystem.system_id, "Edge Collision System");
launcher.gui_manager.addSystem(BallCollisionSystem.system_id, "Ball Collision System");
launcher.gui_manager.addSystem(InputMovementSystem.system_id, "Input Movement System");
launcher.gui_manager.addSystem(DampingSystem.system_id, "Damping System");
launcher.gui_manager.addSystem(DamageSystem.system_id, "Damage System");
launcher.gui_manager.addSystem(becsID!MoveSystem, "Move System");
launcher.gui_manager.addSystem(becsID!EdgeCollisionSystem, "Edge Collision System");
launcher.gui_manager.addSystem(becsID!BallCollisionSystem, "Ball Collision System");
launcher.gui_manager.addSystem(becsID!InputMovementSystem, "Input Movement System");
launcher.gui_manager.addSystem(becsID!DampingSystem, "Damping System");
launcher.gui_manager.addSystem(becsID!DamageSystem, "Damage System");
launcher.gui_manager.addTemplate(brick_tmpl, "Brick");
launcher.gui_manager.addTemplate(big_brick_tmpl, "Big Brick");

View file

@ -494,13 +494,13 @@ void particlesStart()
draw_system.default_data.material_id = 2;
draw_system.default_data.texture = particles_demo.texture;
launcher.gui_manager.addSystem(MoveSystem.system_id,"Move System");
launcher.gui_manager.addSystem(DrawSystem.system_id,"Draw System");
launcher.gui_manager.addSystem(PlayAreaSystem.system_id,"Play Area System");
launcher.gui_manager.addSystem(AttractSystem.system_id,"Attract System");
launcher.gui_manager.addSystem(MouseAttractSystem.system_id,"Mouse Attract System");
launcher.gui_manager.addSystem(DampingSystem.system_id,"Damping System");
launcher.gui_manager.addSystem(ParticleLifeSystem.system_id,"Particle Life System");
launcher.gui_manager.addSystem(becsID!MoveSystem,"Move System");
launcher.gui_manager.addSystem(becsID!DrawSystem,"Draw System");
launcher.gui_manager.addSystem(becsID!PlayAreaSystem,"Play Area System");
launcher.gui_manager.addSystem(becsID!AttractSystem,"Attract System");
launcher.gui_manager.addSystem(becsID!MouseAttractSystem,"Mouse Attract System");
launcher.gui_manager.addSystem(becsID!DampingSystem,"Damping System");
launcher.gui_manager.addSystem(becsID!ParticleLifeSystem,"Particle Life System");
// launcher.gui_manager.addComponent(CColor(),"Color (white)");
// launcher.gui_manager.addComponent(CColor(0xFF101540),"Color (red)");
@ -516,7 +516,7 @@ void particlesStart()
launcher.gui_manager.addComponent(CGravity(),"Gravity");
EntityTemplate* tmpl;
EntityTemplate* base_tmpl = launcher.manager.allocateTemplate([CTexCoords.component_id, CLocation.component_id, CColor.component_id, CVelocity.component_id, CDamping.component_id, CScale.component_id, CMaterialIndex.component_id].staticArray);
EntityTemplate* base_tmpl = launcher.manager.allocateTemplate([becsID!CTexCoords, becsID!CLocation, becsID!CColor, becsID!CVelocity, becsID!CDamping, becsID!CScale, becsID!CMaterialIndex].staticArray);
base_tmpl.getComponent!CColor().value = 0xFF251010;
base_tmpl.getComponent!CScale().value = vec2(2);
base_tmpl.getComponent!CTexCoords().value = vec4(246,64,2,2)*px;
@ -531,15 +531,15 @@ void particlesStart()
// tmpl = launcher.manager.allocateTemplate(base_tmpl);
// tmpl.getComponent!CColor().value = 0xFF101540;
// launcher.gui_manager.addTemplate(tmpl,"Particle (red)");
// tmpl = launcher.manager.allocateTemplate(tmpl, [CDamping.component_id].staticArray);
// tmpl = launcher.manager.allocateTemplate(tmpl, [becsID!CDamping].staticArray);
// launcher.gui_manager.addTemplate(tmpl,"Particle (damping)");
// tmpl = launcher.manager.allocateTemplate(tmpl);
// tmpl.getComponent!CDamping().power = 4;
// launcher.gui_manager.addTemplate(tmpl,"Particle (damping!)");
tmpl = launcher.manager.allocateTemplate([CAttractor.component_id, CLocation.component_id, CForceRange.component_id, CScale.component_id].staticArray);
tmpl = launcher.manager.allocateTemplate([becsID!CAttractor, becsID!CLocation, becsID!CForceRange, becsID!CScale].staticArray);
tmpl.getComponent!CScale().value = vec2(4);
launcher.gui_manager.addTemplate(tmpl,"Attractor");
tmpl = launcher.manager.allocateTemplate(tmpl, [CVortex.component_id].staticArray);
tmpl = launcher.manager.allocateTemplate(tmpl, [becsID!CVortex].staticArray);
launcher.gui_manager.addTemplate(tmpl,"Vortex");
// tmpl = launcher.manager.allocateTemplate(tmpl);
// tmpl.getComponent!CVortex().strength = -0.6;

View file

@ -2,6 +2,8 @@ module demos.sandbox;
import bindbc.sdl;
import bubel.ecs.core;
import demos.simple;
import demos.snake;
import demos.space_invaders;
@ -37,8 +39,8 @@ void sandboxStart()
draw_system.default_data.texture = particles_demo.texture;
draw_system.default_data.color = 0x80808080;
launcher.manager.getSystem(MouseAttractSystem.system_id).disable();
launcher.manager.getSystem(demos.simple.MoveSystem.system_id).disable();
launcher.manager.getSystem(becsID!MouseAttractSystem).disable();
launcher.manager.getSystem(becsID!(demos.simple.MoveSystem)).disable();
}

View file

@ -134,10 +134,10 @@ void simpleStart()
draw_system.default_data.size = vec2(16,16);
draw_system.default_data.coords = vec4(0,48,16,16)*px;//vec4(0,0,1,1);
launcher.gui_manager.addSystem(MoveSystem.system_id,"Move Up System");
launcher.gui_manager.addSystem(DrawSystem.system_id,"Draw System");
launcher.gui_manager.addSystem(becsID!MoveSystem,"Move Up System");
launcher.gui_manager.addSystem(becsID!DrawSystem,"Draw System");
simple.tmpl = launcher.manager.allocateTemplate([CLocation.component_id, CDrawDefault.component_id].staticArray);
simple.tmpl = launcher.manager.allocateTemplate([becsID!CLocation, becsID!CDrawDefault].staticArray);
//*simple.tmpl.getComponent!CTexCoordsIndex = TexCoordsManager.instance.getCoordIndex(vec4(0,48,16,16)*px);
//CLocation* loc_comp = simple.tmpl.getComponent!CLocation;
@ -153,8 +153,8 @@ void simpleStart()
void simpleEnd()
{
launcher.manager.getSystem(MoveSystem.system_id).disable();
launcher.manager.getSystem(DrawSystem.system_id).disable();
launcher.manager.getSystem(becsID!MoveSystem).disable();
launcher.manager.getSystem(becsID!DrawSystem).disable();
simple.texture.destroy();

View file

@ -903,26 +903,26 @@ void snakeStart()
//launcher.gui_manager.addComponent(CAnimation(),"Movement");
launcher.gui_manager.addComponent(CILocation(),"Int Location");
launcher.gui_manager.addSystem(MoveSystem.system_id,"Move System");
launcher.gui_manager.addSystem(InputSystem.system_id,"Input System");
launcher.gui_manager.addSystem(FixSnakeDirectionSystem.system_id,"Fix Direction System");
launcher.gui_manager.addSystem(AnimationRenderSystem.system_id,"Animation Render System");
launcher.gui_manager.addSystem(AnimationSystem.system_id,"Animation System");
launcher.gui_manager.addSystem(ParticleSystem.system_id,"Particle Life System");
launcher.gui_manager.addSystem(ParticleMovementSystem.system_id,"Particle Movement System");
launcher.gui_manager.addSystem(DrawAppleSystem.system_id,"Draw Apple System");
launcher.gui_manager.addSystem(DrawSnakeSystem.system_id,"Draw Snake System");
launcher.gui_manager.addSystem(becsID!MoveSystem,"Move System");
launcher.gui_manager.addSystem(becsID!InputSystem,"Input System");
launcher.gui_manager.addSystem(becsID!FixSnakeDirectionSystem,"Fix Direction System");
launcher.gui_manager.addSystem(becsID!AnimationRenderSystem,"Animation Render System");
launcher.gui_manager.addSystem(becsID!AnimationSystem,"Animation System");
launcher.gui_manager.addSystem(becsID!ParticleSystem,"Particle Life System");
launcher.gui_manager.addSystem(becsID!ParticleMovementSystem,"Particle Movement System");
launcher.gui_manager.addSystem(becsID!DrawAppleSystem,"Draw Apple System");
launcher.gui_manager.addSystem(becsID!DrawSnakeSystem,"Draw Snake System");
snake.snake_destroy_particle_frames = Mallocator.makeArray([vec4(64,144,16,16)*px,vec4(80,144,16,16)*px,vec4(96,144,16,16)*px,vec4(112,144,16,16)*px].staticArray);
{
ushort[5] components = [CILocation.component_id, CSnake.component_id, CMovement.component_id, CInput.component_id, CLocation.component_id];
ushort[5] components = [becsID!CILocation, becsID!CSnake, becsID!CMovement, becsID!CInput, becsID!CLocation];
snake.snake_tmpl = launcher.manager.allocateTemplate(components);
launcher.manager.addEntity(snake.snake_tmpl,[CILocation(ivec2(2,2)).ref_].staticArray);
}
{
snake.snake_destroy_particle = launcher.manager.allocateTemplate([CLocation.component_id, CParticle.component_id, CParticleVector.component_id, CAnimation.component_id, CLocation.component_id].staticArray);
snake.snake_destroy_particle = launcher.manager.allocateTemplate([becsID!CLocation, becsID!CParticle, becsID!CParticleVector, becsID!CAnimation, becsID!CLocation].staticArray);
CAnimation* canim = snake.snake_destroy_particle.getComponent!CAnimation;
canim.frames = snake.snake_destroy_particle_frames;
CParticle* particle = snake.snake_destroy_particle.getComponent!CParticle;
@ -930,7 +930,7 @@ void snakeStart()
}
{
ushort[3] components = [CILocation.component_id, CApple.component_id, CLocation.component_id];
ushort[3] components = [becsID!CILocation, becsID!CApple, becsID!CLocation];
snake.apple_tmpl = launcher.manager.allocateTemplate(components);
snake.addApple();
}

View file

@ -542,8 +542,8 @@ struct ShipWeaponSystem
void create()
{
laser1_tmpl = launcher.manager.allocateTemplate([CWeapon.component_id, CLocation.component_id, CShootDirection.component_id, CTargetParent.component_id, CGuild.component_id, CVelocity.component_id].staticArray);
main_weapon_tmpl = launcher.manager.allocateTemplate([CLocation.component_id, CShootDirection.component_id, CTargetParent.component_id, CGuild.component_id, CVelocity.component_id].staticArray);
laser1_tmpl = launcher.manager.allocateTemplate([becsID!CWeapon, becsID!CLocation, becsID!CShootDirection, becsID!CTargetParent, becsID!CGuild, becsID!CVelocity].staticArray);
main_weapon_tmpl = launcher.manager.allocateTemplate([becsID!CLocation, becsID!CShootDirection, becsID!CTargetParent, becsID!CGuild, becsID!CVelocity].staticArray);
*laser1_tmpl.getComponent!CWeapon = CWeapon(0,CWeapon.Type.laser,3);
laser1_tmpl.getComponent!CTargetParent().rel_pos = vec2(10,13);
main_weapon_tmpl.getComponent!CTargetParent().rel_pos = vec2(0,4);
@ -585,11 +585,11 @@ struct ShipWeaponSystem
void create()
{
weapon_tmpl = launcher.manager.allocateTemplate(
[CWeapon.component_id, CLocation.component_id, CShootDirection.component_id,
CTargetParent.component_id, CGuild.component_id, CVelocity.component_id,
CAutoShoot.component_id, CTarget.component_id, CTargetPlayerShip.component_id,
CRotation.component_id, CScale.component_id, CTexCoords.component_id,
CDepth.component_id, CWeaponLocation.component_id].staticArray);
[becsID!CWeapon, becsID!CLocation, becsID!CShootDirection,
becsID!CTargetParent, becsID!CGuild, becsID!CVelocity,
becsID!CAutoShoot, becsID!CTarget, becsID!CTargetPlayerShip,
becsID!CRotation, becsID!CScale, becsID!CTexCoords,
becsID!CDepth, becsID!CWeaponLocation].staticArray);
*weapon_tmpl.getComponent!CWeapon = CWeapon(0,CWeapon.Type.laser,3);
weapon_tmpl.getComponent!CTargetParent().rel_pos = vec2(0,0);
weapon_tmpl.getComponent!CGuild().guild = 1;
@ -601,8 +601,8 @@ struct ShipWeaponSystem
weapon_tmpl.getComponent!CWeaponLocation().rel_pos = vec2(0,12);
top_tmpl = launcher.manager.allocateTemplate(
[CLocation.component_id, CTargetParent.component_id, CScale.component_id,
CTexCoords.component_id, CDepth.component_id].staticArray);
[becsID!CLocation, becsID!CTargetParent, becsID!CScale,
becsID!CTexCoords, becsID!CDepth].staticArray);
top_tmpl.getComponent!CTargetParent().rel_pos = vec2(0,1);
top_tmpl.getComponent!CScale().value = vec2(10,11);
top_tmpl.getComponent!CDepth().value = -2;
@ -645,11 +645,11 @@ struct ShipWeaponSystem
void create()
{
tower1_tmpl = launcher.manager.allocateTemplate(
[CColor.component_id, CHitMark.component_id, CHitPoints.component_id, CLocation.component_id,
CTexCoords.component_id, CScale.component_id, CEnemy.component_id,
CShootGrid.component_id, CGuild.component_id, CInit.component_id,
CChildren.component_id, CDepth.component_id, CTargetParent.component_id,
CSpawnUponDeath.component_id, CShootWaveUponDeath.component_id, CShootGridMask.component_id].staticArray
[becsID!CColor, becsID!CHitMark, becsID!CHitPoints, becsID!CLocation,
becsID!CTexCoords, becsID!CScale, becsID!CEnemy,
becsID!CShootGrid, becsID!CGuild, becsID!CInit,
becsID!CChildren, becsID!CDepth, becsID!CTargetParent,
becsID!CSpawnUponDeath, becsID!CShootWaveUponDeath, becsID!CShootGridMask].staticArray
);
/*CTexCoords* tex_comp = tower1_tmpl.getComponent!CTexCoords;
@ -696,8 +696,8 @@ struct ShipWeaponSystem
ship.create();
tower.create();
boss.create();
/*ship.laser1_tmpl = launcher.manager.allocateTemplate([CWeapon.component_id, CLocation.component_id, CShootDirection.component_id, CTargetParent.component_id, CGuild.component_id, CVelocity.component_id].staticArray);
ship.main_weapon_tmpl = launcher.manager.allocateTemplate([CLocation.component_id, CShootDirection.component_id, CTargetParent.component_id, CGuild.component_id, CVelocity.component_id].staticArray);
/*ship.laser1_tmpl = launcher.manager.allocateTemplate([becsID!CWeapon, becsID!CLocation, becsID!CShootDirection, becsID!CTargetParent, becsID!CGuild, becsID!CVelocity].staticArray);
ship.main_weapon_tmpl = launcher.manager.allocateTemplate([becsID!CLocation, becsID!CShootDirection, becsID!CTargetParent, becsID!CGuild, becsID!CVelocity].staticArray);
*ship.laser1_tmpl.getComponent!CWeapon = CWeapon(3,0.0);
ship.laser1_tmpl.getComponent!CTargetParent().rel_pos = vec2(10,13);
ship.main_weapon_tmpl.getComponent!CTargetParent().rel_pos = vec2(0,4);
@ -958,8 +958,8 @@ struct ShootingSystem
void onCreate()
{
/*bullet_tmpl[0] = launcher.manager.allocateTemplate(
[CLocation.component_id, CTexCoords.component_id, CVelocity.component_id,
CScale.component_id, CBullet.component_id, CGuild.component_id].staticArray
[becsID!CLocation, becsID!CTexCoords, becsID!CVelocity,
becsID!CScale, becsID!CBullet, becsID!CGuild].staticArray
);
bullet_tmpl[0].getComponent!CTexCoords().value = vec4(0,24,2,8)*px;
bullet_tmpl[0].getComponent!CScale().value = vec2(2,8);
@ -977,9 +977,9 @@ struct ShootingSystem
fire_tmpl = launcher.manager.allocateTemplate(
[CLocation.component_id, CTexCoords.component_id, CScale.component_id,
CAnimation.component_id, CParticle.component_id, CRotation.component_id,
CVelocity.component_id, CDamping.component_id].staticArray
[becsID!CLocation, becsID!CTexCoords, becsID!CScale,
becsID!CAnimation, becsID!CParticle, becsID!CRotation,
becsID!CVelocity, becsID!CDamping].staticArray
);
fire_tmpl.getComponent!CTexCoords().value = vec4(96,64,8,16)*px;
@ -1174,9 +1174,9 @@ struct ParticleEmittingSystem
void onCreate()
{
templates[0] = launcher.manager.allocateTemplate(
[CLocation.component_id, CTexCoords.component_id, CScale.component_id,
CAnimation.component_id, CParticle.component_id, CRotation.component_id,
CVelocity.component_id, CDamping.component_id, CDepth.component_id].staticArray);
[becsID!CLocation, becsID!CTexCoords, becsID!CScale,
becsID!CAnimation, becsID!CParticle, becsID!CRotation,
becsID!CVelocity, becsID!CDamping, becsID!CDepth].staticArray);
*templates[0].getComponent!CAnimation() = CAnimation(flashes,0,2);
*templates[0].getComponent!CParticle() = CParticle(350);
//*templates[0].getComponent!CDepth() = CDepth(-3);
@ -1242,7 +1242,7 @@ struct UpgradeCollisionSystem
if(space_invaders.shoot_grid.test(id, data.location[i], cast(ubyte)(0xFF)))
{
Entity* entity = launcher.manager.getEntity(id);
if(entity && entity.hasComponent(CShip.component_id))
if(entity && entity.hasComponent(becsID!CShip))
{
launcher.manager.sendEvent(id, EUpgrade());
launcher.manager.removeEntity(data.entity[i].id);
@ -1471,17 +1471,17 @@ struct HitPointsSystem
void onCreate()
{
upgrade_tmpl = launcher.manager.allocateTemplate(
[CVelocity.component_id, CLocation.component_id, CTexCoords.component_id,
CScale.component_id, CUpgrade.component_id, CAnimation.component_id,
CAnimationLooped.component_id].staticArray);
[becsID!CVelocity, becsID!CLocation, becsID!CTexCoords,
becsID!CScale, becsID!CUpgrade, becsID!CAnimation,
becsID!CAnimationLooped].staticArray);
//tex_comp.tex = space_invaders.texture;//ship_tex;
upgrade_tmpl.getComponent!CTexCoords().value = vec4(0*px,32*px,16*px,16*px);
*upgrade_tmpl.getComponent!CAnimation = CAnimation(upgrade_laser_frames, 0, 1);
upgrade_tmpl.getComponent!CVelocity().value = vec2(0,-0.05);
explosion_tmpl = launcher.manager.allocateTemplate(
[CDepth.component_id, CParticle.component_id, CLocation.component_id,
CTexCoords.component_id, CScale.component_id, CAnimation.component_id].staticArray);
[becsID!CDepth, becsID!CParticle, becsID!CLocation,
becsID!CTexCoords, becsID!CScale, becsID!CAnimation].staticArray);
//explosion_tmpl.getComponent!(CTexCoords).tex = space_invaders.texture;
*explosion_tmpl.getComponent!CAnimation = CAnimation(explosion_laser_frames, 0, 1.333);
explosion_tmpl.getComponent!(CParticle).life = 600;
@ -1627,8 +1627,8 @@ struct PartsDestroySystem
{
flashes_emitter = launcher.manager.allocateTemplate(
[
CVelocity.component_id, CLocation.component_id, CParticleEmitter.component_id,
CParticleEmitterTime.component_id, CTargetParent.component_id, CDepth.component_id
becsID!CVelocity, becsID!CLocation, becsID!CParticleEmitter,
becsID!CParticleEmitterTime, becsID!CTargetParent, becsID!CDepth
].staticArray);
*flashes_emitter.getComponent!CParticleEmitter() = CParticleEmitter(vec2(0,0), vec2(800,1600), 0);
}
@ -1992,8 +1992,8 @@ struct CShipIterator
{
flashes_emitter = launcher.manager.allocateTemplate(
[
CVelocity.component_id, CLocation.component_id, CParticleEmitter.component_id,
CParticleEmitterTime.component_id, CTargetParent.component_id
becsID!CVelocity, becsID!CLocation, becsID!CParticleEmitter,
becsID!CParticleEmitterTime, becsID!CTargetParent
].staticArray);
*flashes_emitter.getComponent!CParticleEmitter() = CParticleEmitter(vec2(0,0), vec2(400,400), 0);
}
@ -2185,43 +2185,43 @@ void spaceInvadersStart()
//launcher.gui_manager.addComponent(CSpawnUponDeath(),"Spawn Upon Death");
launcher.gui_manager.addComponent(CShootWaveUponDeath(CWeapon.Type.canon),"Wave Upon Death");
launcher.gui_manager.addSystem(DrawSystem.system_id,"Draw System");
launcher.gui_manager.addSystem(InputMovementSystem.system_id,"Input Movement");
launcher.gui_manager.addSystem(ShootingSystem.system_id,"Shooting System");
//launcher.gui_manager.addSystem(MovementSystem.system_id,"Movement System");
launcher.gui_manager.addSystem(MoveSystem.system_id,"Move System");
launcher.gui_manager.addSystem(ClampPositionSystem.system_id,"Clamp Position System");
launcher.gui_manager.addSystem(ChangeDirectionSystem.system_id,"Change Direction System");
launcher.gui_manager.addSystem(BulletsCollisionSystem.system_id,"Bullets Collision System");
launcher.gui_manager.addSystem(ShootGridManager.system_id,"Shoot Grid Manager");
launcher.gui_manager.addSystem(ShootGridCleaner.system_id,"Shoot Grid Cleaner");
launcher.gui_manager.addSystem(HitPointsSystem.system_id,"Hit Points System");
launcher.gui_manager.addSystem(HitMarkingSystem.system_id,"Hit Marking System");
launcher.gui_manager.addSystem(UpgradeCollisionSystem.system_id,"Upgrade Collision System");
launcher.gui_manager.addSystem(UpgradeSystem.system_id,"Upgrade System");
launcher.gui_manager.addSystem(ParticleSystem.system_id,"Particle System");
launcher.gui_manager.addSystem(AnimationSystem.system_id,"Animation System");
launcher.gui_manager.addSystem(DampingSystem.system_id,"Damping System");
launcher.gui_manager.addSystem(MoveToParentTargetSystem.system_id,"Move To Target System");
launcher.gui_manager.addSystem(ParentOwnerSystem.system_id,"Parent Owner System");
launcher.gui_manager.addSystem(ShipWeaponSystem.system_id,"Ship Weapon System");
launcher.gui_manager.addSystem(ParticleEmittingSystem.system_id,"Particle Emitting System");
launcher.gui_manager.addSystem(RotateToTargetSystem.system_id,"Rotate To Target System");
launcher.gui_manager.addSystem(ShipTargetSystem.system_id,"Ship Target System");
launcher.gui_manager.addSystem(PartsDestroySystem.system_id,"Parts Destroy System");
launcher.gui_manager.addSystem(ChildDestroySystem.system_id,"Child Destroy System");
launcher.gui_manager.addSystem(ShootWaveSystem.system_id,"Shoot Wave System");
//launcher.gui_manager.addSystem(SpawnUponDeathSystem.system_id,"Child Destroy System");
launcher.gui_manager.addSystem(becsID!DrawSystem,"Draw System");
launcher.gui_manager.addSystem(becsID!InputMovementSystem,"Input Movement");
launcher.gui_manager.addSystem(becsID!ShootingSystem,"Shooting System");
//launcher.gui_manager.addSystem(becsID!MovementSystem,"Movement System");
launcher.gui_manager.addSystem(becsID!MoveSystem,"Move System");
launcher.gui_manager.addSystem(becsID!ClampPositionSystem,"Clamp Position System");
launcher.gui_manager.addSystem(becsID!ChangeDirectionSystem,"Change Direction System");
launcher.gui_manager.addSystem(becsID!BulletsCollisionSystem,"Bullets Collision System");
launcher.gui_manager.addSystem(becsID!ShootGridManager,"Shoot Grid Manager");
launcher.gui_manager.addSystem(becsID!ShootGridCleaner,"Shoot Grid Cleaner");
launcher.gui_manager.addSystem(becsID!HitPointsSystem,"Hit Points System");
launcher.gui_manager.addSystem(becsID!HitMarkingSystem,"Hit Marking System");
launcher.gui_manager.addSystem(becsID!UpgradeCollisionSystem,"Upgrade Collision System");
launcher.gui_manager.addSystem(becsID!UpgradeSystem,"Upgrade System");
launcher.gui_manager.addSystem(becsID!ParticleSystem,"Particle System");
launcher.gui_manager.addSystem(becsID!AnimationSystem,"Animation System");
launcher.gui_manager.addSystem(becsID!DampingSystem,"Damping System");
launcher.gui_manager.addSystem(becsID!MoveToParentTargetSystem,"Move To Target System");
launcher.gui_manager.addSystem(becsID!ParentOwnerSystem,"Parent Owner System");
launcher.gui_manager.addSystem(becsID!ShipWeaponSystem,"Ship Weapon System");
launcher.gui_manager.addSystem(becsID!ParticleEmittingSystem,"Particle Emitting System");
launcher.gui_manager.addSystem(becsID!RotateToTargetSystem,"Rotate To Target System");
launcher.gui_manager.addSystem(becsID!ShipTargetSystem,"Ship Target System");
launcher.gui_manager.addSystem(becsID!PartsDestroySystem,"Parts Destroy System");
launcher.gui_manager.addSystem(becsID!ChildDestroySystem,"Child Destroy System");
launcher.gui_manager.addSystem(becsID!ShootWaveSystem,"Shoot Wave System");
//launcher.gui_manager.addSystem(becsID!SpawnUponDeathSystem,"Child Destroy System");
//launcher.manager.getSystem(CleanSystem.system_id).disable();
//launcher.manager.getSystem(becsID!CleanSystem).disable();
{
space_invaders.ship_tmpl = launcher.manager.allocateTemplate(
[CVelocity.component_id, CColor.component_id, CHitMark.component_id, CHitPoints.component_id,
CLocation.component_id, CTexCoords.component_id, CInput.component_id,
CShip.component_id, CScale.component_id, CColliderScale.component_id,
CShootDirection.component_id, CShootGrid.component_id, CGuild.component_id,
CDamping.component_id, CChildren.component_id, CInit.component_id,
CShootGridMask.component_id, CVelocityFactor.component_id].staticArray
[becsID!CVelocity, becsID!CColor, becsID!CHitMark, becsID!CHitPoints,
becsID!CLocation, becsID!CTexCoords, becsID!CInput,
becsID!CShip, becsID!CScale, becsID!CColliderScale,
becsID!CShootDirection, becsID!CShootGrid, becsID!CGuild,
becsID!CDamping, becsID!CChildren, becsID!CInit,
becsID!CShootGridMask, becsID!CVelocityFactor].staticArray
);
space_invaders.ship_tmpl.getComponent!CTexCoords().value = vec4(0,80,48,32)*px;
space_invaders.ship_tmpl.getComponent!CScale().value = vec2(48,32);
@ -2235,7 +2235,7 @@ void spaceInvadersStart()
}
{
ushort[6] components = [CLocation.component_id, CTexCoords.component_id, CVelocity.component_id, CScale.component_id, CBullet.component_id, CGuild.component_id];
ushort[6] components = [becsID!CLocation, becsID!CTexCoords, becsID!CVelocity, becsID!CScale, becsID!CBullet, becsID!CGuild];
space_invaders.laser_tmpl = launcher.manager.allocateTemplate(components);
space_invaders.laser_tmpl.getComponent!CTexCoords().value = vec4(0,24,2,8)*px;
@ -2253,11 +2253,11 @@ void spaceInvadersStart()
{
boss_tmpl = launcher.manager.allocateTemplate(
[CColor.component_id, CHitMark.component_id, CParts.component_id, CLocation.component_id,
CTexCoords.component_id, CScale.component_id, CEnemy.component_id,
CBoss.component_id, CGuild.component_id, CInit.component_id,
CChildren.component_id, CSideMove.component_id, CVelocity.component_id,
CDepth.component_id].staticArray
[becsID!CColor, becsID!CHitMark, becsID!CParts, becsID!CLocation,
becsID!CTexCoords, becsID!CScale, becsID!CEnemy,
becsID!CBoss, becsID!CGuild, becsID!CInit,
becsID!CChildren, becsID!CSideMove, becsID!CVelocity,
becsID!CDepth].staticArray
);
//CTexture* tex_comp = boss_tmpl.getComponent!CTexture;
@ -2276,10 +2276,10 @@ void spaceInvadersStart()
{
tower_tmpl = launcher.manager.allocateTemplate(
[CColor.component_id, CHitMark.component_id, CHitPoints.component_id, CLocation.component_id,
CTexCoords.component_id, CScale.component_id, CEnemy.component_id,
CShootGrid.component_id, CGuild.component_id, CInit.component_id,
CChildren.component_id, CShootGridMask.component_id].staticArray
[becsID!CColor, becsID!CHitMark, becsID!CHitPoints, becsID!CLocation,
becsID!CTexCoords, becsID!CScale, becsID!CEnemy,
becsID!CShootGrid, becsID!CGuild, becsID!CInit,
becsID!CChildren, becsID!CShootGridMask].staticArray
);
tower_tmpl.getComponent!CTexCoords().value = vec4(96,96,16,16)*px;
@ -2290,11 +2290,11 @@ void spaceInvadersStart()
{
space_invaders.enemy_tmpl = launcher.manager.allocateTemplate(
[CWeaponLocation.component_id, CColor.component_id, CHitMark.component_id, CHitPoints.component_id,
CVelocity.component_id, CAutoShoot.component_id, CLocation.component_id,
CTexCoords.component_id, CScale.component_id, CWeapon.component_id,
CEnemy.component_id, CShootDirection.component_id, CShootGrid.component_id,
CGuild.component_id, CShootGridMask.component_id].staticArray
[becsID!CWeaponLocation, becsID!CColor, becsID!CHitMark, becsID!CHitPoints,
becsID!CVelocity, becsID!CAutoShoot, becsID!CLocation,
becsID!CTexCoords, becsID!CScale, becsID!CWeapon,
becsID!CEnemy, becsID!CShootDirection, becsID!CShootGrid,
becsID!CGuild, becsID!CShootGridMask].staticArray
);
space_invaders.enemy_tmpl.getComponent!CTexCoords().value = vec4(32,32,16,16)*px;
@ -2329,7 +2329,7 @@ void spaceInvadersStart()
EntityTemplate* upgrade_tmpl;
{
upgrade_tmpl = launcher.manager.allocateTemplate([CVelocity.component_id, CLocation.component_id, CTexCoords.component_id, CScale.component_id, CUpgrade.component_id, CAnimationLooped.component_id, CAnimation.component_id].staticArray);
upgrade_tmpl = launcher.manager.allocateTemplate([becsID!CVelocity, becsID!CLocation, becsID!CTexCoords, becsID!CScale, becsID!CUpgrade, becsID!CAnimationLooped, becsID!CAnimation].staticArray);
upgrade_tmpl.getComponent!CTexCoords().value = vec4(0,32,16,16)*px;
upgrade_tmpl.getComponent!CVelocity().value = vec2(0,-0.05);
*upgrade_tmpl.getComponent!CAnimation = CAnimation(HitPointsSystem.upgrade_laser_frames, 0, 0.75);
@ -2341,8 +2341,8 @@ void spaceInvadersStart()
grouped_tmpl = launcher.manager.allocateTemplate(grouped_id);
space_invaders.bullet_tmpl[0] = launcher.manager.allocateTemplate(
[CLocation.component_id, CTexCoords.component_id, CVelocity.component_id,
CScale.component_id, CBullet.component_id, CGuild.component_id].staticArray
[becsID!CLocation, becsID!CTexCoords, becsID!CVelocity,
becsID!CScale, becsID!CBullet, becsID!CGuild].staticArray
);
space_invaders.bullet_tmpl[0].getComponent!CTexCoords().value = vec4(0,24,2,8)*px;
space_invaders.bullet_tmpl[0].getComponent!CScale().value = vec2(2,8);
@ -2372,12 +2372,12 @@ void spaceInvadersStart()
void spaceInvadersEnd()
{
/*launcher.manager.getSystem(DrawSystem.system_id).disable();
launcher.manager.getSystem(InputMovementSystem.system_id).disable();
launcher.manager.getSystem(ShootingSystem.system_id).disable();
launcher.manager.getSystem(MovementSystem.system_id).disable();
launcher.manager.getSystem(ClampPositionSystem.system_id).disable();
launcher.manager.getSystem(ShootGridCleaner.system_id).disable();*/
/*launcher.manager.getSystem(becsID!DrawSystem).disable();
launcher.manager.getSystem(becsID!InputMovementSystem).disable();
launcher.manager.getSystem(becsID!ShootingSystem).disable();
launcher.manager.getSystem(becsID!MovementSystem).disable();
launcher.manager.getSystem(becsID!ClampPositionSystem).disable();
launcher.manager.getSystem(becsID!ShootGridCleaner).disable();*/
//launcher.manager.freeTemplate(space_invaders.enemy_tmpl);
Mallocator.dispose(space_invaders);
@ -2401,13 +2401,13 @@ bool spaceInvadersLoop()
{
if(igCheckbox("Move system",&simple.move_system))
{
if(simple.move_system)launcher.manager.getSystem(MoveSystem.system_id).enable();
else launcher.manager.getSystem(MoveSystem.system_id).disable();
if(simple.move_system)launcher.manager.getSystem(becsID!MoveSystem).enable();
else launcher.manager.getSystem(becsID!MoveSystem).disable();
}
if(igCheckbox("Draw system",&simple.draw_system))
{
if(simple.draw_system)launcher.manager.getSystem(DrawSystem.system_id).enable();
else launcher.manager.getSystem(DrawSystem.system_id).disable();
if(simple.draw_system)launcher.manager.getSystem(becsID!DrawSystem).enable();
else launcher.manager.getSystem(becsID!DrawSystem).disable();
}
igPushButtonRepeat(true);
igColumns(3,null,0);
@ -2429,11 +2429,11 @@ bool spaceInvadersLoop()
igColumns(1,null,0);
if(igButton("Clear",ImVec2(-1,0)))
{
launcher.manager.getSystem(CleanSystem.system_id).enable();
launcher.manager.getSystem(becsID!CleanSystem).enable();
launcher.manager.begin();
launcher.manager.update();
launcher.manager.end();
launcher.manager.getSystem(CleanSystem.system_id).disable();
launcher.manager.getSystem(becsID!CleanSystem).disable();
}
}
igEnd();

View file

@ -119,26 +119,25 @@ struct GUIManager
// void addComponent(ComponentRef comp, const (char)* name)
// {
// uint size = EntityManager.instance.components[comp.component_id].size;
// uint size = EntityManager.instance.components[becsID(comp)].size;
// void* data = malloc(size);
// memcpy(data, comp.ptr, size);
// components.add(ComponentGUI(name, data, comp.component_id));
// components.add(ComponentGUI(name, data, becsID(comp)));
// }
void addComponent(T)(T comp, const (char)* name)
{
static assert(hasStaticMember!(T,"component_id"));
uint size = EntityManager.instance.components[comp.component_id].size;
uint size = EntityManager.instance.components[becsID(comp)].size;
void* data = malloc(size);
memcpy(data, &comp, size);
components.add(ComponentGUI(name, data, comp.component_id));
components.add(ComponentGUI(name, data, becsID(comp)));
if(edit_components.length <= comp.component_id)
if(edit_components.length <= becsID(comp))
{
edit_components.length = comp.component_id+1;//.extend(comp.component_id + 1);
edit_components.length = becsID(comp)+1;//.extend(becsID(comp) + 1);
}
//edit_components[comp.component_id] = ComponentEditGUI(name);
if(edit_components[comp.component_id].variables)return;
//edit_components[becsID(comp)] = ComponentEditGUI(name);
if(edit_components[becsID(comp)].variables)return;
ComponentEditGUI comp_edit;
comp_edit.name = T.stringof;
//enum fields = __traits(allMembers, T);
@ -246,7 +245,7 @@ struct GUIManager
}
}
}
edit_components[comp.component_id] = comp_edit;
edit_components[becsID(comp)] = comp_edit;
}
void gui()

View file

@ -1,6 +1,6 @@
/************************************************************************************************************************
This module contain main templates for user.
There are three structure templates (mixins) which should be added on top of structure:
This module contain main helper templates for user.
There are three structure templates (mixins) which can be added on top of structure:
$(LIST
* System: make system structure
* Component: make component structure
@ -46,6 +46,26 @@ Struct System1
}
---
Templates ReadOnlyDependencies nad WritableDependencies are used to create list of dependencies for System.
Writable dependencies are bloking parallel execution of system which has same dependency (as writable or readonly).
This dependencies works same as Component dependencies but can be used for creating external dependencies (e.g. dependency on spatial partitioning tree access).
---
enum ExternalDependency1 = "ExternalDependency1";
Struct System1
{
mixin!ECS.System;
struct EntitiesData
{
... //used components
}
ReadOnlyDependencies!(ExternalDependency1);
}
---
Copyright: Copyright © 2018-2019, Dawid Masiukiewicz, Michał Masiukiewicz
License: BSD 3-clause, see LICENSE file in project root folder.
*/
@ -53,6 +73,7 @@ module bubel.ecs.core;
public import bubel.ecs.manager;
public import bubel.ecs.entity;
public import bubel.ecs.traits : becsID;
/************************************************************************************************************************
Main struct used as namespace for templates.
@ -60,33 +81,30 @@ Main struct used as namespace for templates.
static struct ECS
{
/************************************************************************************************************************
Mark structure as System. Should be added on top of structure (before any data).
Set default system parameters (number of parallel jobs)
*/
mixin template System(uint jobs_count = 32)
{
__gshared ushort system_id = ushort.max;
uint __ecs_jobs_count = jobs_count;
__gshared uint __becs_jobs_count = jobs_count;
}
/************************************************************************************************************************
Mark structure as Component. Should be added on top of structure (before any data).
Mark structure as Component
*/
mixin template Component()
{
__gshared ushort component_id = ushort.max;
ComponentRef ref_() @nogc nothrow return
{
return ComponentRef(&this, component_id);
return ComponentRef(&this, becsID!(typeof(this)));
}
}
/************************************************************************************************************************
Mark structure as Event. Should be added on top of structure (before any data).
Mark structure as Event
*/
mixin template Event()
{
__gshared ushort event_id = ushort.max;
}
/************************************************************************************************************************

View file

@ -8,6 +8,7 @@ module bubel.ecs.entity;
import bubel.ecs.system;
import bubel.ecs.manager;
public import bubel.ecs.traits : becsID;
/************************************************************************************************************************
Entity ID structure. Used as reference to Entity. Pointer to entity should be ever used to store entity reference!
@ -40,7 +41,7 @@ struct Entity
return null;
return cast(T*)(cast(void*)block + info.deltas[T.component_id] + block.entityIndex(&this) * T.sizeof);*/
return cast(T*)getComponent(T.component_id);
return cast(T*)getComponent(becsID!T);
}
void* getComponent(ushort component_id) const
@ -81,7 +82,7 @@ struct EntityMeta
if (T.component_id >= info.deltas.length || info.deltas[T.component_id] == 0)
return null;
return cast(T*)(cast(void*)block + info.deltas[T.component_id] + index * T.sizeof);*/
return cast(T*)getComponent(T.component_id);
return cast(T*)getComponent(becsID!T);
}
void* getComponent(ushort component_id) const
@ -125,8 +126,8 @@ export struct EntityTemplate
*/
T* getComponent(T)() nothrow @nogc
{
if(T.component_id >= info.tmpl_deltas.length || info.tmpl_deltas[T.component_id] == ushort.max)return null;
return cast(T*)(entity_data.ptr + info.tmpl_deltas[T.component_id]);
if(becsID!T >= info.tmpl_deltas.length || info.tmpl_deltas[becsID!T] == ushort.max)return null;
return cast(T*)(entity_data.ptr + info.tmpl_deltas[becsID!T]);
}
/************************************************************************************************************************

View file

@ -4,6 +4,7 @@ import bubel.ecs.block_allocator;
import bubel.ecs.entity;
import bubel.ecs.manager;
import bubel.ecs.std;
import bubel.ecs.traits : becsID;
import std.algorithm.comparison : max;
@ -32,7 +33,7 @@ package struct EventManager
{
uint block_id = current_index + thread_id;
EventData* data = &events[Ev.event_id];
EventData* data = &events[becsID!Ev];
EventBlock* block = data.blocks[block_id];
//EntityManager.EventInfo* info = &manager.events[Ev.event_id];
//event.entity_id = id;

View file

@ -367,10 +367,10 @@ export struct EntityManager
System system;
system.m_pass = pass;
static if (!(hasMember!(Sys, "system_id")) || !is(typeof(Sys.system_id) == ushort))
{
static assert(0, "Add \"mixin ECS.System;\" in top of system structure;");
}
// static if (!(hasMember!(Sys, "system_id")) || !is(typeof(Sys.system_id) == ushort))
// {
// static assert(0, "Add \"mixin ECS.System;\" in top of system structure;");
// }
static if (!(hasMember!(Sys, "EntitiesData")))
{
@ -408,7 +408,7 @@ export struct EntityManager
~ "\" due to non existing event \"" ~ EventName ~ "\".");
callers[i].callback = cast(void*)&callEventHandler!(EventParamType);
callers[i].id = EventParamType.event_id;
callers[i].id = becsID!EventParamType;
i++;
}
}
@ -1153,8 +1153,8 @@ export struct EntityManager
system.m_priority = priority;
//(cast(Sys*) system.m_system_pointer).__ecsInitialize();
//system.jobs = (cast(Sys*) system.m_system_pointer)._ecs_jobs;
system.jobs = Mallocator.makeArray!(Job)((cast(Sys*) system.m_system_pointer)
.__ecs_jobs_count);
static if(__traits(hasMember, Sys ,"__becs_jobs_count"))system.jobs = Mallocator.makeArray!(Job)(Sys.__becs_jobs_count);
else system.jobs = Mallocator.makeArray!(Job)(32);
static if (OnUpdateOverloadNum != -1)
{
@ -1222,7 +1222,7 @@ export struct EntityManager
systems[$ - 1].enable();
}
Sys.system_id = system.id;
becsID!Sys = system.id;
}
/************************************************************************************************************************
@ -1240,9 +1240,9 @@ export struct EntityManager
*/
Sys* getSystem(Sys)() nothrow @nogc
{
if (Sys.system_id >= systems.length)
if (becsID!Sys >= systems.length)
return null;
return cast(Sys*) systems[Sys.system_id].m_system_pointer;
return cast(Sys*) systems[becsID!Sys].m_system_pointer;
}
export ushort registerPass(const(char)[] name)
@ -1272,10 +1272,10 @@ export struct EntityManager
enum ComponentName = fullName!Comp;
// enum ComponentName = Comp.stringof;
static if (!(hasMember!(Comp, "component_id")) || !is(typeof(Comp.component_id) == ushort))
{
static assert(0, "Add \"mixin ECS.Component;\" in top of component structure;");
}
// static if (!(hasMember!(Comp, "component_id")) || !is(typeof(Comp.component_id) == ushort))
// {
// static assert(0, "Add \"mixin ECS.Component;\" in top of component structure;");
// }
static if (hasMember!(Comp, "onDestroy") && isFunction!(Comp.onDestroy)
&& is(ReturnType!(Comp.onDestroy) == void)
@ -1311,7 +1311,7 @@ export struct EntityManager
ushort comp_id = components_map.get(cast(char[]) ComponentName, ushort.max);
if (comp_id < components.length)
{
Comp.component_id = comp_id;
becsID!Comp = comp_id;
if (components[comp_id].init_data)
Mallocator.dispose(components[comp_id].init_data);
components[comp_id] = info;
@ -1319,7 +1319,7 @@ export struct EntityManager
else
{
components.add(info);
Comp.component_id = cast(ushort)(components.length - 1);
becsID!Comp = cast(ushort)(components.length - 1);
char[] name = Mallocator.makeArray(cast(char[]) ComponentName);
components_map.add(name, cast(ushort)(components.length - 1));
}
@ -1329,10 +1329,10 @@ export struct EntityManager
{
EventInfo info;
static if (!(hasMember!(Ev, "event_id")) || !is(typeof(Ev.event_id) == ushort))
{
static assert(0, "Add \"mixin ECS.Event;\" in top of event structure;");
}
// static if (!(hasMember!(Ev, "event_id")) || !is(typeof(Ev.event_id) == ushort))
// {
// static assert(0, "Add \"mixin ECS.Event;\" in top of event structure;");
// }
static if (hasMember!(Ev, "onDestroy") && isFunction!(Ev.onDestroy)
&& is(ReturnType!(Ev.onDestroy) == void) && Parameters!(Ev.onDestroy).length == 0)
@ -1352,12 +1352,12 @@ export struct EntityManager
ushort event_id = events_map.get(fullName!Ev, ushort.max);
if (event_id < events.length)
{
Ev.event_id = event_id;
becsID!Ev = event_id;
}
else
{
events.add(info);
Ev.event_id = cast(ushort)(events.length - 1);
becsID!Ev = cast(ushort)(events.length - 1);
// events_map.add(Ev.stringof, cast(ushort)(events.length - 1));
events_map.add(fullName!Ev, cast(ushort)(events.length - 1));
}
@ -1376,9 +1376,9 @@ export struct EntityManager
// static assert(is(SetFunctionAttributes!(T, functionLinkage!(s.onUpdate),
// functionAttributes!(s.onUpdate)) == typeof(&s.onUpdate)),
// "Function must match system update function."); FIXME: It's lead to crash on android build
static assert(__traits(hasMember, Sys, "system_id"), "Sys must be system type.");
// static assert(__traits(hasMember, Sys, "system_id"), "Sys must be system type.");
System* system = getSystem(Sys.system_id);
System* system = getSystem(becsID!Sys);
assert(system != null,
"System must be registered in EntityManager before any funcion can be called.");
if (!system.m_any_system_caller)
@ -2265,7 +2265,7 @@ export struct EntityManager
ushort[num] del_ids;
static foreach (i, comp; Components)
{
del_ids[i] = comp.component_id;
del_ids[i] = becsID!comp;
}
removeComponents(entity_id, del_ids);

View file

@ -2,6 +2,24 @@ module bubel.ecs.traits;
import std.traits;
/************************************************************************************************************************
Return Component/System/Event unique ID
*/
ref ushort becsID(T)()
{
__gshared ushort id = ushort.max;
return id;
}
/************************************************************************************************************************
Return Component/System/Event unique ID
*/
ref ushort becsID(T)(T obj)
{
static if(isPointer!T)return becsID!(PointerTarget!T);
else return becsID!T;
}
bool isForeachDelegateWithTypes(DG, Types...)()
{
return is(DG == delegate) && is(ReturnType!DG == int) && is(Parameters!DG == Types);

View file

@ -65,7 +65,7 @@ void beforeEveryTest()
gEM.endRegister();
tmpl = gEM.allocateTemplate([CLong.component_id, CInt.component_id, CUInt.component_id, CBig.component_id].staticArray);
tmpl = gEM.allocateTemplate([becsID!CLong, becsID!CInt, becsID!CUInt, becsID!CBig].staticArray);
foreach(i; 0 .. 100_000)gEM.addEntity(tmpl);
}

View file

@ -115,7 +115,7 @@ struct EmptySystem
void beforeEveryTest()
{
CUnregistered.component_id = ushort.max;
becsID!CUnregistered = ushort.max;
gEM.initialize(0);
gEM.beginRegister();
@ -138,18 +138,18 @@ void afterEveryTest()
@("EntityMeta")
unittest
{
EntityTemplate* tmpl_ = gEM.allocateTemplate([CInt.component_id, CFloat.component_id, CFlag.component_id].staticArray);
EntityTemplate* tmpl_ = gEM.allocateTemplate([becsID!CInt, becsID!CFloat, becsID!CFlag].staticArray);
scope(exit)gEM.freeTemplate(tmpl_);
Entity* entity = gEM.addEntity(tmpl_);
EntityMeta meta = entity.getMeta();
assert(meta.hasComponent(CInt.component_id));
assert(meta.hasComponent(becsID!CInt));
assert(meta.getComponent!CInt);
assert(meta.hasComponent(CFloat.component_id));
assert(meta.hasComponent(becsID!CFloat));
assert(meta.getComponent!CFloat);
assert(!meta.getComponent!CLong);
assert(!meta.hasComponent(CLong.component_id));
assert(!meta.hasComponent(becsID!CLong));
assert(!meta.getComponent!CUnregistered);
assert(!meta.hasComponent(CUnregistered.component_id));
assert(!meta.hasComponent(becsID!CUnregistered));
assert(*meta.getComponent!CInt == 1);
assert(*meta.getComponent!CFloat == 2.0);
}
@ -157,7 +157,7 @@ unittest
@("AddEntity")
unittest
{
EntityTemplate* tmpl_ = gEM.allocateTemplate([CInt.component_id, CFloat.component_id, CFlag.component_id].staticArray);
EntityTemplate* tmpl_ = gEM.allocateTemplate([becsID!CInt, becsID!CFloat, becsID!CFlag].staticArray);
scope(exit)gEM.freeTemplate(tmpl_);
assert(tmpl_.info.components.length == 3);
assert(tmpl_.info.size == (CInt.sizeof + CFloat.sizeof + EntityID.sizeof));
@ -187,8 +187,8 @@ unittest
//Entity* entity3 = gEM.addEntity(tmpl_, [cint.ref_, clong.ref_].staticArray);
Entity* entity3 = gEM.addEntity(tmpl_, [CInt(10).ref_, CLong().ref_, CFlag().ref_].staticArray);
EntityID id = entity3.id;
assert(entity3.hasComponent(CInt.component_id));
assert(entity3.hasComponent(CFloat.component_id));
assert(entity3.hasComponent(becsID!CInt));
assert(entity3.hasComponent(becsID!CFloat));
assert(*entity3.getComponent!CInt == 10);
assert(*entity3.getComponent!CFloat == 2.0);
@ -203,7 +203,7 @@ unittest
assert(*entity3.getComponent!CFloat == 2.0);
assert(*entity3.getComponent!CShort == 2);
gEM.removeComponents(entity3.id, [CFlag().component_id,CShort(2).component_id].staticArray);
gEM.removeComponents(entity3.id, [becsID!CFlag,becsID!CShort].staticArray);
gEM.commit();
entity3 = gEM.getEntity(id);
assert(entity3.getComponent!CInt);
@ -214,7 +214,7 @@ unittest
assert(*entity3.getComponent!CFloat == 2.0);
gEM.addComponents(entity3.id, [CFlag().ref_,CShort(2).ref_].staticArray);
gEM.removeComponents(entity3.id, [CUnregistered.component_id].staticArray);
gEM.removeComponents(entity3.id, [becsID!CUnregistered].staticArray);
gEM.commit();
entity3 = gEM.getEntity(id);
assert(entity3.getComponent!CInt);
@ -237,7 +237,7 @@ unittest
assert(entity3.getComponent!CUnregistered);
assert(*entity3.getComponent!CUnregistered == 4);
gEM.removeComponents(entity3.id, [CUnregistered.component_id].staticArray);
gEM.removeComponents(entity3.id, [becsID!CUnregistered].staticArray);
gEM.commit();
entity3 = gEM.getEntity(id);
assert(!entity3.getComponent!CUnregistered);
@ -249,9 +249,9 @@ unittest
unittest
{
//basic template allocation
ushort[2] ids = [CInt.component_id, CFloat.component_id];
ushort[2] ids = [becsID!CInt, becsID!CFloat];
EntityTemplate* tmpl_ = gEM.allocateTemplate(ids);
EntityTemplate* tmpl_d = gEM.allocateTemplate([CFloat.component_id, CInt.component_id, CFloat.component_id].staticArray);
EntityTemplate* tmpl_d = gEM.allocateTemplate([becsID!CFloat, becsID!CInt, becsID!CFloat].staticArray);
EntityTemplate* tmpl_cp = gEM.allocateTemplate(tmpl_);
assert(tmpl_d.info == tmpl_.info);
assert(tmpl_cp.info == tmpl_cp.info);
@ -270,7 +270,7 @@ unittest
*tmpl_.getComponent!CFloat = 5.0;
//allocate template from template with additional components
ushort[2] ids2 = [CDouble.component_id,CFlag.component_id];
ushort[2] ids2 = [becsID!CDouble,becsID!CFlag];
EntityTemplate* tmpl_2 = gEM.allocateTemplate(tmpl_, ids2);
assert(tmpl_2.info.components.length == 4);
assert(tmpl_2.getComponent!CInt);
@ -315,7 +315,7 @@ unittest
assert(*tmpl_4.getComponent!CDouble == 3.0);
//allocate template from template with three additional component
ushort[3] ids3 = [CDouble.component_id, CLong.component_id, CShort.component_id];
ushort[3] ids3 = [becsID!CDouble, becsID!CLong, becsID!CShort];
EntityTemplate* tmpl_5 = gEM.allocateTemplate(tmpl_2, ids3);
assert(tmpl_5.info.components.length == 6);
assert(tmpl_5.getComponent!CInt);
@ -330,7 +330,7 @@ unittest
assert(*tmpl_5.getComponent!CShort == 12);
//allocate template from template without one component
ushort[1] rem_ids = [CFloat.component_id];
ushort[1] rem_ids = [becsID!CFloat];
EntityTemplate* tmpl_6 = gEM.allocateTemplate(tmpl_, null, rem_ids);
assert(tmpl_6.info.components.length == 1);
assert(tmpl_6.getComponent!CInt);
@ -361,8 +361,8 @@ unittest
unittest
{
//basic template allocation
ushort[2] ids = [CFloat.component_id, CInt.component_id];
ushort[2] ids2 = [CInt.component_id, CFloat.component_id];
ushort[2] ids = [becsID!CFloat, becsID!CInt];
ushort[2] ids2 = [becsID!CInt, becsID!CFloat];
EntityTemplate* tmpl_ = gEM.allocateTemplate(ids);
EntityTemplate* tmpl_2 = gEM.allocateTemplate(ids2);
assert(tmpl_.info.components.length == 2);
@ -403,9 +403,9 @@ unittest
assert(system !is null);
assert(system.count == 0);
System* ecs_system = gEM.getSystem(EmptySystem.system_id);
System* ecs_system = gEM.getSystem(becsID!EmptySystem);
assert(ecs_system !is null);
assert(ecs_system.id == EmptySystem.system_id);
assert(ecs_system.id == becsID!EmptySystem);
assert(ecs_system.name == "tests.basic.EmptySystem");
gEM.begin();
@ -507,7 +507,7 @@ unittest
//FIXME: currently destroy is only called with Manager.destory which is bug, but there is no workaround for this by now
//assert(destroy == 1);
System* ecs_system = gEM.getSystem(system.system_id);
System* ecs_system = gEM.getSystem(system.becsID);
ecs_system.enable();
assert(system.enable == 1);
@ -518,7 +518,7 @@ unittest
assert(system.disable == 1);
ushort[2] ids = [CLong.component_id,CFloat.component_id];
ushort[2] ids = [becsID!CLong,becsID!CFloat];
EntityTemplate* tmpl = gEM.allocateTemplate(ids);
scope (exit) gEM.freeTemplate(tmpl);
gEM.addEntity(tmpl);
@ -532,7 +532,7 @@ unittest
gEM.end();
assert(system.end == 1);
ushort[2] ids2 = [CLong.component_id, CInt.component_id];
ushort[2] ids2 = [becsID!CLong, becsID!CInt];
EntityTemplate* tmpl2 = gEM.allocateTemplate(ids2);
scope (exit) gEM.freeTemplate(tmpl2);
gEM.addEntity(tmpl2);
@ -547,7 +547,7 @@ unittest
gEM.end();
assert(system.end == 2);
ushort[2] ids3 = [CLong.component_id, CShort.component_id];
ushort[2] ids3 = [becsID!CLong, becsID!CShort];
EntityTemplate* tmpl3 = gEM.allocateTemplate(ids3);
scope (exit) gEM.freeTemplate(tmpl3);
gEM.addEntity(tmpl3);
@ -606,13 +606,13 @@ unittest
assert(system !is null);
assert(system.updates_count == 0);
System* ecs_system = gEM.getSystem(LongAddSystem.system_id);
System* ecs_system = gEM.getSystem(becsID!LongAddSystem);
assert(ecs_system !is null);
assert(ecs_system.id == LongAddSystem.system_id);
assert(ecs_system.id == becsID!LongAddSystem);
assert(ecs_system.priority == -1);
assert(ecs_system.name == "tests.basic.LongAddSystem");
ushort[1] ids = [CLong.component_id];
ushort[1] ids = [becsID!CLong];
EntityTemplate* tmpl = gEM.allocateTemplate(ids);
scope (exit) gEM.freeTemplate(tmpl);
gEM.addEntity(tmpl);
@ -762,19 +762,19 @@ unittest
assert(system.remove == 0);
assert(system.change == 0);
EntityTemplate* tmpl = gEM.allocateTemplate([CLong.component_id,CFloat.component_id].staticArray);
EntityTemplate* tmpl = gEM.allocateTemplate([becsID!CLong,becsID!CFloat].staticArray);
scope (exit) gEM.freeTemplate(tmpl);
EntityID id0 = gEM.addEntity(tmpl).id;
gEM.commit();
assert(system.add == 1);
EntityTemplate* tmpl2 = gEM.allocateTemplate([CLong.component_id, CInt.component_id].staticArray);
EntityTemplate* tmpl2 = gEM.allocateTemplate([becsID!CLong, becsID!CInt].staticArray);
scope (exit) gEM.freeTemplate(tmpl2);
EntityID id1 = gEM.addEntity(tmpl2).id;
gEM.commit();
assert(system.add == 2);
EntityTemplate* tmpl3 = gEM.allocateTemplate([CLong.component_id, CShort.component_id].staticArray);
EntityTemplate* tmpl3 = gEM.allocateTemplate([becsID!CLong, becsID!CShort].staticArray);
scope (exit) gEM.freeTemplate(tmpl3);
EntityID id2 = gEM.addEntity(tmpl3).id;
gEM.commit();
@ -783,19 +783,19 @@ unittest
gEM.beginRegister();
gEM.endRegister();
gEM.removeComponents(id0, [CFloat.component_id].staticArray);
gEM.removeComponents(id0, [becsID!CFloat].staticArray);
gEM.commit();
assert(system.add == 2);
assert(system.remove == 0);
assert(system.change == 0);
gEM.removeComponents(id1, [CInt.component_id].staticArray);
gEM.removeComponents(id1, [becsID!CInt].staticArray);
gEM.commit();
assert(system.add == 2);
assert(system.remove == 0);
assert(system.change == 1);
gEM.removeComponents(id2, [CShort.component_id].staticArray);
gEM.removeComponents(id2, [becsID!CShort].staticArray);
gEM.commit();
assert(system.add == 3);
assert(system.remove == 0);
@ -894,7 +894,7 @@ unittest
}
assert(gEM.getSystem!TestSystem is null);
assert(gEM.getSystem(TestSystem.system_id) is null);
assert(gEM.getSystem(becsID!TestSystem) is null);
}
@("MultithreadedUpdate")
@ -966,10 +966,10 @@ unittest
TestSystem* system = gEM.getSystem!TestSystem;
TestEmptySystem* empty_system = gEM.getSystem!TestEmptySystem;
ushort[2] ids = [CLong.component_id,CFloat.component_id];
ushort[2] ids = [becsID!CLong,becsID!CFloat];
EntityTemplate* tmpl = gEM.allocateTemplate(ids);
scope (exit) gEM.freeTemplate(tmpl);
EntityTemplate* tmpl2 = gEM.allocateTemplate([CLong.component_id,CInt.component_id,CShort.component_id,CFloat.component_id].staticArray);
EntityTemplate* tmpl2 = gEM.allocateTemplate([becsID!CLong,becsID!CInt,becsID!CShort,becsID!CFloat].staticArray);
scope (exit) gEM.freeTemplate(tmpl2);
gEM.begin();
@ -1064,7 +1064,7 @@ unittest
@("AddRemoveEntities")
unittest
{
ushort[3] ids = [CLong.component_id,CFloat.component_id,CShort.component_id];
ushort[3] ids = [becsID!CLong,becsID!CFloat,becsID!CShort];
EntityTemplate* tmpl = gEM.allocateTemplate(ids);
scope (exit) gEM.freeTemplate(tmpl);
@ -1094,7 +1094,7 @@ unittest
gEM.endRegister();
ushort[1] ids = [CLong.component_id];
ushort[1] ids = [becsID!CLong];
EntityTemplate* tmpl = gEM.allocateTemplate(ids);
scope (exit) gEM.freeTemplate(tmpl);
@ -1123,7 +1123,7 @@ unittest
assert(*entity.getComponent!CShort == 15);
assert(*entity.getComponent!CFloat == 13);
ushort[3] ids2 = [CFloat.component_id, CLong.component_id, CUnregistered.component_id];
ushort[3] ids2 = [becsID!CFloat, becsID!CLong, becsID!CUnregistered];
gEM.removeComponents(id, ids2);
gEM.commit();
@ -1166,12 +1166,12 @@ unittest
{
struct ETest
{
mixin ECS.Event;
// mixin ECS.Event;
}
struct ETest2
{
mixin ECS.Event;
// mixin ECS.Event;
void onDestroy()
{
@ -1258,10 +1258,10 @@ unittest
gEM.endRegister();
ushort[1] ids = [CLong.component_id];
ushort[1] ids = [becsID!CLong];
EntityTemplate* tmpl = gEM.allocateTemplate(ids);
scope (exit) gEM.freeTemplate(tmpl);
ushort[1] ids2 = [CShort.component_id];
ushort[1] ids2 = [becsID!CShort];
EntityTemplate* tmpl2 = gEM.allocateTemplate(ids2);
scope (exit) gEM.freeTemplate(tmpl2);
@ -1353,11 +1353,11 @@ unittest
gEM.endRegister();
EntityTemplate* tmpl = gEM.allocateTemplate([CInt.component_id].staticArray);
EntityTemplate* tmpl = gEM.allocateTemplate([becsID!CInt].staticArray);
scope (exit) gEM.freeTemplate(tmpl);
EntityID id1 = gEM.addEntity(tmpl).id;
EntityTemplate* tmpl2 = gEM.allocateTemplate([CInt.component_id, CLong.component_id].staticArray);
EntityTemplate* tmpl2 = gEM.allocateTemplate([becsID!CInt, becsID!CLong].staticArray);
scope (exit) gEM.freeTemplate(tmpl2);
EntityID id2 = gEM.addEntity(tmpl2).id;
@ -1476,22 +1476,22 @@ unittest
const (EntityManager.UpdatePass)* pass = gEM.getPass("update");
assert(pass != null);
assert(pass.system_callers.length == 5);
assert(pass.system_callers[0].system_id == TestSystem.system_id);
assert(pass.system_callers[1].system_id == TestSystem2.system_id);
assert(pass.system_callers[2].system_id == TestSystem3.system_id);
assert(pass.system_callers[3].system_id == TestSystem4.system_id);
assert(pass.system_callers[4].system_id == TestSystem5.system_id);
assert(pass.system_callers[0].system_id == becsID!TestSystem);
assert(pass.system_callers[1].system_id == becsID!TestSystem2);
assert(pass.system_callers[2].system_id == becsID!TestSystem3);
assert(pass.system_callers[3].system_id == becsID!TestSystem4);
assert(pass.system_callers[4].system_id == becsID!TestSystem5);
assert(pass.system_callers[0].dependencies.length == 0);
assert(pass.system_callers[1].dependencies.length == 1);
assert(pass.system_callers[2].dependencies.length == 1);
assert(pass.system_callers[3].dependencies.length == 3);
assert(pass.system_callers[4].dependencies.length == 1);
assert(pass.system_callers[1].dependencies[0].system_id == TestSystem.system_id);
assert(pass.system_callers[2].dependencies[0].system_id == TestSystem2.system_id);
assert(pass.system_callers[3].dependencies[0].system_id == TestSystem.system_id);
assert(pass.system_callers[3].dependencies[1].system_id == TestSystem2.system_id);
assert(pass.system_callers[3].dependencies[2].system_id == TestSystem3.system_id);
assert(pass.system_callers[4].dependencies[0].system_id == TestSystem4.system_id);
assert(pass.system_callers[1].dependencies[0].system_id == becsID!TestSystem);
assert(pass.system_callers[2].dependencies[0].system_id == becsID!TestSystem2);
assert(pass.system_callers[3].dependencies[0].system_id == becsID!TestSystem);
assert(pass.system_callers[3].dependencies[1].system_id == becsID!TestSystem2);
assert(pass.system_callers[3].dependencies[2].system_id == becsID!TestSystem3);
assert(pass.system_callers[4].dependencies[0].system_id == becsID!TestSystem4);
}
@("ExternalSystemDependencies")
@ -1603,23 +1603,23 @@ unittest
const (EntityManager.UpdatePass)* pass = gEM.getPass("update");
assert(pass != null);
assert(pass.system_callers.length == 5);
assert(pass.system_callers[0].system_id == TestSystem.system_id);
assert(pass.system_callers[1].system_id == TestSystem2.system_id);
assert(pass.system_callers[2].system_id == TestSystem3.system_id);
assert(pass.system_callers[3].system_id == TestSystem4.system_id);
assert(pass.system_callers[4].system_id == TestSystem5.system_id);
assert(pass.system_callers[0].system_id == becsID!TestSystem);
assert(pass.system_callers[1].system_id == becsID!TestSystem2);
assert(pass.system_callers[2].system_id == becsID!TestSystem3);
assert(pass.system_callers[3].system_id == becsID!TestSystem4);
assert(pass.system_callers[4].system_id == becsID!TestSystem5);
assert(pass.system_callers[0].dependencies.length == 0);
assert(pass.system_callers[1].dependencies.length == 1);
assert(pass.system_callers[2].dependencies.length == 1);
assert(pass.system_callers[3].dependencies.length == 3);
assert(pass.system_callers[4].dependencies.length == 2);
assert(pass.system_callers[1].dependencies[0].system_id == TestSystem.system_id);
assert(pass.system_callers[2].dependencies[0].system_id == TestSystem2.system_id);
assert(pass.system_callers[3].dependencies[0].system_id == TestSystem.system_id);
assert(pass.system_callers[3].dependencies[1].system_id == TestSystem2.system_id);
assert(pass.system_callers[3].dependencies[2].system_id == TestSystem3.system_id);
assert(pass.system_callers[4].dependencies[0].system_id == TestSystem2.system_id);
assert(pass.system_callers[4].dependencies[1].system_id == TestSystem4.system_id);
assert(pass.system_callers[1].dependencies[0].system_id == becsID!TestSystem);
assert(pass.system_callers[2].dependencies[0].system_id == becsID!TestSystem2);
assert(pass.system_callers[3].dependencies[0].system_id == becsID!TestSystem);
assert(pass.system_callers[3].dependencies[1].system_id == becsID!TestSystem2);
assert(pass.system_callers[3].dependencies[2].system_id == becsID!TestSystem3);
assert(pass.system_callers[4].dependencies[0].system_id == becsID!TestSystem2);
assert(pass.system_callers[4].dependencies[1].system_id == becsID!TestSystem4);
}
@ -1641,11 +1641,11 @@ unittest
bool filterEntity(EntityManager.EntityInfo* info)
{
if(!info.hasComponent(CInt.component_id))return false;
if(!info.hasComponent(becsID!CInt))return false;
int one_from = 0;
if(info.hasComponent(CLong.component_id))one_from++;
if(info.hasComponent(CFloat.component_id))one_from++;
if(info.hasComponent(CDouble.component_id))one_from++;
if(info.hasComponent(becsID!CLong))one_from++;
if(info.hasComponent(becsID!CFloat))one_from++;
if(info.hasComponent(becsID!CDouble))one_from++;
if(one_from == 1)return true;
return false;
}
@ -1673,8 +1673,8 @@ unittest
bool filterEntity(EntityManager.EntityInfo* info)
{
if(info.hasComponent(CInt.component_id) && info.hasComponent(CFloat.component_id) && !info.hasComponent(CLong.component_id) && !info.hasComponent(CDouble.component_id))return true;
if(info.hasComponent(CLong.component_id) && info.hasComponent(CDouble.component_id) && !info.hasComponent(CInt.component_id) && !info.hasComponent(CFloat.component_id))return true;
if(info.hasComponent(becsID!CInt) && info.hasComponent(becsID!CFloat) && !info.hasComponent(becsID!CLong) && !info.hasComponent(becsID!CDouble))return true;
if(info.hasComponent(becsID!CLong) && info.hasComponent(becsID!CDouble) && !info.hasComponent(becsID!CInt) && !info.hasComponent(becsID!CFloat))return true;
return false;
}
@ -1694,17 +1694,17 @@ unittest
gEM.endRegister();
EntityTemplate* tmpl_ = gEM.allocateTemplate([CInt.component_id, CLong.component_id, CFloat.component_id, CDouble.component_id].staticArray);
EntityTemplate* tmpl_ = gEM.allocateTemplate([becsID!CInt, becsID!CLong, becsID!CFloat, becsID!CDouble].staticArray);
scope(exit)gEM.freeTemplate(tmpl_);
EntityTemplate* tmpl_2 = gEM.allocateTemplate([CInt.component_id, CFloat.component_id].staticArray);
EntityTemplate* tmpl_2 = gEM.allocateTemplate([becsID!CInt, becsID!CFloat].staticArray);
scope(exit)gEM.freeTemplate(tmpl_2);
EntityTemplate* tmpl_3 = gEM.allocateTemplate([CLong.component_id, CDouble.component_id].staticArray);
EntityTemplate* tmpl_3 = gEM.allocateTemplate([becsID!CLong, becsID!CDouble].staticArray);
scope(exit)gEM.freeTemplate(tmpl_3);
EntityTemplate* tmpl_4 = gEM.allocateTemplate([CInt.component_id, CLong.component_id, CDouble.component_id].staticArray);
EntityTemplate* tmpl_4 = gEM.allocateTemplate([becsID!CInt, becsID!CLong, becsID!CDouble].staticArray);
scope(exit)gEM.freeTemplate(tmpl_4);
EntityTemplate* tmpl_5 = gEM.allocateTemplate([CInt.component_id, CDouble.component_id].staticArray);
EntityTemplate* tmpl_5 = gEM.allocateTemplate([becsID!CInt, becsID!CDouble].staticArray);
scope(exit)gEM.freeTemplate(tmpl_5);
EntityTemplate* tmpl_6 = gEM.allocateTemplate([CDouble.component_id].staticArray);
EntityTemplate* tmpl_6 = gEM.allocateTemplate([becsID!CDouble].staticArray);
scope(exit)gEM.freeTemplate(tmpl_6);
gEM.addEntity(tmpl_);

View file

@ -21,14 +21,14 @@ unittest
{
struct Event1
{
mixin ECS.Event;
// mixin ECS.Event;
EntityID id;
}
struct Event2
{
mixin ECS.Event;
// mixin ECS.Event;
}
struct System1
@ -45,7 +45,7 @@ unittest
void onCreate()
{
tmpl = gEM.allocateTemplate([CInt.component_id, CLong.component_id].staticArray);
tmpl = gEM.allocateTemplate([becsID!CInt, becsID!CLong].staticArray);
}
void onDestroy()
@ -118,7 +118,7 @@ unittest
gEM.endRegister();
EntityTemplate* tmpl = gEM.allocateTemplate([CInt.component_id, CLong.component_id].staticArray);
EntityTemplate* tmpl = gEM.allocateTemplate([becsID!CInt, becsID!CLong].staticArray);
EntityID id = gEM.addEntity(tmpl,[CLong(10).ref_, CInt(6).ref_].staticArray).id;
EntityID id2 = gEM.addEntity(tmpl,[CInt(4).ref_].staticArray).id;
gEM.freeTemplate(tmpl);
@ -126,13 +126,13 @@ unittest
gEM.sendEvent(id2, Event1(id));
gEM.getSystem(System2.system_id).disable();
gEM.getSystem(becsID!System2).disable();
gEM.begin();
gEM.update();
gEM.end();
gEM.getSystem(System2.system_id).enable();
gEM.getSystem(becsID!System2).enable();
gEM.begin();
gEM.update();

View file

@ -86,22 +86,22 @@ void afterEveryTest()
void smallTmpl()
{
tmpl = gEM.allocateTemplate([CShort.component_id].staticArray);
tmpl = gEM.allocateTemplate([becsID!CShort].staticArray);
}
void bigTmpl()
{
tmpl = gEM.allocateTemplate([CBig.component_id].staticArray);
tmpl = gEM.allocateTemplate([becsID!CBig].staticArray);
}
void multiSmallTmpl()
{
tmpl = gEM.allocateTemplate([CShort.component_id, CLong.component_id, CInt.component_id, CUInt.component_id].staticArray);
tmpl = gEM.allocateTemplate([becsID!CShort, becsID!CLong, becsID!CInt, becsID!CUInt].staticArray);
}
void multiBigTmpl()
{
tmpl = gEM.allocateTemplate([CLong.component_id, CInt.component_id, CUInt.component_id, CBig.component_id].staticArray);
tmpl = gEM.allocateTemplate([becsID!CLong, becsID!CInt, becsID!CUInt, becsID!CBig].staticArray);
}
@("AddEntities100k1comp2b") @(before, &smallTmpl)
@ -138,25 +138,25 @@ void allocDealloc100k()
void smallTmplPreAlloc()
{
tmpl = gEM.allocateTemplate([CShort.component_id].staticArray);
tmpl = gEM.allocateTemplate([becsID!CShort].staticArray);
allocDealloc100k();
}
void bigTmplPreAlloc()
{
tmpl = gEM.allocateTemplate([CBig.component_id].staticArray);
tmpl = gEM.allocateTemplate([becsID!CBig].staticArray);
allocDealloc100k();
}
void multiSmallTmplPreAlloc()
{
tmpl = gEM.allocateTemplate([CShort.component_id, CLong.component_id, CInt.component_id, CUInt.component_id].staticArray);
tmpl = gEM.allocateTemplate([becsID!CShort, becsID!CLong, becsID!CInt, becsID!CUInt].staticArray);
allocDealloc100k();
}
void multiBigTmplPreAlloc()
{
tmpl = gEM.allocateTemplate([CLong.component_id, CInt.component_id, CUInt.component_id, CBig.component_id].staticArray);
tmpl = gEM.allocateTemplate([becsID!CLong, becsID!CInt, becsID!CUInt, becsID!CBig].staticArray);
allocDealloc100k();
}