Demos #10

Merged
Mergul merged 39 commits from Demos into master 2020-05-28 18:48:45 +02:00
8 changed files with 368 additions and 297 deletions
Showing only changes of commit 9af1cee60b - Show all commits

View file

@ -96,6 +96,7 @@ struct Launcher
void switchDemo(void function() start, bool function() loop, void function() end, void function(SDL_Event*) event, void function(vec2, Tool, int) tool, const (char)* tips)
{
gui_manager.clear();
//launcher.ent
if(this.end)this.end();
@ -262,7 +263,7 @@ void mainLoop(void* arg)
if(launcher.tool && launcher.tool_repeat != 0 && launcher.mouse.left && !igIsWindowHovered(ImGuiHoveredFlags_AnyWindow) && !igIsWindowFocused(ImGuiFocusedFlags_AnyWindow))
{
float range = 500.0 / cast(float)launcher.tool_repeat;
launcher.repeat_time += launcher.delta_time * 100;
launcher.repeat_time += launcher.delta_time;
while(launcher.repeat_time > range)
{
launcher.repeat_time -= range;
@ -463,7 +464,7 @@ void mainLoop(void* arg)
if(launcher.show_demo_wnd)
{
igSetNextWindowPos(ImVec2(launcher.window_size.x - 260, 30), ImGuiCond_Once, ImVec2(0,0));
igSetNextWindowSize(ImVec2(250, 250), ImGuiCond_Once);
igSetNextWindowSize(ImVec2(250, 500), ImGuiCond_Once);
if(igBegin("Demo",&launcher.show_demo_wnd,0))
{
ImDrawList* draw_list = igGetWindowDrawList();
@ -745,8 +746,8 @@ int main(int argc, char** argv)
{
import demos.simple;
import demos.space_invaders;
launcher.switchDemo(&spaceInvadersStart,&spaceInvadersLoop,&spaceInvadersEnd,&spaceInvadersEvent,&spaceInvadersTool,SpaceInvaders.tips);
// launcher.switchDemo(&simpleStart,&simpleLoop,&simpleEnd,&simpleEvent,&simpleTool,Simple.tips);
// launcher.switchDemo(&spaceInvadersStart,&spaceInvadersLoop,&spaceInvadersEnd,&spaceInvadersEvent,&spaceInvadersTool,SpaceInvaders.tips);
launcher.switchDemo(&simpleStart,&simpleLoop,&simpleEnd,&simpleEvent,&simpleTool,Simple.tips);
}
int key_num;

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@ -1,19 +0,0 @@
module demos.chipmunk2d;
import app;
import bindbc.sdl;
import cimgui.cimgui;
import bubel.ecs.attributes;
import bubel.ecs.core;
import bubel.ecs.entity;
import bubel.ecs.manager;
import bubel.ecs.std;
import ecs_utils.gfx.texture;
import ecs_utils.math.vector;
import ecs_utils.utils;
extern(C):

View file

@ -1,19 +0,0 @@
module demos.events;
import app;
import bindbc.sdl;
import cimgui.cimgui;
import bubel.ecs.attributes;
import bubel.ecs.core;
import bubel.ecs.entity;
import bubel.ecs.manager;
import bubel.ecs.std;
import ecs_utils.gfx.texture;
import ecs_utils.math.vector;
import ecs_utils.utils;
extern(C):

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@ -1,19 +0,0 @@
module demos.flag_component;
import app;
import bindbc.sdl;
import cimgui.cimgui;
import bubel.ecs.attributes;
import bubel.ecs.core;
import bubel.ecs.entity;
import bubel.ecs.manager;
import bubel.ecs.std;
import ecs_utils.gfx.texture;
import ecs_utils.math.vector;
import ecs_utils.utils;
extern(C):

View file

@ -52,7 +52,7 @@ struct DrawSystem
struct EntitiesData
{
uint length;
uint thread_id;
//uint thread_id;
uint job_id;
@readonly CTexture[] textures;
@readonly CLocation[] locations;

View file

@ -129,9 +129,10 @@ struct Snake
}
if(base_pos.x == random_pos.x && base_pos.y == random_pos.y)return;
}
CILocation* location = apple_tmpl.getComponent!CILocation;
*location = random_pos;
Entity* apple = launcher.manager.addEntity(apple_tmpl);
//CILocation* location = apple_tmpl.getComponent!CILocation;
//*location = random_pos;
//Entity* apple =
launcher.manager.addEntity(apple_tmpl,[CILocation(random_pos).ref_].staticArray);
}
}
@ -366,8 +367,8 @@ struct MoveSystem
mixin ECS.System!64;
EntityTemplate* destroy_template;
CLocation* destroy_location;
CParticleVector* destroy_vector;
//CLocation* destroy_location;
//CParticleVector* destroy_vector;
struct EntitiesData
{
@ -381,8 +382,8 @@ struct MoveSystem
void setTemplates()
{
destroy_template = snake.snake_destroy_particle;
destroy_location = destroy_template.getComponent!CLocation;
destroy_vector = destroy_template.getComponent!CParticleVector;
//destroy_location = destroy_template.getComponent!CLocation;
//destroy_vector = destroy_template.getComponent!CParticleVector;
}
void moveLocation(ref CILocation location, CMovement.Direction direction)
@ -436,24 +437,26 @@ struct MoveSystem
case MapElement.Type.snake:
foreach(loc; data.snakes[i].parts)
{
destroy_location.x = loc.x * 16;
destroy_location.y = loc.y * 16;
//destroy_location.x = loc.x * 16;
//destroy_location.y = loc.y * 16;
snake.element(MapElement(MapElement.Type.empty, EntityID()),loc);
launcher.manager.addEntity(snake.snake_destroy_particle);
launcher.manager.addEntity(snake.snake_destroy_particle,[CLocation(cast(vec2)(loc * 16)).ref_].staticArray);
CLocation destroy_location;
foreach(j;0..10)
{
destroy_location.x = loc.x * 16 + randomf() * 8 - 4;
destroy_location.y = loc.y * 16 + randomf() * 8 - 4;
destroy_vector.velocity = vec2(randomf(),randomf())*0.4-0.2;
//destroy_vector.velocity = vec2(randomf(),randomf())*0.4-0.2;
snake.element(MapElement(MapElement.Type.empty, EntityID()),loc);
launcher.manager.addEntity(snake.snake_destroy_particle);
launcher.manager.addEntity(snake.snake_destroy_particle, [destroy_location.ref_, CParticleVector(vec2(randomf(),randomf())*0.4-0.2).ref_].staticArray);
}
}
destroy_location.x = new_location.x * 16;
destroy_location.y = new_location.y * 16;
//destroy_location.x = new_location.x * 16;
//destroy_location.y = new_location.y * 16;
snake.element(MapElement(MapElement.Type.empty, EntityID()),new_location);
launcher.manager.addEntity(snake.snake_destroy_particle);
launcher.manager.addEntity(snake.snake_destroy_particle,[CLocation(cast(vec2)(new_location * 16)).ref_].staticArray);
launcher.manager.removeEntity(data.entities[i].id);
break;
@ -796,9 +799,9 @@ void snakeStart()
{
ushort[4] components = [CILocation.component_id, CSnake.component_id, CMovement.component_id, CInput.component_id];
snake.snake_tmpl = launcher.manager.allocateTemplate(components);
CILocation* loc_comp = snake.snake_tmpl.getComponent!CILocation;
*loc_comp = ivec2(2,2);
launcher.manager.addEntity(snake.snake_tmpl);
//CILocation* loc_comp = snake.snake_tmpl.getComponent!CILocation;
//*loc_comp = ivec2(2,2);
launcher.manager.addEntity(snake.snake_tmpl,[CILocation(ivec2(2,2)).ref_].staticArray);
}
{
@ -846,15 +849,15 @@ void snakeTool(vec2 position, Tool tool, int size)
CLocation* location = tmpl.getComponent!CLocation;
if(location)
{
position.x += (randomf - 0.5) * size;
position.y += (randomf - 0.5) * size;
position.x += (randomf() - 0.5) * size;
position.y += (randomf() - 0.5) * size;
*location = position;
}
CILocation* ilocation = tmpl.getComponent!CILocation;
if(ilocation)
{
position.x += (randomf - 0.5) * size;
position.y += (randomf - 0.5) * size;
position.x += (randomf() - 0.5) * size;
position.y += (randomf() - 0.5) * size;
ivec2 ipos;
ipos.x = cast(int)(position.x / 16);
ipos.y = cast(int)(position.y / 16);

View file

@ -40,6 +40,7 @@ struct SpaceInvaders
EntityTemplate* enemy_tmpl;
EntityTemplate* ship_tmpl;
EntityTemplate* laser_tmpl;
EntityTemplate*[5] bullet_tmpl;
Texture texture;
ShootGrid* shoot_grid;
@ -55,9 +56,13 @@ struct SpaceInvaders
~this() @nogc nothrow
{
if(shoot_grid)Mallocator.dispose(shoot_grid);
launcher.manager.freeTemplate(enemy_tmpl);
launcher.manager.freeTemplate(ship_tmpl);
launcher.manager.freeTemplate(laser_tmpl);
if(enemy_tmpl)launcher.manager.freeTemplate(enemy_tmpl);
if(ship_tmpl)launcher.manager.freeTemplate(ship_tmpl);
if(laser_tmpl)launcher.manager.freeTemplate(laser_tmpl);
foreach (EntityTemplate* tmpl; bullet_tmpl)
{
if(tmpl)launcher.manager.freeTemplate(tmpl);
}
texture.destory();
}
}
@ -115,7 +120,7 @@ struct CLocation
alias value this;
vec2 value;
vec2 value = vec2(0);
}
struct CScale
@ -192,7 +197,7 @@ struct CGuild
byte guild;
}
struct CLaser
struct CBullet
{
mixin ECS.Component;
@ -408,12 +413,35 @@ struct CParticleEmitterTime
{
mixin ECS.Component;
float time;
float time = 0;
}
///You can create separate component for every kind of spawned entities but it's not practial due to archetype fragmentation.
///Second approach can be commented code. It's gives good flexibility inchoosing entity, but it limits to one entity.
///Instead of entity it can be array of templates which is good solution, but if possibilities is known at time of game development it
///can be simply index/enum for type of spawn. Bad thing about this solution is problem witch merging multiple spawning types during
///gameplay, i.e. giving buff which cast firebols upon death.
struct CSpawnUponDeath
{
mixin ECS.Component;
enum Type
{
flashes_emitter,
}
//EntityID parent;
//EntityTemplate* tmpl;
Type type;
}
///This component can be replaced by "CSpawnUponDeath" but I want to gives possibility to add this component to every entity
///during gameplay. End application works exacly the same way for every demo so I can't use different way as adding component.
struct CShootWaveUponDeath
{
mixin ECS.Component;
CWeapon.Type bullet_type;
}
/*#######################################################################################################################
@ -604,7 +632,7 @@ struct ShootGridManager
struct EntitiesData
{
uint length;
uint thread_id;
//uint thread_id;
const (Entity)[] entity;
@readonly CLocation[] locations;
@readonly CShootGrid[] grid_flag;
@ -748,7 +776,8 @@ struct ShipWeaponSystem
weapon_tmpl.getComponent!CTargetParent().rel_pos = vec2(0,0);
weapon_tmpl.getComponent!CGuild().guild = 1;
weapon_tmpl.getComponent!CScale().value = vec2(4,16);
weapon_tmpl.getComponent!CWeapon().level = 1;
//weapon_tmpl.getComponent!CWeapon().level = 1;
*weapon_tmpl.getComponent!CWeapon() = CWeapon(0,CWeapon.Type.canon,1);
weapon_tmpl.getComponent!CDepth().depth = -1;
weapon_tmpl.getComponent!CTexture().coords = vec4(136,96,4,16)*px;
weapon_tmpl.getComponent!CWeaponLocation().rel_pos = vec2(0,12);
@ -801,7 +830,8 @@ struct ShipWeaponSystem
[CHitMark.component_id, CHitPoints.component_id, CLocation.component_id,
CTexture.component_id, CScale.component_id, CEnemy.component_id,
CShootGrid.component_id, CGuild.component_id, CInit.component_id,
CChildren.component_id, CDepth.component_id, CTargetParent.component_id].staticArray
CChildren.component_id, CDepth.component_id, CTargetParent.component_id,
CSpawnUponDeath.component_id, CShootWaveUponDeath.component_id].staticArray
);
CTexture* tex_comp = tower1_tmpl.getComponent!CTexture;
@ -813,6 +843,7 @@ struct ShipWeaponSystem
tower1_tmpl.getComponent!CInit().type = CInit.Type.tower;
tower1_tmpl.getComponent!CHitPoints().value = 10;
tower1_tmpl.getComponent!CDepth().depth = -2;
tower1_tmpl.getComponent!CShootWaveUponDeath().bullet_type = CWeapon.Type.canon;
tower1_tmpl.getComponent!CTargetParent().rel_pos = vec2(-33,2);
tower2_tmpl = launcher.manager.allocateTemplate(tower1_tmpl);
@ -865,22 +896,12 @@ struct ShipWeaponSystem
{
foreach(i; 0..data.length)
{
/*if(data.children[i].childern.length != 0)continue;
EntityID[3] weapons;
laser1_tmpl.getComponent!CTargetParent().parent = data.entity[i].id;
laser2_tmpl.getComponent!CTargetParent().parent = data.entity[i].id;
main_weapon_tmpl.getComponent!CTargetParent().parent = data.entity[i].id;
weapons[0] = launcher.manager.addEntity(laser1_tmpl).id;
weapons[1] = launcher.manager.addEntity(laser2_tmpl).id;
weapons[2] = launcher.manager.addEntity(main_weapon_tmpl).id;
data.children[i].childern = Mallocator.makeArray(weapons);*/
final switch(data.init[i].type)
{
case CInit.Type.space_ship:ship.add(&data.entity[i]);break;
case CInit.Type.tower:tower.add(&data.entity[i]);break;
case CInit.Type.boss:boss.add(&data.entity[i]);break;
}
}
}
}
@ -942,7 +963,7 @@ struct DrawSystem
struct EntitiesData
{
uint length;
uint thread_id;
//uint thread_id;
uint job_id;
@readonly CTexture[] textures;
@readonly CLocation[] locations;
@ -1046,8 +1067,6 @@ struct LaserShootingSystem
mixin ECS.System!32;
bool shoot = false;
//static float[18] laser_shoot_times = [500,400,300,200,100,50,25,10,5,2,1,0.8,0.6,0.5,0.4,0.3,0.2,0.1];
//static float[18] laser_shoot_disp = [0,0,0,0,0.05,0.06,0.08,0.1,0.14,0.18,0.2,0.25,0.26,0.27,0.28,0.29,0.3,0.4];
__gshared vec4[] fire_frames = [vec4(96,64,8,16)*px,vec4(104,64,8,16)*px,vec4(112,64,8,16)*px,vec4(120,64,8,16)*px,vec4(128,64,8,16)*px,
vec4(136,64,8,16)*px,vec4(144,64,8,16)*px,vec4(152,64,8,16)*px,vec4(160,64,8,16)*px];
@ -1055,16 +1074,10 @@ struct LaserShootingSystem
// __gshared vec4[] fire_frames = [vec4(0,160,8,16)*px,vec4(16,160,16,16)*px,vec4(32,160,16,16)*px,vec4(48,160,16,16)*px,vec4(64,160,16,16)*px,
// vec4(80,160,16,16)*px,vec4(96,160,16,16)*px,vec4(112,160,16,16)*px];
/*CLocation* laser_location;
CVelocity* laser_velocity;
CGuild* laser_guild;*/
struct EntitiesData
{
///variable named "length" contain entites count
uint length;
///variable named "length" contain thread identifier
uint thread_id;
CWeapon[] laser;
@readonly CLocation[] location;
@readonly CGuild[] guild;
@ -1076,77 +1089,53 @@ struct LaserShootingSystem
@optional @readonly CRotation[] rotation;
}
struct ThreadData
{
EntityTemplate* laser_tmpl;
CLocation* laser_location;
CVelocity* laser_velocity;
CGuild* laser_guild;
//EntityTemplate* laser_tmpl;
EntityTemplate* fire_tmpl;
EntityTemplate* fire_tmpl;
CLocation* fire_location;
CVelocity* fire_velocity;
CRotation* fire_rotation;
}
ThreadData[] threads;
//EntityTemplate*[5] bullet_tmpl;
///Called inside "registerSystem" function
void onCreate()
{
threads = Mallocator.makeArray!ThreadData(32);
threads[0].laser_tmpl = launcher.manager.allocateTemplate(
/*bullet_tmpl[0] = launcher.manager.allocateTemplate(
[CLocation.component_id, CTexture.component_id, CVelocity.component_id,
CScale.component_id, CLaser.component_id, CGuild.component_id].staticArray
CScale.component_id, CBullet.component_id, CGuild.component_id].staticArray
);
bullet_tmpl[0].getComponent!CTexture().coords = vec4(0,24,2,8)*px;
bullet_tmpl[0].getComponent!CScale().value = vec2(2,8);
CTexture* tex_comp = threads[0].laser_tmpl.getComponent!CTexture;
//tex_comp.tex = space_invaders.texture;//laser_tex;
tex_comp.coords = vec4(0*px,24*px,2*px,8*px);
CScale* scale_comp = threads[0].laser_tmpl.getComponent!CScale;
scale_comp.value = vec2(2,8);
threads[0].laser_location = threads[0].laser_tmpl.getComponent!CLocation;
threads[0].laser_velocity = threads[0].laser_tmpl.getComponent!CVelocity;
threads[0].laser_guild = threads[0].laser_tmpl.getComponent!CGuild;
bullet_tmpl[1] = launcher.manager.allocateTemplate(bullet_tmpl[0]);
bullet_tmpl[2] = launcher.manager.allocateTemplate(bullet_tmpl[0]);
bullet_tmpl[2].getComponent!CTexture().coords = vec4(64,32,8,16)*px;
bullet_tmpl[2].getComponent!CScale().value = vec2(8,16);
bullet_tmpl[3] = launcher.manager.allocateTemplate(bullet_tmpl[0]);
bullet_tmpl[3].getComponent!CTexture().coords = vec4(56,32,2,2)*px;
bullet_tmpl[3].getComponent!CScale().value = vec2(2,2);
// bullet_tmpl[3].getComponent!CTexture().coords = vec4(48,32,8,8)*px;
// bullet_tmpl[3].getComponent!CScale().value = vec2(8,8);
bullet_tmpl[4] = launcher.manager.allocateTemplate(bullet_tmpl[0]);*/
threads[0].fire_tmpl = launcher.manager.allocateTemplate(
fire_tmpl = launcher.manager.allocateTemplate(
[CLocation.component_id, CTexture.component_id, CScale.component_id,
CAnimation.component_id, CParticle.component_id, CRotation.component_id,
CVelocity.component_id, CDamping.component_id].staticArray
);
tex_comp = threads[0].fire_tmpl.getComponent!CTexture;
//tex_comp.tex = space_invaders.texture;//laser_tex;
tex_comp.coords = vec4(96*px,64*px,8*px,16*px);
scale_comp = threads[0].fire_tmpl.getComponent!CScale;
scale_comp.value = vec2(8,16);
threads[0].fire_location = threads[0].fire_tmpl.getComponent!CLocation;
threads[0].fire_rotation = threads[0].fire_tmpl.getComponent!CRotation;
threads[0].fire_velocity = threads[0].fire_tmpl.getComponent!CVelocity;
threads[0].fire_tmpl.getComponent!(CParticle).life = 300;
*threads[0].fire_tmpl.getComponent!(CAnimation) = CAnimation(fire_frames, 0, 3);
foreach(ref ThreadData thread;threads[1..$])
{
thread.laser_tmpl = launcher.manager.allocateTemplate(threads[0].laser_tmpl);
thread.laser_location = thread.laser_tmpl.getComponent!CLocation;
thread.laser_velocity = thread.laser_tmpl.getComponent!CVelocity;
thread.laser_guild = thread.laser_tmpl.getComponent!CGuild;
thread.fire_tmpl = launcher.manager.allocateTemplate(threads[0].fire_tmpl);
thread.fire_location = thread.fire_tmpl.getComponent!CLocation;
thread.fire_rotation = thread.fire_tmpl.getComponent!CRotation;
thread.fire_velocity = thread.fire_tmpl.getComponent!CVelocity;
}
//laser_location = space_invaders.laser_tmpl.getComponent!CLocation;
fire_tmpl.getComponent!CTexture().coords = vec4(96,64,8,16)*px;
fire_tmpl.getComponent!CScale().value = vec2(8,16);
fire_tmpl.getComponent!(CParticle).life = 300;
*fire_tmpl.getComponent!(CAnimation) = CAnimation(fire_frames, 0, 3);
}
void onDestroy()
{
foreach(ref ThreadData thread;threads[1..$])
//launcher.manager.freeTemplate(laser_tmpl);
/*foreach (EntityTemplate* tmpl; bullet_tmpl)
{
launcher.manager.freeTemplate(thread.laser_tmpl);
}
Mallocator.dispose(threads);
launcher.manager.freeTemplate(tmpl);
}*/
launcher.manager.freeTemplate(fire_tmpl);
}
bool onBegin()
@ -1164,7 +1153,6 @@ struct LaserShootingSystem
void onUpdate(EntitiesData data)
{
ThreadData* thread = &threads[data.thread_id];
//conditional branch for whole entities block
if(shoot || data.auto_shoot)
{
@ -1174,58 +1162,65 @@ struct LaserShootingSystem
laser.shoot_time += launcher.delta_time;
while(laser.shoot_time > CWeapon.levels[laser.level - 1].reload_time)
{
CVelocity laser_velocity;
CGuild laser_guild;
CLocation laser_location;
CVelocity fire_velocity;
CLocation fire_location;
CRotation fire_rotation;
laser.shoot_time -= CWeapon.levels[laser.level - 1].reload_time;
thread.laser_location.value = data.location[i];
laser_location.value = data.location[i];
thread.laser_velocity.value = vec2((randomf()*2-1) * CWeapon.levels[laser.level - 1].dispersion,1);//data.shoot_direction[i].direction == Direction.up ? 1.0 : -1.0);
if(data.shoot_direction && data.shoot_direction[i].direction == Direction.down)thread.laser_velocity.y = -1;
laser_velocity.value = vec2((randomf()*2-1) * CWeapon.levels[laser.level - 1].dispersion,1);//data.shoot_direction[i].direction == Direction.up ? 1.0 : -1.0);
if(data.shoot_direction && data.shoot_direction[i].direction == Direction.down)laser_velocity.y = -1;
thread.laser_guild.guild = data.guild[i].guild;
laser_guild.guild = data.guild[i].guild;
if(laser.level < 3)thread.laser_velocity.value = thread.laser_velocity.value * 0.4f;
if(laser.level < 3)laser_velocity.value = laser_velocity.value * 0.4f;
if(data.velocity)
{
thread.fire_velocity.value = data.velocity[i];
//thread.laser_velocity.value += data.velocity[i] * 0.5;
fire_velocity.value = data.velocity[i];
//laser_velocity.value += data.velocity[i] * 0.5;
}
else thread.fire_velocity.value = vec2(0,0);
else fire_velocity.value = vec2(0,0);
thread.fire_location.value = data.location[i];
fire_location.value = data.location[i];
if(data.shoot_direction[i].direction == Direction.down)
{
thread.fire_rotation.value = PI;
//thread.fire_location.value.y -= 16;
fire_rotation.value = PI;
//fire_location.value.y -= 16;
}
else
{
thread.fire_rotation.value = 0;
//thread.fire_location.value.y += 24;
fire_rotation.value = 0;
//fire_location.value.y += 24;
}
if(data.rotation)
{
float sinn = sinf(data.rotation[i]);
float coss = cosf(data.rotation[i]);
float x = thread.laser_velocity.y*sinn + thread.laser_velocity.x*coss;
float y = thread.laser_velocity.y*coss + thread.laser_velocity.x*sinn;
thread.laser_velocity.value = vec2(x,y);
thread.fire_rotation.value = data.rotation[i];
float x = laser_velocity.y*sinn + laser_velocity.x*coss;
float y = laser_velocity.y*coss + laser_velocity.x*sinn;
laser_velocity.value = vec2(x,y);
fire_rotation.value = data.rotation[i];
if(data.weapon_location)
{
vec2 rel_pos = vec2(data.weapon_location[i].rel_pos.y*sinn+data.weapon_location[i].rel_pos.x*coss, data.weapon_location[i].rel_pos.y*coss+data.weapon_location[i].rel_pos.x*sinn);
thread.laser_location.value += rel_pos;
thread.fire_location.value += rel_pos;
laser_location.value += rel_pos;
fire_location.value += rel_pos;
}
}
else if(data.weapon_location)
{
thread.laser_location.value += data.weapon_location[i].rel_pos;
thread.fire_location.value += data.weapon_location[i].rel_pos;
laser_location.value += data.weapon_location[i].rel_pos;
fire_location.value += data.weapon_location[i].rel_pos;
}
launcher.manager.addEntity(thread.laser_tmpl);
launcher.manager.addEntity(thread.fire_tmpl);
launcher.manager.addEntity(space_invaders.bullet_tmpl[data.laser[i].type],[laser_velocity.ref_, laser_guild.ref_, laser_location.ref_].staticArray);
launcher.manager.addEntity(fire_tmpl,[fire_location.ref_, fire_rotation.ref_, fire_velocity.ref_].staticArray);
}
}
}
@ -1287,7 +1282,7 @@ struct LaserCollisionSystem
uint length;
const (Entity)[] entity;
@readonly CLocation[] location;
@readonly CLaser[] laser;
@readonly CBullet[] laser;
@readonly CGuild[] guild;
}
@ -1312,69 +1307,63 @@ struct ParticleEmittingSystem
struct EntitiesData
{
uint length;
uint thread_id;
//uint thread_id;
CParticleEmitterTime[] emit_time;
@readonly CLocation[] location;
@readonly CParticleEmitter[] emitter;
@optional @readonly CVelocity[] velocity;
@optional @readonly CDepth[] depth;
}
struct Thread
{
EntityTemplate*[1] templates;
}
__gshared vec4[] flashes = [vec4(224,0,16,16)*px,vec4(240,0,16,16)*px,vec4(256,0,16,16)*px,vec4(272,0,16,16)*px,vec4(288,0,16,16)*px,
vec4(304,0,16,16)*px,vec4(320,0,16,16)*px];
Thread[] threads;
EntityTemplate*[1] templates;
void onCreate()
{
threads = Mallocator.makeArray!Thread(32);
threads[0].templates[0] = launcher.manager.allocateTemplate(
templates[0] = launcher.manager.allocateTemplate(
[CLocation.component_id, CTexture.component_id, CScale.component_id,
CAnimation.component_id, CParticle.component_id, CRotation.component_id,
CVelocity.component_id, CDamping.component_id].staticArray);
foreach(ref thread;threads[1 .. $])
{
thread.templates[0] = launcher.manager.allocateTemplate(threads[0].templates[0]);
}
CVelocity.component_id, CDamping.component_id, CDepth.component_id].staticArray);
*templates[0].getComponent!CAnimation() = CAnimation(flashes,0,2);
*templates[0].getComponent!CParticle() = CParticle(350);
//*templates[0].getComponent!CDepth() = CDepth(-3);
}
void onDestroy()
{
foreach(ref thread;threads[1 .. $])
foreach(tmpl; templates)
{
foreach(tmpl; thread.templates)
{
launcher.manager.freeTemplate(tmpl);
}
launcher.manager.freeTemplate(tmpl);
}
Mallocator.dispose(threads);
}
void onUpdate(EntitiesData data)
{
Thread* thread = &threads[data.thread_id];
foreach(i;0..data.length)
{
data.emit_time[i].time -= launcher.delta_time;
while(data.emit_time[i].time < 0)
{
CVelocity velocity;
CDepth depth;
CParticleEmitter* emitter = &data.emitter[i];
data.emit_time[i].time += emitter.time_range.x + randomf() * emitter.time_range.y;
EntityTemplate* tmpl = thread.templates[emitter.tmpl_id];
CLocation* location = tmpl.getComponent!CLocation;
if(location)location.value = data.location[i];
if(data.velocity)
{
CVelocity* velocity = tmpl.getComponent!CVelocity;
if(velocity)velocity.value = data.velocity[i];
velocity.value = data.velocity[i];
}
launcher.manager.addEntity(tmpl);
if(data.depth)
{
depth.depth = data.depth[i];
}
launcher.manager.addEntity(templates[0],[data.location[i].ref_,velocity.ref_,depth.ref_].staticArray);
}
}
}
@ -1617,10 +1606,7 @@ struct HitPointsSystem
__gshared vec4[] explosion_laser_frames = [vec4(80,128,16,16)*px,vec4(96,128,16,16)*px,vec4(112,128,16,16)*px,vec4(128,128,16,16)*px,vec4(144,128,16,16)*px,vec4(160,128,16,16)*px,vec4(176,128,16,16)*px,vec4(192,128,16,16)*px,vec4(208,128,16,16)*px];
EntityTemplate* upgrade_tmpl;
CLocation* upgrade_location;
EntityTemplate* explosion_tmpl;
CLocation* explosion_location;
struct EntitiesData
{
@ -1629,29 +1615,31 @@ struct HitPointsSystem
void onCreate()
{
upgrade_tmpl = launcher.manager.allocateTemplate([CVelocity.component_id, CLocation.component_id, CTexture.component_id, CScale.component_id, CUpgrade.component_id, CAnimation.component_id, CAnimationLooped.component_id].staticArray);
CTexture* tex_comp = upgrade_tmpl.getComponent!CTexture;
upgrade_tmpl = launcher.manager.allocateTemplate(
[CVelocity.component_id, CLocation.component_id, CTexture.component_id,
CScale.component_id, CUpgrade.component_id, CAnimation.component_id,
CAnimationLooped.component_id].staticArray);
//tex_comp.tex = space_invaders.texture;//ship_tex;
tex_comp.coords = vec4(0*px,32*px,16*px,16*px);
upgrade_tmpl.getComponent!CTexture().coords = vec4(0*px,32*px,16*px,16*px);
*upgrade_tmpl.getComponent!CAnimation = CAnimation(upgrade_laser_frames, 0, 1);
CVelocity* vel_comp = upgrade_tmpl.getComponent!CVelocity;
vel_comp.value = vec2(0,-0.1);
upgrade_location = upgrade_tmpl.getComponent!CLocation;
upgrade_tmpl.getComponent!CVelocity().value = vec2(0,-0.1);
explosion_tmpl = launcher.manager.allocateTemplate([CDepth.component_id, CParticle.component_id, CLocation.component_id, CTexture.component_id, CScale.component_id, CAnimation.component_id].staticArray);
explosion_tmpl = launcher.manager.allocateTemplate(
[CDepth.component_id, CParticle.component_id, CLocation.component_id,
CTexture.component_id, CScale.component_id, CAnimation.component_id].staticArray);
//explosion_tmpl.getComponent!(CTexture).tex = space_invaders.texture;
*explosion_tmpl.getComponent!CAnimation = CAnimation(explosion_laser_frames, 0, 1.333);
explosion_tmpl.getComponent!(CParticle).life = 600;
*explosion_tmpl.getComponent!CDepth = -1;
explosion_location = explosion_tmpl.getComponent!CLocation;
}
void onDestroy()
{
launcher.manager.freeTemplate(upgrade_tmpl);
launcher.manager.freeTemplate(explosion_tmpl);
}
void handleEvent(Entity* entity, EDamage event)
/*void handleEvent(Entity* entity, EDamage event)
{
CHitPoints* hp = entity.getComponent!CHitPoints;
if(*hp <= 0)return;
@ -1663,7 +1651,7 @@ struct HitPointsSystem
}
CHitMark* hit_mark = entity.getComponent!CHitMark;
if(hit_mark)hit_mark.value = 127;
}
}*/
void handleEvent(Entity* entity, EBulletHit event)
{
@ -1690,11 +1678,9 @@ struct HitPointsSystem
{
if(randomRange(0, 1000) < 5)
{
*upgrade_location = *location;
launcher.manager.addEntity(upgrade_tmpl);
launcher.manager.addEntity(upgrade_tmpl,[location.ref_].staticArray);
}
*explosion_location = *location;
launcher.manager.addEntity(explosion_tmpl);
launcher.manager.addEntity(explosion_tmpl,[location.ref_].staticArray);
}
}
launcher.manager.removeEntity(entity.id);
@ -1720,6 +1706,55 @@ struct ChildDestroySystem
}
}
struct ShootWaveSystem
{
mixin ECS.System;
struct EntitiesData
{
CLocation[] location;
CShootWaveUponDeath[] shoot_wave;
}
vec2[] dirs;
void onCreate()
{
enum count = 24;
dirs = Mallocator.makeArray!vec2(count);
float step = 2 * PI / cast(float)count;
foreach(i;0..count)
{
float angle = step * i;
dirs[i] = vec2(sinf(angle),cosf(angle)) * 0.2;
}
}
void onDestroy()
{
Mallocator.dispose(dirs);
}
void handleEvent(Entity* entity, EDeath event)
{
CShootWaveUponDeath* wave = entity.getComponent!CShootWaveUponDeath;
CLocation* location = entity.getComponent!CLocation;
CGuild* guild = entity.getComponent!CGuild;
//LaserShootingSystem.bullet_tmpl
EntityTemplate* tmpl = space_invaders.bullet_tmpl[wave.bullet_type];
foreach(dir;dirs)
{
if(guild)launcher.manager.addEntity(tmpl,[location.ref_,guild.ref_,CVelocity(dir).ref_].staticArray);
else launcher.manager.addEntity(tmpl,[location.ref_,CVelocity(dir).ref_].staticArray);
}
//launcher.manager.addEntity(tmpl);//,[location.ref_].staticArray);
//launcher.manager.addEntity(space_invaders.bullet_tmpl[0]);
}
}
struct PartsDestroySystem
{
mixin ECS.System;
@ -1738,9 +1773,14 @@ struct PartsDestroySystem
flashes_emitter = launcher.manager.allocateTemplate(
[
CVelocity.component_id, CLocation.component_id, CParticleEmitter.component_id,
CParticleEmitterTime.component_id, CTargetParent.component_id
CParticleEmitterTime.component_id, CTargetParent.component_id, CDepth.component_id
].staticArray);
*flashes_emitter.getComponent!CParticleEmitter() = CParticleEmitter(vec2(0,0), vec2(400,400), 0);
*flashes_emitter.getComponent!CParticleEmitter() = CParticleEmitter(vec2(0,0), vec2(800,1600), 0);
}
void onDestroy()
{
launcher.manager.freeTemplate(flashes_emitter);
}
void handleEvent(Entity* entity, EDestroyedChild event)
@ -1752,17 +1792,24 @@ struct PartsDestroySystem
if(init.type == CInit.Type.boss)
{
CChildren* children = entity.getComponent!CChildren;
foreach(EntityID child; children.childern)
foreach(ref EntityID child; children.childern)
{
if(child == event.id)
{
Entity* child_entity = launcher.manager.getEntity(child);
if(child_entity)
{
CLocation location;
CTargetParent* target_parent = child_entity.getComponent!CTargetParent;
CDepth* target_depth = child_entity.getComponent!CDepth;
CLocation* target_location = child_entity.getComponent!CLocation;
//CVelocity* velocity = child_entity.getComponent!CTargetParent;
if(target_location)location = *target_location;
*flashes_emitter.getComponent!CTargetParent() = *target_parent;
launcher.manager.addEntity(flashes_emitter);
if(target_depth)child = launcher.manager.addEntity(flashes_emitter, [target_depth.ref_, location.ref_].staticArray).id;
else child = launcher.manager.addEntity(flashes_emitter, [location.ref_].staticArray).id;
}
break;
}
@ -1793,7 +1840,7 @@ struct ClampPositionSystem
@optional @readonly CColliderScale[] collider_scale;
@optional @readonly CScale[] scale;
@optional const (CLaser)[] laser;
@optional const (CBullet)[] laser;
@optional const (CUpgrade)[] upgrade;
//@optional CVelocity[] velocity;
//@optional const (CSideMove)[] side_move;
@ -1891,7 +1938,7 @@ struct MovementSystem
const (CVelocity)[] velocity;
//components are treated as required by default
CLocation[] locations;
//@optional const (CLaser)[] laser;
//@optional const (CBullet)[] laser;
const (Entity)[] entities;
//@optional CSideMove[] side_move;
@ -1927,8 +1974,10 @@ struct AnimationSystem
foreach(i;0..data.length)
{
data.animation[i].time += dt * data.animation[i].speed;
while(data.animation[i].time >= data.animation[i].frames.length)data.animation[i].time -= cast(float)data.animation[i].frames.length;
data.texture[i].coords = data.animation[i].frames[cast(int)(data.animation[i].time)];
while(cast(uint)data.animation[i].time >= data.animation[i].frames.length)data.animation[i].time -= cast(float)data.animation[i].frames.length;
if(cast(uint)(data.animation[i].time) >= data.animation[i].frames.length)assert(0);
uint index = cast(uint)(data.animation[i].time);
if(index < data.animation[i].frames.length)data.texture[i].coords = data.animation[i].frames[index];
}
}
else
@ -1936,8 +1985,9 @@ struct AnimationSystem
foreach(i;0..data.length)
{
data.animation[i].time += dt * data.animation[i].speed;
if(data.animation[i].time >= data.animation[i].frames.length)data.animation[i].time = data.animation[i].frames.length - 0.1;
data.texture[i].coords = data.animation[i].frames[cast(int)(data.animation[i].time)];
if(cast(uint)data.animation[i].time >= data.animation[i].frames.length)data.animation[i].time = data.animation[i].frames.length - 0.9;
uint index = cast(uint)(data.animation[i].time);
if(index < data.animation[i].frames.length)data.texture[i].coords = data.animation[i].frames[index];
}
}
@ -2070,6 +2120,66 @@ struct CShipIterator
}
}
/*struct SpawnUponDeathSystem
{
mixin ECS.System;
struct EntitiesData
{
@readonly CSpawnUponDeath[] spawn;
@optional CTargetParent[] parent;
}
EntityTemplate* flashes_emitter;
void onCreate()
{
flashes_emitter = launcher.manager.allocateTemplate(
[
CVelocity.component_id, CLocation.component_id, CParticleEmitter.component_id,
CParticleEmitterTime.component_id, CTargetParent.component_id
].staticArray);
*flashes_emitter.getComponent!CParticleEmitter() = CParticleEmitter(vec2(0,0), vec2(400,400), 0);
}
void onDestroy()
{
launcher.manager.freeTemplate(flashes_emitter);
}
void onRemoveEntity(EntitiesData data)
{
//CSpawnUponDeath[] spawn =
switch(data.spawn[0].type)
{
case CSpawnUponDeath.Type.flashes_emitter:
if(data.parent)
{
/*Entity* parent_entity = launcher.manager.getEntity(data.parent[0].parent);
CChildren* children = entity.getComponent!CChildren;
foreach(ref EntityID child; children.childern)
{
if(child == event.id)
{
Entity* child_entity = launcher.manager.getEntity(child);
if(child_entity)
{
*flashes_emitter.getComponent!CTargetParent = data.parent[0];
launcher.manager.addEntity(flashes_emitter);
//child = launcher.manager.addEntity(flashes_emitter);
}
break;
}
}
}
break;
default:break;
}
}
//void handleEvent(Entity* entity, )
}//*/
extern(C) float sqrtf(float x) @nogc nothrow @system;
extern(C) float acosf(float x) @nogc nothrow @system;
extern(C) float sinf(float x) @nogc nothrow @system;
@ -2198,7 +2308,7 @@ void spaceInvadersStart()
launcher.manager.registerComponent!CAutoShoot;
launcher.manager.registerComponent!CWeapon;
launcher.manager.registerComponent!CVelocity;
launcher.manager.registerComponent!CLaser;
launcher.manager.registerComponent!CBullet;
launcher.manager.registerComponent!CSideMove;
launcher.manager.registerComponent!CDepth;
launcher.manager.registerComponent!CShootGrid;
@ -2223,6 +2333,8 @@ void spaceInvadersStart()
launcher.manager.registerComponent!CColliderScale;
launcher.manager.registerComponent!CParticleEmitter;
launcher.manager.registerComponent!CParticleEmitterTime;
launcher.manager.registerComponent!CSpawnUponDeath;
launcher.manager.registerComponent!CShootWaveUponDeath;
launcher.manager.registerEvent!EChangeDirection;
launcher.manager.registerEvent!EDamage;
@ -2248,16 +2360,17 @@ void spaceInvadersStart()
launcher.manager.registerSystem!ParticleSystem(-100);
launcher.manager.registerSystem!AnimationSystem(-100);
launcher.manager.registerSystem!DampingSystem(-101);
launcher.manager.registerSystem!MoveToParentTargetSystem(99);
launcher.manager.registerSystem!MoveToParentTargetSystem(-98);
launcher.manager.registerSystem!ParentOwnerSystem(-101);
launcher.manager.registerSystem!ShipWeaponSystem(-100);
launcher.manager.registerSystem!ParticleEmittingSystem(-100);
launcher.manager.registerSystem!ParticleEmittingSystem(-95);
launcher.manager.registerSystem!RotateToTargetSystem(-100);
launcher.manager.registerSystem!ShipTargetSystem(-110);
launcher.manager.registerSystem!CShipIterator(-100);
launcher.manager.registerSystem!PartsDestroySystem(-80);
launcher.manager.registerSystem!ChildDestroySystem(-110);
launcher.manager.registerSystem!ShootWaveSystem(-100);
//launcher.manager.registerSystem!SpawnUponDeathSystem(-110);
launcher.manager.endRegister();
@ -2267,19 +2380,26 @@ void spaceInvadersStart()
launcher.gui_manager.addSystem(MovementSystem.system_id,"Movement System");
launcher.gui_manager.addSystem(ClampPositionSystem.system_id,"Clamp Position System");
launcher.gui_manager.addSystem(ChangeDirectionSystem.system_id,"Change Direction System");
launcher.gui_manager.addSystem(LaserCollisionSystem.system_id,"Draw System");
launcher.gui_manager.addSystem(LaserCollisionSystem.system_id,"Laser Collision System");
launcher.gui_manager.addSystem(ShootGridManager.system_id,"Shoot Grid Manager");
launcher.gui_manager.addSystem(ShootGridCleaner.system_id,"Shoot Grid Cleaner");
launcher.gui_manager.addSystem(HitPointsSystem.system_id,"Hit Points System");
launcher.gui_manager.addSystem(HitMarkingSystem.system_id,"Hit Matking System");
launcher.gui_manager.addSystem(HitMarkingSystem.system_id,"Hit Marking System");
launcher.gui_manager.addSystem(UpgradeCollisionSystem.system_id,"Upgrade Collision System");
launcher.gui_manager.addSystem(UpgradeSystem.system_id,"Upgrade System");
launcher.gui_manager.addSystem(ParticleSystem.system_id,"Particle System");
launcher.gui_manager.addSystem(AnimationSystem.system_id,"Animation System");
launcher.gui_manager.addSystem(DampingSystem.system_id,"Damping System");
launcher.gui_manager.addSystem(MoveToParentTargetSystem.system_id,"Move To Target System");
launcher.gui_manager.addSystem(ParentOwnerSystem.system_id,"Parent Owner System System");
launcher.gui_manager.addSystem(ParentOwnerSystem.system_id,"Parent Owner System");
launcher.gui_manager.addSystem(ShipWeaponSystem.system_id,"Ship Weapon System");
launcher.gui_manager.addSystem(ParticleEmittingSystem.system_id,"Particle Emitting System");
launcher.gui_manager.addSystem(RotateToTargetSystem.system_id,"Rotate To Target System");
launcher.gui_manager.addSystem(ShipTargetSystem.system_id,"Ship Target System");
launcher.gui_manager.addSystem(PartsDestroySystem.system_id,"Parts Destroy System");
launcher.gui_manager.addSystem(ChildDestroySystem.system_id,"Child Destroy System");
launcher.gui_manager.addSystem(ShootWaveSystem.system_id,"Shoot Wave System");
//launcher.gui_manager.addSystem(SpawnUponDeathSystem.system_id,"Child Destroy System");
//launcher.manager.getSystem(CleanSystem.system_id).disable();
{
@ -2290,30 +2410,23 @@ void spaceInvadersStart()
CShootDirection.component_id, CShootGrid.component_id, CGuild.component_id,
CDamping.component_id, CChildren.component_id, CInit.component_id].staticArray
);
//CWeapon* weapon = space_invaders.ship_tmpl.getComponent!CWeapon;
//weapon.level = 3;
space_invaders.ship_tmpl.getComponent!CTexture().coords = vec4(0*px,80*px,48*px,32*px);
space_invaders.ship_tmpl.getComponent!CTexture().coords = vec4(0,80,48,32)*px;
space_invaders.ship_tmpl.getComponent!CScale().value = vec2(48,32);
space_invaders.ship_tmpl.getComponent!CLocation().value = vec2(64,64);
space_invaders.ship_tmpl.getComponent!CHitPoints().value = 1000;
space_invaders.ship_tmpl.getComponent!CDamping().value = 7;
space_invaders.ship_tmpl.getComponent!CInit().type = CInit.Type.space_ship;
space_invaders.ship_tmpl.getComponent!CColliderScale().value = vec2(26,24);
launcher.manager.addEntity(space_invaders.ship_tmpl);
launcher.manager.addEntity(space_invaders.ship_tmpl,[CLocation(vec2(64,64)).ref_].staticArray);
}
{
ushort[6] components = [CLocation.component_id, CTexture.component_id, CVelocity.component_id, CScale.component_id, CLaser.component_id, CGuild.component_id];
ushort[6] components = [CLocation.component_id, CTexture.component_id, CVelocity.component_id, CScale.component_id, CBullet.component_id, CGuild.component_id];
space_invaders.laser_tmpl = launcher.manager.allocateTemplate(components);
CTexture* tex_comp = space_invaders.laser_tmpl.getComponent!CTexture;
//tex_comp.tex = 0;//space_invaders.texture;//laser_tex;
tex_comp.coords = vec4(0*px,24*px,2*px,8*px);
CScale* scale_comp = space_invaders.laser_tmpl.getComponent!CScale;
scale_comp.value = vec2(2,8);
CVelocity* vel_comp = space_invaders.laser_tmpl.getComponent!CVelocity;
vel_comp.value = vec2(0,1);
space_invaders.laser_tmpl.getComponent!CTexture().coords = vec4(0,24,2,8)*px;
space_invaders.laser_tmpl.getComponent!CScale().value = vec2(2,8);
space_invaders.laser_tmpl.getComponent!CVelocity().value = vec2(0,1);
}
EntityTemplate* enemy_tmpl;
@ -2333,11 +2446,12 @@ void spaceInvadersStart()
CDepth.component_id].staticArray
);
CTexture* tex_comp = boss_tmpl.getComponent!CTexture;
//CTexture* tex_comp = boss_tmpl.getComponent!CTexture;
//tex_comp.tex = space_invaders.texture;//ship_tex;
tex_comp.coords = vec4(128*px,0*px,96*px,48*px);
CLocation* loc_comp = boss_tmpl.getComponent!CLocation;
loc_comp.value = vec2(64,space_invaders.map_size.y - 16);
//tex_comp.coords = vec4(128*px,0*px,96*px,48*px);
//CLocation* loc_comp = boss_tmpl.getComponent!CLocation;
//loc_comp.value = vec2(64,space_invaders.map_size.y - 16);
boss_tmpl.getComponent!CTexture().coords = vec4(128,0,96,48)*px;
boss_tmpl.getComponent!CGuild().guild = 1;
boss_tmpl.getComponent!CInit().type = CInit.Type.boss;
boss_tmpl.getComponent!CScale().value = vec2(96,48);
@ -2354,11 +2468,7 @@ void spaceInvadersStart()
CChildren.component_id].staticArray
);
CTexture* tex_comp = tower_tmpl.getComponent!CTexture;
//tex_comp.tex = space_invaders.texture;//ship_tex;
tex_comp.coords = vec4(96*px,96*px,16*px,16*px);
CLocation* loc_comp = tower_tmpl.getComponent!CLocation;
loc_comp.value = vec2(64,space_invaders.map_size.y - 16);
tower_tmpl.getComponent!CTexture().coords = vec4(96,96,16,16)*px;
tower_tmpl.getComponent!CGuild().guild = 1;
tower_tmpl.getComponent!CInit().type = CInit.Type.tower;
tower_tmpl.getComponent!CHitPoints().value = 10;
@ -2373,35 +2483,29 @@ void spaceInvadersStart()
CGuild.component_id].staticArray
);
CTexture* tex_comp = space_invaders.enemy_tmpl.getComponent!CTexture;
//tex_comp.tex = space_invaders.texture;//ship_tex;
tex_comp.coords = vec4(32*px,32*px,16*px,16*px);
CLocation* loc_comp = space_invaders.enemy_tmpl.getComponent!CLocation;
loc_comp.value = vec2(64,space_invaders.map_size.y - 16);
CShootDirection* shoot_dir_comp = space_invaders.enemy_tmpl.getComponent!CShootDirection;
shoot_dir_comp.direction = Direction.down;
CVelocity* vel_comp = space_invaders.enemy_tmpl.getComponent!CVelocity;
vel_comp.value = vec2(0.1,0);
space_invaders.enemy_tmpl.getComponent!CTexture().coords = vec4(32,32,16,16)*px;
space_invaders.enemy_tmpl.getComponent!CShootDirection().direction = Direction.down;
space_invaders.enemy_tmpl.getComponent!CVelocity().value = vec2(0.1,0);
space_invaders.enemy_tmpl.getComponent!CGuild().guild = 1;
space_invaders.enemy_tmpl.getComponent!CWeaponLocation().rel_pos = vec2(0,-15);
Entity* current_entity;
current_entity = launcher.manager.addEntity(space_invaders.enemy_tmpl);
current_entity = launcher.manager.addEntity(space_invaders.enemy_tmpl,[CLocation(vec2(32,space_invaders.map_size.y - 16)).ref_].staticArray);
launcher.manager.addComponents(current_entity.id,CSideMove(0));
loc_comp.value = vec2(128,space_invaders.map_size.y - 16);
current_entity = launcher.manager.addEntity(space_invaders.enemy_tmpl);
//loc_comp.value = vec2(128,space_invaders.map_size.y - 16);
current_entity = launcher.manager.addEntity(space_invaders.enemy_tmpl,[CLocation(vec2(128,space_invaders.map_size.y - 16)).ref_].staticArray);
launcher.manager.addComponents(current_entity.id,CSideMove(-1));
enemy_id = current_entity.id;
//enemy_tmpl = launcher.manager.allocateTemplate(current_entity.id);
loc_comp.value = vec2(256,space_invaders.map_size.y - 16);
launcher.manager.addEntity(space_invaders.enemy_tmpl);
//loc_comp.value = vec2(256,space_invaders.map_size.y - 16);
launcher.manager.addEntity(space_invaders.enemy_tmpl,[CLocation(vec2(256,space_invaders.map_size.y - 16)).ref_].staticArray);
loc_comp.value = vec2(0,space_invaders.map_size.y - 16);
current_entity = launcher.manager.addEntity(space_invaders.enemy_tmpl);
//loc_comp.value = vec2(0,space_invaders.map_size.y - 16);
current_entity = launcher.manager.addEntity(space_invaders.enemy_tmpl,[CLocation(vec2(0,space_invaders.map_size.y - 16)).ref_].staticArray);
launcher.manager.addComponents(current_entity.id,CSideMove(0));
grouped_id = current_entity.id;
@ -2412,11 +2516,8 @@ void spaceInvadersStart()
{
upgrade_tmpl = launcher.manager.allocateTemplate([CVelocity.component_id, CLocation.component_id, CTexture.component_id, CScale.component_id, CUpgrade.component_id, CAnimationLooped.component_id, CAnimation.component_id].staticArray);
CTexture* tex_comp = upgrade_tmpl.getComponent!CTexture;
//tex_comp.tex = space_invaders.texture;//ship_tex;
tex_comp.coords = vec4(0*px,32*px,16*px,16*px);
CVelocity* vel_comp = upgrade_tmpl.getComponent!CVelocity;
vel_comp.value = vec2(0,-0.1);
upgrade_tmpl.getComponent!CTexture().coords = vec4(0,32,16,16)*px;
upgrade_tmpl.getComponent!CVelocity().value = vec2(0,-0.1);
*upgrade_tmpl.getComponent!CAnimation = CAnimation(HitPointsSystem.upgrade_laser_frames, 0, 0.75);
}
@ -2425,6 +2526,24 @@ void spaceInvadersStart()
enemy_tmpl = launcher.manager.allocateTemplate(enemy_id);
grouped_tmpl = launcher.manager.allocateTemplate(grouped_id);
space_invaders.bullet_tmpl[0] = launcher.manager.allocateTemplate(
[CLocation.component_id, CTexture.component_id, CVelocity.component_id,
CScale.component_id, CBullet.component_id, CGuild.component_id].staticArray
);
space_invaders.bullet_tmpl[0].getComponent!CTexture().coords = vec4(0,24,2,8)*px;
space_invaders.bullet_tmpl[0].getComponent!CScale().value = vec2(2,8);
space_invaders.bullet_tmpl[1] = launcher.manager.allocateTemplate(space_invaders.bullet_tmpl[0]);
space_invaders.bullet_tmpl[2] = launcher.manager.allocateTemplate(space_invaders.bullet_tmpl[0]);
space_invaders.bullet_tmpl[2].getComponent!CTexture().coords = vec4(64,32,8,16)*px;
space_invaders.bullet_tmpl[2].getComponent!CScale().value = vec2(8,16);
space_invaders.bullet_tmpl[3] = launcher.manager.allocateTemplate(space_invaders.bullet_tmpl[0]);
space_invaders.bullet_tmpl[3].getComponent!CTexture().coords = vec4(56,32,2,2)*px;
space_invaders.bullet_tmpl[3].getComponent!CScale().value = vec2(2,2);
// bullet_tmpl[3].getComponent!CTexture().coords = vec4(48,32,8,8)*px;
// bullet_tmpl[3].getComponent!CScale().value = vec2(8,8);
space_invaders.bullet_tmpl[4] = launcher.manager.allocateTemplate(space_invaders.bullet_tmpl[0]);
launcher.gui_manager.addTemplate(enemy_tmpl,"Enemy");
launcher.gui_manager.addTemplate(grouped_tmpl,"Grouped enemy");
launcher.gui_manager.addTemplate(launcher.manager.allocateTemplate(space_invaders.ship_tmpl),"Ship");
@ -2432,6 +2551,9 @@ void spaceInvadersStart()
launcher.gui_manager.addTemplate(upgrade_tmpl,"Upgrade");
launcher.gui_manager.addTemplate(tower_tmpl,"Tower");
launcher.gui_manager.addTemplate(boss_tmpl,"Boss");
launcher.gui_manager.addTemplate(launcher.manager.allocateTemplate(space_invaders.bullet_tmpl[3]),"Cannon bullet");
//launcher.gui_manager.addTemplate(launcher.manager.allocateTemplate(space_invaders.bullet_tmpl[4]),"Laser");
//launcher.gui_manager.addTemplate(launcher.manager.allocateTemplate(space_invaders.bullet_tmpl[5]),"Laser");
}
void spaceInvadersEnd()
@ -2445,6 +2567,7 @@ void spaceInvadersEnd()
//launcher.manager.freeTemplate(space_invaders.enemy_tmpl);
Mallocator.dispose(space_invaders);
space_invaders = null;
}
void spaceInvadersTool(vec2 position, Tool tool, int size)

View file

@ -30,6 +30,7 @@ struct GUIManager
systems.clear();
templates.clear();
selected_tempalte = 0;
}
EntityTemplate* getSelectedTemplate()